Mage - Mages can Heal, Attach, defend and have very good Knowledge.
Knights of the Dragon - Very good at light Armour and fighting these are chose to Guard kings.
Priest - people give offerings to the God(Me).
Archer - Light armour suggested good at long range. City watch They are normal swordsmen protecting
UnDead the Undead are a race, Race Locked
Demon Demons from the unknown. Race Locked Demon Lord Demon Lords are strong and Tough. Race Locked Light Adventurer A Adventuring person very good with light Armour
Heavy Adventurer A Adventuring person very good with Heavy Armour Health & Condition
I will be Displayed as "70/100 Hurt"
Coins
Coins are money.
Race
Human: are Balanced
Orcs - a heavy Metal race, if you not as skilled as some Races they can be a real threat
Wood elves - Quick and Easy edging.
High Elf - Good at Archery and Magic very Intelligent.
God - is the creator of this rpg (me)
Appearance - Facial and Distinguishable Features Special
is If you are Good at a certain thing like Swords
Attire/Armour
Explains it self.
Luck
this is How much luck you get from god so if you Bless your self you will permanently +10 but if you turn Bad due to your actions you will be -10,
Trait:
Your are Good, Neutral, Bad. I change this to your Actions but you first set it.
Property it is your home and places you own I set this.
A&R If your bad your bad to the good and good to Neutral If your Good your bad to the Bad and good to Neutral If your Neutral you are neutral. Past
Name: Altmera Draconis Job: Knight of The Dragon H&C: Healthy Coins: 100 Race: High Elf Appearance: Altmera often is regarded as looking Cold and Wise, with his somewhat long brown hair, he has a relativley light build, he has hazel/gray eyes. Special: Throwing Knives Attire/Armour: Armour of the Dragon, Luck: 0/10 Trait: Bad Property: None Allies: Rivals: Past: Altmera was born into the wealthy High Elven family of Draconis his family was religious and very intelligent, his father wanted him to go into the priesthood, but Altmera one day told him that he wanted to go into the Knighthood, his father, being the only Draconis to never serve the Dragon order, was proud, after that day Altmera began training with knives and daggers (particularly Throwing Knives) Altmera is often regarded for his keen mind and quick feet.
Since this will be a dialog, I suggest we leave out the charts for now and I just talk with Step On...
"well, what can you expect from such a large distance and with such a short amount of time!!! Besides, I'm not that strong a Mage yet... But what I lack in training, I fill up for with talent...Anyways.... So what do we do now, Altmera???"
"Ok and how do we do that??? How about I anchant your fists so that they are invincible and then you destroy the wall...? Although there is a risk... They may become just unable to feel pain, not invincible... in that case you will have to wait a LONG time untill you can do something with them..."
Nameart Carenger Job:Light Adventurer H&C: Healthy Coins:100 coins Race: Human Appearance: Red Armour, Red Boots, Blue Pants, Green Shirt, Pointy Hair Special: Double Slash Attire/Armour: Blood Armour, Blood Guantlet, BLood Boots Luck: 0/10 Trait: Nuetral Property: None Allies: Rivals: Past: Home was destroyed when 5 years old by some unknown Beast that Was pitch Black.THe Black Monster is what I call it. I got to another town. Where the villagers cared for me till I was 16. When I was 16 I Grabed my armour and Sword and Set out to pursue the black Monster
A knight sees you a throws you in with them. (Hint hint need more Luck to do that)
Name: Den (the) Foul Job: Mage H&C: Healthy Coins: 100 Coins Race: High Elves Appearance: Short, long dark-brown hair, harsh look in the greenish-gray eyes. Special: Good with knives and daggers Attire/Armour: Gray robe, gray wizard hat. Companions: 2 - Kara (Mage), Unknown, Luck: 15/100 Trait: Bad Property: None Allies: Rivals: Past: Came fron a very noble family. From his birth, he had a distinct talent to magic. Had to move around the world at a young age, making him learn many different cultures/ways of life. At age 11 ran away from parents, taking as much gold as he could carry. Travelled around the world, robbing travellers with his simple, but talented magic. Then he wanted to learn how to cast real, strong magic.�
after talking with others ( and Zombie freak has met you )
You sense a mysterious Aura nearby lifespan that is grow to it's end soon.
Name: Den (the) Foul Job: Mage H&C: Healthy Coins: 100 Coins Race: High Elves Appearance: Short, long dark-brown hair, harsh look in the greenish-gray eyes. Special: Good with knives and daggers Attire/Armour: Gray robe, gray wizard hat. Companions: 2 - Kara (Mage), Unknown, Luck: 15/100 Trait: Bad Property: None Allies: Rivals: Past: Came fron a very noble family. From his birth, he had a distinct talent to magic. Had to move around the world at a young age, making him learn many different cultures/ways of life. At age 11 ran away from parents, taking as much gold as he could carry. Travelled around the world, robbing travellers with his simple, but talented magic. Then he wanted to learn how to cast real, strong magic.
You see a old man in black robes darkness hides his face (It's The Myterious man from the shop!)
he walks through the bars like he was a burst of smoke.
he wispers through the air "I can get you out of here aslong as you come to the mine".
Oh by the way the answer to the pub is that you were walking across the bridge and you fell and dangled by ripped clothing and the unknown character on your sheet was that guy at the mines look at you with spells