You wake up in a circular room, a energy sheild of a door infront of you, a blanket on the ground. You look around, the walls, celling, it all looks so...so...alien.
You instantly know it, your on an alien ship, and you must escape. You spot 2 adolecent sized aliens in a white space suit with a oval glass helmet near your "door" to your cell. ----------------------------------------------------------
^ Story | Instructions | v
In this game, you are a captive of the aliens, you must traverse the ship and attempt escape. Be prepared to go through experiments, abominations, robots, and a whole lot of aliens on this adventure. Will you kill them all and crash the ship back onto earth? Steal a flying saucer and fly there? Or maybe take an escape pod? ITS YOUR CHOICE!
In this game, you have an inventory of items, but other then that, you dont have skills or attack bounuses, you just head around trying to survive as i give you the reasponse to your actions.
Name: Age: 20-50 Inventroy:
ITS THAT SIMPLE! I read the makeing an rp and makeing an rpg things, and i also heard somewhere people like small charecter sheets, but they still tell whats going on. I hope people join this, and that you have fun if you do!
There seems to be 3 emmiters on the top and bottom, and a bar of "energy" emmiting from it, you also spot a small orb connected to it on the other side.
I try to communicate with these creatures from outer space, first by saying "Hello.".
i also heard somewhere people like small charecter sheets
Those are, most probably, on average, children. Anyway, it might come down to personal taste as well as be dependent on the type and story of an RPG/RP. I, for one, have no problem with any sheet that isn't as short as this one (but this is an RPG/RP), or doesn't ask you to fill in your "Inventory/Weapon/Armor" section, or other sections you are hardly qualified to properly fill in. Imagination? No, the creator creates it all, and they (should) decide what you have and what you don't have.
By the way, are we all together? I mean, on the same ship and/or in the same room?
On (another) side note, I was going to join your Pyramid RPG, but you got to close it before I had the time to. It's a shame such games die because nobody joins.
And last, but not least; why quit the Bermuda RPG? 'Cause you meant it for (at least) four and ended up playing it with one?
I closed it because no one reasponded, and thus, although it may be fun for the singal one, it is really annoying how people just drop out with no further notice. And my pyramid RPG, gave it about 4 days, one person joined, i was hopeing for 3, but alas, i didnt get it.
Anyways, You are all on the same ship, but not the same room. The aliens mumble out some garbaled words in there own laungage, but dont seem to care your talking to them.
I then look around the room for anything useful; I don't move, I simply glance over to the left, to the right, to the ceiling, to the back... oh, and I examine the blanket a bit more carefully, before putting it in my inventory.
it is really annoying how people just drop out with no further notice
I look for parts that i can create a lethal weapon from or I look for a weapon to force my way into an escape pod but first i'll practice my dodging to avoid any unknown dangers
Your in an empty cell, as mentioned earlier, why would there now suddenly be scrap metal or broken guns and such to make a weapon from now? And how can you practice dodging unknown dangers when you are just in an empty cell, you may be a weird man named night fury, but its not like your a soldier or a ninja. Your just a regular dude.
Name: Viet Anh Age: 18 Inventory:
Nothing is found except a vent on the top right of your room.
I try moving towards the wall, checking whether the aliens react to that action. If they don't, I bring the blanket closer to the wall and then touch the wall with it (I'm quite desperate, lol).