After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.
There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...
FOR THOSE WHO PLAYED PART 1: You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.
FOR THOSE WHO JUST STARTED: Don't worry, you can still start here, and you will be able to play the story from this point.
Character Sheet Name: Athlete: Mind: Body: Race: Origin:
(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)
Name: Kinda self-explanatory.
Athlete: Speed and Endurance. Some things can only be avoided by straight running.
Body: Strength and Overall Endurance
Mind: Intelligence and Charisma. What's a good game without a puzzle?
Race: What part of Memetia you Hail from.
Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7
Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5
Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9
Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6
Origin: Determines stat modifications and the start of the character's story.
Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.
Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind
Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.
Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind
Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with.
THAT design's gonna take a while. If you're going to attack a large base, you'll probably need a vehicle (not one the size of an island) and something a little more...protective to wear.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Handgun: 250/250 Mana Beam Shotsniper: Thunder Mode Electric Guitar: 180/400 Mana Power Paintbrush: 150/150 Ink Karma: 760
You have the Balcheans throw away the door while you, Chekhov and the other two soldiers run in.
This appears to be a mine filled with glowing red chunks of crystal and you smell methane.
Chekhov: Well, at least the slaves get a change of pace, fixing the gas instead of mining. Even the Collective knows not to try and be minink Crystal Inferno when they can be sending slaves into dangerous gas. *sniff* Especially this gas.
You look around and find what appears to be a control center on a high ledge. There aren't any guards or slaves nearby; they must be working on the gas.
You are a Youtubian Mercenary. Being Youtubian, you're smarter than most mercs. Being a merc, you're not as smart as most Youtubians. You are currently taking a job to get a license for the Cheezburgian guilds.
Assignment: Mercenary-Prove Yourself Client: Happy Landing Mercenary's Guild Mission: Intercept a Collective convoy Requisitions: EX-40 Shotsniper Reward: $3000, Mercenary Guild membership card Requirements: -Eliminate the target patrol convoy -Group members must survive Briefing: As you may know, the Mercenaries takes jobs that normal people can't handle and Questers won't accept. Not many like us, but many need us. The guild assures fair pay, requisitions and keeps mercs from killing each other for the rewards. So, we must make sure you won't fail or kill your fellows.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Handgun: 250/250 Mana Beam Shotsniper: Thunder Mode Electric Guitar: 180/400 Mana Power Paintbrush: 150/150 Ink Karma: 760
You blast the sword with a Shotsniper blast! The sword lights up and several sparks shock the wall behind it. The statue's sword brings down and breaks a part of the floor with a lava flow going downwards.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Handgun: 250/250 Mana Beam Shotsniper: Thunder Mode Electric Guitar: 180/400 Mana Power Paintbrush: 150/150 Ink Karma: 760
Actually, you'd have to have a good, wide open field in order for something to be out of the Shotsniper's reach. However, there is a chest with a lightningrod on top (that's SO not ripped from Okami) that's out of the Guitar's reach while being just at the worst angle to get it with the Shotsniper, requiring a particularly difficult and impressive trick shot using the Recursion rebounding effect of the Thunder Shotsniper and then a tricky jump up to the chest.
You really just need this bit below. The rest is plot.
Requisitions: EX-40 Shotsniper Reward: $3000, Mercenary Guild membership card Requirements: -Eliminate the target patrol convoy -Group members must survive Actually, you don't get a ship to go across continents (That's the next part). The best you can hope for is a refurbished Pre-War vehicle or maybe a stolen Collective vehicle. There is a car for you, though. If I didn't make it clear, you're currently in Cheezburgia in the town of Happy-*facepalm* I MEANT HAPPYCAT HAVEN!
You go to the location of the vehicle where a couple of other potential mercs are. One is a Cheezburgian or the Norwegian Forest breed and another looks like... A furless green Cheezburgian. Also, you take a knife from a Collective raid box while no one is looking.
Merc 1: So, are we all together?
Merc 2: Well, there's another merc there, so I guess so.
Merc 1: Alright, we might as well get to know each other. I'm Haarken, and you may be wondering what the hell I am. I come from an island not too far from here, the island of the Trollix.
Merc 2: Ye can call me John. I'm from the northern places of this fine land called Cheezburgia. I usually stay up north due te it bein' too hot down southways, but I hear the guild of Happycat Haven is the best place for a skilled merc. I'm guessin' from your suit, robotic parts and whirrin' sounds you're one of those robot Youtubian fellas and aren't a stranger te cold land neither. Am I right?