After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.
There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...
FOR THOSE WHO PLAYED PART 1: You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.
FOR THOSE WHO JUST STARTED: Don't worry, you can still start here, and you will be able to play the story from this point.
Character Sheet Name: Athlete: Mind: Body: Race: Origin:
(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)
Name: Kinda self-explanatory.
Athlete: Speed and Endurance. Some things can only be avoided by straight running.
Body: Strength and Overall Endurance
Mind: Intelligence and Charisma. What's a good game without a puzzle?
Race: What part of Memetia you Hail from.
Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7
Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5
Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9
Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6
Origin: Determines stat modifications and the start of the character's story.
Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.
Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind
Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.
Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind
Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with.
Name: Marcus Athlete: 9 Mind: 8 Body: 3 Race: Cheezburgian Origin:Survivor Armor: Con Coat 9mm ammo: 42 Plas-A88: 8 Arc Reactor: 12 Karma: Universe is too biased to determine
shoots him in the hand " now ill just do this, until it eventually kills you of course. ill get the most painful ones out of the way so you dont have to worry"
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Beam Star: Ice Mode Beam Spreader: PL2 Sitar(Electricity): 300/300 Mana Power Orbs(Fire): 100/100 Mana Karma: 750
Alchesmith: Well, adjusting the beam charger would be simple enough that I won't charge. However, the issue is with the prism. It's in pretty poor condition, and it won't be able to diffract a more powerful beam. If you could give me a Dragon Diamond, I could cut it into a prism and place it in the spreader. Of course, the hard part is GETTING a Dragon Diamond...
After climbing down a long ladder, you are in the ruins of an Armature research facility. You have been hired to take out a rouge Templar before he can raise a cult. All you know is that he's somewhere on a middle level.
You find a broken monorail when you get down to the bottom. The monorail seems to lead to the entrance, according to the map they gave you.
1. Mercenary does not count as a race. Races are things like Cheezburgians, Trollix, Chanians, Youtubians, or if it's REALLY good, a custom race. I say REALLY good since any races made with this become an important race, and I want something I want-and can- fit into Memetia. Don't worry about the connection to reality in that aspect- Memetia creates some pretty crazy crap. If I like the race, I will credit you in later games.
2. Those stats seem a little low. I'll check when you give me a race I can compare it to.
3. Jobs are not used in this part of the game, that's what Origin is for.
Unfortunately, when you take a requisition pack, you have to take the whole pack.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Beam Star: Ice Mode Beam Spreader: PL2 Sitar(Electricity): 300/300 Mana Power Orbs(Fire): 100/100 Mana Karma: 750
Alchesmith: Yes, sir, exactly like that! It may take a little while to get the precise shape, but I should be done tomorrow. I'l need the spreader until then.