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Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

I'm new at this so bear with. I will allow 6 people to play at once. I may allow more to join later.
Story: It is April 29, 1945. You are a soldier in World War 2. You are part of the liberation of Dachau, a concentration camp.
Classes:
Soldier: Soldiers are good at combat. Their starting abilities are: Combat Knowledge, Gun Proficiency, and Armor Proficiency.
Medic: Medics are good at healing. Their starting abilities are Heal, SOS, and Morale Boost.
Engineer: Engineers are good with machines. Their starting abilities are Repair, Sabotage, and Minor Hack.
Subclasses can be chosen when you reach level 5. I will show them to you then.
The attributes are
Strength, which is physical strength
Endurance, which is health
Dexterity, which is speed and stealth
Intelligence, which is...well, intelligence
Charisma, which is persuasiveness.
Rank: Your rank is how many people you control and also the amount of Moral you have. If your rank is high enough, it can also raise the Moral of the people under your command. Rank goes up when your level goes up.
Division: You can choose the 42nd Rainbow Division, the 45th Thunderbird Division, or the 20th Armored Division. There can be only 2 players per Division.
Moral: Moral is your confidence. It is lowered when you are injured, a mission is unsuccessful, or you lose a battle. If your Moral reaches zero, you surrender.
Hit Points: Hit Points is how much health you have. If your Hit Points reaches zero, you die. If you die, you can make a new character, but you will start completely over.

  • 500 Replies
singid25
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singid25
1,262 posts
Nomad

Name: Mike
Age: 17
Class: Engineer
Level: 1(0/22)
Division: 42nd Rainbow
Rank: Private(Pvt.)
Attributes:
-------------------------------------------------------
Strength:2
Endurance:4
Dexterity:4
Intelligence:4
Charisma:1
-------------------------------------------
Abilities: Repair, Sabotage, and Minor Hack
Health: 45/45
Morale: 20/20
Medical Condition(s): Healthy
Equipment:Full Tactical Armor, M1903 Springfield Rifle, M1911 pistol, Scope, Radio

C) Don't take the chance, instead climb in the tank and use it for cover as I snipe.

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: Mike
Age: 17
Class: Engineer
Level: 2(5/32)
Division: 42nd Rainbow
Rank: Private First Class(PFC)
Attributes:
-------------------------------------------------------
Strength:2
Endurance:4
Dexterity:4
Intelligence:4
Charisma:1
-------------------------------------------
Abilities: Repair, Sabotage, and Minor Hack
Health: 45/45
Morale: 20/20
Medical Condition(s): Healthy
Equipment:Full Tactical Armor, M1903 Springfield Rifle, M1911 pistol, Scope, Radio

You instead use the tank as cover when you snipe, and you kill 3 Nazis(+27 XP). Lt. Mache comes up to you. His head is bandaged and his shoulder is bleeding slightly, but otherwise he looks OK.
"I saw you repair that tank. Fix the others and we can drive them out of here. Do it fast!" he says, and so saying shoots a Nazi with his pistol. "Go!"

