ForumsForum GamesAge of Mythology SRPG (Strategic role-playing game)

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Runescape124
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Runescape124
3,028 posts
Nomad

In this RPG, you must choose a certain civilization (once it's been chosen, it cant be chosen again, unless you ask for allignce to the person who does own the civilization).
Here is the Civilization/Character sheet:

Civilization Name:
Civilization Class:
Certain Colonization points*: I put, depending on civilization class.
Civilization Perks: I put
Mythology powers: depends on god you choose, i put.
Mythological level: 1
Technology level: 1
Agriculture level: 1
Political level: 1
Army strength: 1
Main God: Depends on which civilization class you choose.


You will be able to unlock other things later on in the game.

Classes:

Greeks
Greeks follow an average lifstyle, and do not face many wars. The choosable gods/goddesses are as follows:

Zeus, Posiden, Hades, Hephastus, Ares, Athena, and Aphrodite

Each one has different leaders/heros you can use as stronger units, but you can only have one of each hero out at a time. They also have certain perks that are different between each god/goddess. Once your mythology level goes past 30, you can choose titans. here's the titans:

Kronos, Hyperion, Oceanus, and Atlas

Those are the titans you can use, but instead of giving heros to use for your army, you get to use the titans themselves, and they are very powerful. But, they dont give any mythology powers. And instead of adding to the community, you need to sacrifce 10 people per Titan.

Norse/Vikings
Norse are all offense, some defense, but not much for speed. They are more warlike than the other civilizations. Here's the Norse Gods:

Thor, Odin, Loki, Hoar, and Freyr.

The Norse gods are the same as the greek gods, but dont ake heros, instead, they can upgraded certain units into hero-like status, but are a little weaker than the Greek heros.

Then the Egyptians:
They mostly go into the technology more than the other civilizations. Heres there gods:

Thoth, Anubis, Hathor, Sobek, Ptah, and Osiris.
They are like the greek gods with powers, but there mytholigical powers only affect civilization, instead of both war/civilization.

Romans
They are like the Norse, only more strategic. Here's there gods:

Jupiter, Vulcan, Pluto, Neptune, Venus, Mars, and Athene.

The romans used the greek gods, bt with different names, at the end of the greek civilization. They were more war-like, and there perks ar for war, only.

Thats everything, hope you like my new RPG.

  • 98 Replies
Razerules
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Razerules
4,049 posts
Nomad

Civilization Name:Memphis
Civilization Class:Egypt
Certain Colonization points*: Egypt, Morocco
Civilization Perks: Sands of Wisdom (multi use perk, can have the desert turn into fertile ground, and gain recources quicker, or turn into a twister, and get rid of enemies)
Mythology powers: Blazing sun (multi use perk, can slowly hurt attacking enemy units, and gains food 1.5x faster)
Mythological level: 1
Technology level: 1
Agriculture level: 1
Political level: 1
Army strength: 1
Main God:Ra-God of the sun

I make a plantation first because food is the most important thing in the desert.

Runescape124
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Runescape124
3,028 posts
Nomad

Civilization Name: Rome 3000
Civilization Class:Romans
Certain Colonization points*: Rome, Italy; Belgum, Germany
Civilization Perks: Stradegy (war perk, can design certain types of attaks.)
Mythology powers: Rain of Fire (war power, sends a shower of boiling water on enemy units)
Mythological level: 1
Technology level: 3
Agriculture level: 2
Political level: 3
Army strength: 2
Main God: Mars
------------------------------------------------------------
Technology Research:
The Wheel: 50 wood
Gallery (war boat): 100 wood, 10 gold
Catapult: 200 wood
Balista: 150 wood
------------------------------------------------------------
Avalible units: Gladiator, Archer, Horseman, and spearman.
Avalible Mythology units: Taurus(angry bull)
------------------------------------------------------------
Government type: Simple Government
Democrats: 4
Liberties: 2
Republics: 5
------------------------------------------------------------
Food: 150
Wood: 0
People: 220
Gold: 10
Boats: 0
War Units: 12

The government would like to pass a bill for the building of a capital building? do you agree? if you do, you gain another politics level. Buildings avalible for building:

Mill, get wood for recources, and gain agriculture level
School, gain access to the teaching menu, and gain a level in politics
Ship Yard, get a "Marine level" stat, and gain access to the trade route menu.
Alchemy lab, get a level in technology, and get more to research.

