The "Anarchy Wars" a misnomer really, it wasn't anarchy, not completely. More like if the world went back to ancient greece with all the countries splitting into weak city states bickering with each other and an enclave of a government still pretending to be in control while also trying to convince or subjugate the other city states Rather then building up to war, the countries devolved into anarchy due to the depression, in 1929 when it first hit there were major grumbles. Stock executives committing suicide rather then lose their fortunes, and millions homeless but within the next year the people fought their government, rising up, mostly ending up as their own little fiefs the size of their house, or the neighborhood. But some of them, usually Officers, former Government employees, even a few enterprising men and took over cities, enforced their own ideals and became city states. You are the owner of a city state and control it as such. Enclaves of the former governments remain strong, and attempt to keep control over the multitude of little self sufficient countries and some are more successful than others.
Sheet:
Leader Name: Age: Gender: Description: Bio: optional --------- City Name: Can be real, or made up, don't be silly City Standard: Location: being specific helps Locational Perk: Population:10,000 (Split between the below 3) Workers: Scientists: Soldiers: Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.) Buildings:Headquarters, Barracks, Triage Center, Gunsmith Vehicles: (For War) none Defenses: none Allies: none Enemies: ResourcesCatch all currency)50,000 Morale: Average Events: Your city State has been formed
Locational Perks Russia: troops Immune to cold Germany: Tech research quickened France: Higher Morale America: Cheaper research & soldiers Britain: Better Aerial forces China:2x population Japan: better naval forces Italy: Troops not affected by rugged terrain Canada: Friendlier relations with other city states Switzerland: Troops fight twice as hard on the defense
You can be in any country, but you'll need to develop your own perk for it, and i will judge it.
Leader Name: Wilhelm Steinweg Age: 24 Gender: Male Description: Aggressive for his people, Tactical, and Merciless Bio: Seeing the progression into world war, Steinweg's powerful speeches and leadership overthrew the German government, becoming a strong and feared leader at the ripe age of 24. --------- City Name: Berlin City Standard: A white border with a yellow star surrounded by an intricate red circle Location: Berlin, Germany (Before splitting) Locational Perk: Germany Population:12,010 Workers: 4300 Scientists: 3710 Soldiers: 3995 Soldier Types: 0 Militia, 3995 WWI Troopers (Basic modern infantry, with bright and nationalistic uniforms, and soft caps.) --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Car, Radio Broadcasting, Basic Surgery equipment and chemicals. Buildings:Headquarters, Barracks, Triage Center, Gunsmith, Rifle Range, Vehicle Workshop Vehicles: (For War) 5 Supply Cars, 5 Medical Cars, 5 SdKfz. 221 (8mm armor, 1 Mg 08 turreted) Defenses: Trenches, Watchtower, AA MG's (effective vs. biplanes), Bunkers Allies: none Enemies: Resources:5,000 Morale: Below Average Events:, Biplane Manufacturer, 3 turns, Light armor warfare: 6 turns, Advanced Training Course, 3 turns, Airfield, 4 turns
I assumed it came along with the WW1 set. Light artillery, at least.
Leader Name: John Jackson Age: 27 Gender: Male Description: Good with tactics, high charisma, slightly aggressive Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader. --------- City Name: Victory City Standard: a blue fist with an orange background Location: Texas Locational Perk: America, Cheaper research & soldiers Population: 10 000 Workers: 3 000 Scientists: 3 000 Soldiers: 4 000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.) Buildings:Headquarters, Barracks, Triage Center, Gunsmith Vehicles: none Defenses: none Allies: none Enemies: Resources: 15 000 Morale: Average Events: Chainlink fencing, Towers: 10 turns, Light Armored Cars: 5 turns
No i was talking to rip,
Well, 50 militia is less of a scout and more of a patrol en force. But whatever.To the north a few dozen miles is an abandonned quarry, the the west is an expanse of empty desert, the the east is a small town, of independants, ad the south is a large Mexican city-state, you're not sure if they're former government, or just powerfule though.