A) OK, I'll repair them
B) No, I'm doing fine now
C) Make your own option

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

LEVEL UP!
-Rank updated
-+1 Skill; choose from Level 1 Skill Pool(Listed Below)
-+3 Attribute Points
-+2 Morale, +2 Health
Combat Knowledge: which is a basic know-how of battle. You have a better chance to win a fight with this. This is a feat, which means you use it constantly.This is a feat, which means you use it constantly.
Gun Proficiency: You can use Rifles, Pistols, Shotguns, and Machine Guns much better with this: higher accuracy and higher damage. This is a feat, which means you use it constantly.
Armor Proficiency: You can use protective gear with this.
Heal: This restores one-eighth of the health of the person you use it on.
Major Heal: This completely restores a person's health and gives them a Morale boost. Only available after Heal. Only available to Medics.
SOS: This calls in for help, giving you four new level one troops for 3 rounds. They are armed with random equipment that I choose. This can be used once per battle.
Morale Boost: This gives everyone on your team newfound confidence. It boosts all of their stats by one for the rest of the battle. It can be used once a day.
Repair: This restores weapons, armor, and technological equipment to full(it can be damaged and therefore rendered useless). You can use this skill three times a day.
Sabotage: This allows you to stealthily plant a bomb on equipment or vehicles, rendering it useless when the bomb goes off. This can be used once a day.
Minor Hack: This allows you to hack into vehicles, like hotwiring. This is required for you to learn Medium Hack. This can be used all the time(but it's not like a feat because you need to tell me you're going to do it)
Medium Hack: This allows you to hack into computer systems with minor defenses, communications systems, and also some defense triggers. This can be used all the time(but it's not like a feat because you need to tell me you're going to do it). This is required for you to learn Major Hack. This is only available to Engineers
Major Hack: This allows you to hack into anything computerized or technological. It requires five skill points. This is only available to Engineers. It requires at least 5 Intelligence.
Build Defenses: This allows you to build defenses around a perimeter, lessening the chance of a successful ambush on you, and lowering attackers' damage.
Pinpoint Accuracy: Raises your chance to hit a weak spot. Only available to Soldiers
Destructive Force: Raises your damage. Only available to Soldiers
Search: Allows you to search the area, lessening the chance of an ambush and has a possibility of you finding something.
Ambush: Takes an enemy by surprise, heightening your chance to hit, damage, and defense for two turns.
Spy: Spy on the enemy, allowing you to know about how many people they have, what defenses they have set up, and what weapons and vehicles they have, so that you can plan accordingly.
Cripple: Cripple your enemy with a weapon, lowering their Hit Points and their efficiency permanently. There is a chance that you will hit a Critical Point, which means they automatically surrender or automatically die. This is only available to Soldiers. This skill requires at least 5 Strength, and costs 3 Skill Points.
Close-Quarters Combat: With this, you fight your enemy close up much better.
Unarmed Combat: This allows you to fight unarmed much better.
Engineering: This allows you to construct a makeshift low-level weapon. Requires a few scraps of metal and wires. Only available to Engineers.
Restore: Restore a person's former statistics after they've been Crippled. Only available to Medics
Poison: Allows you to put a poison or gas into your weapon, harming the enemy over time.
Neutralize Poison: Allows you to destroy a poison that a team mate has been afflicted with poison or gas. Only available to medics.
Unconventional Warfare: Allows you to destroy a vehicle or turret during battle.
Defuse Bomb: Render a bomb unusable. Can be done mid-battle.
Language: Learn a few words of a language of your choice, which will allow you to rudimentarily contact foreigners who don't speak English. You automatically know English. This is a feat, which means you use it constantly(although you have to tell me if you're going to talk in a certain language). Recommended languages are French, German, and Russian. This skill can be learned multiple times.
Skilled Language: Speak as fluently in a language of your choice as though it is your first language. Allows you to communicate very well with people who speak that language, and you can even impersonate them, if you so wish.This is a feat, which means you use it constantly(although you have to tell me if you're going to talk in a certain language). This is only available after you have learned the Language skill, and must apply to the same language. A minimum of 6 Charisma is necessary to use this skill.

singid25
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singid25
1,262 posts
Nomad

Name: Mike
Age: 17
Class: Engineer
Level: 2(5/32)
Division: 42nd Rainbow
Rank: Private First Class(PFC)
Attributes:
-------------------------------------------------------
Strength:3
Endurance:4
Dexterity:4
Intelligence:6
Charisma:1
-------------------------------------------
Abilities: Repair, Sabotage, Engineering, and Minor Hack
Health: 47/47
Morale: 22/22
Medical Condition(s): Healthy
Equipment:Full Tactical Armor, M1903 Springfield Rifle, M1911 pistol, Scope, Radio

A) Do it, but make sure I have my full tactical armor on, and have my pistol close at hand, in case I get 'interupted'.

