Money, Military, Mana. The three "M"s that govern Imperialism in the Memetian world. No matter what, a culture will always find a reason to expand. Resource, Strategy or pure manifest destiny. The solution? Colonize the universe. In this game, you will act as the leader of a colony set out to expand the universe. Expand in the world, Conquer the locals, make friends and crush enemies in this more strategic Memetia spin-off.
Leader Name/Gender: Who is this guy/lady whoâs telling us what to do? Leader Age: How old is this guy/lady? Trait: Bonus of your own choosing. Race: See Below Bio: Describe your leader! Whatâs his personality, what does he look like, background, does he like long walks on the beach, ect. Perk: Determined from the Bio. Planet: Type of planet you want your colony on(Arctic, Desert, Forest, Earthlike, Memetialike, ect.) ------------------ Colony Name: Name this place you call home! Technology- Combat: None Colonial: Huts Other: None Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers: Researchers: Soldiers- Militia: Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Races:
(First Legend) Cheezburgian: The people who are also cats! Evolved from cats in city environments transplanted with human DNA via radiation. Starts with Single Shotguns and Natural Claws.
Youtubian: They cyborg race! Originally came about from robots that created humanesque androids, they have a culture of being one with machines. Starts with a random tech and Laser Pistols.
Chanian: The giants! Evolved from gorillas, they are like if everyone was the Ultimate Warrior. Starts with Woodsman Axes and Warrior Culture.
Polix: A race of thunder-wielding aliens from a far off land. Has a deep respect for Cheezburgians and a deep hate for the Collective. Starts with Electric Magic and Tazers.
(Second Legend) Trollix: A race of oddly dragonic creatures from the planet Trollix. They were the agents of the Collective until they found suitable home on Memetia. Starts with Dragons and Dragonkin.
Collective: The obligatory ******* race. They used to take all of their territory through conquest until the rebellion of the enslaved races, forcing them into a position of equality with the conquered. Starts with Encouraged Labor and Carbines.
Behemel: A race of Memetian creatures that evolved from bears. Highly religions space Nazis, basically. Starts with Reverends and Kinda Blessed Swords.
Syphronitzan: A race of scorpions that vaguely resemble Russians. They evolved from the deserts of Memetia into mountains far across the continent of Cheezburgia. Starts with Poison Stingers and Communist Mentality.
(Third Legend) Tropers: An alien race with a deep understanding of the universe. They record all common traits of the universe with âTropesâ to help other creatures better understand the world. Starts with Astrological Tracking and Arcana Magic.
Balcheans: An alien race of frog people. They are surprisingly durable and are suspiciously similar to the Chanians. Starts with Wood Clubs and Fire Magic.
Hentain: A race of tentacled creatures with aggressive personality and a libido a mile wide. They live on the hellish planet Shinipan and reproduce by romancing the members of the First Legend. Starts with War Tentacles and Lover Culture.
Watermaids: A former member race of the Alliance that was able to gain separation when they found a queen on Memetia. Starts with Water Magic and Tridents.
Example Sheet:
Leader Name/Gender: Justice Luxuria/Female Leader Age: 270(27) Trait: Maiden of Luck: Always has better chances of success. Race: Watermaid Bio: A Watermaid that helped the legendary Demyx Nove to find the legendary artifacts of the Ancients that started the Collective Rebellion. The close proximity to powerful magic gave her a greater affinity with it. Sheâs smart and enjoys finding the limit to what she can do. 5â11â, Blue hair, hourglass figure and beautiful(Like most Watermaids) Perk: Determined by bio Planet: Aquatic ------------------ Colony Name: Luxurburgh Technology- Combat: Trident Colonial: Huts Other: Water Magic Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers: 1000 Researchers: 500 Soldiers- Militia: 1000 Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms Elements: Fire Colonial: Stable-Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 950 Farmers: 120 Feeders: 50 Researchers: 500 Soldiers-1025 Militia(I.Swords): 350 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 sEEDs(Gunblades): 100 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs Allies: None Enemies: None Material: 1500(Wood), 550(Granite), 425(Steel) Secondary Material: 500(String), 250(Gold) 925(Sand) Solid Mana: 250(Anarclay) Projects:
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Bayoneted Carbines Colonial: Houses, Farms Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron) Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms Vehicles: None Defenses: None Population: 2489 Laborers:760 Farmers: 240 Researchers:699 Soldiers- Militia:400 Infiltrator:290 Martials(Rapiers):100 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 500(Wood), 1000(Granite), 1100(Iron) Secondary Material: 200(Vine) 200(Gold) Solid Mana: 0 Projects: Buzzerang Launchers: 2 turns
The Koalas are seen eating berries and eggs. Not their own eggs, something else.
