Inspired by the hit sci fi series "firefly" and Orson Scott Card's Xenocide This is my brand new RPG in which you will be a captain of a ship. Your goal: To get rich, and survive
and here is the setting:
The year was 2436, Earth and the mars and Titan colonies were much over-populated, and so humans colonized a lot of planets, some already hospitable, some heavily terraformed moons. Half of the colonies made an alliance, a very modern government keeping the same culture and strict rules in every one of its planets. Some planets took the form of different cultures, a planet to live with only Chinese culture, one for only Arab culture, and so on... Yet a lot of planets did not want to keep the rules of the alliance, and so they rebelled. These rebels were called the "independence". Many bloody battles were fought, yet with all their willpower, the independence lost. The planets that rebelled now have very low technology, taking form of the technology of 18th century earth and weaponry of the 19th and 20th. In these planets there is a natural rule: money equals survival. A job means money. A ship means getting a job. A gun means keeping one. Everybody does the best they can to get money, some trade, collecting cheap resources in one planet and selling them for a lot in a planet that misses some... Some are mercenaries, get payed to do different jobs. Some are illegal, some are not... "Don't much care" they say, "If it means money we are gonna' do it". There are dangers. Alliance ships still go around hunting war veterans of the independence and in different places lurk grievers, pyscho humans that trap ships and do horrible things to whoever they find... A ship captain's worst enemy...
This is the point we reach you, you are a war veteran, a survival of the independence army... With all your funds left you buy a ship... Your eyes locked on one beautiful, yet un-respected ship, Firefly class... She will need good care, you and your 2nd in command will need to get a pilot, a mechanic, maybe a fighter or two and a doctor if life's too tough... And cargo... And money... Well what'ya know... There is a lot of stuff to do...
Welcome to Trade: Ruins of the independence
Character sheet:
general info: name- Ship name- -------------- perks:
personal perk:
(choose one):
-pilot vet: Knows how to fly the ship, doesn't need a pilot (unless you want a very skilled pilot)
-ship's best friend: knows how to handle the tech, doesn't need much of a mechanic
-Gunslinger: good at fighting... Handles a gun pretty well and can more than survive a fist-fight
-Jack o' all trades: Good at getting cheap prizes for trade
Ship perk: (choose one):
-fastest space-ship in the west!: Very fast and can reach different places quickly, also good at escaping enemy ships
-Firefly's got a gun: ship weapons are stronger and you already start with a basic turret
-Bullet-proof: better armor for the ship --------------------------------------------------------- crew info: crew: You start with *insert your name here* and *insert 2nd in command name here* You'll get more as the game starts and progresses moral: (starts with: neutral, can change when bad stuff or good stuff happens) -------------------------------------------------- items: MONEY: 10,000 credits cargo: non weapons: (choose 4, you may choose more than one of a weapon, EX: 2 rifles, one revolver, 1 shotgun)
-Rifle basic, 1940-50s rifle... not good at short range, good at medium, pretty good at long
-Shotgun good at close range, okay at medium, sucks at long
-duel revolvers quick and damaging, not very effective at aiming though...
-Submachine gun very quick and does a LOT of damage, horrible at aiming...
-Laser gun takes a lot of time to actually shoot and not very damaging but really good aiming at all rangers but close...
ship weapons: (start with non unless you got "firefly's got a gun" perk)
current jobs: non
and thats it, have fun!
Oh and (just because I feel like it) a picture of a firefly vessel from the show:
"a revolver would be nice to but whateve'" He says pumping the shotgun "So... That cost us 2500 credits... Now we just need some trade, and some weapons if you want more"
Also everybody write what weapons you currently equip please (and what your 2nd in command equips)
name-Vince Ship name-Explorer -------------- perks personal perk:Gunslinger Ship perk:fastest space-ship in the west --------------------------------------------------------- Crew info:Vince, Sammy Moral:neutral -------------------------------------------------- Items MONEY: 8,000 credits Cargo:None Weapons:Two Rifles,Shotgun,and a Revolver Ship weapons: none Current jobs: none "Before I agree do you know anyone who sells some ship weapons, and can you install them?"