Runescape124
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Runescape124
3,028 posts
Nomad

Civilization Name:Memphis
Civilization Class:Egypt
Certain Colonization points*: Egypt, Morocco
Civilization Perks: Sands of Wisdom (multi use perk, can have the desert turn into fertile ground, and gain recources quicker, or turn into a twister, and get rid of enemies)
Mythology powers: Blazing sun (multi use perk, can slowly hurt attacking enemy units, and gains food 1.5x faster)
Mythological level: 1
Technology level: 1
Agriculture level: 1
Political level: 1
Army strength: 1
Main God:Ra-God of the sun
------------------------------------------------------------
Food: 120
Wood: 0
People: 50
Gold: 10
Boats: 0
War Units: 0

You now have access to the recources menu. What would you like to build next? (it'll get more interesting once you have upgraded aways, lol)

Pyramid, a mythology level, and access to the mythology menu is wat you get.
Senate, up a level in poitics, and have a chance at making a democracy/government.
Mine, able to get gold recources, and gain an agriculture level.
Blacksmith, gain a level in technology, and get the research menu.

Razerules
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Razerules
4,049 posts
Nomad

Civilization Name:Memphis
Civilization Class:Egypt
Certain Colonization points*: Egypt, Morocco
Civilization Perks: Sands of Wisdom (multi use perk, can have the desert turn into fertile ground, and gain recources quicker, or turn into a twister, and get rid of enemies)
Mythology powers: Blazing sun (multi use perk, can slowly hurt attacking enemy units, and gains food 1.5x faster)
Mythological level: 1
Technology level: 1
Agriculture level: 1
Political level: 1
Army strength: 1
Main God:Ra-God of the sun
------------------------------------------------------------
Food: 120
Wood: 0
People: 50
Gold: 10
Boats: 0
War Units: 0

I make a blacksmith first.
Once it is built i will try and reaserch better mining skills.

LEAPretard
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LEAPretard
1,328 posts
Nomad

Civilization Name: Rome 3000
Civilization Class:Romans
Certain Colonization points*: Rome, Italy; Belgum, Germany
Civilization Perks: Stradegy (war perk, can design certain types of attaks.)
Mythology powers: Rain of Fire (war power, sends a shower of boiling water on enemy units)
Mythological level: 1
Technology level: 3
Agriculture level: 2
Political level: 3
Army strength: 2
Main God: Mars
------------------------------------------------------------
Technology Research:
The Wheel: 50 wood
Gallery (war boat): 100 wood, 10 gold
Catapult: 200 wood
Balista: 150 wood
------------------------------------------------------------
Avalible units: Gladiator, Archer, Horseman, and spearman.
Avalible Mythology units: Taurus(angry bull)
------------------------------------------------------------
Government type: Simple Government
Democrats: 4
Liberties: 2
Republics: 5
------------------------------------------------------------
Food: 150
Wood: 0
People: 220
Gold: 10
Boats: 0
War Units: 12

Yes i accept the bill.

Can i build another thing or do i have to wait? if i can then ill build
alchemy lab

p1a2r3i4s5
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p1a2r3i4s5
2,752 posts
Nomad

Civilization Name: The Elite
Civilization Class:Greeks
Certain Colonization points: Athens, Greece.
Civilization Perks: Trade Routes (multi use perk, can trade recourses with other civiizations)
Mythology powers: Owl Swarm (war power: Athena sends a swarm of owls at enemy units.)
Mythological level: 1
Technology level: 1
Agriculture level: 2
Political level: 1
Army strength: 1
Main Goddess: Athena
--------------------------------------------------------
Food: 50
Population: 100
Wood: 0
Gold: 30

You have gained a agriculture level. What would you like to do now? I have upgraded the character sheet for you, the other players will update there sheet as well. If you would like to build another building, here's the choices:

I would like to build the Ship Yard.

Runescape124
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Runescape124
3,028 posts
Nomad

Civilization Name: Rome 3000
Civilization Class:Romans
Certain Colonization points*: Rome, Italy; Belgum, Germany
Civilization Perks: Stradegy (war perk, can design certain types of attaks.)
Mythology powers: Rain of Fire (war power, sends a shower of boiling water on enemy units)
Mythological level: 1
Technology level: 4
Agriculture level: 2
Political level: 4
Army strength: 2
Main God: Mars
------------------------------------------------------------
Technology Research:
The Wheel: 50 wood
Gallery (war boat): 100 wood, 10 gold
Catapult: 200 wood
Balista: 150 wood
Chariot: 20 wood
------------------------------------------------------------
Avalible units: Gladiator, Archer, Horseman, and spearman.
Avalible Mythology units: Taurus(angry bull)
------------------------------------------------------------
Government type: Simple Government
Democrats: 4
Liberties: 2
Republics: 5
------------------------------------------------------------
Food: 200
Wood: 0
People: 300
Gold: 10
Boats: 0
War Units: 12

