This is an RPG based on what would happen if the Cuban Missile Crisis were not to be resolved.
TIMELINE FROM HISTORY SPLIT- November 1962 - An intercontinental ballistic missile is fired upon U.S. territory. Immediately, the U.S. retaliates with a nuclear bomb on Cuba's capital city.
December 1962 - The Soviet Union becomes involved, firing loads upon loads of missiles on important industrial cities throughout the U.S.
January 1963 - Nearly all important scientists and political figures are evacuated to top-secret underground safe-houses. Both the U.S.S.R. and the U.S. are nearly in ruins from nuclear attacks.
February 1963 - Nuclear bombing has destroyed nearly all of Europe. Millions of lives have been lost to radiation poisoning.
May 2011 - Both NATO and the Warsaw Pact are in ruins. The remaining scientists and politicians begin to come out from their safe-houses and build new civilizations from the ruins of the world.
February 2210 - Two distinct governments have been formed out of the ruins of the U.S. These governments are The New Federation and The Territorial Confederate Alliance, abbreviated the N.F. and T.C.A respectively.
November 2210 - Hostility forms between these two adjacent "countries".
July 2211 - This hostility eventually breaks out into a bloody, full fledged war.
The year is 2212, and you can live in this world as a civilian, politician, soldier or scientist. You get to decide.
Nameale Country:T.C.A Class:Civilian Age: Adolescent Bio:lives with his uncle and brother, Dale has had to resort to thievery in the past. Quests: Physical Description:5'6" and 180 pounds. he has blue eyes. Inventory:? State: Normal Level: 1 XP: 0/100 Perksextrous Health: 10/10 Morale: 10/10 Hunger: 100/100 Charisma:1 Intelligence:2 Dexterity:3 Agility:2 Strength:1 Endurance:3
I quickly dash inside the house and free him, and then hurry to catch my presumed still fleeing uncle.
Name: John Paker Country: T.C.A Class: Civilian Age: Adult Bio: Lives by himself in suburban region. Lives in medium sized town. Mother and father live in the city. Lives next to his friend Marcus. Smarter then most people. Quests: Physical Description: 5"11 150 pounds Inventory: State: Normal Level: 1 XP: 0/100 Perks: Intelligent Health: 10/10 Morale: 10/10 Charisma: 1 Intelligence: 3 (perk) Dexterity: 2 Agility: 1 Strength: 2 Endurance: 3 (class)
I ask Marcus," Whats going on?". When he replies I go out the back door and start running out of the town.
Name: Petro Country: T.C.A Class: Civilian Age: Adult Bio: He comes from an average sort of family, nothing out of the ordinary. He lives in a suburban area, like a small town. Quests: Physical Description:5'7" and 160 pounds. Inventory: None State: Normal Level: 1 XP: 0/100 Perks: Very Fit Health: 10/10 Morale: 10/10 Hunger: 100/100 Charisma: 1 Intelligence: 1 Dexterity: 1 Agility: 2 Strength: 1 Endurance: 3
Nameale Country:T.C.A Class:Civilian Age: Adolescent Bio:lives with his uncle and brother, Dale has had to resort to thievery in the past. Quests: Physical Description:5'6" and 180 pounds. he has blue eyes. Inventory:? State: Normal Level: 1 XP: 10/100 Perksextrous Health: 10/10 Morale: 10/10 Hunger: 100/100 Charisma:1 Intelligence:2 Dexterity:3 Agility:2 Strength:1 Endurance:3
You dash in to get your brother, and manage to get out of the building just as the entire roof collapses. (+10 XP)
You catch up to your Uncle, and your family runs into the forest. You and your family stop running to catch your breath. You hear howling, and realize that this isn't a safe place. What do you suggest to do?
Name: John Paker Country: T.C.A Class: Civilian Age: Adult Bio: Lives by himself in suburban region. Lives in medium sized town. Mother and father live in the city. Lives next to his friend Marcus. Smarter then most people. Quests: Physical Description: 5"11 150 pounds Inventory: State: Normal Level: 1 XP: 0/100 Perks: Intelligent Health: 10/10 Morale: 10/10 Charisma: 1 Intelligence: 3 (perk) Dexterity: 2 Agility: 1 Strength: 2 Endurance: 3 (class)
You start running out of town, and he follows you just a few feet behind. He tells you that you need to get out of town quick.