devos12
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devos12
1,352 posts
Nomad

Nameevos
Age:19
Class:Engineer
Level: 2(20/26)
Division:45th Thunderbird Division
Rank: Private First Class(PFC)
Strength:2
Endurance:2
Dexterity:2
Intelligence:7
Charisma:5
Abilities: Repair, Sabotage, and Minor Hack,Language(russian)
Medical Condition: Injured(Shot leg, shot shoulder; limp, decreased weapon accuracy and melee damage)
Health: 15/27
Morale: 12/12
Equipment:M1 Carbine,Bayonet,Smith and Wesson Model 10,Scope,Radio
Try to muster the strenght to fight

singid25
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singid25
1,262 posts
Nomad

Oh, if it wouldn't be too much trouble, could you sort the ability tree out? It's really a wall of text.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Name: Firetail
Age: 17
Class: Medic
Level: 2(26/32)
Division: 42nd Rainbow
Rank: Private First Class(PFC)
Strength: 1
Endurance: 4
Dexterity: 5
Intelligence: 5
Charisma: 3
Abilities: Heal, SOS, Moral Boost, Major Heal
Medical Condition(s): Healthy
Health: 45/45
Morale: 20/20
Equipment: Radio, Scope(Attached to Luger), Full Tactical Armor, FP-45 Liberator, Bayonet, Luger P08(with Scope)

Put my hands up, and see what he does.

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: Mike
Age: 17
Class: Engineer
Level: 2(5/32)
Division: 42nd Rainbow
Rank: Private First Class(PFC)
Attributes:
-------------------------------------------------------
Strength:3
Endurance:4
Dexterity:4
Intelligence:6
Charisma:1
-------------------------------------------
Abilities: Repair, Sabotage, Engineering, and Minor Hack
Health: 45/45
Morale: 20/20
Medical Condition(s): Healthy
Equipment:Full Tactical Armor, M1903 Springfield Rifle, M1911 pistol, Scope, Radio

You do it, but although you aren't interrupted, you soon find that the rest of the vehicles are beyond repair, their engines totally destroyed. You know what this means. There is a spy at camp, helping the Nazis. There is no way that those engines could've been destroyed by the Nazis in the time they've been here. And how else could they know exactly where your camp is? You shake yourself; this is not the time to think about the spy.

A) Keep fighting
B) Tell Lt. Mache that the vehicles are beyond repair and get another assignment
C) Take cover in the woods and pick off enemies from there
D) Get back in the tank and resume what you were doing
E) Make your own option

Sorry Singid, I don't really see a way to make the skill list look nice. It's not that bad, is it?

Nameevos
Age:19
Class:Engineer
Level: 2(20/26)
Division:45th Thunderbird Division
Rank: Private First Class(PFC)
Strength:2
Endurance:2
Dexterity:2
Intelligence:7
Charisma:5
Abilities: Repair, Sabotage, and Minor Hack,Language(russian)
Medical Condition: Injured(Shot leg, shot shoulder; limp, decreased weapon accuracy and melee damage)
Health: 15/27
Morale: 12/12
Equipment:M1 Carbine,Bayonet,Smith and Wesson Model 10,Scope,Radio

You are just gathering yourself to go back into the fight when you're stopped by a lieutenant with a bandage wrapped around his head and blood trickling from a shoulder wound.
"Whoa, there soldier," he says, shaking his head. "You're not going back into the fight; you're too injured to be of any good. Service doesn't mean suicide. You can go to the hospital tents, I'm sure they'd be glad of any help they can get."
Then he promptly shoots a Nazi and goes back into the smoke-filled, bloody battle.