The capital and lab have been built, and the scouting party has arrived outside the German Roman base, what do you do with it? Here are the next set of buildings you can build:

Parthenon, gain a mythology level, and access to the mythology menu.
Mill, adds wood to your recources over time, adds an agriculture level.
Communtity building, adds political level.
Military base, adds level to army strength, and adds new units to avalible war units.

LEAPretard
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LEAPretard
1,328 posts
Nomad

Civilization Name: Rome 3000
Civilization Class:Romans
Certain Colonization points*: Rome, Italy; Belgum, Germany
Civilization Perks: Stradegy (war perk, can design certain types of attaks.)
Mythology powers: Rain of Fire (war power, sends a shower of boiling water on enemy units)
Mythological level: 1
Technology level: 4
Agriculture level: 2
Political level: 4
Army strength: 2
Main God: Mars
------------------------------------------------------------
Technology Research:
The Wheel: 50 wood
Gallery (war boat): 100 wood, 10 gold
Catapult: 200 wood
Balista: 150 wood
Chariot: 20 wood
------------------------------------------------------------
Avalible units: Gladiator, Archer, Horseman, and spearman.
Avalible Mythology units: Taurus(angry bull)
------------------------------------------------------------
Government type: Simple Government
Democrats: 4
Liberties: 2
Republics: 5
------------------------------------------------------------
Food: 200
Wood: 0
People: 300
Gold: 10
Boats: 0
War Units: 12

Mill

Runescape124
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Runescape124
3,028 posts
Nomad

Civilization Name: The Elite
Civilization Class:Greeks
Certain Colonization points: Athens, Greece.
Civilization Perks: Trade Routes (multi use perk, can trade recourses with other civiizations)
Mythology powers: Owl Swarm (war power: Athena sends a swarm of owls at enemy units.)
Mythological level: 1
Technology level: 1
Agriculture level: 2
Political level: 1
Army strength: 1
Main Goddess: Athena
--------------------------------------------------------
Food: 50
Population: 100
Wood: 0
Gold: 30
--------------------------------------------------------
Tradable civilizations: Rome, Vikings, and Egyptians.
Tradable items: food, wood, gold, and research.
Trade boats: 1
Current trade: none

You have built a ship yard, and now can trade items with other civilizations. Would you like to send a trade boat to trade with another civilization? Here are the next set of buildings to build:

Parthenon, adds a mythology level, and access to the mythology menu.
Mill, adds wood to recources over time, adds level to agriculture.
Senate, adds politics level and chance at making a government
Barracks, level up in army strength, and menu to war units avalible.

Civilization Name:Memphis
Civilization Class:Egypt
Certain Colonization points*: Egypt, Morocco
Civilization Perks: Sands of Wisdom (multi use perk, can have the desert turn into fertile ground, and gain recources quicker, or turn into a twister, and get rid of enemies)
Mythology powers: Blazing sun (multi use perk, can slowly hurt attacking enemy units, and gains food 1.5x faster)
Mythological level: 1
Technology level: 2
Agriculture level: 2
Political level: 1
Army strength: 1
Main God:Ra-God of the sun
------------------------------------------------------------
Food: 120
Wood: 0
People: 50
Gold: 10
Boats: 0
------------------------------------------------------------
Research:
The Wheel: 50 wood
Mining: 120 wood

You dont seem to have enough wood, but if you build a mill, you will gain enough wood, eventually, to research better mining. Buildings to build:

Pyramid, gain a mythology level, and access to mythology menu.
Senate, level up in politics, and chance at making a government.
Mill, adds wood to your recources, and adds a level to agrculture.
Ship yard, can trade with other nations, and get a "marine level" stat

OK, this is my last post for now, cause i'm falling asleep with all these posts happeneing all the time, lol. I'll be back around 5:00pm CST.