Unfortunately, a small group of N.F. soldiers runs after you with an intent to kill. You hear the whistling of bullets, and soon Marcus is on the ground. They shot him in the foot!
The soldiers are a about 50 feet behind you, but are catching up fast. There is a house about 10 feet to your left, that provides good cover if you hide behind it.
Do you attempt to retrieve Marcus (very risky) or do you leave him behind?
Name: Petro Country: T.C.A Class: Civilian Age: Adult Bio: He comes from an average sort of family, nothing out of the ordinary. He lives in a suburban area, like a small town. Quests: Physical Description:5'7" and 160 pounds. Inventory: None State: Normal Level: 1 XP: 0/100 Perks: Very Fit Health: 10/10 Morale: 10/10 Hunger: 100/100 Charisma: 1 Intelligence: 1 Dexterity: 1 Agility: 2 Strength: 1 Endurance: 3
You put your hands up, and a soldier grabs you harshly by the arm. "You're coming with us," he snarls.
After the handcuff you and start tugging you down the alley, you hear the sound of gunshots and two of the soldiers fall down head over heels. This is your opportunity! What do you do?
Name: siem tais Country: TCA Class: im a civilian! Bio: some guy who got caught up in the war. further info is classified to himself. Physical Description: very enduring and it shows. tall. medium weight. Inventory: scrap metal. State: Normal Level: 1 XP: 0/100 Perks: hard to break Health: 10/10 Morale: 10/10 Hunger: 100/100 Armor: who needs? Charisma:0 Intelligence:0 Dexterity:0 Agility:0 Strength:0 Endurance:12 (+3 skill bonus. +3 class bonus. all stats spent)
Name: Petro Country: T.C.A Class: Civilian Age: Adult Bio: He comes from an average sort of family, nothing out of the ordinary. He lives in a suburban area, like a small town. Quests: Physical Description:5'7" and 160 pounds. Inventory: None State: Normal Level: 1 XP: 0/100 Perks: Very Fit Health: 10/10 Morale: 10/10 Hunger: 100/100 Charisma: 1 Intelligence: 1 Dexterity: 1 Agility: 2 Strength: 1 Endurance: 3
I run back down the alley and hope for the best...
Name: Petro Country: T.C.A Class: Civilian Age: Adult Bio: He comes from an average sort of family, nothing out of the ordinary. He lives in a suburban area, like a small town. Quests: Physical Description:5'7" and 160 pounds. Inventory: None State: Normal Level: 1 XP: 5/100 Perks: Very Fit Health: 10/10 Morale: 10/10 Hunger: 100/100 Charisma: 1 Intelligence: 1 Dexterity: 1 Agility: 2 Strength: 1 Endurance: 3
You run down the alley and just manage to make it around a building. (+5 XP)
Name: Petro Country: T.C.A Class: Civilian Age: Adult Bio: He comes from an average sort of family, nothing out of the ordinary. He lives in a suburban area, like a small town. Quests: Physical Description:5'7" and 160 pounds. Inventory: None State: Normal Level: 1 XP: 5/100 Perks: Very Fit Health: 10/10 Morale: 10/10 Hunger: 100/100 Charisma: 1 Intelligence: 1 Dexterity: 1 Agility: 2 Strength: 1 Endurance: 3
The first thing to do would be to warn my family, and then my friends.
Name: Petro Country: T.C.A Class: Civilian Age: Adult Bio: He comes from an average sort of family, nothing out of the ordinary. He lives in a suburban area, like a small town. Quests: Warn family and friends of the N.F. threat. Physical Description:5'7" and 160 pounds. Inventory: None State: Normal Level: 1 XP: 5/100 Perks: Very Fit Health: 10/10 Morale: 10/10 Hunger: 100/100 Charisma: 1 Intelligence: 1 Dexterity: 1 Agility: 2 Strength: 1 Endurance: 3
Name: Petro Country: T.C.A Class: Civilian Age: Adult Bio: He comes from an average sort of family, nothing out of the ordinary. He lives in a suburban area, like a small town. Quests: Warn family and friends of the N.F. threat. Physical Description:5'7" and 160 pounds. Inventory: None State: Normal Level: 1 XP: 5/100 Perks: Very Fit Health: 10/10 Morale: 10/10 Hunger: 100/100 Charisma: 1 Intelligence: 1 Dexterity: 1 Agility: 2 Strength: 1 Endurance: 3
Name: John Paker Country: T.C.A Class: Civilian Age: Adult Bio: Lives by himself in suburban region. Lives in medium sized town. Mother and father live in the city. Lives next to his friend Marcus. Smarter then most people. Quests: Physical Description: 5"11 150 pounds Inventory: State: Normal Level: 1 XP: 0/100 Perks: Intelligent Health: 10/10 Morale: 10/10 Charisma: 1 Intelligence: 3 (perk) Dexterity: 2 Agility: 1 Strength: 2 Endurance: 3 (class)
I go to the house, because I know there was no way I could have saved Marcus. I search the house very quickly.
