ForumsForum GamesMemetial Legends, Part 2: Crysis of Memetia

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Kylelolcat
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Kylelolcat
4,813 posts
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After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.

There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...

FOR THOSE WHO PLAYED PART 1:
You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.

FOR THOSE WHO JUST STARTED:
Don't worry, you can still start here, and you will be able to play the story from this point.

Character Sheet
Name:
Athlete:
Mind:
Body:
Race:
Origin:

(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)

Name: Kinda self-explanatory.

Athlete: Speed and Endurance. Some things can only be avoided by straight running.

Body: Strength and Overall Endurance

Mind: Intelligence and Charisma. What's a good game without a puzzle?

Race: What part of Memetia you Hail from.

Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7

Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5

Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9

Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6

Origin: Determines stat modifications and the start of the character's story.

Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.

Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind

Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.

Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind

Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with.

  • 1,058 Replies
Dref14
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Dref14
366 posts
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i would have to read where part 1 went. have a link?

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

here you go dref.

Kylelolcat
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Kylelolcat
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Nomad

Name:Phillip
Athlete:3
Mind:10
Body:7
Race:youtubian
Origin: Survivor
Armor: Armored 101 Suit
Gear Grinder ammo: 18000 (F)
Shishkebab fuel: 100%
U-235 Shells: 39
Cryo Ammo: 24


You can't use the fire ammo in the U-235 now, but you do have a fire gatling shotgun with a bayonet!

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: Ice Mode
Beam Spreader: PL2
Sitar: 290/300 Mana
Power Orbs: 25/100 Mana

You freeze the tentacles, but one manages to grab you! OH GOD-

locoace3
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locoace3
15,053 posts
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Gold - Squire


Flag

Name:Phillip
Athlete:3
Mind:10
Body:7
Race:youtubian
Origin: Survivor
Armor: Armored 101 Suit
Gear Grinder ammo: 18000 (F)
Shishkebab fuel: 100%
U-235 Shells: 39
Cryo Ammo: 24

coll, well i keep going on then and go to the next place on the list

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: Ice Mode
Beam Spreader: PL2
Sitar: 290/300 Mana
Power Orbs: 25/100 Mana

BACK OFF! *smashes it with my sitar, the plays some music to blast the weak point repeatly with dry ice, and change targets if it's weak point changes, for about a minute of my time*

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Name:Phillip
Athlete:3
Mind:10
Body:7
Race:youtubian
Origin: Survivor
Armor: Armored 101 Suit
Gear Grinder ammo: 18000 (F)
Shishkebab fuel: 100%
U-235 Shells: 39
Cryo Ammo: 24

We are now headed to the Shuggoth base!

Along the way, you run into some sort of camp. Investigate or keep going?

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: Ice Mode
Beam Spreader: PL2
Sitar: 290/300 Mana
Power Orbs: 25/100 Mana

After an onslaught of pain, it starts dying! It melts into a drain, taking the many landmines with it!

There is a hatch at the bottom of the pool.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: Ice Mode
Beam Spreader: PL2
Sitar(Dry ice): 290/300 Mana
Power Orbs: 25/100 Mana

hmm... so two of my weapons are ice based right now... i guess i scan the hatch incase of traps, and if none, open it.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: Ice Mode
Beam Spreader: PL2
Sitar(Dry ice): 290/300 Mana
Power Orbs: 25/100 Mana

@You open the hatch and find...

BILLIONS OF LAND MINES! Thankfully, they seem to have have had their proxy sensors broken and are scattered in an almost too even pattern.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

go down, and look for safe ground or an exit, while avoiding the mines.

Dref14
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Dref14
366 posts
Nomad

i think i get it, although i read like 2 post per page. now where to come back ...

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: Ice Mode
Beam Spreader: PL2
Sitar(Dry ice): 290/300 Mana
Power Orbs: 25/100 Mana

You find a little point in the mines you can stand in.

Now you can try to jump between each mine... or find a more creative way.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: Ice Mode
Beam Spreader: PL2
Sitar(Dry ice): 290/300 Mana
Power Orbs: 25/100 Mana

scan it to see if they can be frozen.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: Ice Mode
Beam Spreader: PL2
Sitar(Dry ice): 290/300 Mana
Power Orbs: 25/100 Mana

Unfortunately, that method of setting them off is still able to do so. However, you do notice the wall is shimmering...

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

s

Gold - Squire


Flag

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: Ice Mode
Beam Spreader: PL2
Sitar(Dry ice): 290/300 Mana
Power Orbs: 25/100 Mana

hmm... scan the wall.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: Ice Mode
Beam Spreader: PL2
Sitar(Dry ice): 290/300 Mana
Power Orbs: 25/100 Mana

The wall is one of those that switches when you hit a switch...

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