Razerules
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Razerules
4,049 posts
Nomad

Civilization Name:Memphis
Civilization Class:Egypt
Certain Colonization points*: Egypt, Morocco
Civilization Perks: Sands of Wisdom (multi use perk, can have the desert turn into fertile ground, and gain recources quicker, or turn into a twister, and get rid of enemies)
Mythology powers: Blazing sun (multi use perk, can slowly hurt attacking enemy units, and gains food 1.5x faster)
Mythological level: 1
Technology level: 2
Agriculture level: 2
Political level: 1
Army strength: 1
Main God:Ra-God of the sun
------------------------------------------------------------
Food: 120
Wood: 0
People: 50
Gold: 10
Boats: 0
------------------------------------------------------------
Research:
The Wheel: 50 wood
Mining: 120 wood

I make a mill!

p1a2r3i4s5
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p1a2r3i4s5
2,752 posts
Nomad

Civilization Name: The Elite
Civilization Class: Greeks
Certain Colonization points: Athens, Greece.
Civilization Perks: Trade Routes (multi use perk, can trade recourses with other civiizations)
Mythology powers: Owl Swarm (war power: Athena sends a swarm of owls at enemy units.)
Mythological level: 1
Technology level: 1
Agriculture level: 2
Political level: 1
Army strength: 1
Main Goddess: Athena
--------------------------------------------------------
Food: 50
Population: 100
Wood: 0
Gold: 30
--------------------------------------------------------
Tradable civilizations: Rome, Vikings, and Egyptians.
Tradable items: food, wood, gold, and research.
Trade boats: 1
Current trade: None

I would love to start a trade route, but doesn't that mean the other player needs to have a ship yard as well? If not, I'd like to trade food for ...? with the Romans.

I would like to build a mill, and... I happen to notice that the blacksmith no longer is in my options. Is it that you do not double post buildings that are available from earlier on, or did the specific building stop being available?

One last thing: this might sounds stupid, but what time is CST? It's GMT + ...? or - ...?

HahiHa
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HahiHa
8,256 posts
Regent

Civilization Name: Nattfodd (Nightborn)
Civilization Class: Norse
Certain Colonization points*: Norway
Civilization Perks: Multi use units (multi use: you can only make regular hammer units, but they can be upgraded for certain jobs)
Mythology powers: Rain storm (battle power, during combat, when you use this, you farms gain 2x more food)
Mythological level: 1
Technology level: 1
Agriculture level: 1
Political level: 1
Army strength: 2
Main God: Freyr
------------------------------------------------------------
Avalible units: Miner, simple hammer unit
Mythology units: Giant

I build a mine shaft, ressources are important at the beginning.

Runescape124
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Runescape124
3,028 posts
Nomad

Civilization Name: Nattfodd (Nightborn)
Civilization Class: Norse
Certain Colonization points*: Norway
Civilization Perks: Multi use units (multi use: you can only make regular hammer units, but they can be upgraded for certain jobs)
Mythology powers: Rain storm (battle power, during combat, when you use this, you farms gain 2x more food)
Mythological level: 1
Technology level: 1
Agriculture level: 1
Political level: 1
Army strength: 2
Main God: Freyr
------------------------------------------------------------
Avalible units: Miner, simple hammer unit
Mythology units: Giant
------------------------------------------------------------
Wood: 0
Food: 0
Gold: 20
People: 100
War units: 0
Boats: 0

You now have access to the recources menu, i forgot to mention this in earler posts when people got it, but some certain buildings, research, and other things, cost recources to do. What would you like to build next?

Senate, adds political level and chance at making a government.
Plantation, adds food to your recources, and adds a level to agriculture
Colossus, adds mythology level, and opens mythology menu
Armory, able to ugrade units for certain recources, adds level to army strength


Civilization Name: The Elite
Civilization Class: Greeks
Certain Colonization points: Athens, Greece.
Civilization Perks: Trade Routes (multi use perk, can trade recourses with other civiizations)
Mythology powers: Owl Swarm (war power: Athena sends a swarm of owls at enemy units.)
Mythological level: 1
Technology level: 1
Agriculture level: 2
Political level: 1
Army strength: 1
Main Goddess: Athena
--------------------------------------------------------
Food: 50
Population: 100
Wood: 20
Gold: 30
--------------------------------------------------------
Tradable civilizations: Rome, Vikings, and Egyptians.
Tradable items: food, wood, gold, and research.
Trade boats: 1
Current trade: None

would love to start a trade route, but doesn't that mean the other player needs to have a ship yard as well? If not, I'd like to trade food for ...? with the Romans.

I would like to build a mill, and... I happen to notice that the blacksmith no longer is in my options. Is it that you do not double post buildings that are available from earlier on, or did the specific building stop being available?

One last thing: this might sounds stupid, but what time is CST? It's GMT + ...? or - ...?


