Some of you may remember me- some of you may even remember the first Psychic RPG! It was pretty successful, and I'm hoping this will be too.
2112 - First contact with an alien species - the Q'eth. 2114 - War breaks out between humanity and Q'eth. 2154 - The war ends in victory for the humans; however, Earth is now a charred wasteland. 2160 - Humans leave Earth using Q'eth technology and establish colonies. 2185 - Humanity enters what becomes known as the golden age: technology becomes highly advanced, conflict is non-existent. 2250 - Q'eth forces raze the outlying colony of Babel IV, having sent a fleet to find the Q'eth who disappeared 140 years before. 2276 - Humanity is rapidly pushed back by the seemingly endless swarms of Q'eth troops. 2300 - Kan Dexith, a survivor of Babel IV, discovers that the Q'eth are weak to large amounts of psychic energy. 2312 - The Last Hope project produces two psychic powered human children. 2317 - The psychics are sent to a station orbiting the red giant star Lexis for testing.
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You shall play the part of one of the experimental psychics.
Here's the sheet:
Name: Whatever. Class: See below. Gender: Male or Female. Equipment: None Level: 1 To next level: 0/10 Health: = Stamina x 10. Energy: = Power x 5 (Allocate 10 points between the following four) Strength: How physically strong you are. Speed: How fast you can move. Stamina: How high your Health is. Power: How many times you can use your abilities. Abilities: See below.
--Leveling Up and Experience--
You gain experience from all sorts of things- fighting, sing your powers inventively... Once you have ten experience, you level up. When you level up, add four points to your stats wherever you see fit. You also add your class bonus. When you level up, you get a choice between two new abilities.
--Classes--
Telepath -You'll gain the ability to read and control minds, appear invisible, and wield deadly neural shock attacks. Class Bonus: Add 2 to Stamina when you level up.
Telekinetic -You'll be able to move, levitate, manipulate and throw all manner of objects when you become more powerful. Class Bonus: Add 2 to Power when you level up.
Manipulator -You'll be able to teleport, control fire, electricity and other forms of energy. Class Bonus: Add 2 to speed upon level up.
--Abilities--
When you level up, I'll offer you a choice between two new powers. Every time you use an ability, your Energy will go down.
And... I think I'm done. Oh, and I'll be accepting two characters. Any questions, just ask.
Name: coopdog Class: telekinetic Gender: male Equipment: None Level: 1 To next level: 0/10 Health: = 0 Energy: = 10 Strength: 10 Speed: 0 Stamina: 0 Power: 2 Abilities: ?
Okay -
1. You have 12 points distributed instead of 10. 2. 0 Speed = Unable to move. 3. 0 Stamina = Instant death.
Fix that, and you're good to go.
Name: Cla 1785 Class: Telepath Gender: Male Equipment: Earpiece Communicator Level: 1 To next level: 0/10 Health: 30 Energy: 10 Strength: 2 Speed: 3 Stamina: 3 Power: 2 Abilities: ?
This all seems to be in order.
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The shuttle bay doors hiss open, and you step out into a large hangar. Behind you, the pilot takes off and flies back out through the airlock. There are two other ships here: -A sleek, state of the art fighter -A large shuttlecraft Past them is another airlock. There's a beeping sound from your pockets, and you find an earpiece. You put it on. A metallic voice says: "Please report to Living Area through the airlock indicated." A light above the airlock turns green. What do you want to do?
Flag Name: Thomas Mason Class: Manipulator Gender: Male Equipment: None Level: 1 To next level: 0/10 Health: = 20 Energy: = 10 Strength: 2 Speed: 4 Stamina: 2 Power: 2 Abilities:
You wake up. The hum of the shuttle's engines floats through the cramped cabin. The intercom buzzes. "Hey! You're awake! We'll be arriving at the station in about five minutes. You come into the cockpit if you want - it's a pretty cool view." You get out of the bunk and head of the cabin. There's a narrow corridor with more doors leading off to cabins on either side. There's a door labeled "Cockpit" at the end of the corridor - at the other end a there's a door marked "Supplies". Where do you go?
Name: Jason R. Fielding. Class: Telepath. Gender: Male. Level: 1. To next level: 0/10 Health[10s]: 20/20. Energy[5p]: 20/20. Equipment: None. Strength: 2. Speed: 2. Stamina: 2. Power: 4. Abilities: Unknown.
Hello; I realize that the two-player limit has been reached, but Thomas was allowed to join. It's fine if I can't, but this does seem like a rather fun RPG. It's good to, at least, see someone [sort of] new in this forum that can actually spell, ha.
Name: Thomas Mason Class: Manipulator Gender: Male Equipment: None Level: 1 To next level: 0/10 Health: = 14 Energy: = 10 Strength: 2 Speed: 4 Stamina: 2 Power: 2 Abilities:
Yeah, I'd like to let you do that, but without any abilities, you can't.
Name: Jason R. Fielding. Class: Telepath. Gender: Male. Level: 1. To next level: 0/10[b] Health[10s]: 20/20. Energy[5p]: 20/20. Equipment: None. Strength: 2. Speed: 2. Stamina: 2. Power: 4. Abilities: Unknown.
Alright, you can join. It's just that I only had 2 storylines planned.
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With a sudden jolt, you awaken. You are suspended by tubes in a large tank filled with clear purple liquid. Tubes and cables are wired into your arms and chest. Outside, there are banks of computer monitors and instruments. A lone man wearing a black coat is speaking into a phone. Only a few words make it through the glass. "Yes...project is nearing... secret...What! I cannot... I will not... terminate... Yes, sir. The man turns to the computer screens and flicks some switches. You feel the tubes retracting, and the liquid drains away. The glass lowers, and the man picks you up, not noticing you are awake. "Such a pity I have to terminate you. You looked so much more promisng than the others..." He drops you on a table and prepares a syringe. What do you do?
Name: Thomas Mason Class: Manipulator Gender: Male Equipment: Lead Pipe Level: 1 To next level: 5/10 Health: = 14 Energy: = 10 Strength: 2 Speed: 4 Stamina: 2 Power: 2 Abilities:
It's fine. Everyone makes mistakes.
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You run to the shuttle, and scramble through the fire and the wreckage (+5 XP) and you find the body of the pilot, horribly burned. You feel a wave of sadness - you didn't even know his name. There's a piece of lead piping lying near his body. You pick it up. You hear a screeching noise, and spin round to find a creature leaping for your throat. You grab it and throw it off. It's about the size of a large cat, and has dusty red scales with feathers on it's stubby tale. It bares it's long fangs and prepares to leap again. What do you do?
Name: Thomas Mason Class: Manipulator Gender: Male Equipment: Lead Pipe Level: 2 To next level: 0/10 Health: = 14 Energy: = 10 Strength: 2 Speed: 6 Stamina: 2 Power: 2 Abilities:
Play baseball with
I lol'd.
---The creature screams and leaps on it's thin legs. You duck, then swing the pipe over your head, smashing the creature onto the dusty ground. It gives a feeble squawk before you whack it again, killing it (+5XP)
LEVEL UP!
I've added your class bonus in Speed. Now you add 4 points wherever you want them.
-New Ability Options-
a) Pyrokinesis I: Gain the ability to control fire and generate small flames. 2 Energy to use. b) Vanish I: Gain the ability to teleport about ten metres (30 feet). 5 Energy to use. c) Aerokinesis 1: Gain the ability to pull and push objects using air. 5 energy to use.