The title says it all, this game is about evolving from a tiny cell and into whichever species you want (you can create your own, so no worries on following evolutionary traits)
Character sheet as follows:
Name: (insert name of your creature here, max 2) Species name: (Optional) Diet: (herbivore or carnivore, omnivore after lvl3 can be chosen) Animal stage: Cell Health: carnivore 8/8, herbivore 10/10 Lvl: 1 EXP: 0/15 Offensive: (claws, spikes, fangs, etc) carnivore choose 1, herbivore choose none Deffensive: (none yet) Speed: (flagellum,cillia) carnivore choose flagellum, herbivore choose cilia Other: none
What each part of character sheet does in the game (even though its obvious):
Name, species name: duh
Carnivore: Mainly Evolves Offensive parts. Usually works alone. Has a passive battle bonus, and other creatures will try not to get in your way (they will run away) All of these increases as your LVL goes up
Herbivore: Mainly evolves Deffensive parts. Usually stays in groups. Randomly get +EXP after an event, other creatures will socialize with you, however youre the most hunted species
Omnivore: Mainly evolves Speed parts. They socialize mainly with other omnivores, as herbivores are doubtful of you(they think you might eat them). Randomly gets a +2 max HP bonus on LVL up
LVL: Each time you level up I will update your character sheet and give you options on what you can evolve (you can also ask me for other options). Whenever you level up, your health will recover by 3 and your health total by 1, your EXP needed to level up will also increase by 10.
EXP: duh. the amount of experience points you have and amount needed to LVL up
Offensive: Lists your offensive body parts and allows for unlocking of new attacks. Carnivores develop this easier
Deffensive:: Lists your deffensive body parts and allows for less-risky gameplay. Developed easier by herbivores
Speed Lists your body parts that give you speed/mobility, which allows for easier exploring and escaping succesfully. Omnivores get a wider range of these
Other: Lists functions not covered by the above three, which includes thumbs, weapon creation and Intelligence
This game is inspired by Spore and the hours of fun it gave to me. Player limit will be 5, please post your character sheet whenever you post an action. You decide to take an action I DECIDE THE OUTCOME
At first he seems rather agressive against you, but he is quick to accept your proposal as he is most likely to be dead if he stays "PARTY" stat added, your party members can be given commands for easier and more safe exploring, they also have a health counter, however not as big as players ones and can be named at your will. What do you do now?
You are succesful in helping your father, however you get slightly damaged while retreating (+2 EXP, -1 health). After that you let your father deal with him. He dies D: however thanks to you now the atacking cell is pretty weak, you might want to kill it, but it could be risky
You quickly bite the dead cell and eat a bit of it (+1 EXP, +1 health) you then start running, and the cell that was going thowards you still hasnt lost track of you for some time now.
Name: Denchot Species name: Herbivoria Descolodia Diet:Herbivore Animal stage: Cell Health:herbivore 10/10 Lvl: 1 EXP: 5/15 Offensive:None Deffensive:none Speed:cillia Other: none I stay with the group until it is sure they will Die
You start fighting back the atacking carnivores an after a while the battle ends (+6 EXP, -7 health) There are still 3 of the herbivores alive, but they scratter, seeing as the species is most likely dead....
You fight the attackers until no one is left, however they killed most of the herbivores (+5 EXP, -6 HP) The few remaining all go in different directions, leaving you alone. What do you do?