Civilization Name: Nattfodd (Nightborn)
Civilization Class: Norse
Certain Colonization points*: Norway
Civilization Perks: Multi use units (multi use: you can only make regular hammer units, but they can be upgraded for certain jobs)
Mythology powers: Rain storm (battle power, during combat, when you use this, you farms gain 2x more food)
Mythological level: 1
Technology level: 1
Agriculture level: 1
Political level: 1
Army strength: 2
Main God: Freyr
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Avalible units: Miner, simple hammer unit
Mythology units: Giant
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Wood: 0
Food: 0
Gold: 20
People: 100
War units: 0
Boats: 0
You now have access to the recources menu, i forgot to mention this in earler posts when people got it, but some certain buildings, research, and other things, cost recources to do. What would you like to build next?
Senate, adds political level and chance at making a government.
Plantation, adds food to your recources, and adds a level to agriculture
Colossus, adds mythology level, and opens mythology menu
Armory, able to ugrade units for certain recources, adds level to army strength
Civilization Name: The Elite
Civilization Class: Greeks
Certain Colonization points: Athens, Greece.
Civilization Perks: Trade Routes (multi use perk, can trade recourses with other civiizations)
Mythology powers: Owl Swarm (war power: Athena sends a swarm of owls at enemy units.)
Mythological level: 1
Technology level: 1
Agriculture level: 2
Political level: 1
Army strength: 1
Main Goddess: Athena
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Food: 50
Population: 100
Wood: 20
Gold: 30
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Tradable civilizations: Rome, Vikings, and Egyptians.
Tradable items: food, wood, gold, and research.
Trade boats: 1
Current trade: None
would love to start a trade route, but doesn't that mean the other player needs to have a ship yard as well? If not, I'd like to trade food for ...? with the Romans.
I would like to build a mill, and... I happen to notice that the blacksmith no longer is in my options. Is it that you do not double post buildings that are available from earlier on, or did the specific building stop being available?
One last thing: this might sounds stupid, but what time is CST? It's GMT + ...? or - ...?
Hmm...good point for the first question, the other players will have to build ship yards to be able to trade, lol. the second question is that i give random buildings until they are chosen, then after a bit, i choose the upgraded version of it. The last question is for the time zone i'm in, I'm in the middle of the USA, and my time zone is central standard time, or, CST. Here's the next building menu:
Blacksmith shop, adds a level to technology, and opens the research menu.
Senate, adds political level and chance at making a government.
Mine, adds level to agriculture, and can add gold to recources.
Parthenon, adds a level to mythology, and opens mythology menu.
And also, it wasnt a stupid question, i get asked that all the times, lol.
Civilization Name:Memphis
Civilization Class:Egypt
Certain Colonization points*: Egypt, Morocco
Civilization Perks: Sands of Wisdom (multi use perk, can have the desert turn into fertile ground, and gain recources quicker, or turn into a twister, and get rid of enemies)
Mythology powers: Blazing sun (multi use perk, can slowly hurt attacking enemy units, and gains food 1.5x faster)
Mythological level: 1
Technology level: 2
Agriculture level: 2
Political level: 1
Army strength: 1
Main God:Ra-God of the sun
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Food: 200
Wood: 10
People: 50
Gold: 10
Boats: 0
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Research:
The Wheel: 50 wood
Mining: 120 wood
Here are the next list of avalible buildings:
Senate, adds level to politics and gives chance at making a government.
Advanced Plantation, increases output of food, and adds level to agriculture
Alchemy lab, adds level to technology, and can research even more stuff.
Pyramid, adds level to mythology, and gains access to the mythology menu.
Civilization Name: Rome 3000
Civilization Class:Romans
Certain Colonization points*: Rome, Italy; Belgum, Germany
Civilization Perks: Stradegy (war perk, can design certain types of attaks.)
Mythology powers: Rain of Fire (war power, sends a shower of boiling water on enemy units)
Mythological level: 1
Technology level: 4
Agriculture level: 2
Political level: 4
Army strength: 2
Main God: Mars
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Technology Research:
The Wheel: 50 wood
Gallery (war boat): 100 wood, 10 gold
Catapult: 200 wood
Balista: 150 wood
Chariot: 20 wood
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Avalible units: Gladiator, Archer, Horseman, and spearman.
Avalible Mythology units: Taurus(angry bull)
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Government type: Simple Government
Democrats: 4
Liberties: 2
Republics: 5
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Food: 200
Wood: 40
People: 300
Gold: 10
Boats: 0
War Units: 12
You have built the mill, when your messenger came back and told you that an outside nation is coming to attack your civilization: The Chineese. They have no mythology units, but are heavily equipped in siege weapons (stuff like catapults) What do you do?