ForumsProgramming ForumLooking for feedback on my game (early stages)

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waynaul
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waynaul
73 posts
Nomad

Hello,

I am working on my first Flash game (using Adobe Flex). My game is still in its early stages, but I have been making steady progress so far, and I am looking for feedback on what I have implemented.

waynaul.110mb.com
waynaul.110mb.com

Thing I am looking for feedback on:
-Is the loading time too excessive? The program is 3MB. I have licensed the use of two songs (composed by Daniel J. Schmidt), but if the loading time is too long, I can have just one song instead. Right now I have only the demo version of the songs in the game.

-Do you experience slowdown on your computer? I have a lot of moving objects, so I am wondering if my game is taxing to many computers.

-Don't mind the enemy. He can't be killed, and he is just moving along a predetermined path which is my first attempt at pathfinding. He can't kill you either.

-What do you think of the name "Geo Tank". I'm think of this name because of all the green and blue terrain.

Other general feedback is appreciated. If you find a bug, please describe it in as much detail as you can.

Controls:
W,A,S,D -> movement
Esc -> pause
Left mouse click -> toggle rapid fire
Spacebar -> "cannon". Long cooldown, the avatar will "glow" when it is ready to fire again.

Again I greatly appreciate any tips, suggestions, or contructive feedback.
-Waynaul

  • 76 Replies
waynaul
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waynaul
73 posts
Nomad

The second song will automatically play about 20 to 25 seconds after the first song ends.

After the second song ends, the game will play the first song again after a 20 to 25 second interval and so on.

I don't have my notes with me, but I believe the names of the songs are:

"The Prophet Sits in the Sun" and
"Tribal Ordeal" (both composed by Daniel J. Schmidt)

clipmaster3
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clipmaster3
104 posts
Nomad

Ah... I see. Yeah, I like the second song better.

dudeguy45
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dudeguy45
2,917 posts
Peasant

Any progress?

waynaul
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waynaul
73 posts
Nomad

Any progress?


dudeguy45,

I made some changes since my last post:
-Added a basic menu instead of just having the game start in a paused state
-The music should now start when the user presses the 'Start' button instead of playing immediately when loaded.
-Added movement controls (Z,Q,S,D) that support AZERTY keyboards (can someone let me know if I got this right?)
-Added a very very rough preloader (under construction)
-Added a new enemy type
-Added some new terrain. I mixed it in so that it is not always just the narrow hallway. I plan to add a lot more terrain.
-I took out the first song. The second song now plays first, and I added a new song (songs are still demo files). Any feedback on my new song setup is appreciated.

Thanks
-Waynaul
dudeguy45
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dudeguy45
2,917 posts
Peasant

Is there a like waynaul?

waynaul
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waynaul
73 posts
Nomad

dudeguy45,
Here's the link to the webpage:
http://waynaul.webs.com/

mrtim,
Thanks. Adding those controls shouldn't be a problem.

-Waynaul

samdawghomie
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samdawghomie
3,550 posts
Peasant

I like the new enemies you have. Kinda of like tanks. And I like how the bullets follow you for the new enemy.

And I think the music is just fine. Better fits the game. But the second song sounds kinda to junglish for me. But that's just me.

And I do like the sight of some new terrain.

And I don't want to rush you but when do you think that you will add health for the player.

waynaul
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waynaul
73 posts
Nomad

Thanks, samdawg.

You're right that the second song is jungle-like. The title for it is Jungle Antics by Hansen (don't have the composer's full name yet). I decided on this song because I imagine this game taking place in the Amazon River which goes through a tropical rain forest. I had originally wanted to call this game "Hovertank" (which is why there are tanks moving on water), but the name has been taken.

I will probably add feedback on collision with the player soon, although I will wait until the final phase to actually add code to end the game.

-Waynaul

waynaul
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waynaul
73 posts
Nomad

I just wanted to dig up this old thread to thank everyone who gave feedback to my game a few months ago. Here is a link to the final version:

Geo Tank

Creating this game has been a blast, and I'm already taking the feedback I've received and using it to plan out my second game. Thanks again.

-Waynaul

tegan190
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tegan190
783 posts
Nomad

good game but i was a little confused at the begining because it was a little to hectic but good game

driejen
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driejen
486 posts
Nomad

Hey waynaul, it must be hard and time consuming to make a flash game, I salute you. Anyways I noticed that when I make the map scroll by moving, blue circle bullets made by enemies don't scroll, they carry on their original line of movement even though the map has moved. Other bullets are working and scroll with the map.

waynaul
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waynaul
73 posts
Nomad

Thanks for the feedback, tegan and driejen.

The blue bullets not scrolling was intentional. I wanted the gimmick of those bullets to be that they are more of a threat when you are moving than holding a position or taking cover, as if they track your movements.

waynaul
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waynaul
73 posts
Nomad

I want to put a final post asking people to not follow the link to my Newgrounds submission above. I removed my game from their site as I disagree with some of the controversial content they produce and host.

Having said that, I hope to post a link to an alpha of my second game in the near future. Thanks.

Axel
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Axel
475 posts
Nomad

WAY too slow.
There a lot of lag.

adios194
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adios194
818 posts
Nomad

Theres no certain objective. Its fun for a few, but then it isn't. It needs some work. A new key to shoot with. The mouse doesn't fit into the scheme of arrows.

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