ForumsForum GamesMemetial Legends, Part 2: Crysis of Memetia

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Kylelolcat
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Kylelolcat
4,813 posts
Nomad

After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.

There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...

FOR THOSE WHO PLAYED PART 1:
You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.

FOR THOSE WHO JUST STARTED:
Don't worry, you can still start here, and you will be able to play the story from this point.

Character Sheet
Name:
Athlete:
Mind:
Body:
Race:
Origin:

(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)

Name: Kinda self-explanatory.

Athlete: Speed and Endurance. Some things can only be avoided by straight running.

Body: Strength and Overall Endurance

Mind: Intelligence and Charisma. What's a good game without a puzzle?

Race: What part of Memetia you Hail from.

Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7

Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5

Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9

Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6

Origin: Determines stat modifications and the start of the character's story.

Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.

Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind

Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.

Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind

Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with.

  • 1,058 Replies
sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: Ice Mode
Beam Spreader: PL2
Sitar(Electricity): 300/300 Mana
Power Orbs(Fire): 100/100 Mana
Karma: 750

"ok" i give him the beam spreader and a single draconic diamond, then go stay at an inn and listen to see what's going on.

Dref14
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Dref14
366 posts
Nomad

Name: Marcus
Athlete: 9
Mind: 8
Body: 3
Race: Cheezburgian
Origin:Survivor
Armor: Con Coat
9mm ammo: 42
Plas-A88: 8
Arc Reactor: 12
Karma: Universe is too biased to determine

" your not the brightest, im not planning to kill you, just to make you suffer" shoots in shin " and besides, if your dead, then guess what, i still win idiot"

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: Ice Mode
Beam Spreader: PL2
Sitar(Electricity): 300/300 Mana
Power Orbs(Fire): 100/100 Mana
Karma: 750
Money: *BROKE THE METER*

You get a drink (Troll Vodka- Not very strong), and ask the barkeep for what's been going on.

Barkeep: How should I know? I just serve drinks and run the bar, I'm not the news! Why do I keep getting asked that question by Youtubians?

Well, it seems that the barkeep isn't like they were pre-war, and the other tenants don't know anything. After pawning off a diamond, you should have enough money to last you until... forever. Well, you go get a room.

In the inn, you see the room has the basics: dresser, bed, fridge, and a pre-war Macrowave Temperature Modulation Range (Or "Macrowave" for short and it's essentially a microwave).

Name: Marcus
Athlete: 9
Mind: 8
Body: 3
Race: Cheezburgian
Origin:Survivor
Armor: Con Coat
9mm ammo: 40
Plas-A88: 8
Arc Reactor: 12
Karma: Universe is too biased to determine

Jack: Alright, Alright! I'll give you my pass, just leave me the hell alone!

locoace3
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locoace3
15,053 posts
Nomad

Name:Phillip
Athlete:3
Mind:10
Body:7
Race:youtubian
Origin: Survivor
Armor: Armored 101 Suit
Gear Grinder ammo: 18000 (F)
Shishkebab fuel: 100%
U-235 Shells: 39
Cryo Ammo: 23
Karma: -2500'

pig out on them and then then look at the map

zorsca
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zorsca
2,436 posts
Nomad

Name: Trollqer Trollar
Athlete:6
Mind:6
Body:6
Race:Trollix
Origin: Colonist
Armor: Trollix Type-W Outfit
Security Access: Trollix: W Collective: 2

I'll see if I can mine them.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: Ice Mode
Beam Spreader: PL2
Sitar(Electricity): 300/300 Mana
Power Orbs(Fire): 100/100 Mana
Karma: 750
Money: *BROKE THE METER*

funny how i broke the money meter, while marcus broke the karma meter.

i guess i check out the fridge to see what's their.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Name:Phillip
Athlete:3
Mind:10
Body:7
Race:youtubian
Origin: Survivor
Armor: Armored 101 Suit
Gear Grinder ammo: 18000 (F)
Shishkebab fuel: 100%
U-235 Shells: 39
Cryo Ammo: 23
Karma: -2500'

Someone seems to have marked several locations on the map.

