After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.
There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...
FOR THOSE WHO PLAYED PART 1: You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.
FOR THOSE WHO JUST STARTED: Don't worry, you can still start here, and you will be able to play the story from this point.
Character Sheet Name: Athlete: Mind: Body: Race: Origin:
(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)
Name: Kinda self-explanatory.
Athlete: Speed and Endurance. Some things can only be avoided by straight running.
Body: Strength and Overall Endurance
Mind: Intelligence and Charisma. What's a good game without a puzzle?
Race: What part of Memetia you Hail from.
Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7
Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5
Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9
Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6
Origin: Determines stat modifications and the start of the character's story.
Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.
Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind
Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.
Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind
Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with.
Actually now that you mention it, not as much as you knowing that i dont know this area. I find it odd that people would go strait ahead and assume im not where i need to be."
Old Man: Well, there are some places where you know exactly who should be there and when. I know exactly what happens and when in any point in time, but nothing passed through here, only stopped. This, my friend, is the End of Continuity. Whenever something in reality cannot be explained, a hole opens to this corner. For example, the typical sheet ghost. You think you see a sheet run across the room on its own power. The forces at work in this corner move to patch up the leak before it opens too wide by putting, say, your pet puppy under the sheet. When you turn to look, you see the puppy with his confused look about what just happened, and you assume he got under teh sheet and couldn't figure out how to leave. However, the holes have been getting fairly wide lately, and it's becoming harder to close a hole. For example, someone pops in and out of a location without any reason how he came or left. Maybe a friend leaves on a boat to another continent while it would be impossible to do so due to the currents pulling to the island? Heck, maybe someone just ignored a huge battle and managed to miss most of the world. Of course, with proper timing, you could go anywhere in the world by jumping into these, let's call them, "Plot Holes".
Then i do you fail to fix the actual problem. All you can do is cover them up as it sounds, but reality things are there that are not supposed to be. you cant fix anything like that, and the more you cover the more it will happen. Regardless, if im put back where i need ot be ill be in complete control regardless."
Old Man: Well, I had say in what the forces do, but that was a long time ago. Now I just watch continuity from under my street lamp. This was how it looked before, but the forces at work became, I think the term is, "Hippies". That's why this place looked so warped when you came in: they tried to make tye-dye. The worlds need to be fixed. A fix the Mandate does not wish to make. You could make the fixes that need to be made if you have the right equipment. Now, all i have...
He reaches into his hood and pulls out a monocle.
Old Man: ...is this monocle. When you wear it, you can see the Mandate at work. Other than that, I can only place you back in your own plot. There should be another hole opening soon, and if you hurry you can jump into there.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Beam Star: Ice Mode Beam Spreader: PL2 Sitar(Dry ice): 290/300 Mana Power Orbs: 25/100 Mana
The eye seems to be nothing special, but the walls seem to be made of a light-spinning material, which must have been what happened to the scanner.
I see. although i do not wish to make this a personal problem of mine i will see what i can do. Once i acquire all my ... belongings i should be able to access everything in terms of knowledge. How ever this may exclude this and anything further, sadly. Better let me look at the monocle
Pens filled with what look like blobs covered in eyes. If you've ever seen the Thousand Eyes Relinquished card in Yu-Gi-Oh, imagine one of those melted.
All of a sudden, you hear a mechanical sound from behind you,
WRAAAAAAAAAAAAABZZZZZ!
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Beam Star: Ice Mode Beam Spreader: PL2 Sitar(Dry ice): 290/300 Mana Power Orbs: 25/100 Mana
There's not much to see, really. Just some weird crystals and an eye.
You jump through and find that the soundtrack to Continuity warping is Rocky Horror Picture Show!
After listening to Time Warp, you find yourself on top of a ruined skyscraper. In the middle of a New Mexico desert that clearly wouldn't support a New York skyscraper.
Name:Luke Dunn Age:23 Gender:M Physical Desc.: Brown hair and eyes.Small.Light Personality:Funny,smart,Brave Trait: Bravery: your amount of bravery actually keeps otehrs morale high Your small stature compared to others means your weaker in melle and hand to hand combat Nationality:U.S.A -------------------------------------------------------------------- Side: Neo Communist Weapon:M4 Carbine Secondaryesert eagle Armor:Uniform,Helmet, "Osprey" Body armor Misc.: Class:Custom Rank: Corpral -------------------------------------------------------------------- Health: 100/100 Armor Health: Torso 200/200 Head 150/150 Bio: None Perk: i get from bio
yeha i seen it, i still have a huge deck of the cards