ForumsForum GamesThe City-states of the aftermath.

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Darktroop07
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Darktroop07
3,592 posts
Shepherd

Europe was at the last phases of the war with the German Empire, and Austro-Hungarian Empire waning, as allied forces quickly started advancing, but the Spanish flu quickly brought the world to a halt as it became more lethal to the point of killing off 85% of the population, the world was left with only 317,647,059 people world wide.However the world was quickly recovering led by small city-states either controlled by a weak central government or were autonomous, and being led by some sort of government (Monarchy, Democratic-republic, Communism, Fascism)

Monarchy: Loyalty to king, citizens morale is increased as the king leads his army, successful victory strikes high morale, failure results in decreased morale.
Democratic-republic: State can mobilize resources quickly, and morale never drops below average, morale is increased through national security(Strong defenses) but decreases when the state attacks without a valid reason, if attacked morale increases and production speed increases.
Communism: Morale ever decreases below average, if attacking or Research increases by 200%, but resources are consumed by an extra 50%
Fascism: Morale never falls below average, and increases greatly after a successful victory over another state greater military capacity and soldier maintenance cost decreased by 25%

Goal establish your sovereignty over 10 cities for a victory.

not researching anything increases population by 75.
___________________________
Leader Name:
City Name: (Can be real or made up)
Cote of arms:
Location: Forest, Plains, Tundra, Mountains
Country: (Britain, Austria-Hungary, Germany, France, Italy, Russia)
Population: 10,000
Civilians: 9,091(100 credits per civilian)
Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia
Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armoury.
Buildings maintenance:205,000
Defenses maintenance cost:30,000
Military maintenance: 540,000
Research: 45,000
Credits: 150,000
Production: 39,100
-----
Technology: WWI (Combat rifle X 10,000), (Handgun X 2,000), (Light Artillery X 100),Two way radio, Trenches (Will allocate depending on country chosen.)
Defenses: Trenches
Vehicles: X 10 armoured cars( crew of 10) , 50 trucks( crew of 10)
Morale: Average
Allies:
Enemies:
Events: City-State is formed.
(Let population grow or start miscellaneous projects to improve your city morale, create new defenses, research better technology, scout the region for other resources, abandoned equipment, train real soldiers.) It's up to you as to what you do.
  • 193 Replies
JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory, Firing range.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 103,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Ally aid: +20,000 for 7 turns
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, gas masks, uniforms (Infantry only)
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Bad.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2,
Allied forces w/in city: 10 SDFKZ 251's, 120 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers.
Embassy: Ambassador.
Enemies:
Events: AA 9 turns, gas masks 2 days, espionage 28 turns(secretly)
Allied events: Guard tower X 16 3 turns, Bunker 13 turns.

'You make a fair point.' I turn to a troop-man beside me. 'Send a mine-cart down into the mine, that should set off most of the mines.'

I invite the Prussian ambassador to my office. 'Well ambassador I have spoken with my people and they have requested your residence be outside our city. As we are now a democratic-republic, my ear must bend to there needs and wants.'

I instate a voting system.

I visit my researchers to see how they are.

Darktroop07
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Darktroop07
3,592 posts
Shepherd

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 103,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Ally aid: +20,000 for 7 turns
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, gas masks, uniforms (Infantry only)
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Bad.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2,
Allied forces w/in city: 10 SDFKZ 251's, 120 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers.
Embassy: Ambassador.
Enemies:
Events: AA 8 turns, gas masks 1 days, espionage 27 turns(secretly)
Allied events: Guard tower X 16 2 turns, Bunker 12 turns.

Ambassador: I am afraid we can't do that as we made the deal with you, and you represent the people, anyhow I have some alarming information it seems there are some people within these borders that are planning a coup de'at to take you out of power, if you win your elections, and if your people want us out then we'll be forced to show them how generous we were.

The mine cart sets off all the mines, but the mine caves in.

The researchers are doing fine, though they'd love having a few guards.

You: 5,045 votes, opponent: 6,075 votes. Votes closed in 10 turns.

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 103,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Ally aid: +20,000 for 7 turns
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, gas masks, uniforms (Infantry only)
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Bad.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2,
Allied forces w/in city: 10 SDFKZ 251's, 120 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers.
Embassy: Ambassador.
Enemies:
Events: AA 8 turns, gas masks 1 days, espionage 27 turns(secretly)
Allied events: Guard tower X 16 2 turns, Bunker 12 turns.

'The deal agreed that I had the final call when me people became involved. My people are involved, most of your defensive work has been conducted outside the city so I'm unsure weather the populous actually understands the key role you play in our safety. Maybe if you showed your ''generosity'' within the city limits the population would see how much of a help you are. It greatly interests me how you came about such information. Your source?'

I order my workers to start clearing the rubble.

I select a group of men who seem capable of defense work and send them to the facility.