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms Elements: Fire Colonial: Stable-Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 950 Farmers: 120 Feeders: 50 Researchers: 500 Soldiers-1025 Militia(I.Swords): 350 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 sEEDs(Gunblades): 100 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs Allies: None Enemies: None Material: 1500(Wood), 550(Granite), 425(Steel) Secondary Material: 500(String), 250(Gold) 925(Sand) Solid Mana: 250(Anarclay) Projects:
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms Elements: Fire Colonial: Stable-Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 950 Farmers: 120 Feeders: 50 Researchers: 500 Soldiers-1025 Militia(I.Swords): 350 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 sEEDs(Gunblades): 100 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs Allies: None Enemies: None Material: 1500(Wood), 550(Granite), 425(Steel) Secondary Material: 500(String), 250(Gold) 925(Sand) Solid Mana: 250(Anarclay) Projects:
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms Elements: Fire Colonial: Stable-Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 950 Farmers: 120 Feeders: 50 Researchers: 500 Soldiers-1025 Militia(I.Swords): 350 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 sEEDs(Gunblades): 100 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs Allies: None Enemies: None Material: 1500(Wood), 550(Granite), 425(Steel) Secondary Material: 500(String), 250(Gold) 925(Sand) Solid Mana: 250(Anarclay) Projects:
The Pacmin respond to your whistle, go idle and beat the crap out of something nearby!
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Bayoneted Carbines Colonial: Houses, Farms Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron) Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms Vehicles: None Defenses: None Population: 2489 Laborers:760 Farmers: 240 Researchers:699 Soldiers- Militia:400 Infiltrator:290 Martials(Rapiers):100 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 500(Wood), 1000(Granite), 1100(Iron) Secondary Material: 200(Vine) 200(Gold) Solid Mana: 0 Projects: Buzzerang Launchers: 2 turns They are eating Godberries. Also, purple.
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms Elements: Fire Colonial: Stable-Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 950 Farmers: 120 Feeders: 50 Researchers: 500 Soldiers-1025 Militia(I.Swords): 350 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 sEEDs(Gunblades): 100 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs Allies: None Enemies: None Material: 1500(Wood), 550(Granite), 425(Steel) Secondary Material: 500(String), 250(Gold) 925(Sand) Solid Mana: 250(Anarclay) Projects:'
i pick it up, since throwing it induces a stun on the idiot targetted, unless boss imunity applies, and look around for any more.
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Bayoneted Carbines Colonial: Houses, Farms Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron) Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms Vehicles: None Defenses: None Population: 2489 Laborers:760 Farmers: 240 Researchers:699 Soldiers- Militia:400 Infiltrator:290 Martials(Rapiers):100 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 500(Wood), 1000(Granite), 1100(Iron) Secondary Material: 200(Vine) 200(Gold) Solid Mana: 0 Projects: Buzzerang Launchers: 2 turns
acctually sonic, purples do mor damage to the target, but move slower. im goin off pikmin 2 so dont blame me if you're goin off pikmin 1
anyways kyle, what are godberries? *looks back many pages* aaahhhhh im too lazy to find it... anyways harvest some seeds and start growing that in one of the farms. then try and domesticate the koalas with those berries
Leader Name: aldaryth/male Leader Age: 12 Trait: Thief: can steal up to 1k of anyone's resources every 3 pages. Race: Cheezburgian Bio: a male who is awesome. Perk: Planet: grassland. ----------------------------------------------------------------- Colony name: Alkazar Technology- Combat: Single Shotgun, Natural Claws Colonial: Huts Other: Buildings: Landed Ship Vehicles: Defenses: Population: 2500 Laborers: Researchers: Soldiers- Militia: Allies:none Enemies:none Material: none Secondary Material:none Solid Mana: 0 Projects:none
Little tip for forum gaming, especially with such huge sheets as I make:
Copying and Pasting:
Step 1: Highlight the section of text by clicking at the beginning and dragging the mouse to the bottom of the text Step 2: Press Ctrl and C at the same time(Command and C on a Mac) Step 3: Click on the reply square Step 4: Press Ctrl and V at the same time(Command and V on a Mac)
This way, you don't have to type out the entire sheet. Now, some issues with the sheet:
1. 12 years old? Unless you have a good reason, that's too young for the leader of a colony inhabiting a foreign planet. Speaking of which... 2. The bio is WAY too short. Look at the other two players: rick073 used an already existing character in media so he doesn't have to write a long bio, and sonicheroes95 wrote out a sufficiently sized bio(one that explains why he can be a colonial leader and still be barely legal). 3. You can't give yourself resources not given or earned. So, no starting 2500 population and no flying cars...yet.
