Europe was at the last phases of the war with the German Empire, and Austro-Hungarian Empire waning, as allied forces quickly started advancing, but the Spanish flu quickly brought the world to a halt as it became more lethal to the point of killing off 85% of the population, the world was left with only 317,647,059 people world wide.However the world was quickly recovering led by small city-states either controlled by a weak central government or were autonomous, and being led by some sort of government (Monarchy, Democratic-republic, Communism, Fascism)
Monarchy: Loyalty to king, citizens morale is increased as the king leads his army, successful victory strikes high morale, failure results in decreased morale. Democratic-republic: State can mobilize resources quickly, and morale never drops below average, morale is increased through national security(Strong defenses) but decreases when the state attacks without a valid reason, if attacked morale increases and production speed increases. Communism: Morale ever decreases below average, if attacking or Research increases by 200%, but resources are consumed by an extra 50% Fascism: Morale never falls below average, and increases greatly after a successful victory over another state greater military capacity and soldier maintenance cost decreased by 25%
Goal establish your sovereignty over 10 cities for a victory.
not researching anything increases population by 75. ___________________________ Leader Name: City Name: (Can be real or made up) Cote of arms: Location: Forest, Plains, Tundra, Mountains Country: (Britain, Austria-Hungary, Germany, France, Italy, Russia) Population: 10,000 Civilians: 9,091(100 credits per civilian) Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher. Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier Soldier types: Militia Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armoury. Buildings maintenance:205,000 Defenses maintenance cost:30,000 Military maintenance: 540,000 Research: 45,000 Credits: 150,000 Production: 39,100 ----- Technology: WWI (Combat rifle X 10,000), (Handgun X 2,000), (Light Artillery X 100),Two way radio, Trenches (Will allocate depending on country chosen.) Defenses: Trenches Vehicles: X 10 armoured cars( crew of 10) , 50 trucks( crew of 10) Morale: Average Allies: Enemies: Events: City-State is formed. (Let population grow or start miscellaneous projects to improve your city morale, create new defenses, research better technology, scout the region for other resources, abandoned equipment, train real soldiers.) It's up to you as to what you do.
Leader Name: Vlad Dracul City Name: Wallachia Coat of Arms: Dark red, with a large black Bat in the center Location: Mountains Country: Austria-Hungary Population: 10,075 Civilians: 9,091(100 credits per civilian) Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher. Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier Soldier types: Militia Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armory. Buildings maintenance:205,000 Defenses maintenance cost:30,000 Military maintenance: 540,000 Research: 45,000 Credits: 120.000 Production: 39,100 ----- Technology: WWI (Gewehr 98 X 10,000), (Mauser C96 X 2,000), (M-15 mortar X 100),Two way radio, Trenches (Will allocate depending on country chosen.) Defenses: Adv. Trenches (3 layers) Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10) Morale: Average Allies: Enemies: Events: WWI tanks 3 turns, , X 200 riflemen 1 turn
Prepare!
Infantry: We don't follow orders from you, only our emperor, and we will be an armed envoy for our officer.
Leader Name: Vlad Dracul City Name: Wallachia Coat of Arms: Dark red, with a large black Bat in the center Location: Mountains Country: Austria-Hungary Population: 10,075 Civilians: 9,091(100 credits per civilian) Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher. Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier Soldier types: Militia Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armory. Buildings maintenance:205,000 Defenses maintenance cost:30,000 Military maintenance: 540,000 Research: 45,000 Credits: 120.000 Production: 39,100 ----- Technology: WWI (Gewehr 98 X 10,000), (Mauser C96 X 2,000), (M-15 mortar X 100),Two way radio, Trenches (Will allocate depending on country chosen.) Defenses: Adv. Trenches (3 layers) Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10) Morale: Average Allies: Enemies: Events: WWI tanks 3 turns, , X 200 riflemen 1 turn
Leader Name: Vlad Dracul City Name: Wallachia Coat of Arms: Dark red, with a large black Bat in the center Location: Mountains Country: Austria-Hungary Population: 10,075 Civilians: 9,091(100 credits per civilian) Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher. Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier Soldier types: Militia, Rifle men X 200 Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armory. Buildings maintenance:205,000 Defenses maintenance cost:30,000 Military maintenance: 540,000 Research: 45,000 Credits: 120.000 Production: 39,100 ----- Technology: WWI (Gewehr 98 X 10,000), (Mauser C96 X 2,000), (M-15 mortar X 100),Two way radio, Trenches (Will allocate depending on country chosen.) Defenses: Adv. Trenches (3 layers) Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10) Morale: Average Allies: Enemies: Events: WWI tanks 2 turns.