I walk among my people to see what ails them.

Darktroop07
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Darktroop07
3,592 posts
Shepherd

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 103,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Ally aid: +20,000 for 7 turns
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 100) uniforms (Infantry only)
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Bad.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2,
Allied forces w/in city: 10 SDFKZ 251's, 120 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers.
Embassy: Ambassador.
Enemies:
Events: AA 7 turns, espionage 26 turns(secretly), Clearing rubble 6 turns.
Allied events: Guard tower X 16 1 turns, Bunker 11 turns.

Ambassador as a protectorate of the empire we always install informers within the populace, as we've had propaganda infiltrating our borders, Berlin has fallen to a new power the NAZI's and they threaten the peace we've had in our country.

The people seem to feel that they can't protect themselves and need protection from others( source of low morale)

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 103,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Ally aid: +20,000 for 7 turns
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 100) uniforms (Infantry only)
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Bad.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2,
Allied forces w/in city: 10 SDFKZ 251's, 120 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers.
Embassy: Ambassador.
Enemies:
Events: AA 7 turns, espionage 26 turns(secretly), Clearing rubble 6 turns.
Allied events: Guard tower X 16 1 turns, Bunker 11 turns.

'Your unwillingness to inform me of your actions worries me. If I do not know what is going on in my own city-state how am I to lead? How am I to help my people live better lives when your holding cards to your chest? Answer me that.

Your problem with the NAZI's, how much of a threat are they? Also is it wise to spread your forces so thin by moving into new city-states when you have an enemy at your gates?'

I order my troops to set up a basic training site to teach those who wish to learn how to defend themselves to do so. Thus allowing my people to fight for themselves and not need protection.

I order the construction of a factory with the abilities to produce armaments, ammunition and supplies. Also the construction of another firing range to allow the training of the militia and the volunteers.

Darktroop07
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Darktroop07
3,592 posts
Shepherd

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 103,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Ally aid: +20,000 for 7 turns
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 100) uniforms (Infantry only)
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Bad.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2,
Allied forces w/in city: 10 SDFKZ 251's, 120 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers.
Embassy: Ambassador.
Enemies:
Events: AA 7 turns, espionage 26 turns(secretly), Clearing rubble 6 turns.
Allied events: Guard tower X 16 1 turns, Bunker 11 turns.

Ambassador: I'll tell you this the only reason their a threat is because, they unlike us don't care about leaving you with autonomy, they will simply take your city with military power, and install a new governer.

It seems the führer has arrived. You see an additional 10 SDKFZ 251's and 2 Panzer I's 128 additional panzergrenadiers. 4 men are on top of each Panzer. The emperor is on an armoured buggy, along with a field Marshall and 2 officers.

Fredrick: It seems I made it in time, I encountered a large fighting force on my way here a few of my men got injured so I'd love it If your men could tend to their wounds.

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 103,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Ally aid: +20,000 for 7 turns
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 100) uniforms (Infantry only)
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Bad.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2,
Allied forces w/in city: 10 SDFKZ 251's, 120 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers.
Embassy: Ambassador.
Enemies:
Events: AA 7 turns, espionage 26 turns(secretly), Clearing rubble 6 turns.
Allied events: Guard tower X 16 1 turns, Bunker 11 turns.

'You make a fair point ambassador, with your location here on Briton, you encircle the NAZI forces.'

'Greetings Sir. Bring them to the triage center we will see to it that they get there necessary attention. Please come to my office, why is it that you come to my humble state? Also any information on the fighting force would be extremely handy.'

I send scouts out to find these forces.

I send soldiers to tell the population of the new training service.

Darktroop07
offline
Darktroop07
3,592 posts
Shepherd

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 155,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Ally aid: +20,000 for 4 turns.
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 100) uniforms (Infantry only)
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Bad.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2,
Allied forces w/in city: 20 SDFKZ 251's, 248 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers, 4 Panzer controllers, 4 officers, Field Marshall.
Embassy: Ambassador.
Enemies:
Events: AA 4 turns, espionage 23 turns(secretly), Clearing rubble 3 turns, 300 Riflemen 8 turns, Factory 10 turns, Firing range 6 turns.
Allied events: Bunker 6 turns.

Fredrick: nothing much they're no match for my panzergrenadiers, and yes we need the airbase in Glasgow, we'll train 200 of your men into infantry, and equip them ourselves, they plan an invasion of Britain, but we plan our own invasion.

Your men find the Prussian soldiers executed all the opposing forces.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 155,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Ally aid: +20,000 for 4 turns.
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 100) uniforms (Infantry only)
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Bad.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2,
Allied forces w/in city: 20 SDFKZ 251's, 248 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers, 4 Panzer controllers, 4 officers, Field Marshall.
Embassy: Ambassador.
Enemies:
Events: AA 4 turns, espionage 23 turns(secretly), Clearing rubble 3 turns, 300 Riflemen 8 turns, Factory 10 turns, Firing range 6 turns.
Allied events: Bunker 6 turns.

