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ZipperedVenus42
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ZipperedVenus42
185 posts
Nomad

This is an RPG based on what would happen if the Cuban Missile Crisis were not to be resolved.

TIMELINE FROM HISTORY SPLIT-
November 1962 - An intercontinental ballistic missile is fired upon U.S. territory. Immediately, the U.S. retaliates with a nuclear bomb on Cuba's capital city.

December 1962 - The Soviet Union becomes involved, firing loads upon loads of missiles on important industrial cities throughout the U.S.

January 1963 - Nearly all important scientists and political
figures are evacuated to top-secret underground safe-houses. Both the
U.S.S.R. and the U.S. are nearly in ruins from nuclear attacks.

February 1963 - Nuclear bombing has destroyed nearly all of
Europe. Millions of lives have been lost to radiation poisoning.

May 2011 - Both NATO and the Warsaw Pact are in ruins. The remaining scientists and politicians begin to come out from their safe-houses and build new civilizations from the ruins of the world.

February 2210 - Two distinct governments have been formed out of the ruins of the U.S. These governments are The New Federation and The Territorial Confederate Alliance, abbreviated the N.F. and T.C.A respectively.

November 2210 - Hostility forms between these two adjacent "countries".

July 2211 - This hostility eventually breaks out into a bloody,
full fledged war.

The year is 2212, and you can live in this world as a civilian, politician, soldier or scientist. You get to decide.

  • 34 Replies
ZipperedVenus42
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ZipperedVenus42
185 posts
Nomad

Here is the character sheetcopy and paste)

Name:
Country: (N.F. Or T.C.A.)
Class: (Civ., Pol., Sold., Scient.)
Bio: (include family, social relations, where you live, etc.)
Physical Descriptioninclude height and weight)
Inventory: (if you are a soldier, choose a gun)
State: Normal
Level: 1
XP: 0/100
Perks: (choose 1, and you may choose 1 more after each level-up)
Health: 10/10
Morale: 10/10
Hunger: 100/100
Armor (only if you are a soldier): 5/5
Charisma: (politicians have +3 Charisma)
Intelligence: (scientists have +3 Intelligence)
Dexterity:
Agility:
Strength:
Endurance: (civilians have +3 Endurance)

ZipperedVenus42
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ZipperedVenus42
185 posts
Nomad

List of perks:
1.Very Fit - +3 Health, so instead your Health is 13/13.

2.Optimist - +3 Morale, so instead your Morale is 13/13.

3.Big Belly - +20 Hunger, so instead your Hunger is 120/120.

4.Charismatic - +3 Charisma.

5.Intelligent - + 3 Intelligence.

6.Dextrous - + 3 Dexterity.

7.Agile - +3 Agility.

8.Strong - +3 Strength.

9.Hard to Break - +3 Endurance.

ZipperedVenus42
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ZipperedVenus42
185 posts
Nomad

Here is a list of the game rules. Read every single one and DO NOT CHEAT!
1. 2 days for people to join. 3 â" 5 players are accepted.

2.If you want to join, make sure that you really want to join. Don't just join and never post.

3.Each player may split 10 points among his last 6 attributes.

4.A player needs 50 XP to go to Level 2, 100 XP to go to Level 3, 200 XP to go to Level 4, etc.. I will award XP as I see fit.

5.Morale starts at 10/10. At 3/10, your state goes from Normal to Depressed.

6.At 5/10 Health, your state goes to Injured.

7.At 40/100 Hunger, your state goes to Starving.

8.These different states affect your actions. If your Hunger, Health, or Morale goes to 0, you are dead.

9.After you level up, you may split 5 points among your last 6 attributes.

farrowking37
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farrowking37
610 posts
Nomad

Nameale
Country:T.C.A
Class:Civilian
Bio:lives with his uncle and brother, Dale has had to resort to thievery in the past.
Physical Description:5'6" and 180 pounds. he has blue eyes.
Inventory:?
State: Normal
Level: 1
XP: 0/100
Perksextrous
Health: 10/10
Morale: 10/10
Hunger: 100/100
Armor (only if you are a soldier): 5/5
Charisma:1
Intelligence:2
Dexterity:3 (perk)
Agility:2
Strength:1
Endurance:3 (class)

back for some more some more fun from you!

Osumnis
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Osumnis
1,147 posts
Shepherd

Name: Petro
Country: T.C.A
Class: Civilian
Bio: He comes from an average sort of family, nothing out of the ordinary. He lives in a suburban area, like a small town.
Physical Description:5'7" and 160 pounds.
Inventory: None
State: Normal
Level: 1
XP: 0/100
Perks: Very Fit
Health: 13/13
Morale: 10/10
Hunger: 100/100
Charisma: 1
Intelligence: 3
Dexterity: 2
Agility: 3
Strength: 1
Endurance: 3

ZipperedVenus42
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ZipperedVenus42
185 posts
Nomad

@ farrowking:

Don't forget to remove the "Armor characteristic under your character sheet.