You see 2 SDFKZ 251's pop out of the forest with 20 panzergrenadiers, understood.
Leader Name: Vlad Dracul City Name: Wallachia Coat of Arms: Dark red, with a large black Bat in the center Location: Mountains Country: Austria-Hungary Population: 10,075 Civilians: 9,091(100 credits per civilian) Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher. Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier Soldier types: Militia, Rifle men X 200 Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armory. Buildings maintenance:205,000 Defenses maintenance cost:30,000 Military maintenance: 540,000 Research: 45,000 Credits: 120.000 Production: 39,100 ----- Technology: WWI (Gewehr 98 X 10,000), (Mauser C96 X 2,000), (M-15 mortar X 100),Two way radio, Trenches (Will allocate depending on country chosen.) Defenses: Adv. Trenches (3 layers) Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10) Morale: Average Allies: Enemies: Events: WWI tanks 2 turns.
As my men lead the Prussians to my city, I will build another hospital, on the other side of the city.
Leader Name: Vlad Dracul City Name: Wallachia Coat of Arms: Dark red, with a large black Bat in the center Location: Mountains Country: Austria-Hungary Population: 10,075 Civilians: 9,091(100 credits per civilian) Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher. Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier Soldier types: Militia, Rifle men X 200 Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armory. Buildings maintenance:205,000 Defenses maintenance cost:30,000 Military maintenance: 540,000 Research: 45,000 Credits: 178,300 Production: 39,100 ----- Technology: WWI (Gewehr 98 X 10,000), (Mauser C96 X 2,000), (M-15 mortar X 100),Two way radio, Trenches (Will allocate depending on country chosen.) Defenses: Adv. Trenches (3 layers) Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10) Morale: Average Allies: Enemies: Events: WWI tanks 1 turns, Hospital 10 turns.
Officer Grams: A horrid defense, you should train your men for trench combat, and increase fortifications, as that's all you have.
Leader Name: Vlad Dracul City Name: Wallachia Coat of Arms: Dark red, with a large black Bat in the center Location: Mountains Country: Austria-Hungary Population: 10,075 Civilians: 9,091(100 credits per civilian) Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher. Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier Soldier types: Militia, Rifle men X 200 Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armory. Buildings maintenance:205,000 Defenses maintenance cost:30,000 Military maintenance: 540,000 Research: 45,000 Credits: 178,300 Production: 39,100 ----- Technology: WWI (Gewehr 98 X 10,000), (Mauser C96 X 2,000), (M-15 mortar X 100),Two way radio, Trenches (Will allocate depending on country chosen.) Defenses: Adv. Trenches (3 layers) Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10) Morale: Average Allies: Enemies: Events: WWI tanks 1 turns, Hospital 10 turns.
We haven't needed tougher defenses because there's been no one to attack us.
