In this RPG, you must choose a certain civilization (once it's been chosen, it cant be chosen again, unless you ask for allignce to the person who does own the civilization). Here is the Civilization/Character sheet:
Civilization Name: Civilization Class: Certain Colonization points*: I put, depending on civilization class. Civilization Perks: I put Mythology powers: depends on god you choose, i put. Mythological level: 1 Technology level: 1 Agriculture level: 1 Political level: 1 Army strength: 1 Main God: Depends on which civilization class you choose.
You will be able to unlock other things later on in the game.
Classes:
Greeks Greeks follow an average lifstyle, and do not face many wars. The choosable gods/goddesses are as follows:
Zeus, Posiden, Hades, Hephastus, Ares, Athena, and Aphrodite
Each one has different leaders/heros you can use as stronger units, but you can only have one of each hero out at a time. They also have certain perks that are different between each god/goddess. Once your mythology level goes past 30, you can choose titans. here's the titans:
Kronos, Hyperion, Oceanus, and Atlas
Those are the titans you can use, but instead of giving heros to use for your army, you get to use the titans themselves, and they are very powerful. But, they dont give any mythology powers. And instead of adding to the community, you need to sacrifce 10 people per Titan.
Norse/Vikings Norse are all offense, some defense, but not much for speed. They are more warlike than the other civilizations. Here's the Norse Gods:
Thor, Odin, Loki, Hoar, and Freyr.
The Norse gods are the same as the greek gods, but dont ake heros, instead, they can upgraded certain units into hero-like status, but are a little weaker than the Greek heros.
Then the Egyptians: They mostly go into the technology more than the other civilizations. Heres there gods:
Thoth, Anubis, Hathor, Sobek, Ptah, and Osiris. They are like the greek gods with powers, but there mytholigical powers only affect civilization, instead of both war/civilization.
Romans They are like the Norse, only more strategic. Here's there gods:
Jupiter, Vulcan, Pluto, Neptune, Venus, Mars, and Athene.
The romans used the greek gods, bt with different names, at the end of the greek civilization. They were more war-like, and there perks ar for war, only.
Civilization Name: Nattfodd (Nightborn) Civilization Class: Norse Certain Colonization points*: Norway Civilization Perks: Multi use units (multi use: you can only make regular hammer units, but they can be upgraded for certain jobs) Mythology powers: Rain storm (battle power, during combat, when you use this, you farms gain 2x more food) Mythological level: 1 Technology level: 1 Agriculture level: 1 Political level: 1 Army strength: 2 Main God: Freyr ------------------------------------------------------------ Avalible units: Miner, simple hammer unit Mythology units: Giant ------------------------------------------------------------ Wood: 0 Food: 30 Gold: 40 People: 100 War units: 0 Boats: 0
What would you like to build?
Ship yard, gains access to trade routes menu, and make "marine level" stat. Colossus, adds mythology menu, and gains a mythology level. Alchemy lab, gains a technology level, and opens research menu. Mill, gain wood for recources, and adds an agriculture level.
Civilization Name:Persia Civilization Class:Persians Certain Colonization points*: Issus Civilization Perks: Friendship (political perk: can establish friendships with other nations of a while) Mythology powers: Healing (multi use perk: can heal friendly units and buildings) Mythological level: 1 Technology level: 1 Agriculture level: 1 Political level: 2 Army strength: 1 Main God: Airyaman
Civilization Name:Persia Civilization Class:Persians Certain Colonization points*: Issus Civilization Perks: Friendship (political perk: can establish friendships with other nations of a while) Mythology powers: Healing (multi use perk: can heal friendly units and buildings) Mythological level: 1 Technology level: 1 Agriculture level: 1 Political level: 2 Army strength: 1 Main God: Airyaman
At 5 attempts to right a document for your government, you were unsucessful. If you gain anothe rpolitical level, you have a better chance at making a democracy. Here is the buildings you can build today:
Community building, adds level to political level, and increases chance of making a government. Plantation, gain an agriculture level, and access to the recources menu. Church, gain a mythology level, and access to the mythology menu. Barracks, gain a level in army strength, and access to the war unit menu.
Flag Civilization Name:Persia Civilization Class:Persians Certain Colonization points*: Issus Civilization Perks: Friendship (political perk: can establish friendships with other nations of a while) Mythology powers: Healing (multi use perk: can heal friendly units and buildings) Mythological level: 1 Technology level: 1 Agriculture level: 1 Political level: 2 Army strength: 1 Main God: Airyaman
Civilization Name:Persia Civilization Class:Persians Certain Colonization points*: Issus Civilization Perks: Friendship (political perk: can establish friendships with other nations of a while) Mythology powers: Healing (multi use perk: can heal friendly units and buildings) Mythological level: 1 Technology level: 1 Agriculture level: 1 Political level: 2 Army strength: 2 Main God: Airyaman -------------------------------------------------- avalible units: Swordsman, spearman, archer, horseman Mythology units: Pegusas? (i dont know anything about persian myth)
You gain the war unit menu. You now can attack/ defend against other players, or enemies i can think up of.
I'll give you some more building tommorow, i gtg to bed, lol.
