This is a games set to the medieval times, and this is how you play. First, you need to detirmine your race and class. Races Human- bonus to all weapons Dwarf- bonus to strength, has bonus to hammers Elf- bonus to Magic, has bonus to staffs Goliath- bonus to defence, bonus to axes Half-angel- bonus to spears, has ability to heal well Halfling- bonus to agility,bonus to daggers
Classes (feel free to ask more about the classes Mage Warrior Defender Cleric Rogue Elementalist Necromancer Barbarian Warlock Spell defender Acrobatist Thief Healer Undead Slayer Wilderness explorer
Once you have that, determine ability scores you have 20 stat points Stats Strength-how much melee damage you deal Health- how much damage you can take before death (times five) Defence- how much damge you reflect Magic- how much magical damage you deal Agility- your speed and dodging ability( on focus)
Next detirmine your equipment. each player starts out with 2 weapons, 1 piece of armor.
Store longsword- sword. deals an extra 1-6 damage average shortsword- sword. deals an extra 1-4 damage fast Claymore- sword. deals an extra 1-8 damage slow Throwing dagger- sword, thrown. Deals 1-4 damage on contact.fast Light Hammer- hammer. deals an extra 1-6 damage quick draw, slow Hammer- Hammer. deals an extra 1-8 damage, slow Double hammer. hammer. deals an extra 1-10 damage, very slow, double attack throwing hammer. hammer, thrown. deals 1-4 on contact, causes target to get knocked prone. handaxe- axe. deals an extra 1-4 damage on contact. fast Battle-axe. Axe. deals 1-6 damage medium Greataxe- axe. deals an extra 1-8 double hit. very very slow and heavy, need strength of 10 to wield one handed crossbow- projectile. deals an 1-6 damage on contact. slow to reload, but comes with 5 bolts Bow-projectile. deals an 1-6 damage on contact. fast to reload, but only comes with 3 arrows with sheath Quarterstaff- staff. gives slight bonus to magic, deals extra 1-6 damage. medium shortSpear- spear, deals an extra 1-4 damage, deals 1-6 damage on a charge. fast Lance- spear. deals an extra 1-6 damage, deals 1-8 damage on a charge. slow Javalin- spear. thrown. deals 1-6 damage on contact, but 1-8 if user is half-angel dagger-sword.deals an extra 1d4-1 damage, buthas triple hit if the user is holding two (comes with 2). The dagger can also be used as a thrown weapon for 1-4 plus one on contact. Light Shield- offers basic protection Heavy shield- Offers well protection, however heavy, decreases agility Spell book- considered a weapon. holds spells and rituals
Spellbook spells the spellbook gives the user the ability to cast magic. The spellbook gives the user the power to preety much do anything he wants, within his magic score. for example, if Judge Evergreene had a spellbook and said ' i burn those enemys with necrotic magic' then he would. however the damage is what matters. if his magic was low, it wouldnt do very much damage at all. If it was high, he would deal lots of damage. Also you have class limits. A elementalist would be able to cast necrotic magic, but he would get a bonus to elemental magic. the spellbook hold one of the handspaces, so you could not hold (for example) a shield, quarterstaff and a spellbook.
Name and appearence. name can be anything appropiate, same with appearence
You start out in a group of 3 other players. This mostly based on imagineation, however rules still apply. the setting is a Dungeon in which you explore. you could come across traps monsters, merchents, or even other groups of players. Any questions ask me. Example character Name-Judge Evergreen Appearence- human with rusty blond hair. muscularly built with deep blue eyes. Race- Human Class- Acrobatist Stats strength-3 health-4 (4times 5=20) defence-3 magic-3 agility-6
Equipment shortsword- sword. deals an extra 1-4 damage fast crossbow- projectile. deals an 1-6 damage on contact. slow to reload, but comes with 5 bolts Light Shield- offers basic protection (tied to back)
Other Notes(group memebers, enemy groups, ect)
So thats preety much how you play
Also. your decisions will change your moral. you start at nutral. good deeds bring you to good, while good brings you to evil have fun
Name: Fredrik von Rumenstarte Appearence:Pale skin, Ruthless, Looks like hes going to drop dynamite done your shirt Race: Human Class: Thief Equipment:2 daggers with a cloak ( no sshield just a cloak want him to sneak around) Cloak=plus 2 defence, gives no - in agility Stats Strength-7 Health-4 Defence-5 Magic-0 Agility-4 Other notes:Very good with hands:Can pass as a carpenter Used to work in FBI after moving to USAEquipment:2 daggers with a cloak ( no shield just a cloak want him to sneak around)
I run up, grab the daggers, and I start knifing them to hell