Leader Name: Vlad Dracul City Name: Wallachia Coat of Arms: Dark red, with a large black Bat in the center Location: Mountains Country: Austria-Hungary Population: 10,075 Civilians: 9,091(100 credits per civilian) Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher. Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier Soldier types: Militia, Rifle men X 200 Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armory. Buildings maintenance:205,000 Defenses maintenance cost:30,000 Military maintenance: 540,000 Research: 45,000 Credits: 178,300 Production: 39,100 ----- Technology: WWI (Gewehr 98 X 10,000), (Mauser C96 X 2,000), (M-15 mortar X 100),Two way radio, Trenches (Will allocate depending on country chosen.) Defenses: Adv. Trenches (3 layers) Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10) Morale: Average Allies: Enemies: Events: WWI tanks 1 turns, Hospital 10 turns.
But if you insist we will rain our men for trench warfare. (this is saying train the men)
Leader Name: Sean Deane City Name: The Haunt Cote of arms: Black background with a white raven Location: Mountains Country: Britain Population: 11,130 Civilians: 9,890 (100 credits per civilian) Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher. Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier Soldier types: Militia x 30 Riflemen x 500 Infantry X 200 volunteers x 200(Infantry) Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city) Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2. Buildings maintenance:225,000 Defenses maintenance cost: 40,000 Military maintenance: 678,000 Research: 50,000 Credits: 13,500 Production: 1,000 Coal mine: +5,000 credits per turn w/ road +2,500 Coal/Iron mine: + 7,500 per turn w/ road +3,750 Ally aid: N/A ----- Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 300), M1918(BAR), uniforms (Infantry only), AA, insulin, Arc welder, Helmets, Espionage. Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16, (Prussian) Walls. 4 Vickers AA guns, Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10) Morale: Low. Allies: Prussian Empire. Allied buildings: Embassy, Barracks X 2, Bunker, Walls, police station. Allied forces w/in city: 20 SDFKZ 251's, 248 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers, 4 Panzer controllers, 4 officers, Field Marshall, Panzer I X 2. Embassy: Ambassador. Enemies: Events: vests 9 turns. Allied events: return 2 turns.
I whisper to the men around me. 'We have men in the surrounding rooms, the NAZI's are checking the room in front of us next. When they enter we strike. Strike hard and fast, kill them before they know what's going on.' I ready my weapons, and wait for the NAZI's to come in.
Leader Name: Vlad Dracul City Name: Wallachia Coat of Arms: Dark red, with a large black Bat in the center Location: Mountains Country: Austria-Hungary Population: 10,075 Civilians: 9,091(100 credits per civilian) Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher. Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier Soldier types: Militia, Rifle men X 200 Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armory. Buildings maintenance:205,000 Defenses maintenance cost:30,000 Military maintenance: 540,000 Research: 45,000 Credits: 178,300 Production: 39,100 ----- Technology: WWI (Gewehr 98 X 10,000), (Mauser C96 X 2,000), (M-15 mortar X 100),Two way radio, Trenches (Will allocate depending on country chosen.) Defenses: Adv. Trenches (3 layers), WWI tanks. Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10) Morale: Average Allies: Enemies: Events: Hospital 9 turns, Trench warfare 7 turns.
Leader Name:Nicholas III City Name:Helsinki Cote of arms:? Location:Mountains Country:Russia Population: 10,000 Civilians: 9,091(100 credits per civilian) Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher. Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier Soldier types: Militia Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armoury. Buildings maintenance:205,000 Defenses maintenance cost:30,000 Military maintenance: 540,000 Research: 45,000 Credits: 150,000 Production: 39,100 ----- Technology: WWI (Combat rifle X 10,000), (Handgun X 2,000), (Light Artillery X 100),Two way radio, Trenches (Will allocate depending on country chosen.) Defenses: Trenches Vehicles: X 10 armoured cars( crew of 10) , 50 trucks( crew of 10) Morale: Average Allies: Enemies: Events: City-State is formed.
