In this game, you are a member of one of two armies: Americans or Insurrectionists.
This game is called IED for two reasons. As someone in a demolition group, your job is to Infiltrate-Eliminate-Demolish, and terrorists like blowing crap up with Improvised-Explosive-Devices.
Char Sheet:
Name: Callsign: Class: Squad: (ie. Alpha, Bravo... Zulu; I'll assign it, but tell me whose team you want to be on so that I can put people together) Main Weapon: Secondary Weapon: Equipment:
Callsigns can be anything you want, but they usually refer to your job (ie. a medic could be "Doc"[stupid example, I know])
Classes Weapons and Equipment are:
Class- Infantry Main- HK XM8, HK416 Secondary- Beretta M9 Equipment- Fragmentation Grenades (x2), Smoke Grenade, Stun Grenade, Med Kit
Class- Grenadier Main- HK XM25 IAWS Secondary- Beretta M9, MP9 Equipment- Fragmentation Grenades (x2), M18 Claymore, Med Kit
We'll wait for the arty to get here, and birds if they're sending any. I'll shoot the hostage in the kneecaps so he can't run away(being very careful to shoot him in the kneecaps, nowhere else *cough), then I'll pick him up and carry him. "Team, command's sent some big boys to help us out. Until they get here, we've already got something we need to do: find Sgt. Jackson." Then I'll ask the hostage where Jackson's at.
Yes, but the plane picking you up is heavily armed. You do want to try to save Hakon, right? From the observed scale of the insurgent operations, I'm assuming that if they have captives, it'll be hard getting them back. The firepower is just an... assurance to get the job done.
Firestorm- The hostage pleads for his life, after giving you the coordinates to a warehouse (how cliche, eh?). Your choice whethe to spare him or not. NOW hoose whether or not to shoot him in the kneecaps, wouldn't want to lose an opportunity, would ya?
Jumpy- 11 that you can see. But you hear a group of vehicles moving, so you assume that there are more. They are moving down the street in your direction, so they will be below you in two minutes. I suggest not confronting them full-on alone, but you need to find a way to slow them down. Remember your equipment.
Firestorm- I'm assuming that by "We'll", you mean that you are taking him too. Before you enter, he tells you that there will be armed soldiers inside. WHat now?
CRAP, stupid internet cuts out every time I post. Firestorm- He yells and stops you from throwing it. Gunfire cracks against the door. You jump away in time, unscathed, but he is hit and wounded. What now?
Alright the, I stealthily plant the Claymore under some dust, then I wait for them to pass. I set the claymore off, and then I start shooting them one at a time. As soon as they realize what's happening, I'll jump off the roof and run into an alley, throwing my smoke grenade behind me.
There is no being late, I'll take up to 20 people.
Name: Joseph "Ghost" McCoy (Pvt.) Callsign: Red Class: Sniper Squad: (you can choose your own, but if you want to be on a pre-deployed squad, you can't be sniper Main Weapon: (Barrett M107 or M110 SAAS pick one) Secondary Weapon: Beretta M9 Equipment: M18 Claymore, Smoke Grenade