ForumsProgramming ForumLooking for feedback on my game (early stages)

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waynaul
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waynaul
73 posts
Nomad

Hello,

I am working on my first Flash game (using Adobe Flex). My game is still in its early stages, but I have been making steady progress so far, and I am looking for feedback on what I have implemented.

waynaul.110mb.com
waynaul.110mb.com

Thing I am looking for feedback on:
-Is the loading time too excessive? The program is 3MB. I have licensed the use of two songs (composed by Daniel J. Schmidt), but if the loading time is too long, I can have just one song instead. Right now I have only the demo version of the songs in the game.

-Do you experience slowdown on your computer? I have a lot of moving objects, so I am wondering if my game is taxing to many computers.

-Don't mind the enemy. He can't be killed, and he is just moving along a predetermined path which is my first attempt at pathfinding. He can't kill you either.

-What do you think of the name "Geo Tank". I'm think of this name because of all the green and blue terrain.

Other general feedback is appreciated. If you find a bug, please describe it in as much detail as you can.

Controls:
W,A,S,D -> movement
Esc -> pause
Left mouse click -> toggle rapid fire
Spacebar -> "cannon". Long cooldown, the avatar will "glow" when it is ready to fire again.

Again I greatly appreciate any tips, suggestions, or contructive feedback.
-Waynaul

  • 76 Replies
Snipertree100
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Snipertree100
6 posts
Nomad

hey i played it for like 30 minutes lol. it was kinda fun.

Gametesta
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Gametesta
1,707 posts
Nomad

hmmm your game seems good..... but it needs a lot of work, can't wait to see it when its done!

waynaul
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waynaul
73 posts
Nomad

Thanks, Snipertree and Gametesta. You're right, it does need a lot of work; I consider myself 25% done.

For anyone interested in trying out Adobe Flex here are some useful links:

Adobe Flex Software Development Kit download
http://www.adobe.com/products/flex/flexdownloads/

Installation Instructions
http://www.adobe.com/support/documentation/en/flex/3/releasenotes_flex3_sdk.html#installation

Tutorials/Examples
http://livedocs.adobe.com/flex/3/html/

Language Reference
http://livedocs.adobe.com/flex/3/langref/index.html

If I've messed up on the links, you can just copy and paste the urls.

-Waynaul

Gametesta
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Gametesta
1,707 posts
Nomad

I have a question. The flex thing doesn't let you make a game, you still have to buy that thing that's $600 dollars right? Does the flex thing just add on to it?

waynaul
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waynaul
73 posts
Nomad

It is possible to make a game from Adobe Flex only. Granted, you don't get some of the tools from Flash Creative Suite that make development easier (artwork tools, etc.), but both create .swf files as an end product which is what a flash game is in essence.

waynaul
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waynaul
73 posts
Nomad

To add more to my statement about Adobe Flex: Until I finish my first game and successfully submit it to Armorgames, I cannot say with 100% certainty that you can make a game for Armorgames using only Flex (because I haven't done it yet). If anyone can confirm or deny this, that would be great. The submission form asks for a .swf file and Flex creates .swf files, so I'm fairly certain my program will work when it is done.

I do notice that all games on Armorgames start with an animation of crossed swords and a shield. When is that added to a submitted game? Do I add it myself? Do I need to add anything else Armorgames specific when I submit a game?

ThePsycho589
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ThePsycho589
7 posts
Nomad

With the toggle fire, you should have a power up that does that. Make it so that you can pickup the power up, and click fire and it keeps shooting for about 5-10 seconds, and you can't turn it off. If your not going to use power ups, then just make it a click-and-shoot kind of game.
I had no problems when playing, and when your finished with the game I'll be sure to check it out, and the finished game should get a rating of around 6.5-8.5. Don't expect it to be around 8-10, although if you add some huge changes and make it a long game it might.

waynaul
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waynaul
73 posts
Nomad

Thanks, ThePsycho.

I'm glad to hear it's running smoothly on most computers. I've updated the website with a new version a few days ago with code to help keep the framerate up. If anyone experiences slowdown, please let me know.

-Waynaul

Gametesta
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Gametesta
1,707 posts
Nomad

I'm glad to hear it's running smoothly on most computers. I've updated the website with a new version a few days ago with code to help keep the framerate up. If anyone experiences slowdown, please let me know.


I didn't see anything new.... but i was just wondering if the level goes on forever because i was moving my guy through the path for like 5 minutes....
samdawghomie
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samdawghomie
3,550 posts
Peasant

Well, I was playing around with it and I completely entered the green shape. I was sitting in the green. And it seems the roughness of hitting the edges hasn't been smothed out any. Can't wait to see the completed version.

clipmaster3
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clipmaster3
104 posts
Nomad

To add more to my statement about Adobe Flex: Until I finish my first game and successfully submit it to Armorgames, I cannot say with 100% certainty that you can make a game for Armorgames using only Flex (because I haven't done it yet). If anyone can confirm or deny this, that would be great. The submission form asks for a .swf file and Flex creates .swf files, so I'm fairly certain my program will work when it is done.


It will work. Are you having fun coding all the graphics by hand? Or does Flex SDK come with a nice GUI like Flash CS4?
zwoots
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zwoots
31 posts
Nomad

Very good game =)
Has a lot of potential and when its done and uploaded here it will have a place on my favorites.

Kurt5
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Kurt5
27 posts
Nomad

it loaded immediatly for me but, i just traveled up for along time, whats the goal?

waynaul
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waynaul
73 posts
Nomad

Samdawg,
Do you remember where it was that you were able to enter the wall? Was it near the beginning?

Clipmaster3,
Flex doesn't come a GUI unless you opt to purchase Flex Builder for $200 or download the FlashDevelop Integrated Development Environment (for free). Flex also does not come with graphic tools. I am currently using Inkscape to draw my graphics.

Zwoots,
Thank you for the encouraging words. This game has been a great learning experience so far.

Gametesta, Kurt5,
I haven't programmed an end-game yet. Lately I've been mainly tinkering under-the-hood to try to make the program run faster. I plan to add more content soon.

-Waynaul

TSL3_needed
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TSL3_needed
5,579 posts
Nomad

Hey waynaul, I don't know if you're open for suggestions but, do you think you could add some sort of upgrade system? I know they can be sometimes hard to program but people LOVE upgrades.

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