Leader Name:Nicholas III City Name:Helsinki Cote of arms:? Location:Mountains Country:Russia Population: 10,000 Civilians: 9,091(100 credits per civilian) Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher. Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier Soldier types: Militia Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armoury. Buildings maintenance:205,000 Defenses maintenance cost:30,000 Military maintenance: 540,000 Research: 45,000 Credits: 150,000 Production: 39,100 ----- Technology: WWI (Combat rifle X 10,000), (Handgun X 2,000), (Light Artillery X 100),Two way radio, Trenches (Will allocate depending on country chosen.) Defenses: Trenches Vehicles: X 10 armoured cars( crew of 10) , 50 trucks( crew of 10) Morale: Average Allies: Enemies:
Just tell me if that's too much to do in one turn.
Leader Name: Sean Deane City Name: The Haunt Cote of arms: Black background with a white raven Location: Mountains Country: Britain Population: 11,130 Civilians: 9,890 (100 credits per civilian) Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher. Soldiers: 628 (100 per 1,000 civilians) 600 credits per soldier Soldier types: Militia x 30 Riflemen x 253 Infantry X 145 volunteers x 200(Infantry) Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city) Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2, Police station/Fire department hybrid. Buildings maintenance:225,000 Defenses maintenance cost: 40,000 Military maintenance: 678,000 Research: 50,000 Credits: 17,000 Production: 1,000 Coal mine: +5,000 credits per turn w/ road +2,500 Coal/Iron mine: + 7,500 per turn w/ road +3,750 Ally aid: N/A ----- Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 300), M1918(BAR), uniforms (Infantry only), AA, insulin, Arc welder, Helmets, Espionage. Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16, (Prussian) Walls. 4 Vickers AA guns, Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10) Morale: Low. Allies: Prussian Empire. Allied buildings: Embassy, Barracks X 2, Bunker, Walls, police station. Allied forces w/in city: 12 SDFKZ 251's, 78 panzergrenadiers, 154 Prussian Infantry, 450 Prussian workers, 2 Panzer controllers, 3 officers, Field Marshall, Panzer I X 1. Embassy: Ambassador. Enemies: Events: vests 8 turns. Allied events: return 1 turns, Bunker expansion 12 turns, Civil defense 7 turns.
'Shoot them as they run! Kill as many as you can!' I shout to my troops.
Once the NAZI's leave I order the repair of any structural damage.
I order the re-claiming of the mine.
I order the research of tactics. (Troop movements)
I order the training of trench warfare and fighting against armor (tanks, APC's, artillery, etc.)
I order my men to search for what the NAZI's were looking for.
I order my researchers to search there facilities to see if anything is damaged or missing.
I order my tank to return for repairs.
I send any civilians or soldiers that are injured to the hospital/triage felicities.
I order the construction of a mechanics for armor production and repair.
I order the bodies of the dead to be collected and given a proper burial.
I train spies.
I order the construction of AA defenses.
I order the research of anti-armor weaponry.
I order the research of sniper rifles.
I speak to my people. 'People, we have had our first encounter with the NAZI menace since the War. They are strong and well trained, but we fought them off! They came knocking and we knocked back! We send them packing with there tail between there legs! There attack crumpled against our defenses. We did this ourselves! Our men and women! Our trenches! Our blood and bodies! We fought together and We Won!' I pause. 'Today we lost many people to That scum. They shall be remembered in our harts and the minds of everybody. I fought in the trenches and I saw people fall, people I knew well and there legacy will be remembered with me. Those who fought will be given a patch to stitch to there clothing as a sign of remembrance to those who fell. It will unite us as one and to remind us of what happened here today, so that we will hold the memory of who fell close to our harts.'
I order the production of a patch with a single white dove on it, enough for the entire population.
