After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.
There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...
FOR THOSE WHO PLAYED PART 1: You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.
FOR THOSE WHO JUST STARTED: Don't worry, you can still start here, and you will be able to play the story from this point.
Character Sheet Name: Athlete: Mind: Body: Race: Origin:
(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)
Name: Kinda self-explanatory.
Athlete: Speed and Endurance. Some things can only be avoided by straight running.
Body: Strength and Overall Endurance
Mind: Intelligence and Charisma. What's a good game without a puzzle?
Race: What part of Memetia you Hail from.
Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7
Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5
Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9
Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6
Origin: Determines stat modifications and the start of the character's story.
Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.
Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind
Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.
Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind
Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Handgun: 250/250 mana Beam Spreader/Sniper Rifle: MAX Power Electric Guitar: 180/400 Mana Power Paintbrush: 150/150 Ink Karma: 760
SB: Yeah, figuring out how to light the other torches. I tried a lighter on them, but there's a film stopping it from catching.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Handgun: 250/250 mana Beam Spreader/Sniper Rifle: MAX Power Electric Guitar: 180/400 Mana Power Paintbrush: 150/150 Ink Karma: 760
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Handgun: 250/250 mana Beam Spreader/Sniper Rifle: MAX Power Electric Guitar: 180/400 Mana Power Paintbrush: 150/150 Ink Karma: 760
SB: Well, we can set the torches behind you back on fire.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Handgun: 250/250 mana Beam Spreader/Sniper Rifle: MAX Power Electric Guitar: 180/400 Mana Power Paintbrush: 150/150 Ink Karma: 760
"that'll work" i'll wait intill they are on fire, before using the power paintbrush and hopefully the fire brush technique to light the other torches ablaze. (and appearently, the newest brush technique i know of is lightning)
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Handgun: 250/250 mana Beam Spreader/Sniper Rifle: MAX Power Electric Guitar: 180/400 Mana Power Paintbrush: 150/150 Ink Karma: 760
Instead of using simple Ignition, you use a Transfer to move the fire onto the film, melting it.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Handgun: 250/250 mana Beam Spreader/Sniper Rifle: MAX Power Electric Guitar: 180/400 Mana Power Paintbrush: 150/150 Ink Karma: 760
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Handgun: 250/250 mana Beam Spreader/Sniper Rifle: MAX Power Electric Guitar: 180/400 Mana Power Paintbrush: 150/150 Ink Karma: 760
SB lights the torches, and one of the doors opens!
In the room are several burning slug-like things around pools of lava.
Chekhov: Then we must be leaving. we are having slaves to be freed!
You approach an entrance to the slave camp, though the cave entrance as opposed to the fortress. There are several turrets guarding it.
Name:Josh Tyre Athlete:4 Mind:9 Body:6 Race:Youtubian Origin:Colonist
You are at the controls of one of the larger Collective slave camps. You have been obtaining codes and weakening defenses in preparation for a large breakout. Now, there's a group that looks like it's from a free colony, being lead by what looks like General Hawke carrying a rocket launcher. His group, including a couple of Balcheans and a Syphronitzan, are hiding behind some cover to avoid the turrets.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Handgun: 250/250 mana Beam Spreader/Sniper Rifle: MAX Power Electric Guitar: 180/400 Mana Power Paintbrush: 150/150 Ink Karma: 760
... take out the ice beam star(if i can control weither it's an element or not, i'll state the element i want, or none if i want normal) and use it on the slugs and the lava pools. then put it away when i'm done.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Handgun: 250/250 mana Beam Shotsniper: Normal mode Electric Guitar: 180/400 Mana Power Paintbrush: 150/150 Ink Karma: 760
The slugs have their fire put out and the lava cools and hardens. You switched the Shotsniper, resetting the name from Beam Spreader/Sniper Rifle.
You shoot rockets at a couple of the turrets in between bursts of shots. The turrets seem to take a little damage, but it seems the damage was reduced by a barrier of sorts.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Handgun: 250/250 mana Beam Shotsniper: Normal mode Electric Guitar: 180/400 Mana Power Paintbrush: 150/150 Ink Karma: 760
now explore the room to see what the hell is going on.