This is an RPG based on what would happen if the Cuban Missile Crisis were not to be resolved.
TIMELINE FROM HISTORY SPLIT- November 1962 - An intercontinental ballistic missile is fired upon U.S. territory. Immediately, the U.S. retaliates with a nuclear bomb on Cuba's capital city.
December 1962 - The Soviet Union becomes involved, firing loads upon loads of missiles on important industrial cities throughout the U.S.
January 1963 - Nearly all important scientists and political figures are evacuated to top-secret underground safe-houses. Both the U.S.S.R. and the U.S. are nearly in ruins from nuclear attacks.
February 1963 - Nuclear bombing has destroyed nearly all of Europe. Millions of lives have been lost to radiation poisoning.
May 2011 - Both NATO and the Warsaw Pact are in ruins. The remaining scientists and politicians begin to come out from their safe-houses and build new civilizations from the ruins of the world.
February 2210 - Two distinct governments have been formed out of the ruins of the U.S. These governments are The New Federation and The Territorial Confederate Alliance, abbreviated the N.F. and T.C.A respectively.
November 2210 - Hostility forms between these two adjacent "countries".
July 2211 - This hostility eventually breaks out into a bloody, full fledged war.
The year is 2212, and you can live in this world as a civilian, politician, soldier or scientist. You get to decide.
Name: Country: (N.F. Or T.C.A.) Class: (Civ., Pol., Sold., Scient.) Bio: (include family, social relations, where you live, etc.) Physical Descriptioninclude height and weight) Inventory: (if you are a soldier, choose a gun) State: Normal Level: 1 XP: 0/100 Perks: (choose 1, and you may choose 1 more after each level-up) Health: 10/10 Morale: 10/10 Hunger: 100/100 Armor (only if you are a soldier): 5/5 Charisma: (politicians have +3 Charisma) Intelligence: (scientists have +3 Intelligence) Dexterity: Agility: Strength: Endurance: (civilians have +3 Endurance)
Nameale Country:T.C.A Class:Civilian Bio:lives with his uncle and brother, Dale has had to resort to thievery in the past. Physical Description:5'6" and 180 pounds. he has blue eyes. Inventory:? State: Normal Level: 1 XP: 0/100 Perksextrous Health: 10/10 Morale: 10/10 Hunger: 100/100 Armor (only if you are a soldier): 5/5 Charisma:1 Intelligence:2 Dexterity:3 (perk) Agility:2 Strength:1 Endurance:3 (class)
Name: Petro Country: T.C.A Class: Civilian Bio: He comes from an average sort of family, nothing out of the ordinary. He lives in a suburban area, like a small town. Physical Description:5'7" and 160 pounds. Inventory: None State: Normal Level: 1 XP: 0/100 Perks: Very Fit Health: 13/13 Morale: 10/10 Hunger: 100/100 Charisma: 1 Intelligence: 3 Dexterity: 2 Agility: 3 Strength: 1 Endurance: 3
Name: John Paker Country: T.C.A Class: Civilian Bio: Lives by himself in suburban region. Lives in medium sized town. Mother and father live in the city. Lives next to his friend Marcus. Smarter then most people. Physical Description: 5"11 150 pounds Inventory: State: Normal Level: 1 XP: 0/100 Perks: Intelligent Health: 10/10 Morale: 10/10 Hunger: 100/100 Armor: Charisma: 1 Intelligence: 3 (perk) Dexterity: 2 Agility: 1 Strength: 2 Endurance: 3 (class)
Name: Petro Country: T.C.A Class: Civilian Bio: He comes from an average sort of family, nothing out of the ordinary. He lives in a suburban area, like a small town. Physical Description:5'7" and 160 pounds. Inventory: None State: Normal Level: 1 XP: 0/100 Perks: Very Fit Health: 13/13 Morale: 10/10 Hunger: 100/100 Charisma: 1 Intelligence: 2 Dexterity: 1 Agility: 2 Strength: 1 Endurance: 3
Name: Petro Country: T.C.A Class: Civilian Bio: He comes from an average sort of family, nothing out of the ordinary. He lives in a suburban area, like a small town. Physical Description:5'7" and 160 pounds. Inventory: None State: Normal Level: 1 XP: 0/100 Perks: Very Fit Health: 13/13 Morale: 10/10 Hunger: 100/100 Charisma: 1 Intelligence: 1 Dexterity: 1 Agility: 2 Strength: 1 Endurance: 3
Nameale Country:T.C.A Class:Civilian Bio:lives with his uncle and brother, Dale has had to resort to thievery in the past. Physical Description:5'6" and 180 pounds. he has blue eyes. Inventory:? State: Normal Level: 1 XP: 0/100 Perksextrous Health: 10/10 Morale: 10/10 Hunger: 100/100 Charisma:1 Intelligence:2 Dexterity:3 (perk) Agility:2 Strength:1 Endurance:3 (class) always making mistakes on the character sheet like that. now i am ready!
Okay, the RPG is starting. Also, I have added an age feature assumed by the bio. The age can be either Adult or Adolescent.
For civilians, the plot-line all starts about the same way, but ends much, much differently.
You are also allowed to make multiple reactions in one "turn". Put anything you want your character to say in quotations.
Remember to be very creative and open-minded! I have also added a quest feature, which is a long term goal (or goals) that you can add to or remove from your character sheet at any time.
Nameale Country:T.C.A Class:Civilian Age: Adolescent Bio:lives with his uncle and brother, Dale has had to resort to thievery in the past. Quests: Physical Description:5'6" and 180 pounds. he has blue eyes. Inventory:? State: Normal Level: 1 XP: 0/100 Perksextrous Health: 10/10 Morale: 10/10 Hunger: 100/100 Charisma:1 Intelligence:2 Dexterity:3 (perk) Agility:2 Strength:1 Endurance:3 (class)
You wake up to the deafening sounds of artillery fire. Your uncle grabs your arm and pulls you out of bed. "Come on!" he said. Immediately you know what's going on. The N.F. is seizing your town!
After you have gotten out of the house, you realize that your brother is trapped inside the house. What do you do? --------------------------------------------------------------------
Name: Petro Country: T.C.A Class: Civilian Age: Adult Bio: He comes from an average sort of family, nothing out of the ordinary. He lives in a suburban area, like a small town. Quests: Physical Description:5'7" and 160 pounds. Inventory: None State: Normal Level: 1 XP: 0/100 Perks: Very Fit Health: 10/10 Morale: 10/10 Hunger: 100/100 Charisma: 1 Intelligence: 1 Dexterity: 1 Agility: 2 Strength: 1 Endurance: 3
You quietly walk down the small alleyway of your lonely town, when suddenly people dash around the corner and point guns at you, telling you to put your hands up. You recognize them as N.F. troops by the emblem on their arms. What do you do? --------------------------------------------------------------------
Name: John Paker Country: T.C.A Class: Civilian Age: Adult Bio: Lives by himself in suburban region. Lives in medium sized town. Mother and father live in the city. Lives next to his friend Marcus. Smarter then most people. Quests: Physical Description: 5"11 150 pounds Inventory: State: Normal Level: 1 XP: 0/100 Perks: Intelligent Health: 10/10 Morale: 10/10 Charisma: 1 Intelligence: 3 (perk) Dexterity: 2 Agility: 1 Strength: 2 Endurance: 3 (class)
About 3 hours after you wake up, you hear the distant sounds of gunshots and screams. You look out the window, and you see N.F. troops shooting anyone in sight.
A loud, sudden pounding on the door startles you, and with relief you see Marcus coming in instead of an N.F. soldier. He tells you that you need to get out of this town instantly. What do you do?