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Faunbard
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Faunbard
650 posts
Nomad

This is a games set to the medieval times, and this is how you play.
First, you need to detirmine your race and class.
Races
Human- bonus to all weapons
Dwarf- bonus to strength, has bonus to hammers
Elf- bonus to Magic, has bonus to staffs
Goliath- bonus to defence, bonus to axes
Half-angel- bonus to spears, has ability to heal well
Halfling- bonus to agility,bonus to daggers

Classes (feel free to ask more about the classes
Mage
Warrior
Defender
Cleric
Rogue
Elementalist
Necromancer
Barbarian
Warlock
Spell defender
Acrobatist
Thief
Healer
Undead Slayer
Wilderness explorer

Once you have that, determine ability scores
you have 20 stat points
Stats
Strength-how much melee damage you deal
Health- how much damage you can take before death (times five)
Defence- how much damge you reflect
Magic- how much magical damage you deal
Agility- your speed and dodging ability( on focus)

Next detirmine your equipment. each player starts out with 2 weapons, 1 piece of armor.

Store
longsword- sword. deals an extra 1-6 damage average
shortsword- sword. deals an extra 1-4 damage fast
Claymore- sword. deals an extra 1-8 damage slow
Throwing dagger- sword, thrown. Deals 1-4 damage on contact.fast
Light Hammer- hammer. deals an extra 1-6 damage quick draw, slow
Hammer- Hammer. deals an extra 1-8 damage, slow
Double hammer. hammer. deals an extra 1-10 damage, very slow, double attack
throwing hammer. hammer, thrown. deals 1-4 on contact, causes target to get knocked prone.
handaxe- axe. deals an extra 1-4 damage on contact. fast
Battle-axe. Axe. deals 1-6 damage medium
Greataxe- axe. deals an extra 1-8 double hit. very very slow and heavy, need strength of 10 to wield one handed
crossbow- projectile. deals an 1-6 damage on contact. slow to reload, but comes with 5 bolts
Bow-projectile. deals an 1-6 damage on contact. fast to reload, but only comes with 3 arrows with sheath
Quarterstaff- staff. gives slight bonus to magic, deals extra 1-6 damage. medium
shortSpear- spear, deals an extra 1-4 damage, deals 1-6 damage on a charge. fast
Lance- spear. deals an extra 1-6 damage, deals 1-8 damage on a charge. slow
Javalin- spear. thrown. deals 1-6 damage on contact, but 1-8 if user is half-angel
dagger-sword.deals an extra 1d4-1 damage, buthas triple hit if the user is holding two (comes with 2). The dagger can also be used as a thrown weapon for 1-4 plus one on contact.
Light Shield- offers basic protection
Heavy shield- Offers well protection, however heavy, decreases agility
Spell book- considered a weapon. holds spells and rituals

Spellbook spells
the spellbook gives the user the ability to cast magic. The spellbook gives the user the power to preety much do anything he wants, within his magic score. for example, if Judge Evergreene had a spellbook and said ' i burn those enemys with necrotic magic' then he would. however the damage is what matters. if his magic was low, it wouldnt do very much damage at all. If it was high, he would deal lots of damage. Also you have class limits. A elementalist would be able to cast necrotic magic, but he would get a bonus to elemental magic. the spellbook hold one of the handspaces, so you could not hold (for example) a shield, quarterstaff and a spellbook.

Name and appearence.
name can be anything appropiate, same with appearence

You start out in a group of 3 other players. This mostly based on imagineation, however rules still apply. the setting is a Dungeon in which you explore. you could come across traps monsters, merchents, or even other groups of players.
Any questions ask me.
Example character
Name-Judge Evergreen
Appearence- human with rusty blond hair. muscularly built with deep blue eyes.
Race- Human
Class- Acrobatist
Stats
strength-3
health-4 (4times 5=20)
defence-3
magic-3
agility-6

Equipment
shortsword- sword. deals an extra 1-4 damage fast
crossbow- projectile. deals an 1-6 damage on contact. slow to reload, but comes with 5 bolts
Light Shield- offers basic protection (tied to back)

Other Notes(group memebers, enemy groups, ect)



So thats preety much how you play

Also. your decisions will change your moral. you start at nutral. good deeds bring you to good, while good brings you to evil
have fun

  • 47 Replies
Headshot54
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Headshot54
42 posts
Nomad

Name: Fredrik von Rumenstarte
Appearence:Pale skin, Ruthless, Looks like hes going to drop dynamite done your shirt
Race: Human
Class: Thief
Equipment:2 daggers with a cloak ( no sshield just a cloak want him to sneak around)
Cloak=plus 2 defence, gives no - in agility
Stats
Strength-7
Health-4
Defence-5
Magic-0
Agility-4
Other notes:Very good with hands:Can pass as a carpenter
Used to work in FBI after moving to USAEquipment:2 daggers with a cloak ( no shield just a cloak want him to sneak around)

I run up, grab the daggers, and I start knifing them to hell

Headshot54
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Headshot54
42 posts
Nomad

(this was all part of same turn)

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