A) OK, I'll go to the hospital tent
B) Screw that, I'm fighting
C) Make your own option

Name: Firetail
Age: 17
Class: Medic
Level: 2(26/32)
Division: 42nd Rainbow
Rank: Private First Class(PFC)
Strength: 1
Endurance: 4
Dexterity: 5
Intelligence: 5
Charisma: 3
Abilities: Heal, SOS, Moral Boost, Major Heal
Medical Condition(s): Healthy
Health: 45/45
Morale: 20/20
Equipment: Radio, Scope(Attached to Luger), Full Tactical Armor, FP-45 Liberator, Bayonet, Luger P08(with Scope)

You put your hands up and he whacks you hard on the head, knocking you out cold.
Next thing you know, you're waking up in the middle of the forest. You know you're far away from camp because you can't hear the sounds of battle, but you can't have been out too long because it's still pretty early in the morning. The body of the Nazi who captured you is laying on the forest floor. Otherwise, you can see nothing.

A) Go looking for camp
B) Look for the person who shot the Nazi
C) Make your own option

singid25
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singid25
1,262 posts
Nomad

First, I can make it clearer:


------General------

Combat Knowledge: which is a basic know-how of battle. You have a better chance to win a fight with this. This is a feat, which means you use it constantly.This is a feat, which means you use it constantly.

Gun Proficiency: You can use Rifles, Pistols, Shotguns, and Machine Guns much better with this: higher accuracy and higher damage. This is a feat, which means you use it constantly.

Armor Proficiency: You can use protective gear with this.

Heal: This restores one-eighth of the health of the person you use it on.

SOS: This calls in for help, giving you four new level one troops for 3 rounds. They are armed with random equipment that I choose. This can be used once per battle.

Morale Boost: This gives everyone on your team newfound confidence. It boosts all of their stats by one for the rest of the battle. It can be used once a day.

Repair: This restores weapons, armor, and technological equipment to full(it can be damaged and therefore rendered useless). You can use this skill three times a day.

Sabotage: This allows you to stealthily plant a bomb on equipment or vehicles, rendering it useless when the bomb goes off. This can be used once a day.

Minor Hack: This allows you to hack into vehicles, like hotwiring. This is required for you to learn Medium Hack. This can be used all the time(but it's not like a feat because you need to tell me you're going to do it)

Build Defenses: This allows you to build defenses around a perimeter, lessening the chance of a successful ambush on you, and lowering attackers' damage.

Search: Allows you to search the area, lessening the chance of an ambush and has a possibility of you finding something.

Ambush: Takes an enemy by surprise, heightening your chance to hit, damage, and defense for two turns.

Spy: Spy on the enemy, allowing you to know about how many people they have, what defenses they have set up, and what weapons and vehicles they have, so that you can plan accordingly.

Unconventional Warfare: Allows you to destroy a vehicle or turret during battle.

Defuse Bomb: Render a bomb unusable. Can be done mid-battle.

Close-Quarters Combat: With this, you fight your enemy close up much better.

Unarmed Combat: This allows you to fight unarmed much better.

Poison: Allows you to put a poison or gas into your weapon, harming the enemy over time.

Language: Learn a few words of a language of your choice, which will allow you to rudimentarily contact foreigners who don't speak English. You automatically know English. This is a feat, which means you use it constantly(although you have to tell me if you're going to talk in a certain language). Recommended languages are French, German, and Russian. This skill can be learned multiple times.

Skilled Language: Speak as fluently in a language of your choice as though it is your first language. Allows you to communicate very well with people who speak that language, and you can even impersonate them, if you so wish.This is a feat, which means you use it constantly(although you have to tell me if you're going to talk in a certain language). This is only available after you have learned the Language skill, and must apply to the same language. A minimum of 6 Charisma is necessary to use this skill.


------Medics Only------

Major Heal: This completely restores a person's health and gives them a Morale boost. Only available after Heal. Only available to Medics.

Restore: Restore a person's former statistics after they've been Crippled. Only available to Medics

Neutralize Poison: Allows you to destroy a poison that a team mate has been afflicted with poison or gas. Only available to medics.