Leader Name: Sean Deane City Name: The Haunt Cote of arms: Black background with a white raven Location: Mountains Country: Britain Population: 24,000 Civilians: 9,890 (100 credits per civilian) Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher. Soldiers: 628 (100 per 1,000 civilians) 600 credits per soldier Soldier types: Veteran Militia x 30 Veteran Riflemen x 253 Veteran Infantry X 145 volunteers x 200(Infantry) Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city) Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2, Police station/Fire department hybrid. Buildings maintenance:225,000 Defenses maintenance cost: 40,000 Military maintenance: 678,000 Research: 50,000 Credits: 17,000 Production: 1,000 Coal mine: +5,000 credits per turn w/ road +2,500 Coal/Iron mine: + 7,500 per turn w/ road +3,750 Ally aid: N/A ----- Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 300), M1918(BAR), uniforms (Infantry only), AA, insulin, Arc welder, Helmets, Espionage. Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16, (Prussian) Walls. 4 Vickers AA guns, Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10) Morale: Low. Allies: Prussian Empire. Allied buildings: Embassy, Barracks X 2, Bunker, Walls, police station. Allied forces w/in city: 14 SDFKZ 251's, 92 Panzergrenadiers, 154 Prussian Infantry, 450 Prussian workers, 2 Panzer controllers, 3 officers, Field Marshall, Panzer I X 1. Embassy: Ambassador. Enemies: Events: vests 7 turns, repairs 5 turns, scopes 6 turns, AA X 4 8 turns, Trench warfare, Spy X 5 10 turns. Allied events: Bunker expansion 11 turns, Civil defense 6 turns.
Greimà Hazz: Bloody hell seems like the NAZI's steamrolled through here. Hozzül: So when did you get a tank?
Nothing seems to be missing that you know of.
Snipers pick off the Nazi's in the forest.
Fredrick: By royal decree The haunt is now Prussian territory, Glasglow is now ours, and we have trans ported other civillians from foreign cities that were decimated by the attack pop . is now 24,000. Ambassador: We will now conduct a thorough search through the whole city, and the outskirts to root out all informants, and threats!
I do apologies, what did I do to cause such upset?
Leader Name: Sean Deane City Name: The Haunt Cote of arms: Black background with a white raven Location: Mountains Country: Britain Population: 24,000 Civilians: 9,890 (100 credits per civilian) Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher. Soldiers: 628 (100 per 1,000 civilians) 600 credits per soldier Soldier types: Veteran Militia x 30 Veteran Riflemen x 253 Veteran Infantry X 145 volunteers x 200(Infantry) Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city) Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2, Police station/Fire department hybrid. Buildings maintenance:225,000 Defenses maintenance cost: 40,000 Military maintenance: 678,000 Research: 50,000 Credits: 17,000 Production: 1,000 Coal mine: +5,000 credits per turn w/ road +2,500 Coal/Iron mine: + 7,500 per turn w/ road +3,750 Ally aid: N/A ----- Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 300), M1918(BAR), uniforms (Infantry only), AA, insulin, Arc welder, Helmets, Espionage. Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16, (Prussian) Walls. 4 Vickers AA guns, Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10) Morale: Low. Allies: Prussian Empire. Allied buildings: Embassy, Barracks X 2, Bunker, Walls, police station. Allied forces w/in city: 14 SDFKZ 251's, 92 Panzergrenadiers, 154 Prussian Infantry, 450 Prussian workers, 2 Panzer controllers, 3 officers, Field Marshall, Panzer I X 1. Embassy: Ambassador. Enemies: Events: vests 7 turns, repairs 5 turns, scopes 6 turns, AA X 4 8 turns, Trench warfare, Spy X 5 10 turns. Allied events: Bunker expansion 11 turns, Civil defense 6 turns.
Greimà Hazz: They tried to, but they underestimated our urban prowess.
Hozzül: We found it while you were away, it helped greatly.
I send a small scouting squad into the forest to see if there is any NAZI presence there.
(Wait so I control the Glasgow city-state?)
Ambassador: I must thank you for your quick action by arming my population during the assault. It helped greatly. I must inform you tho that the NAZI's came for something. It wasn't an invasion force that attacked. Search your offices and buildings for anything that may have gone missing. I fear that they have captured something of yours.
I train some scouts. (Better at traveling unnoticed and better at not getting seen)