The title says it all, this game is about evolving from a tiny cell and into whichever species you want (you can create your own, so no worries on following evolutionary traits)
Character sheet as follows:
Name: (insert name of your creature here, max 2) Species name: (Optional) Diet: (herbivore or carnivore, omnivore after lvl3 can be chosen) Animal stage: Cell Health: carnivore 8/8, herbivore 10/10 Lvl: 1 EXP: 0/15 Offensive: (claws, spikes, fangs, etc) carnivore choose 1, herbivore choose none Deffensive: (none yet) Speed: (flagellum,cillia) carnivore choose flagellum, herbivore choose cilia Other: none
What each part of character sheet does in the game (even though its obvious):
Name, species name: duh
Carnivore: Mainly Evolves Offensive parts. Usually works alone. Has a passive battle bonus, and other creatures will try not to get in your way (they will run away) All of these increases as your LVL goes up
Herbivore: Mainly evolves Deffensive parts. Usually stays in groups. Randomly get +EXP after an event, other creatures will socialize with you, however youre the most hunted species
Omnivore: Mainly evolves Speed parts. They socialize mainly with other omnivores, as herbivores are doubtful of you(they think you might eat them). Randomly gets a +2 max HP bonus on LVL up
LVL: Each time you level up I will update your character sheet and give you options on what you can evolve (you can also ask me for other options). Whenever you level up, your health will recover by 3 and your health total by 1, your EXP needed to level up will also increase by 10.
EXP: duh. the amount of experience points you have and amount needed to LVL up
Offensive: Lists your offensive body parts and allows for unlocking of new attacks. Carnivores develop this easier
Deffensive:: Lists your deffensive body parts and allows for less-risky gameplay. Developed easier by herbivores
Speed Lists your body parts that give you speed/mobility, which allows for easier exploring and escaping succesfully. Omnivores get a wider range of these
Other: Lists functions not covered by the above three, which includes thumbs, weapon creation and Intelligence
This game is inspired by Spore and the hours of fun it gave to me. Player limit will be 5, please post your character sheet whenever you post an action. You decide to take an action I DECIDE THE OUTCOME
You are unlucky to find any plants except for a very small piece (+1 HP) You start swimming and are amused by what seems to be a ....purple? yup, something purple in the distance...
Name: Denchot Species name: Herbivoria Descolodia Diet:Herbivore Animal stage: Cell Health:herbivore 5/10 Lvl: 1 EXP: 10/15 Offensive:None Deffensive:none Speed:cillia Other: none I stop to see if it is moving.
You reach the purple-ish thing and notice a small glow emaneting from it. It doesnt seem poisonous, though. Seems like an old stone, but it is rather unique, it seems.
You touch the "stone", as soon as you do you gain EXP, but seem to lose HP (+2 EXP, -1 HP) You may keep doing this as many times as you want, however you cannot move the stone. This is a lucky find, indeed.
As you come out of the shell something bumps you (-1 HP). You soon turn around and see a small war between your species and an atacking cell species, theyre atacking only from your back, so you may escape my swimming to you front or help in the fight.
You look around for anything to feed your Weegi (Weegee? xD). You are lucky and find a meat chunk just 1 minute away, but find no plants (+1 EXP) If you wish you can push the meat thowards him, even though it might take a while.
Sorry for not posting yesterday, I was busy and later needed to complete a school proyect Dx