------Soldiers Only------

Pinpoint Accuracy: Raises your chance to hit a weak spot. Only available to Soldiers

Destructive Force: Raises your damage. Only available to Soldiers

Cripple: Cripple your enemy with a weapon, lowering their Hit Points and their efficiency permanently. There is a chance that you will hit a Critical Point, which means they automatically surrender or automatically die. This is only available to Soldiers. This skill requires at least 5 Strength, and costs 3 Skill Points.


------Engineers Only------

Medium Hack: This allows you to hack into computer systems with minor defenses, communications systems, and also some defense triggers. This can be used all the time(but it's not like a feat because you need to tell me you're going to do it). This is required for you to learn Major Hack. This is only available to Engineers

Major Hack: This allows you to hack into anything computerized or technological. It requires five skill points. This is only available to Engineers. It requires at least 5 Intelligence.

Engineering: This allows you to construct a makeshift low-level weapon. Requires a few scraps of metal and wires. Only available to Engineers.

That looks better....

singid25
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singid25
1,262 posts
Nomad

Name: Mike
Age: 17
Class: Engineer
Level: 2(5/32)
Division: 42nd Rainbow
Rank: Private First Class(PFC)
Attributes:
-------------------------------------------------------
Strength:3
Endurance:4
Dexterity:4
Intelligence:6
Charisma:1
-------------------------------------------
Abilities: Repair, Sabotage, Engineering, and Minor Hack
Health: 47/47
Morale: 22/22
Medical Condition(s): Healthy
Equipment:Full Tactical Armor, M1903 Springfield Rifle, M1911 pistol, Scope, Radio, Map.

C) Again, make sure to keep my pistol close at hand.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Name: Firetail
Age: 17
Class: Medic
Level: 2(26/32)
Division: 42nd Rainbow
Rank: Private First Class(PFC)
Strength: 1
Endurance: 4
Dexterity: 5
Intelligence: 5
Charisma: 3
Abilities: Heal, SOS, Moral Boost, Major Heal
Medical Condition(s): Healthy
Health: 45/45
Morale: 20/20
Equipment: Radio, Scope(Attached to Luger), Full Tactical Armor, FP-45 Liberator, Bayonet, Luger P08(with Scope)

I'll do A, while looking out for B.

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

*sigh*
Fine...

-------------------------------------------------------------
Combat Feats And Skills
-------------------------------------------------------------

Combat Knowledge: A basic know-how of battle. You have a better chance to win a fight with this. This is a feat, which means you use it constantly.

Gun Proficiency: You can use Rifles, Pistols, Shotguns, and Machine Guns much better with this: higher accuracy and higher damage. This is a feat, which means you use it constantly.

Pinpoint Accuracy: Raises your chance to hit a weak spot. Only available to Soldiers
Destructive Force: Raises your damage. Only available to Soldiers

Ambush: Takes an enemy by surprise, heightening your chance to hit, damage, and defense for two turns.

Cripple: Cripple your enemy with a weapon, lowering their Hit Points and their efficiency permanently. There is a chance that you will hit a Critical Point, which means they automatically surrender or automatically die. This is only available to Soldiers. This skill requires at least 5 Strength, and costs 3 Skill Points.

Close-Quarters Combat: With this, you fight your enemy close up much better.

Unarmed Combat: This allows you to fight unarmed much better.

Unconventional Warfare: Allows you to destroy a vehicle or turret during battle.

Armor Proficiency: You can use protective gear much more efficiently with this.



-------------------------------------------------------------
Repair And Healing Skills
-------------------------------------------------------------


Heal: This restores one-eighth of the health of the person you use it on.-Major Heal: This completely restores a person's health and gives them a Morale boost. Only available after Heal. Only available to Medics.

SOS: This calls in for help, giving you four new level one troops for 3 rounds. They are armed with random equipment that I choose. This can be used once per battle.

Morale Boost: This gives everyone on your team newfound confidence. It boosts all of their stats by one for the rest of the battle. It can be used once a day.

Repair: This restores weapons, armor, and technological equipment to full(it can be damaged and therefore rendered useless). You can use this skill three times a day.