Leader Name: Wilhelm Steinweg Age: 24 Gender: Male Description: Aggressive for his people, Tactical, and Merciless Bio: Seeing the progression into world war, Steinweg's powerful speeches and leadership overthrew the German government, becoming a strong and feared leader at the ripe age of 24. --------- City Name: Berlin City Standard: A white border with a yellow star surrounded by an intricate red circle Location: Berlin, Germany (Before splitting) Locational Perk: Germany Population:12,010 Workers: 4300 Scientists: 3710 Soldiers: 3995 Soldier Types: 0 Militia, 3995 WWI Troopers (Basic modern infantry, with bright and nationalistic uniforms, and soft caps.) --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Car, Radio Broadcasting, Basic Surgery equipment and chemicals. Buildings:Headquarters, Barracks, Triage Center, Gunsmith, Rifle Range, Vehicle Workshop Vehicles: (For War) 5 Supply Cars, 5 Medical Cars, 5 SdKfz. 221 (8mm armor, 1 Mg 08 turreted) Defenses: Trenches, Watchtower, AA MG's (effective vs. biplanes), Bunkers Allies: none Enemies: Resources:5,000 Morale: Below Average Events:, Biplane Manufacturer, 3 turns, Light armor warfare: 6 turns, Advanced Training Course, 3 turns, Airfield, 4 turns
It doesn't mean they're already built, or that you have the means to build them
Leader Name: huckleberry fin XVlll Age: 25 Gender: M Description: 6'4", blue eyes, brown hair. Bio: absolutely not --------- City Name: Byzantine 2 City Standard: its a trollface. Location: america Locational Perk: Cheaper research & soldiers Population:10,000 Workers: 2000 Scientists: 2000 Soldiers: 6000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.) Buildings:Headquarters, Barracks, Triage Center, Gunsmith Vehicles: (For War) none Defenses: none Allies: none Enemies: Resources: 50,000 Morale: Average Events: Your city State has been formed
its my flag. why cant i have it? how realistic does this game have to be?
Leader Name: huckleberry fin XVlll Age: 25 Gender: M Description: 6'4", blue eyes, brown hair. Bio: absolutely not --------- City Name: Byzantine 2 City Standard: its a trollface. Location: america Locational Perk: Cheaper research & soldiers Population:10,000 Workers: 2000 Scientists: 2000 Soldiers: 6000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.) Buildings:Headquarters, Barracks, Triage Center, Gunsmith Vehicles: (For War) none Defenses: none Allies: none Enemies: Resources: 50,000 Morale: Average Events: Your city State has been formed
Leader Name: John Jackson Age: 27 Gender: Male Description: Good with tactics, high charisma, slightly aggressive Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader. --------- City Name: Victory City Standard: a blue fist with an orange background Location: Texas Locational Perk: America, Cheaper research & soldiers Population: 10 000 Workers: 3 000 Scientists: 3 000 Soldiers: 4 000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.) Buildings:Headquarters, Barracks, Triage Center, Gunsmith Vehicles: none Defenses: none Allies: none Enemies: Resources: 15 000 Morale: Average Events: Chainlink fencing, Towers: 10 turns, Light Armored Cars: 5 turns
Leader Name: Wilhelm Steinweg Age: 24 Gender: Male Description: Aggressive for his people, Tactical, and Merciless Bio: Seeing the progression into world war, Steinweg's powerful speeches and leadership overthrew the German government, becoming a strong and feared leader at the ripe age of 24. --------- City Name: Berlin City Standard: A white border with a yellow star surrounded by an intricate red circle Location: Berlin, Germany (Before splitting) Locational Perk: Germany Population:12,010 Workers: 4300 Scientists: 3710 Soldiers: 3995 Soldier Types: 0 Militia, 3995 WWI Troopers (Basic modern infantry, with bright and nationalistic uniforms, and soft caps.) --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Car, Radio Broadcasting, Basic Surgery equipment and chemicals. Buildings:Headquarters, Barracks, Triage Center, Gunsmith, Rifle Range, Vehicle Workshop Vehicles: (For War) 5 Supply Cars, 5 Medical Cars, 5 SdKfz. 221 (8mm armor, 1 Mg 08 turreted) Defenses: Trenches, Watchtower, AA MG's (effective vs. biplanes), Bunkers Allies: none Enemies: Resources:5,000 Morale: Below Average Events:, Biplane Manufacturer, 3 turns, Light armor warfare: 6 turns, Advanced Training Course, 3 turns, Airfield, 4 turns
Alright... I do what I did before except I don't line up any artillery. In the mean time, I create some artillery and mortars.