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms Elements: Fire Colonial: Stable-Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 950 Farmers: 120 Feeders: 50 Researchers: 500 Soldiers-1025 Militia(I.Swords): 350 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 sEEDs(Gunblades): 100 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs Allies: None Enemies: None Material: 1500(Wood), 550(Granite), 425(Steel) Secondary Material: 500(String), 250(Gold) 925(Sand) Solid Mana: 250(Anarclay) Projects:
You find about 100 Pacmin around, including the one trying to beat you up.
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Bayoneted Carbines Colonial: Houses, Farms, Space Omnivore Koalas Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron) Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms Vehicles: None Defenses: None Population: 2489 Laborers:760 Farmers: 240 Researchers:699 Soldiers- Militia:400 Infiltrator:290 Martials(Rapiers):100 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 500(Wood), 1000(Granite), 1100(Iron) Secondary Material: 200(Vine) 200(Gold) Solid Mana: 0 Projects: Buzzerang Launchers: 1 turns
The Koalas seem to grow more to you at the thought of delicious Godberries.
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms Elements: Fire Colonial: Stable-Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 950 Farmers: 120 Feeders: 50 Researchers: 500 Soldiers-1025 Militia(I.Swords): 350 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 sEEDs(Gunblades): 100 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs Allies: None Enemies: None Material: 1500(Wood), 550(Granite), 425(Steel) Secondary Material: 500(String), 250(Gold) 925(Sand) Solid Mana: 250(Anarclay) Projects:
why do i get the strange feeling their's gonna be a place only i can go thanks to chaos control, and pacmin do to size coming up soon... anyway, whistle to them all to gather them, and look around.
Leader Name/Gender: Grish'naak/Male Leader Age: 27 Cycles Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants. Race: Behemel Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'. Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them. Planet: Algum (Forest, Beheman System) ------------------ Colony Name: Taol Technology- Combat: Kinda Blessed Swords, WoodBow, QuartzArrow, GranSpear, GranShield, DragArmor, DeflArmor, WristBlade Colonial: Stable-Houses Other: None Buildings: Landed Ship, 250 Huts, Church, StoreHouse Vehicles: Golems(Silver) Defenses: None Population: 2440 Laborers: 500 Fishermen: 250 Researchers: 750 Soldiers- 950 Spearmen(GranSpear/GranShield): 490 Rangers(WoodBow/QuartzArrow): 250 Reverends: 200 Soldier Types: Militia, Reverends, Rangers Allies: Alpha(Human) Enemies: None Material: 4000(Granite), 250 Iron Secondary Material: 500 (String), 600(Vine), 500(Dragon Parts), 500(Reaver Parts) Solid Mana: 1500(Quartz) Projects: Church build: 1 turns
250 Fisherman: Fish...
250 Laborers (A): Mine the iron.
250 Laborers (B): Use the Godwood to build a church inside Firebase: Arch-Angel
250 Spearmen (A): Continue holding down Firebase: Arch-Angel
200 Spearmen (B): Continue holding down the ship.
40 Spearmen (A): Guard the area for future disturbances.
250 Rangers: Break into groups of 50 (5 groups) and scout the area.
250 Researchers (A): Investigate some possible uses for Reaver Parts.
250 Researchers (B): Reverse engineer the 'Big Guns' technology to make small arms.