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Faunbard
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Faunbard
650 posts
Nomad

This is a games set to the medieval times, and this is how you play.
First, you need to detirmine your race and class.
Races
Human- bonus to all weapons
Dwarf- bonus to strength, has bonus to hammers
Elf- bonus to Magic, has bonus to staffs
Goliath- bonus to defence, bonus to axes
Half-angel- bonus to spears, has ability to heal well
Halfling- bonus to agility,bonus to daggers

Classes (feel free to ask more about the classes
Mage
Warrior
Defender
Cleric
Rogue
Elementalist
Necromancer
Barbarian
Warlock
Spell defender
Acrobatist
Thief
Healer
Undead Slayer
Wilderness explorer

Once you have that, determine ability scores
you have 20 stat points
Stats
Strength-how much melee damage you deal
Health- how much damage you can take before death (times five)
Defence- how much damge you reflect
Magic- how much magical damage you deal
Agility- your speed and dodging ability( on focus)

Next detirmine your equipment. each player starts out with 2 weapons, 1 piece of armor.

Store
longsword- sword. deals an extra 1-6 damage average
shortsword- sword. deals an extra 1-4 damage fast
Claymore- sword. deals an extra 1-8 damage slow
Throwing dagger- sword, thrown. Deals 1-4 damage on contact.fast
Light Hammer- hammer. deals an extra 1-6 damage quick draw, slow
Hammer- Hammer. deals an extra 1-8 damage, slow
Double hammer. hammer. deals an extra 1-10 damage, very slow, double attack
throwing hammer. hammer, thrown. deals 1-4 on contact, causes target to get knocked prone.
handaxe- axe. deals an extra 1-4 damage on contact. fast
Battle-axe. Axe. deals 1-6 damage medium
Greataxe- axe. deals an extra 1-8 double hit. very very slow and heavy, need strength of 10 to wield one handed
crossbow- projectile. deals an 1-6 damage on contact. slow to reload, but comes with 5 bolts
Bow-projectile. deals an 1-6 damage on contact. fast to reload, but only comes with 3 arrows with sheath
Quarterstaff- staff. gives slight bonus to magic, deals extra 1-6 damage. medium
shortSpear- spear, deals an extra 1-4 damage, deals 1-6 damage on a charge. fast
Lance- spear. deals an extra 1-6 damage, deals 1-8 damage on a charge. slow
Javalin- spear. thrown. deals 1-6 damage on contact, but 1-8 if user is half-angel
dagger-sword.deals an extra 1d4-1 damage, buthas triple hit if the user is holding two (comes with 2). The dagger can also be used as a thrown weapon for 1-4 plus one on contact.
Light Shield- offers basic protection
Heavy shield- Offers well protection, however heavy, decreases agility
Spell book- considered a weapon. holds spells and rituals

Spellbook spells
the spellbook gives the user the ability to cast magic. The spellbook gives the user the power to preety much do anything he wants, within his magic score. for example, if Judge Evergreene had a spellbook and said ' i burn those enemys with necrotic magic' then he would. however the damage is what matters. if his magic was low, it wouldnt do very much damage at all. If it was high, he would deal lots of damage. Also you have class limits. A elementalist would be able to cast necrotic magic, but he would get a bonus to elemental magic. the spellbook hold one of the handspaces, so you could not hold (for example) a shield, quarterstaff and a spellbook.

Name and appearence.
name can be anything appropiate, same with appearence

You start out in a group of 3 other players. This mostly based on imagineation, however rules still apply. the setting is a Dungeon in which you explore. you could come across traps monsters, merchents, or even other groups of players.
Any questions ask me.
Example character
Name-Judge Evergreen
Appearence- human with rusty blond hair. muscularly built with deep blue eyes.
Race- Human
Class- Acrobatist
Stats
strength-3
health-4 (4times 5=20)
defence-3
magic-3
agility-6

Equipment
shortsword- sword. deals an extra 1-4 damage fast
crossbow- projectile. deals an 1-6 damage on contact. slow to reload, but comes with 5 bolts
Light Shield- offers basic protection (tied to back)

Other Notes(group memebers, enemy groups, ect)



So thats preety much how you play

Also. your decisions will change your moral. you start at nutral. good deeds bring you to good, while good brings you to evil
have fun

  • 47 Replies
DeadlyVelociraptor
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DeadlyVelociraptor
3,415 posts
Nomad

name: lil' ender
apperarence: little halfling with a witty sense of humor, incredible sense of weird strategies and gets drunk all the time and gets into fights (this following part you can tell me not to put becuase it may not connect to plot) he was sent into adventure because of pursuit for money as a mercenary, always carrys some alcohol
race: half-ling
class: rogue
stats:
strength 5
health 5
defence 3
magic 0
agility 7
equipment:
2 daggers, short sword,
other notes: can stealth around real good (while in combat too), teamamte of sair duran and blue wings

"cut it out" I say "you, what do you want of us? we no not of this great-almighty-tidy-ruler of yours, let us pass now.. we have no further need of talking" I signal the others that I will be doing the talking from now on

DeadlyVelociraptor
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DeadlyVelociraptor
3,415 posts
Nomad

btw I have a bonus to sneaking because ima halfling right?