Civilization Name:Persia Civilization Class:Persians Certain Colonization points*: Issus Civilization Perks: Friendship (political perk: can establish friendships with other nations of a while) Mythology powers: Healing (multi use perk: can heal friendly units and buildings) Mythological level: 1 Technology level: 1 Agriculture level: 1 Political level: 2 Army strength: 2 Main God: Airyaman -------------------------------------------------- avalible units: Swordsman, spearman, archer, horseman Mythology units: Zahhak
fixed my unit, he was hooman but in mythology he was the good guy
Civilization Name: Nattfodd (Nightborn) Civilization Class: Norse Certain Colonization points*: Norway Civilization Perks: Multi use units (multi use: you can only make regular hammer units, but they can be upgraded for certain jobs) Mythology powers: Rain storm (battle power, during combat, when you use this, you farms gain 2x more food) Mythological level: 1 Technology level: 1 Agriculture level: 1 Political level: 1 Army strength: 2 Main God: Freyr ------------------------------------------------------------ Avalible units: Miner, simple hammer unit Mythology units: Giant ------------------------------------------------------------ Wood: 0 Food: 30 Gold: 40 People: 100 War units: 0 Boats: 0
Civilization Name:Memphis Civilization Class:Egypt Certain Colonization points*: Egypt, Morocco Civilization Perks: Sands of Wisdom (multi use perk, can have the desert turn into fertile ground, and gain recources quicker, or turn into a twister, and get rid of enemies) Mythology powers: Blazing sun (multi use perk, can slowly hurt attacking enemy units, and gains food 1.5x faster) Mythological level: 1 Technology level: 2 Agriculture level: 2 Political level: 1 Army strength: 1 Main God:Ra-God of the sun ------------------------------------------------------------ Food: 200 Wood: 10 People: 50 Gold: 10 Boats: 0 ------------------------------------------------------------ Research: The Wheel: 50 wood Mining: 120 wood
Civilization Name: SPARTA Civilization Class: ROMANS Certain Colonization points*: I put, depending on civilization class. Civilization Perks: I put Mythology powers: depends on god you choose, i put. Mythological level: 1 Technology level: 1 Agriculture level: 1 Political level: 1 Army strength: 1 Main God: Neptune (Poseidon)
Civilization Name: The Elite Civilization Class: Greeks Certain Colonization points: Athens, Greece. Civilization Perks: Trade Routes (multi use perk, can trade recourses with other civiizations) Mythology powers: Owl Swarm (war power: Athena sends a swarm of owls at enemy units.) Mythological level: 1 Technology level: 2 Agriculture level: 3 Marine level: 1 Political level: 1 Army strength: 1 Main Goddess: Athena -------------------------------------------------------- Food: 100 Population: 100 Wood: 50 Gold: 50 War Units: 0 Boats: 1 -------------------------------------------------------- Tradable civilizations: Rome, Vikings, and Egyptians. Tradable items: food, wood, gold, and research. Trade boats: 1 Current trade: None ----------------------------------------------------------- Research: The Wheel: 50 Wood Irrigation: 20 wood, 50 food
You now have a research menu, you can research certain things for recources. Here is next set of buildings:
Dock, adds war menu, and increses marine/army strength level. Advanced Plantation, increses food output, and gains a level in agriculture. Parthenon, adds mythology menu, and adds a level to mythology. Senate, adds level to politics, and have chance at making a government.
Civilization Name:Memphis Civilization Class:Egypt Certain Colonization points*: Egypt, Morocco Civilization Perks: Sands of Wisdom (multi use perk, can have the desert turn into fertile ground, and gain recources quicker, or turn into a twister, and get rid of enemies) Mythology powers: Blazing sun (multi use perk, can slowly hurt attacking enemy units, and gains food 1.5x faster) Mythological level: 1 Technology level: 2 Agriculture level: 2 Political level: 1 Army strength: 1 Main God:Ra-God of the sun ------------------------------------------------------------ Food: 220 Wood: 30 People: 55 Gold: 20 Boats: 0 ------------------------------------------------------------ Research: The Wheel: 50 wood Mining: 120 wood ------------------------------------------------------------ Mythology: Colossus: 200 gold, 300 wood Jackal: 100 food, 30 gold
You now have the mythology menu, you can research certain beliefs here, to help around the civilization, or during war times. Here is next set of buildings:
Ship Yard, adds a stat "marine level" and access to the trade menu. Obliesk, adds level to mythology, and more beliefs can be researched in the mythology menu. Advanced Plantation, increases food production, and gain a level in agriculture. Advanced Alchemy, adds level to technology, and more on research menu.
Civilization Name: Nattfodd (Nightborn) Civilization Class: Norse Certain Colonization points*: Norway Civilization Perks: Multi use units (multi use: you can only make regular hammer units, but they can be upgraded for certain jobs) Mythology powers: Rain storm (battle power, during combat, when you use this, you farms gain 2x more food) Mythological level: 1 Technology level: 1 Agriculture level: 1 Political level: 1 Army strength: 2 Main God: Freyr ------------------------------------------------------------ Avalible units: Miner, simple hammer unit Mythology units: Giant ------------------------------------------------------------ Wood: 0 Food: 30 Gold: 40 People: 100 War units: 0 Boats: 0