After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.
There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...
FOR THOSE WHO PLAYED PART 1: You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.
FOR THOSE WHO JUST STARTED: Don't worry, you can still start here, and you will be able to play the story from this point.
Character Sheet Name: Athlete: Mind: Body: Race: Origin:
(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)
Name: Kinda self-explanatory.
Athlete: Speed and Endurance. Some things can only be avoided by straight running.
Body: Strength and Overall Endurance
Mind: Intelligence and Charisma. What's a good game without a puzzle?
Race: What part of Memetia you Hail from.
Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7
Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5
Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9
Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6
Origin: Determines stat modifications and the start of the character's story.
Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.
Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind
Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.
Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind
Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: "Bakugami" Grenade Launcher: 120 Grenades Beam Spreader/Sniper Rifle: MAX Power Electric Guitar: 400/400 Mana Power Orbs(Fire): 200/200 Mana Karma: 740 I know what C4 is! I saw the episode of the Mythbusters where they packed it into a cement truck and made it go boom! At least I think it was C4, it's been a while.
You lead them into town, tell them to wait, and grab the maps. You don't need the various computers, testing equipments or in-progress weapons.
Garth: I'm surprised. I expected a hand-drawn makeshift think, but this looks like a good military-grade map.
Chekhov: I saw a map in the camp. It marked the camp right about... here.
Chekhov points out a spot on the map. Right around that area is the Eternal Glacier, an ice ridge said never to melt no matter how hot it gets.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: "Bakugami" Grenade Launcher: 120 Grenades Beam Spreader/Sniper Rifle: MAX Power Electric Guitar: 400/400 Mana Power Orbs(Fire): 200/200 Mana Karma: 740
You find some tablets in the wall with a boat on lava inscribed on it. You also see a shimmer and a glowing groove in the wall leading to a hunk of rock with a thunderbolt in it.
Name:Jim Athlete:7 Mind:4 Body:7 Race:Cheeseburgian Origin:Mercenary Armor: Troper Element Suit Weapons Equipped: "Chimera" Submachinegun: 210 bullets Money: $15000 i kill the last guard and get out of there
You have your troops attack some of the bases using the tunnels! You successfully capture a Collective Database Center. You can probably take some important exposit-I mean, information about the Collective here.
You run farther down the hall, and eventually reach the door! Two Behemel are blocking the door.
"Halt! If you wish to escape, you must show proof of devotion to the Great Behemel and the savior Barroth!
You flick though your religious paraphernalia until you find a pack of the Sacred Cigarettes of Barroth. You stick one in your mouth and light it (while enjoying teh pretty lights...), and the Behemel just step out of the way.
You are now outside the base. Your two partners are waiting.
Gordon: Oh hey, it's Jim. Did they try to take your SMG like I'd said they would?
Scotty: If they didn't, Gordon 'ere owe me a bottle o' whiskey.