After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.
There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...
FOR THOSE WHO PLAYED PART 1: You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.
FOR THOSE WHO JUST STARTED: Don't worry, you can still start here, and you will be able to play the story from this point.
Character Sheet Name: Athlete: Mind: Body: Race: Origin:
(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)
Name: Kinda self-explanatory.
Athlete: Speed and Endurance. Some things can only be avoided by straight running.
Body: Strength and Overall Endurance
Mind: Intelligence and Charisma. What's a good game without a puzzle?
Race: What part of Memetia you Hail from.
Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7
Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5
Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9
Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6
Origin: Determines stat modifications and the start of the character's story.
Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.
Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind
Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.
Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind
Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with.
Name: Marcus Athlete: 9 Mind: 8 Body: 3 Race: Cheezburgian Origin:Survivor Armor: Con Coat 9mm ammo: 40 Plas-A88: 6 Arc Reactor: 12 Karma: Universe is too biased to determine
You shoot the wolves, but it seems there's no real reason to gain a boon from it, since the ship doesn't even look like the wolves damaged it. There is, however, a door nearby for where they take slaves into the base. There's a locker on the outside with a label that reads "For first-timers" that contains several Collective armors.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: "Bakugami" Grenade Launcher: 20 Grenades Beam Spreader/Sniper Rifle: MAX Power Electric Guitar: 400/400 Mana Power Orbs(Fire): 200/200 Mana Karma: 740 Yeah, the upgrades apply automatically. Also, I forgot to pluralize all of the weapons.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: "Bakugami" Grenade Launcher: 120 Grenades Beam Spreader/Sniper Rifle: MAX Power Electric Guitar: 400/400 Mana Power Orbs(Fire): 200/200 Mana Karma: 740
SB: Well, there's the dig site for the temple down the hall. Or at least, the dig's site is on the other side of the wall over there and we have rocket launchers.
Garm: Heck, the Collective keeps entire slave camps around. If we could keep enough patrols from arriving, they could easily break out.
Garth: Then what? "We're free, let's find a ship and get off?" Even if this planet had shuttles, they probably all were destroyed and wouldn't have the capacity to get out of the system. We should attack the camps, since we have ample firepower.
Chekhov: Well, there is one ship that could be used to be leaving system. But, this good man has a chest of much metal and a stick of much boom, so I assume he will be sayink what we are doing.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: "Bakugami" Grenade Launcher: 120 Grenades Beam Spreader/Sniper Rifle: MAX Power Electric Guitar: 400/400 Mana Power Orbs(Fire): 200/200 Mana Karma: 740
The wall now has another door!
It looks like by doing this, the Collective at the other end of the site haven't noticed you. This proves that the Collective are deaf.
In the middle of the site are the Ruins you have been looking for. It appears that the temple was buried, for some reason. there are several pieces of scaffolding heading down, and cacti around the lip.
The barrel being on Glowing Red without you realizing it, you shoot some covering fire while the Balcheans proceed to attempt to smash the Collective guy out of rage. You notice that the bullets are hitting the wall in clouds of FIRE. After the Collective guy has been squished, the Behemel begins to feel relieved, sees the Balcheans, and crushes one's armored head against the wall, causing the other to start a fight with it.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: "Bakugami" Grenade Launcher: 120 Grenades Beam Spreader/Sniper Rifle: MAX Power Electric Guitar: 400/400 Mana Power Orbs(Fire): 200/200 Mana Karma: 740
SB: You first.
You jump down the scaffolding to the entrance to the temple. The door is sealed, and there is a puzzle that is being investigated by Collective scientists. After a few quick blows, you find that they weren't even solving it, they were just playing "Angry Paranoians".
SB: Well, we can spend all year solving this convoluted puzzle, or blow the door up. I vote explosions. You?
Zed: Well, I guess the front lines need a medic...
Apparently, this base was the last comms base, as a check of the simple map shows you. You try to figure out the Complex map, and start fiddling with Zed's C02 sprayer. You have minor frostbite on the side of your face (little trouble for a species that sets themselves on fire as a rite of manhood), but your Mind stat has doubled! You can now see several underground passages leading between bases, and apparently an attempt to make tunnels between the continents. It looks like any attempts stop at the Black Windstorm at the center of Memetia.
Name:Jim Athlete:7 Mind:4 Body:7 Race:Cheeseburgian Origin:Mercenary Armor: Troper Element Suit Weapons Equipped: "Chimera" Submachinegun: 225 bullets Money: $15000 i get out of there