YOU CAN NOW GO TO:

Vault 102
Vault 42
Vault 116

Name: Trollqer Trollar
Athlete:6
Mind:6
Body:6
Race:Trollix
Origin: Colonist
Armor: Trollix Type-W Outfit
Security Access: Trollix: W Collective: 2

You successfully mine iron and magnetium from the ores!

Now how to get over the gap... Normal physics say you can't get over it...

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: Ice Mode
Beam Spreader: PL2
Sitar(Electricity): 300/300 Mana
Power Orbs(Fire): 100/100 Mana
Karma: 750
Money: *BROKE THE METER*

You find a pre-war Hot Pocket!

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: Ice Mode
Beam Spreader: PL2
Sitar(Electricity): 300/300 Mana
Power Orbs(Fire): 100/100 Mana
Karma: 750
Money: *BROKE THE METER*

cook it, eat it, then go to bed.

Dref14
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Dref14
366 posts
Nomad

Name: Marcus
Athlete: 9
Mind: 8
Body: 3
Race: Cheezburgian
Origin:Survivor
Armor: Con Coat
9mm ammo: 42
Plas-A88: 8
Arc Reactor: 12
Karma: Universe is too biased to determine

Leaves in the direction pointed without saying a word

zorsca
offline
zorsca
2,436 posts
Nomad

Name: Trollqer Trollar
Athlete:6
Mind:6
Body:6
Race:Trollix
Origin: Colonist
Armor: Trollix Type-W Outfit
Security Access: Trollix: W Collective: 2

Try other way.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: Ice Mode
Beam Spreader: PL2
Sitar(Electricity): 300/300 Mana
Power Orbs(Fire): 100/100 Mana
Karma: 750
Money: *BROKE THE METER*

You begin sleeping.

You wake up the next morning.

Name: Marcus
Athlete: 9
Mind: 8
Body: 3
Race: Cheezburgian
Origin:Survivor
Armor: Con Coat
9mm ammo: 42
Plas-A88: 8
Arc Reactor: 12
Karma: Universe is too biased to determine

You walk down a set of stairs and head someone talking behind a door.

"Alright, these are the Paladins! We're coming into the shuttle bay! Anyone inside that looks like a crook is dead!"

Considering you're wearing the Con Coat, you better find another way in.

Name: Trollqer Trollar
Athlete:6
Mind:6
Body:6
Race:Trollix
Origin: Colonist
Armor: Trollix Type-W Outfit
Security Access: Trollix: W Collective: 2

The other way is too dark to get into.

Okay, you have to think like a troll. What would a troll do with iron and magnets?

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: Ice Mode
Beam Spreader: PL2
Sitar(Electricity): 300/300 Mana
Power Orbs(Fire): 100/100 Mana
Karma: 750
Money: *BROKE THE METER*

go outside and retrive the beam spreader.

locoace3
offline
locoace3
15,053 posts
Nomad

Gold - Squire


Flag

Name:Phillip
Athlete:3
Mind:10
Body:7
Race:youtubian
Origin: Survivor
Armor: Armored 101 Suit
Gear Grinder ammo: 18000 (F)
Shishkebab fuel: 100%
U-235 Shells: 39
Cryo Ammo: 23
Karma: -2500'

poor lighting? that's my kind of place vault 42 it is!

Dref14
offline
Dref14
366 posts
Nomad

Name: Marcus
Athlete: 9
Mind: 8
Body: 3
Race: Cheezburgian
Origin:Survivor
Armor: Con Coat
9mm ammo: 42
Plas-A88: 8
Arc Reactor: 12
Karma: Universe is too biased to determine

Crawls into the ceiling vents. Old fashioned way

zorsca
offline
zorsca
2,436 posts
Nomad

Name: Trollqer Trollar
Athlete:6
Mind:6
Body:6
Race:Trollix
Origin: Colonist
Armor: Trollix Type-W Outfit
Security Access: Trollix: W Collective: 2

Use teh magnets to attract iron? :O

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