@ Osumnis:

Your total (without perks) attribute number adds up to 10 instead of 6. Make sure you did the math right.

fighter23
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fighter23
395 posts
Nomad

Name: John Paker
Country: T.C.A
Class: Civilian
Bio: Lives by himself in suburban region. Lives in medium sized town. Mother and father live in the city. Lives next to his friend Marcus. Smarter then most people.
Physical Description: 5"11 150 pounds
Inventory:
State: Normal
Level: 1
XP: 0/100
Perks: Intelligent
Health: 10/10
Morale: 10/10
Hunger: 100/100
Armor:
Charisma: 1
Intelligence: 3 (perk)
Dexterity: 2
Agility: 1
Strength: 2
Endurance: 3 (class)

Osumnis
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Osumnis
1,147 posts
Shepherd

Name: Petro
Country: T.C.A
Class: Civilian
Bio: He comes from an average sort of family, nothing out of the ordinary. He lives in a suburban area, like a small town.
Physical Description:5'7" and 160 pounds.
Inventory: None
State: Normal
Level: 1
XP: 0/100
Perks: Very Fit
Health: 13/13
Morale: 10/10
Hunger: 100/100
Charisma: 1
Intelligence: 2
Dexterity: 1
Agility: 2
Strength: 1
Endurance: 3

I thought it was supposed to add up to ten...

Osumnis
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Osumnis
1,147 posts
Shepherd

Wait, that's seven. New one.

Name: Petro
Country: T.C.A
Class: Civilian
Bio: He comes from an average sort of family, nothing out of the ordinary. He lives in a suburban area, like a small town.
Physical Description:5'7" and 160 pounds.
Inventory: None
State: Normal
Level: 1
XP: 0/100
Perks: Very Fit
Health: 13/13
Morale: 10/10
Hunger: 100/100
Charisma: 1
Intelligence: 1
Dexterity: 1
Agility: 2
Strength: 1
Endurance: 3

farrowking37
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farrowking37
610 posts
Nomad

Gold - Squire


Flag

Nameale
Country:T.C.A
Class:Civilian
Bio:lives with his uncle and brother, Dale has had to resort to thievery in the past.
Physical Description:5'6" and 180 pounds. he has blue eyes.
Inventory:?
State: Normal
Level: 1
XP: 0/100
Perksextrous
Health: 10/10
Morale: 10/10
Hunger: 100/100
Charisma:1
Intelligence:2
Dexterity:3 (perk)
Agility:2
Strength:1
Endurance:3 (class)
always making mistakes on the character sheet like that. now i am ready!

ZipperedVenus42
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ZipperedVenus42
185 posts
Nomad

Okay. We will start tomorrow if nobody else joins.

farrowking37
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farrowking37
610 posts
Nomad

cool.

ZipperedVenus42
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ZipperedVenus42
185 posts
Nomad

BUMP

Are there any more people that want to join?

ZipperedVenus42
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ZipperedVenus42
185 posts
Nomad

Okay, the RPG is starting. Also, I have added an age feature assumed by the bio. The age can be either Adult or Adolescent.

For civilians, the plot-line all starts about the same way, but ends much, much differently.

You are also allowed to make multiple reactions in one "turn". Put anything you want your character to say in quotations.

Remember to be very creative and open-minded! I have also added a quest feature, which is a long term goal (or goals) that you can add to or remove from your character sheet at any time.

--------------------------------------------------------------------

Nameale
Country:T.C.A
Class:Civilian
Age: Adolescent
Bio:lives with his uncle and brother, Dale has had to resort to thievery in the past.
Quests:
Physical Description:5'6" and 180 pounds. he has blue eyes.
Inventory:?
State: Normal
Level: 1
XP: 0/100
Perksextrous
Health: 10/10
Morale: 10/10
Hunger: 100/100
Charisma:1
Intelligence:2
Dexterity:3 (perk)
Agility:2
Strength:1
Endurance:3 (class)

You wake up to the deafening sounds of artillery fire. Your uncle grabs your arm and pulls you out of bed. "Come on!" he said. Immediately you know what's going on. The N.F. is seizing your town!

After you have gotten out of the house, you realize that your brother is trapped inside the house. What do you do?
--------------------------------------------------------------------

Name: Petro
Country: T.C.A
Class: Civilian
Age: Adult
Bio: He comes from an average sort of family, nothing out of the ordinary. He lives in a suburban area, like a small town.
Quests:
Physical Description:5'7" and 160 pounds.
Inventory: None
State: Normal
Level: 1
XP: 0/100
Perks: Very Fit
Health: 10/10
Morale: 10/10
Hunger: 100/100
Charisma: 1
Intelligence: 1
Dexterity: 1
Agility: 2
Strength: 1
Endurance: 3

You quietly walk down the small alleyway of your lonely town, when suddenly people dash around the corner and point guns at you, telling you to put your hands up. You recognize them as N.F. troops by the emblem on their arms. What do you do?
--------------------------------------------------------------------

Name: John Paker
Country: T.C.A
Class: Civilian
Age: Adult
Bio: Lives by himself in suburban region. Lives in medium sized town. Mother and father live in the city. Lives next to his friend Marcus. Smarter then most people.
Quests:
Physical Description: 5"11 150 pounds
Inventory:
State: Normal
Level: 1
XP: 0/100
Perks: Intelligent
Health: 10/10
Morale: 10/10
Charisma: 1
Intelligence: 3 (perk)
Dexterity: 2
Agility: 1
Strength: 2
Endurance: 3 (class)

About 3 hours after you wake up, you hear the distant sounds of gunshots and screams. You look out the window, and you see N.F. troops shooting anyone in sight.

A loud, sudden pounding on the door startles you, and with relief you see Marcus coming in instead of an N.F. soldier. He tells you that you need to get out of this town instantly. What do you do?

ZipperedVenus42
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ZipperedVenus42
185 posts
Nomad

I apologize, I meant to say that each player may split 6 points among his last 6 attributes.

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