Some of you may remember me- some of you may even remember the first Psychic RPG! It was pretty successful, and I'm hoping this will be too.
2112 - First contact with an alien species - the Q'eth. 2114 - War breaks out between humanity and Q'eth. 2154 - The war ends in victory for the humans; however, Earth is now a charred wasteland. 2160 - Humans leave Earth using Q'eth technology and establish colonies. 2185 - Humanity enters what becomes known as the golden age: technology becomes highly advanced, conflict is non-existent. 2250 - Q'eth forces raze the outlying colony of Babel IV, having sent a fleet to find the Q'eth who disappeared 140 years before. 2276 - Humanity is rapidly pushed back by the seemingly endless swarms of Q'eth troops. 2300 - Kan Dexith, a survivor of Babel IV, discovers that the Q'eth are weak to large amounts of psychic energy. 2312 - The Last Hope project produces two psychic powered human children. 2317 - The psychics are sent to a station orbiting the red giant star Lexis for testing.
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You shall play the part of one of the experimental psychics.
Here's the sheet:
Name: Whatever. Class: See below. Gender: Male or Female. Equipment: None Level: 1 To next level: 0/10 Health: = Stamina x 10. Energy: = Power x 5 (Allocate 10 points between the following four) Strength: How physically strong you are. Speed: How fast you can move. Stamina: How high your Health is. Power: How many times you can use your abilities. Abilities: See below.
--Leveling Up and Experience--
You gain experience from all sorts of things- fighting, sing your powers inventively... Once you have ten experience, you level up. When you level up, add four points to your stats wherever you see fit. You also add your class bonus. When you level up, you get a choice between two new abilities.
--Classes--
Telepath -You'll gain the ability to read and control minds, appear invisible, and wield deadly neural shock attacks. Class Bonus: Add 2 to Stamina when you level up.
Telekinetic -You'll be able to move, levitate, manipulate and throw all manner of objects when you become more powerful. Class Bonus: Add 2 to Power when you level up.
Manipulator -You'll be able to teleport, control fire, electricity and other forms of energy. Class Bonus: Add 2 to speed upon level up.
--Abilities--
When you level up, I'll offer you a choice between two new powers. Every time you use an ability, your Energy will go down.
And... I think I'm done. Oh, and I'll be accepting two characters. Any questions, just ask.
Name: Jason R. Fielding. Class: Telepath. Gender: Male. Level: 2 To next level: 6/10 Health[10s]: 20/20. Energy[5p]: 20/20. Equipment: Handgun (15 Ammo), Security Pass Strength: 2 Speed: 2 Stamina: 4 Power: 4 Abilities: Mind Reader I[Read minds with complete fluency from up to 50 feet away. 1 energy to use].
I'll go back and get the scientist guy. He will be my human shield.
Name: Jason R. Fielding. Class: Telepath. Gender: Male. Level: 2 To next level: 6/10 Health[10s]: 40/40. Energy[5p]: 20/20. Equipment: Handgun (15 Ammo), Security Pass. Strength: 4 Speed: 4 Stamina: 4 Power: 4 Abilities: Mind Reader I[Read minds with complete fluency from up to 50 feet away. 1 energy to use].
I SWEAR TO GOD YOU PEOPLE ARE DOING THIS ON PURPOSE.
Name: Jason R. Fielding. Class: Telepath. Gender: Male. Level: 2 To next level: 6/10 Health[10s]: 40/40. Energy[5p]: 20/20. Equipment: Handgun (15 Ammo), Security Pass. Strength: 4 Speed: 4 Stamina: 4 Power: 4 Abilities: Mind Reader I -Read minds with complete fluency from up to 50 feet away. [1 energy]
You hurry back to the lab. The first thing you notice is the fact that the man is gone. The second thing you notice is the laser dot on your chest. And the third thing you notice is the four sniper teams clustered around the room, and the man in the black coat nursing a bruise on his forehead and holding a phone. "Game over, Jason."
There's a bang, and you fall to your knees, blood pouring from a wound in your chest...
Alright... When I went to eat, the dog ran into me and I crashed into the table. I got a broken nose, a broken toe and a rather impressive black eye. So there's my excuse for not updating.
Name: Jason R. Fielding. Class: Telepath. Gender: Male. Level: 2 To next level: 6/10 Health[10s]: 40/40. Energy[5p]: 20/20. Equipment: None Strength: 4 Speed: 4 Stamina: 4 Power: 4 Abilities: Mind Reader I -Read minds with complete fluency from up to 50 feet away. [1 energy]
There's a flash of light, and you wake up. You are in a hospital bed, hooked up to IV drips. Bandages cover your chest. There are no other beds in the room. You try to move, and find that your hands are tied to the bed with plastic wires. What do you do?
Name: Thomas Mason Class: Manipulator Gender: Male Equipment: Lead Pipe, Combat Knife, Medikit Level: 2 To next level: 0/10 Health: = 30 Energy: = 20 Strength: 3 Speed: 6 Stamina: 3 Power: 4 Abilities: Pyrokinesis I
Very.
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You run over to the crashed part of the ship. It's part of the supply room - a refridgerarion unit. A pool of blue liquid is seeping out from underneath it. You hear a noise in the distance, over the
Name: Thomas Mason Class: Manipulator Gender: Male Equipment: Lead Pipe, Combat Knife, Medikit Level: 2 To next level: 0/10 Health: = 30 Energy: = 20 Strength: 3 Speed: 6 Stamina: 3 Power: 4 Abilities: Pyrokinesis I
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You run over to the crashed part of the ship. It's part of the supply room - a refridgerarion unit. A pool of blue liquid is seeping out from underneath it. You hear a noise in the distance, over the growl of the thunder. It sounds like wolves - if wolves had sandpaper for vocal chords. What do you do?
As it rushes towards you, you plunge the knife into the top of it. It spins around in crazy circles before hitting a wall and exploding. [+10XP]
LEVEL UP! (No fancy banner this time - I'm on my iPod)
Congratulations! I've added your class bonus in Power, and adjusted your Energy accordingly.
New Ability Options:
a) Kinesis I: Lift and throw/pull/push an object up to 30kg in weight. [5 energy to use] b) Disintegrate I: Disentegate non-living objects into component parts. [5 energy to use] c) Force Palm - Add 3 points to your strength.