Leader Name: John Jackson Age: 27 Gender: Male Description: Good with tactics, high charisma, slightly aggressive Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader. --------- City Name: Victory City Standard: a blue fist with an orange background Location: Texas Locational Perk: America, Cheaper research & soldiers Population: 10 000 Workers: 3 000 Scientists: 3 000 Soldiers: 4 000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.) Buildings:Headquarters, Barracks, Triage Center, Gunsmith Vehicles: none Defenses: none Allies: none Enemies: Resources: 15 000 Morale: Average Events: Chainlink fencing, Towers: 9 turns, Light Armored Cars: 4 turns
No, snipers have been around since the civil war, you'll need an advanced training course to weed out any snipers
Leader Name: Wilhelm Steinweg Age: 24 Gender: Male Description: Aggressive for his people, Tactical, and Merciless Bio: Seeing the progression into world war, Steinweg's powerful speeches and leadership overthrew the German government, becoming a strong and feared leader at the ripe age of 24. --------- City Name: Berlin City Standard: A white border with a yellow star surrounded by an intricate red circle Location: Berlin, Germany (Before splitting) Locational Perk: Germany Population:12,010 Workers: 4300 Scientists: 3710 Soldiers: 3995 Soldier Types: 0 Militia, 3995 WWI Troopers (Basic modern infantry, with bright and nationalistic uniforms, and soft caps.) --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.), Light Armored Car, Radio Broadcasting, Basic Surgery equipment and chemicals. Buildings:Headquarters, Barracks, Triage Center, Gunsmith, Rifle Range, Vehicle Workshop Vehicles: (For War) 5 Supply Cars, 5 Medical Cars, 5 SdKfz. 221 (8mm armor, 1 Mg 08 turreted) Defenses: Trenches, Watchtower, AA MG's (effective vs. biplanes), Bunkers Allies: none Enemies: Resources:5,000 Morale: Below Average Events:, Biplane Manufacturer, 3 turns, Light armor warfare: 6 turns, Advanced Training Course, 3 turns, Airfield, 4 turns
Well you send your men to man the trenches, although the bunkers command no view since they are underground safehouses. But in the trenches your men watch the forest line, the troops are on edge, a few nights later a patrol spots movement a few miles into the forest. Though it gets away before they can investigate further.
Leader Name: John Jackson Age: 27 Gender: Male Description: Good with tactics, high charisma, slightly aggressive Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader. --------- City Name: Victory City Standard: a blue fist with an orange background Location: Texas Locational Perk: America, Cheaper research & soldiers Population: 10 000 Workers: 3 000 Scientists: 3 000 Soldiers: 4 000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.) Buildings:Headquarters, Barracks, Triage Center, Gunsmith Vehicles: none Defenses: none Allies: none Enemies: Resources: 15 000 Morale: Average Events: Chainlink fencing, Towers: 9 turns, Light Armored Cars: 4 turns
I do the advanced training course to get some snipers. Also, if I don't have them already I research/make this
Leader Name: John Jackson Age: 27 Gender: Male Description: Good with tactics, high charisma, slightly aggressive Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader. --------- City Name: Victory City Standard: a blue fist with an orange background Location: Texas Locational Perk: America, Cheaper research & soldiers Population: 10 000 Workers: 3 000 Scientists: 3 000 Soldiers: 4 000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.) Buildings:Headquarters, Barracks, Triage Center, Gunsmith Vehicles: none Defenses: none Allies: none Enemies: Resources: 15 000 Morale: Average Events: Chainlink fencing, Towers: 9 turns, Light Armored Cars: 4 turns
you need to build one for 20k and SMG's will cost 12k
Leader Name: John Jackson Age: 27 Gender: Male Description: Good with tactics, high charisma, slightly aggressive Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader. --------- City Name: Victory City Standard: a blue fist with an orange background Location: Texas Locational Perk: America, Cheaper research & soldiers Population: 10 000 Workers: 3 000 Scientists: 3 000 Soldiers: 4 000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.) Buildings:Headquarters, Barracks, Triage Center, Gunsmith Vehicles: none Defenses: none Allies: none Enemies: Resources: 15 000 Morale: Average Events: Chainlink fencing, Towers: 9 turns, Light Armored Cars: 4 turns
Build what? Also I tax my people for more resources.