name-Vince Ship name-Explorer -------------- perks personal perk:Gunslinger Ship perk:fastest space-ship in the west --------------------------------------------------------- Crew info:Vince, Sammy Moral:neutral -------------------------------------------------- Items MONEY: 8,000 credits Cargo:None Weapons:Two Rifles,Shotgun,and a Revolver Ship weapons: none Current jobs: none
"Sure can, give me money and I'll do everything... Gintrar at the east port would probably be able to give you cannons and turrets" He says starting to head off toward your ship
name-Vince Ship name-Explorer -------------- perks personal perk:Gunslinger Ship perk:fastest space-ship in the west --------------------------------------------------------- Crew info:Vince(shotgun), Sammy(Revolver) Moral:neutral -------------------------------------------------- Items MONEY: 8,000 credits Cargo:None Weapons:Two Rifles,Shotgun,and a Revolver Ship weapons: none Current jobs: none "Well Sammy lets go see Gintrar then head back to the ship"
name-Vince Ship name-Explorer -------------- perks personal perk:Gunslinger Ship perk:fastest space-ship in the west --------------------------------------------------------- Crew info:Vince(shotgun), Sammy(Revolver) Moral:neutral -------------------------------------------------- Items MONEY: 8,000 credits Cargo:None Weapons:Two Rifles,Shotgun,and a Revolver Ship weapons: none Current jobs: none
"sure" He says
You reach a large area with a lot of fancy cannons and turrets and some people working and making deals with sales man "Can I help you?" You hear a voice from behind you, you turn around to find a small man leaning against a gatling gun turret
name-Vince Ship name-Explorer -------------- perks personal perk:Gunslinger Ship perk:fastest space-ship in the west --------------------------------------------------------- Crew info:Vince(shotgun), Sammy(Revolver) Moral:neutral -------------------------------------------------- Items MONEY: 8,000 credits Cargo:None Weapons:Two Rifles,Shotgun,and a Revolver Ship weapons: none Current jobs: none Im looking for a turret thats cheap but effective...got anything of the sorts?"
name- Stavi Gerini Ship name - Bad Walrus -------------- perks: personal perk: Jack o' all trades Ship perk: Bullet Proof --------------------------------------------------------- crew info: crew: Stavi Gerini, Axl Gorman, Katie Pertkinson, Ryan McCormick moral: neutral -------------------------------------------------- items: MONEY: 7,200 credits cargo: none weapons: 2 shotguns, 1 revolver, 1 rifle ship weapons: none current jobs: none
"Well lets just get us a solder to be on the safe side. I don't think we have that much of a chance fighting with an old guy and a girl with us. Would we need to get an extra weapon if we get a solder?"
name-Vince Ship name-Explorer -------------- perks personal perk:Gunslinger Ship perk:fastest space-ship in the west --------------------------------------------------------- Crew info:Vince(shotgun), Sammy(Revolver) Moral:neutral -------------------------------------------------- Items MONEY: 8,000 credits Cargo:None Weapons:Two Rifles,Shotgun,and a Revolver Ship weapons: none Current jobs: none
"well we got machine guns, cannons, gatlers, blasters, pulsers, missiles and drop mines... Most cheap are the machine guns and are pretty effective both in Space, Ionosphere and atmosphere... Cheapest will be around 800 credits for a nice and small machine-gun turret and the strongest would be a 2000 credit, heavy gatling gun... Choose whatever you want" He says
name-Vince Ship name-Explorer -------------- perks personal perk:Gunslinger Ship perk:fastest space-ship in the west --------------------------------------------------------- Crew info:Vince(shotgun), Sammy(Revolver) Moral:neutral -------------------------------------------------- Items MONEY: 8,000 credits Cargo:None Weapons:Two Rifles,Shotgun,and a Revolver Ship weapons: none Current jobs: none "Could you send the Heavy gatling gun to my ship please?" I hand the man 2000 credits and head to the ship.
I don't know what to call the Pilot or Mechanic otherwise I would Have.
name-Vince Ship name-Explorer -------------- perks personal perk:Gunslinger Ship perk:fastest space-ship in the west --------------------------------------------------------- Crew info:Vince(shotgun), Sammy(Revolver),Pilot, Mechanic Moral:neutral -------------------------------------------------- Items MONEY: 4,500 credits Cargo:None Weapons:Two Rifles,Shotgun,and a Revolver Ship weapons: none Current jobs: none
"Sammy the way I think things will work out we won't need Cargo but, Hire two workers and meet me back at the ship. I'm going to go talk to our new employees."
name-Vince Ship name-Explorer -------------- perks personal perk:Gunslinger Ship perk:fastest space-ship in the west --------------------------------------------------------- Crew info:Vince(shotgun), Sammy(Revolver),Pilot, Mechanic Moral:neutral -------------------------------------------------- Items MONEY: 4,500 credits Cargo:None Weapons:Two Rifles,Shotgun,and a Revolver Ship weapons: none Current jobs: none
"aye, sir" He says heading off, you arrive at the ship where the mechanic (Katie) has pretty much cleaned up everything "Hello, Vince" She says "Got the engine running"
Name: Phelipe Vaz Ship name: This End Up --------------- Perks:Gunslinger,Firefly's got a gun --------------------------------------------------------- Crew:Phelipe, William Moral: neutral -------------------------------------------------- Items: Money: 10,000 credits Cargo: non Weapons: Shotgun, Rifle, 2 SMG's