Restore: Restore a person's former statistics after they've been Crippled. Only available to Medics

Neutralize Poison: Allows you to destroy a poison that a team mate has been afflicted with poison or gas. Only available to medics.

Defuse Bomb: Render a bomb unusable. Can be done mid-battle.



-------------------------------------------------------------
Technological Skills And Feats
-------------------------------------------------------------


Build Defenses: This allows you to build defenses around a perimeter, lessening the chance of a successful ambush on you, and lowering attackers' damage.

Engineering: This allows you to construct a makeshift low-level weapon. Requires a few scraps of metal and wires. Only available to Engineers.

Sabotage: This allows you to stealthily plant a bomb on equipment or vehicles, rendering it useless when the bomb goes off. This can be used once a day.

Minor Hack: This allows you to hack into vehicles, like hotwiring. This is required for you to learn Medium Hack. This can be used all the time(but it's not like a feat because you need to tell me you're going to do it)-Medium Hack: This allows you to hack into computer systems with minor defenses, communications systems, and also some defense triggers. This can be used all the time(but it's not like a feat because you need to tell me you're going to do it). This is required for you to learn Major Hack. This is only available to Engineers-Major Hack: This allows you to hack into anything computerized or technological. It requires five skill points. This is only available to Engineers. It requires at least 5 Intelligence.



-------------------------------------------------------------
Miscellaneous Skills/Feats
-------------------------------------------------------------


Language: Learn a few words of a language of your choice, which will allow you to rudimentarily contact foreigners who don't speak English. You automatically know English. This is a feat, which means you use it constantly(although you have to tell me if you're going to talk in a certain language). Recommended languages are French, German, and Russian. This skill can be learned multiple times.-Skilled Language: Speak as fluently in a language of your choice as though it is your first language. Allows you to communicate very well with people who speak that language, and you can even impersonate them, if you so wish.This is a feat, which means you use it constantly(although you have to tell me if you're going to talk in a certain language). This is only available after you have learned the Language skill, and must apply to the same language. A minimum of 6 Charisma is necessary to use this skill.

Search: Allows you to search the area, lessening the chance of an ambush and has a possibility of you finding something.

Poison: Allows you to put a poison or gas into your weapon, harming the enemy over time.

Spy: Spy on the enemy, allowing you to know about how many people they have, what defenses they have set up, and what weapons and vehicles they have, so that you can plan accordingly.

-------------------------------------------------------------

Better?

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Guys, please copy the whole option. Like this.

C) Take cover in the woods and pick off enemies from there

Not like this.
C) Again, make sure to keep my pistol close at hand.

It gets to be a real pain having to look to see what your option was, and it gets confusing with so many players.
firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Sorry, but do mine this time anyways

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Mike
Age: 17
Class: Engineer
Level: 2(5/32)
Division: 42nd Rainbow
Rank: Private First Class(PFC)
Attributes:
-------------------------------------------------------
Strength:3
Endurance:4
Dexterity:4
Intelligence:6
Charisma:1
-------------------------------------------
Abilities: Repair, Sabotage, Engineering, and Minor Hack
Health: 47/47
Morale: 22/22
Medical Condition(s): Healthy
Equipment:Full Tactical Armor, M1903 Springfield Rifle, M1911 pistol, Scope, Radio, Map.

You snipe, but you keep missing. What now?

A) Make your own option

Name: Firetail
Age: 17
Class: Medic
Level: 2(26/32)
Division: 42nd Rainbow
Rank: Private First Class(PFC)
Strength: 1
Endurance: 4
Dexterity: 5
Intelligence: 5
Charisma: 3
Abilities: Heal, SOS, Moral Boost, Major Heal
Medical Condition(s): Healthy
Health: 45/45
Morale: 20/20
Equipment: Radio, Scope(Attached to Luger), Full Tactical Armor, FP-45 Liberator, Bayonet, Luger P08(with Scope)

You find nothing.

A) Make your own option

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