Name: Petro Country: T.C.A Class: Civilian Age: Adult Bio: He comes from an average sort of family, nothing out of the ordinary. He lives in a suburban area, like a small town. Quests: Warn family and friends of the N.F. threat. Physical Description:5'7" and 160 pounds. Inventory: Revolver. State: Normal Level: 1 XP: 5/100 Perks: Very Fit Health: 10/10 Morale: 10/10 Hunger: 100/100 Charisma: 1 Intelligence: 1 Dexterity: 1 Agility: 2 Strength: 1 Endurance: 3
You go to your mother's house to warn her about the threat, quietly avoiding the N.F. guards. (+ 10 XP) When you finally arrive, she is not there, but in the house you find a revolver.
Name: John Paker Country: T.C.A Class: Civilian Age: Adult Bio: Lives by himself in suburban region. Lives in medium sized town. Mother and father live in the city. Lives next to his friend Marcus. Smarter then most people. Quests: Physical Description: 5"11 150 pounds Inventory: Rifle with sufficient ammo, 3 days food. State: Normal Level: 1 XP: 0/100 Perks: Intelligent Health: 10/10 Morale: 10/10 Charisma: 1 Intelligence: 3 (perk) Dexterity: 2 Agility: 1 Strength: 2 Endurance: 3 (class)
You dash into the house, and hear the sickening sounds of his screaming. (-2 Morale) He is surely dead. You quickly pack 3 days food, and find a rifle with sufficient ammo.
Name: John Paker Country: T.C.A Class: Civilian Age: Adult Bio: Lives by himself in suburban region. Lives in medium sized town. Mother and father live in the city. Lives next to his friend Marcus. Smarter then most people. Quests: Physical Description: 5"11 150 pounds Inventory: Rifle with sufficient ammo, 3 days food. State: Normal Level: 1 XP: 0/100 Perks: Intelligent Health: 10/10 Morale: 10/10 Charisma: 1 Intelligence: 3 (perk) Dexterity: 2 Agility: 1 Strength: 2 Endurance: 3 (class)
I keep making my way out of the town and go towards the city were my mother and father live.
Name: John Paker Country: T.C.A Class: Civilian Age: Adult Bio: Lives by himself in suburban region. Lives in medium sized town. Mother and father live in the city. Lives next to his friend Marcus. Smarter then most people. Quests: To find his mother and father. Physical Description: 5"11 150 pounds Inventory: Rifle with sufficient ammo, 3 days food. State: Normal Level: 1 XP: 0/100 Perks: Intelligent Health: 10/10 Morale: 10/10 Charisma: 1 Intelligence: 3 (perk) Dexterity: 2 Agility: 1 Strength: 2 Endurance: 3 (class)
You start heading out towards the city, on the way, you spot a group of guards nearly about to execute a person from your town. Do you just pass by or help the civilian.
Name: John Paker Country: T.C.A Class: Civilian Age: Adult Bio: Lives by himself in suburban region. Lives in medium sized town. Mother and father live in the city. Lives next to his friend Marcus. Smarter then most people. Quests: To find his mother and father. Physical Description: 5"11 150 pounds Inventory: Rifle with sufficient ammo, 3 days food. State: Normal Level: 1 XP: 0/100 Perks: Intelligent Health: 10/10 Morale: 10/10 Charisma: 1 Intelligence: 3 (perk) Dexterity: 2 Agility: 1 Strength: 2 Endurance: 3 (class)