ForumsProgramming ForumLooking for feedback on my game (early stages)

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waynaul
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waynaul
73 posts
Nomad

Hello,

I am working on my first Flash game (using Adobe Flex). My game is still in its early stages, but I have been making steady progress so far, and I am looking for feedback on what I have implemented.

waynaul.110mb.com
waynaul.110mb.com

Thing I am looking for feedback on:
-Is the loading time too excessive? The program is 3MB. I have licensed the use of two songs (composed by Daniel J. Schmidt), but if the loading time is too long, I can have just one song instead. Right now I have only the demo version of the songs in the game.

-Do you experience slowdown on your computer? I have a lot of moving objects, so I am wondering if my game is taxing to many computers.

-Don't mind the enemy. He can't be killed, and he is just moving along a predetermined path which is my first attempt at pathfinding. He can't kill you either.

-What do you think of the name "Geo Tank". I'm think of this name because of all the green and blue terrain.

Other general feedback is appreciated. If you find a bug, please describe it in as much detail as you can.

Controls:
W,A,S,D -> movement
Esc -> pause
Left mouse click -> toggle rapid fire
Spacebar -> "cannon". Long cooldown, the avatar will "glow" when it is ready to fire again.

Again I greatly appreciate any tips, suggestions, or contructive feedback.
-Waynaul

  • 76 Replies
Gametesta
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Gametesta
1,707 posts
Nomad

I haven't programmed an end-game yet. Lately I've been mainly tinkering under-the-hood to try to make the program run faster. I plan to add more content soon.


Ahh so basically it endless?
DiGiorno
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DiGiorno
489 posts
Nomad

endless game doesnt make sense. there is no end. you are stuck wondering what would have become of the game..

Anyway, and what like tsl3 said. can u please add upgrades and also an achievement list. I feel accomplished when I get a new Medal.

samdawghomie
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samdawghomie
3,550 posts
Peasant

I got to the end of the stage and umm, well its just bkue from there on. And I found the source of the enemies to. Nice upgrades! And it seems I can't completely go into the green anymore. Only about 1/3 now.

Green12324
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Green12324
4,097 posts
Peasant

I like that you added more enemies xD And I like being able to kill them. I got to the end though, and once it hit about 100 enemies the game started to massively slow down. Looking forward to the next update though. Oh and the keys still seem to stick when I move the cursor out of the game screen.

waynaul
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waynaul
73 posts
Nomad

Green,

Does this movement drifting get worse as there are more enemies? I'm thinking it may be a symptom of the slow-down. Or does it consistently happen throughout the game?

Thanks
-Waynaul

Green12324
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Green12324
4,097 posts
Peasant

Waynaul,

It seems to be happening no matter how many enemies there are. I first tried it when there were about 30, and it kept happening until the game slowed down so much I had a hard time testing.

Reaperoff
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Reaperoff
42 posts
Nomad

Left mouse click -> toggle rapid fire
Spacebar -> "cannon". Long cooldown, the avatar will "glow" when it is ready to fire again.


itshould be vice versa if you ask me :P

Krizaz
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Krizaz
2,399 posts
Nomad

The game doesn't really finish, you get to the end and the things keep popping up, but it always goes down to 1, never to 0.

Recklusfire1
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Recklusfire1
20 posts
Nomad

Is the loading time too excessive? The program is 3MB. I have licensed the use of two songs (composed by Daniel J. Schmidt), but if the loading time is too long, I can have just one song instead. Right now I have only the demo version of the songs in the game.

Yes, it is too long. I have a fast computer and a fast connection, but it still took over a minute to load. You have to realize that MANY people are very impatient. You might want to find a way to reduce the loading time, or come up with a creative way to speed up the initial loading time. Individual level loading maybe?

-Do you experience slowdown on your computer? I have a lot of moving objects, so I am wondering if my game is taxing to many computers.

I don't really notice it, but then again I have a fast computer. I do, however, notice that some type of slow down/resource hog is taking place.

-What do you think of the name "Geo Tank". I'm think of this name because of all the green and blue terrain.

I can see where you get Geo, but not tank. Geo reminds me of Earth, and Tank reminds me of a physical Tank. If you plan to use those two words, make your theme match it.

Not bad for early on...

Remove the music. Sounds bad. Use music that matches the mood of your game. Fast-paced, hard-rhythmed for games where you're constantly moving, attacking, and evading. Softer-rhythm for puzzle time games... etc.

Gametesta
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Gametesta
1,707 posts
Nomad

The game doesn't really finish, you get to the end and the things keep popping up, but it always goes down to 1, never to 0.


I got it down to 0

@mrtim: Those are some nice suggestions
samdawghomie
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samdawghomie
3,550 posts
Peasant

The music really bites. It gets to annoying. I would say drop the music for now and add some when you actually get the game finalized.

I like the death cannon circle thing. That was kinda awesome.

There really should be health for the user playing it. And health for the enimies so the don't get killed in one hit. To easy.

There really should be gun upgrades. And maybe ship upgrades.

I can see that it has improved alot since the last time I played it though.

Here is that picture of me almost being completely in the green.

[img=http://img43.imageshack.us/img43/4579/testproblem.th.png]

Recklusfire1
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Recklusfire1
20 posts
Nomad

attach animations to the enemies when they die (explosions) instead of them just disapearing

waynaul
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waynaul
73 posts
Nomad

Thanks for the feedback everyone. Due to time constraints I can't address all of the points given the last few days, but I find all of these posts helpful.

For those who dislike the music: do you dislike both songs or mainly one of the two songs? I really like the tempo of the second song, and I think it matches the pace I'm trying to achieve with the enemy count.

In any case, I have added a music toggle in the latest build ('M' key).

Thanks
-Waynaul

Green12324
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Green12324
4,097 posts
Peasant

I actually don't really notice the music too much. I like it though.

clipmaster3
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clipmaster3
104 posts
Nomad

How do you get to the second song?

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