Hmm...good point for the first question, the other players will have to build ship yards to be able to trade, lol. the second question is that i give random buildings until they are chosen, then after a bit, i choose the upgraded version of it. The last question is for the time zone i'm in, I'm in the middle of the USA, and my time zone is central standard time, or, CST. Here's the next building menu:

Blacksmith shop, adds a level to technology, and opens the research menu.
Senate, adds political level and chance at making a government.
Mine, adds level to agriculture, and can add gold to recources.
Parthenon, adds a level to mythology, and opens mythology menu.

And also, it wasnt a stupid question, i get asked that all the times, lol.


Civilization Name:Memphis
Civilization Class:Egypt
Certain Colonization points*: Egypt, Morocco
Civilization Perks: Sands of Wisdom (multi use perk, can have the desert turn into fertile ground, and gain recources quicker, or turn into a twister, and get rid of enemies)
Mythology powers: Blazing sun (multi use perk, can slowly hurt attacking enemy units, and gains food 1.5x faster)
Mythological level: 1
Technology level: 2
Agriculture level: 2
Political level: 1
Army strength: 1
Main God:Ra-God of the sun
------------------------------------------------------------
Food: 200
Wood: 10
People: 50
Gold: 10
Boats: 0
------------------------------------------------------------
Research:
The Wheel: 50 wood
Mining: 120 wood

Here are the next list of avalible buildings:

Senate, adds level to politics and gives chance at making a government.
Advanced Plantation, increases output of food, and adds level to agriculture
Alchemy lab, adds level to technology, and can research even more stuff.
Pyramid, adds level to mythology, and gains access to the mythology menu.


Civilization Name: Rome 3000
Civilization Class:Romans
Certain Colonization points*: Rome, Italy; Belgum, Germany
Civilization Perks: Stradegy (war perk, can design certain types of attaks.)
Mythology powers: Rain of Fire (war power, sends a shower of boiling water on enemy units)
Mythological level: 1
Technology level: 4
Agriculture level: 2
Political level: 4
Army strength: 2
Main God: Mars
------------------------------------------------------------
Technology Research:
The Wheel: 50 wood
Gallery (war boat): 100 wood, 10 gold
Catapult: 200 wood
Balista: 150 wood
Chariot: 20 wood
------------------------------------------------------------
Avalible units: Gladiator, Archer, Horseman, and spearman.
Avalible Mythology units: Taurus(angry bull)
------------------------------------------------------------
Government type: Simple Government
Democrats: 4
Liberties: 2
Republics: 5
------------------------------------------------------------
Food: 200
Wood: 40
People: 300
Gold: 10
Boats: 0
War Units: 12

You have built the mill, when your messenger came back and told you that an outside nation is coming to attack your civilization: The Chineese. They have no mythology units, but are heavily equipped in siege weapons (stuff like catapults) What do you do?
HahiHa
offline
HahiHa
8,256 posts
Regent

Civilization Name: Nattfodd (Nightborn)
Civilization Class: Norse
Certain Colonization points*: Norway
Civilization Perks: Multi use units (multi use: you can only make regular hammer units, but they can be upgraded for certain jobs)
Mythology powers: Rain storm (battle power, during combat, when you use this, you farms gain 2x more food)
Mythological level: 1
Technology level: 1
Agriculture level: 1
Political level: 1
Army strength: 2
Main God: Freyr
------------------------------------------------------------
Avalible units: Miner, simple hammer unit
Mythology units: Giant
------------------------------------------------------------
Wood: 0
Food: 0
Gold: 20
People: 100
War units: 0
Boats: 0

Food sounds like a good deal, let's build a plantation^^

Runescape124
offline
Runescape124
3,028 posts
Nomad

Civilization Name: Nattfodd (Nightborn)
Civilization Class: Norse
Certain Colonization points*: Norway
Civilization Perks: Multi use units (multi use: you can only make regular hammer units, but they can be upgraded for certain jobs)
Mythology powers: Rain storm (battle power, during combat, when you use this, you farms gain 2x more food)
Mythological level: 1
Technology level: 1
Agriculture level: 1
Political level: 1
Army strength: 2
Main God: Freyr
------------------------------------------------------------
Avalible units: Miner, simple hammer unit
Mythology units: Giant
------------------------------------------------------------
Wood: 0
Food: 30
Gold: 40
People: 100
War units: 0
Boats: 0

What would you like to build?

Ship yard, gains access to trade routes menu, and make "marine level" stat.

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