'Would it not be logical to secure the island, eliminating the forces in the North while setting up defenses to the south thus ensuring not to be attacked on two sides?'

I send my scouts to the approximate location of the landing area the Prussians used.

I walk with the people to see what the need.

I research insulin.

Darktroop07
offline
Darktroop07
3,592 posts
Shepherd

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 110,000
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Ally aid: +20,000 for 4 turns.
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 100) uniforms (Infantry only)
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Bad.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2,
Allied forces w/in city: 20 SDFKZ 251's, 248 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers, 4 Panzer controllers, 4 officers, Field Marshall.
Embassy: Ambassador.
Enemies:
Events: AA 3 turns, espionage 22 turns(secretly), Clearing rubble 2 turns, 300 Riflemen 7 turns, Factory 9 turns, Firing range 5turns.
Allied events: Bunker 5 turns.

Fredrick: that's we're you come in I will leave you the north while I take the south, but first we take Glasgow that way we can move our paratroopers, and land our planes. As for your government stop this democracy, it's only going to ruin you.

The scouts don't return, or call back.

The people have stopped complaining I guess when occupied by a force that can defeat armies easily everyone goes quiet.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 110,000
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Ally aid: +20,000 for 4 turns.
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 100) uniforms (Infantry only)
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Bad.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2,
Allied forces w/in city: 20 SDFKZ 251's, 248 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers, 4 Panzer controllers, 4 officers, Field Marshall.
Embassy: Ambassador.
Enemies:
Events: AA 3 turns, espionage 22 turns(secretly), Clearing rubble 2 turns, 300 Riflemen 7 turns, Factory 9 turns, Firing range 5 turns.
Allied events: Bunker 5 turns.

(What can I do to increase moral? I seem to be doing a bad job of it.)

'Democracy is what my people want.'

'Fredrick how well defended is your landing point on this island?'

Darktroop07
offline
Darktroop07
3,592 posts
Shepherd

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 110,000
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Ally aid: +20,000 for 4 turns.
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 100) uniforms (Infantry only)
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Bad.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2,
Allied forces w/in city: 20 SDFKZ 251's, 248 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers, 4 Panzer controllers, 4 officers, Field Marshall.
Embassy: Ambassador.
Enemies:
Events: AA 3 turns, espionage 22 turns(secretly), Clearing rubble 2 turns, 300 Riflemen 7 turns, Factory 9 turns, Firing range 5 turns.
Allied events: Bunker 5 turns.

Heavily defended with mobile AA, AA towers, Panzer I's and a battleship, as far as infantry goes we have around 20,000 men ready, and 25 snipers ordered to shoot any enemies.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 110,000
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Ally aid: +20,000 for 4 turns.
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Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 100) uniforms (Infantry only)
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Bad.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2,
Allied forces w/in city: 20 SDFKZ 251's, 248 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers, 4 Panzer controllers, 4 officers, Field Marshall.
Embassy: Ambassador.
Enemies:
Events: AA 3 turns, espionage 22 turns(secretly), Clearing rubble 2 turns, 300 Riflemen 7 turns, Factory 9 turns, Firing range 5 turns.
Allied events: Bunker 5 turns.

I research stealth (movements) and camouflage.

I produce more gas masks.

Darktroop07
offline
Darktroop07
3,592 posts
Shepherd

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 110,000
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Ally aid: +20,000 for 4 turns.
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 100) uniforms (Infantry only)
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Avg.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2,
Allied forces w/in city: 20 SDFKZ 251's, 248 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers, 4 Panzer controllers, 4 officers, Field Marshall.
Embassy: Ambassador.
Enemies:
Events: AA 1 turns, espionage 20 turns,300 Riflemen 5 turns, Factory 7 turns, Firing range 3 turns, gas masks 8 turns.
Allied events: Bunker 3 turns.

You need infantry first to research camouflage.

Fredrick: Puppet democracy we'll rig the elections in your favour.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 110,000
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Ally aid: +20,000 for 4 turns.
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 100) uniforms (Infantry only)
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Avg.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2,
Allied forces w/in city: 20 SDFKZ 251's, 248 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers, 4 Panzer controllers, 4 officers, Field Marshall.
Embassy: Ambassador.
Enemies:
Events: AA 1 turns, espionage 20 turns (secretly),300 Riflemen 5 turns, Factory 7 turns, Firing range 3 turns, gas masks 8 turns.
Allied events: Bunker 3 turns.

What do I need for infantrymen? Also I assume that more researchers will shorten the amount of time it takes to research things?

'If the public found out about anything like that, there would be riots, looting and general unrest. And I know what your going to say, we can just crush those against us with our military. I refuse to intentionally hurt or adversely affect the lives of my people.'

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