Faunbard
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Faunbard
650 posts
Nomad

you have a natural agility bonus ( plus 2) but your sneaking ability relies completely on how well your high your agility is.

Faunbard
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Faunbard
650 posts
Nomad

he laughs and says ' a threat? well not much of one. The chaos LOrd will surely reward us..'
And with that he rushes at you, with his lancer friensd close behind on his horse.
Places and Turn order
4Icesoul elf
5Lancer
1 Elf Barbarian


2Lil ender 6Samir
3Fredrick 7Lil ender

DeadlyVelociraptor
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DeadlyVelociraptor
3,415 posts
Nomad

how come you posted me twice..? did you mean 7= blue wings?

anyway I roll and stab the horse while doing so..

rick073
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rick073
2,754 posts
Peasant

Name- Samir Duran
Appearence- think of an chinese body builder(thats me)
Race- Human
Class-Barbarian
Stats
strength- 10
health- 5 (5times 5=25)
defence- 5
magic- 0
agility- 0
Equipment:
Heavy shield- Offers well protection, however heavy, decreases agility(tied to back)
Claymore- sword. deals an extra 1-8 damage slow
Greataxe- axe. deals an extra 1-8 double hit. very very slow and heavy, need strength of 10 to wield one handed
other notes: N/A

attack the barbarian(uppercut, then slash)

can i dual wield?

thebluerabbit
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thebluerabbit
5,340 posts
Farmer

name: blue wings
appearence: white pale skin, really long black hair, really dark brown eyes, thin and short. shy quiet friendly.
race: elf
class: Elementalist
stats:
strength 2
health 4
defence 3
magic 6
agility 5
equipment:quarterstaff spell book.
other notes: none

well since the name says it all i will cast a fireball on the icesoul elf. btw.(if rick can attack one enemy twice does that mean he can attack one enemy with one sword and then another enemy with the other one?) if yes then rick, you shuld really attack and iflict some really hard damage on icesoul elf with your fire sword

Faunbard
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Faunbard
650 posts
Nomad

@lil ender- you trip the horse causing it to fall, along with the lancer. the lancer hits the floor and gets up, slightly injured but with no mount. i meant blue wings, yes.
@ You , may not dual weild with a greataxe and a claymore.
however you swing your greataxe at the barbarian causing him to stumble some over your powerfull attack.
@ the fireball goes at the elf and explodes om full impact. however he blocked some of it by creating a small barriar of ice. he still takes heavy damage

The elven barbarian swings his battle axe at Samir,causing him to stumble backwards( heavy shield is still tied to back) but lands a successfull hit. The Icesoul attacks lil ender with spears of ice, but one clips his arm.The lancer simply get up, dazed some.


Samir=18/25
Lil ender=21/25
Blue Wings=20/20
Places (orders same as above)
Icesoul
small ice wall
E. Barbarian lile. Lancer mount
Samir Blue wings


that should be rite

thebluerabbit
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thebluerabbit
5,340 posts
Farmer

name: blue wings
appearence: white pale skin, really long black hair, really dark brown eyes, thin and short. shy quiet friendly.
race: elf
class: Elementalist
stats:
strength 2
health 4
defence 3
magic 6
agility 5
equipment:quarterstaff spell book.
other notes: none

i will cast an earth spell to trap the horse in an stone cage that comes above from the ground so the lancer wont be able to use it. hey btw. why did could do that on our turn? can you make a defensive move before your turn ends?

Faunbard
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Faunbard
650 posts
Nomad

what do you mean?

thebluerabbit
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thebluerabbit
5,340 posts
Farmer

well after i attacked icesoul used an ice wall to protect himself. but in the next turn he also attacked lil ender. that means he took action twice. i mean if i could do that too id make something like that to me and my teammates as well

DeadlyVelociraptor
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DeadlyVelociraptor
3,415 posts
Nomad

I throw a dagger into the lancer's face, I want to kill that guy, an' kill him now...

Headshot54
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Headshot54
42 posts
Nomad

Name: Fredrik von Rumenstarte
Appearence:Pale skin, Ruthless, Looks like hes going to drop dynamite done your shirt
Race: Human
Class: Thief
Equipment:2 daggers with a cloak ( no sshield just a cloak want him to sneak around)
Cloak=plus 2 defence, gives no - in agility
Stats
Strength-7
Health-4
Defence-5
Magic-0
Agility-4
Other notes:Very good with hands:Can pass as a carpenter
Used to work in FBI after moving to USAEquipment:2 daggers with a cloak ( no shield just a cloak want him to sneak around)

I stealth, throw both my daggers at the fat elf, and say, "TAKE THAT SUCKER! WITHOUT LAW THERE IS NO FUN"{Im a thief remember?}!

rick073
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rick073
2,754 posts
Peasant

pull out shield and slash downwards at the barbarian

DeadlyVelociraptor
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DeadlyVelociraptor
3,415 posts
Nomad

btw I tell fredrick: that's right hahaha theives rogues and assasin's rule the world! ahaha

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