Leader Name: John Jackson Age: 27 Gender: Male Description: Good with tactics, high charisma, slightly aggressive Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader. --------- City Name: Victory City Standard: a blue fist with an orange background Location: Texas Locational Perk: America, Cheaper research & soldiers Population: 10 000 Workers: 3 000 Scientists: 3 000 Soldiers: 4 000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.) Buildings:Headquarters, Barracks, Triage Center, Gunsmith Vehicles: none Defenses: none Allies: none Enemies: Resources: 45 000 Morale: Average Events: Chainlink fencing, Towers: 9 turns, Light Armored Cars: 4 turns
Advanced training course for 20k and SMG's for 15k
Leader Name: John Jackson Age: 27 Gender: Male Description: Good with tactics, high charisma, slightly aggressive Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader. --------- City Name: Victory City Standard: a blue fist with an orange background Location: Texas Locational Perk: America, Cheaper research & soldiers Population: 10 000 Workers: 3 000 Scientists: 3 000 Soldiers: 4 000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.) Buildings:Headquarters, Barracks, Triage Center, Gunsmith Vehicles: none Defenses: none Allies: none Enemies: Resources: 45 000 Morale: Average Events: Chainlink fencing, Towers: 9 turns, Light Armored Cars: 4 turns
Okay I use 35k resources to do the training course and get the SMGs. Also how can I get some miners to mine for resources at the stone quarry.
One more thing, why aren't the turns going lower for my events?
Leader Name: John Jackson Age: 27 Gender: Male Description: Good with tactics, high charisma, slightly aggressive Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader. --------- City Name: Victory City Standard: a blue fist with an orange background Location: Texas Locational Perk: America, Cheaper research & soldiers Population: 10 000 Workers: 3 000 Scientists: 3 000 Soldiers: 4 000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.) Buildings:Headquarters, Barracks, Triage Center, Gunsmith Vehicles: none Defenses: none Allies: none Enemies: Resources: 45 000 Morale: Average Events: Chainlink fencing, Towers: 6 turns, Light Armored Cars: 1 turns, SMG's 3 turns, Advanced Training course
whoops
Alright you spend everything for both, in 5 and 3 turns respectively
Yeah you can send workers out to work on the quarry for a turn
REPORTFlag Leader Name: John Jackson Age: 27 Gender: Male Description: Good with tactics, high charisma, slightly aggressive Bio: He is a genius with tactics and dreamed of being a general as a kid. With his high charisma he popular leader. --------- City Name: Victory City Standard: a blue fist with an orange background Location: Texas Locational Perk: America, Cheaper research & soldiers Population: 10 000 Workers: 3 000 Scientists: 3 000 Soldiers: 4 000 Soldier Types: Militia --------- Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.) Buildings:Headquarters, Barracks, Triage Center, Gunsmith Vehicles: none Defenses: none Allies: none Enemies: Resources: 45 000 Morale: Average Events: Chainlink fencing, Towers: 6 turns, Light Armored Cars: 1 turns, SMG's 3 turns, Advanced Training course
I send out 200 workers with 200 militia as protection to go mine at the abandoned stone quarry.