Money, Military, Mana. The three "M"s that govern Imperialism in the Memetian world. No matter what, a culture will always find a reason to expand. Resource, Strategy or pure manifest destiny. The solution? Colonize the universe. In this game, you will act as the leader of a colony set out to expand the universe. Expand in the world, Conquer the locals, make friends and crush enemies in this more strategic Memetia spin-off.
Leader Name/Gender: Who is this guy/lady whoâs telling us what to do? Leader Age: How old is this guy/lady? Trait: Bonus of your own choosing. Race: See Below Bio: Describe your leader! Whatâs his personality, what does he look like, background, does he like long walks on the beach, ect. Perk: Determined from the Bio. Planet: Type of planet you want your colony on(Arctic, Desert, Forest, Earthlike, Memetialike, ect.) ------------------ Colony Name: Name this place you call home! Technology- Combat: None Colonial: Huts Other: None Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers: Researchers: Soldiers- Militia: Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Races:
(First Legend) Cheezburgian: The people who are also cats! Evolved from cats in city environments transplanted with human DNA via radiation. Starts with Single Shotguns and Natural Claws.
Youtubian: They cyborg race! Originally came about from robots that created humanesque androids, they have a culture of being one with machines. Starts with a random tech and Laser Pistols.
Chanian: The giants! Evolved from gorillas, they are like if everyone was the Ultimate Warrior. Starts with Woodsman Axes and Warrior Culture.
Polix: A race of thunder-wielding aliens from a far off land. Has a deep respect for Cheezburgians and a deep hate for the Collective. Starts with Electric Magic and Tazers.
(Second Legend) Trollix: A race of oddly dragonic creatures from the planet Trollix. They were the agents of the Collective until they found suitable home on Memetia. Starts with Dragons and Dragonkin.
Collective: The obligatory ******* race. They used to take all of their territory through conquest until the rebellion of the enslaved races, forcing them into a position of equality with the conquered. Starts with Encouraged Labor and Carbines.
Behemel: A race of Memetian creatures that evolved from bears. Highly religions space Nazis, basically. Starts with Reverends and Kinda Blessed Swords.
Syphronitzan: A race of scorpions that vaguely resemble Russians. They evolved from the deserts of Memetia into mountains far across the continent of Cheezburgia. Starts with Poison Stingers and Communist Mentality.
(Third Legend) Tropers: An alien race with a deep understanding of the universe. They record all common traits of the universe with âTropesâ to help other creatures better understand the world. Starts with Astrological Tracking and Arcana Magic.
Balcheans: An alien race of frog people. They are surprisingly durable and are suspiciously similar to the Chanians. Starts with Wood Clubs and Fire Magic.
Hentain: A race of tentacled creatures with aggressive personality and a libido a mile wide. They live on the hellish planet Shinipan and reproduce by romancing the members of the First Legend. Starts with War Tentacles and Lover Culture.
Watermaids: A former member race of the Alliance that was able to gain separation when they found a queen on Memetia. Starts with Water Magic and Tridents.
Example Sheet:
Leader Name/Gender: Justice Luxuria/Female Leader Age: 270(27) Trait: Maiden of Luck: Always has better chances of success. Race: Watermaid Bio: A Watermaid that helped the legendary Demyx Nove to find the legendary artifacts of the Ancients that started the Collective Rebellion. The close proximity to powerful magic gave her a greater affinity with it. Sheâs smart and enjoys finding the limit to what she can do. 5â11â, Blue hair, hourglass figure and beautiful(Like most Watermaids) Perk: Determined by bio Planet: Aquatic ------------------ Colony Name: Luxurburgh Technology- Combat: Trident Colonial: Huts Other: Water Magic Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers: 1000 Researchers: 500 Soldiers- Militia: 1000 Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms, Varia Suit, Quartz battery, Diamond battery. Elements: Fire, Chaos Colonial: Stable-Houses, Medics Other: Pickaxes(Granite), Axes(Iron), Drills(Diamond-coated), Endless Coffee machines, Narritivium cutter(not built) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 5200 Laborers: 1400 Farmers: 120 Feeders: 50 Researchers: 1400 Medics: 1100 Soldiers-1050 Militia(I.Swords): 350 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 sEEDs(Gunblades): 100 Purple Pacmin: 100 Yellow Pacmin: ??? Dragonkin(Charge Rifles): 1550 Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs Allies: Shaunsonville Enemies: None Material: 550(Granite), 80(Iron), 300(Steel), Secondary Material: 500(String), 250(Gold) 925(Sand), Solid Mana: 250(Anarclay), 500(Quartz), 100(Diamond) Projects:
umm i think i'm gonna quit this thread. i'm more of a roleplay and tactician then leader....
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Revolvers, Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms, Varia Suit, Quartz battery, Diamond battery. Elements: Fire, Chaos Colonial: Stable-Houses, Medics Other: Pickaxes(Granite), Axes(Iron), Drills(Diamond-coated), Endless Coffee machines, Narritivium cutter(not built) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 5200 Laborers: 1400 Farmers: 120 Feeders: 50 Researchers: 1400 Medics: 1100 Soldiers-1050 Militia(I.Swords): 350 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 sEEDs(Gunblades): 100 Purple Pacmin: 100 Yellow Pacmin: ??? Dragonkin(Charge Rifles): 1550 Soldier Types: Militia,Dragonkin,Heavies,Riflemen,sEEDs Allies: Shaunsonville Enemies: None Material: 550(Granite), 80(Iron), 300(Steel), Secondary Material: 500(String), 250(Gold) 925(Sand), Solid Mana: 250(Anarclay), 500(Quartz), 100(Diamond) Projects:
To be honest, I'm kinda tired of tired of this too. I might re-make it as more of a survivalist RPG instead of a colonial thing. Well, at least the DCor and Humans have been sequitured into the Memetian universe.
Leader Name/Gender: Grish'naak/Male Leader Age: 27 Cycles Title: Saint of Taol Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants. Race: Behemel Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'. Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them. Planet: Algum (Forest, Beheman System) ------------------ Colony Name: Taol Cities: Arrival, Arch-Angel Technology- Combat: Kinda Blessed Swords, WoodBow, QuartzArrow, GranSpear, GranShield, DragArmor, DCorArmor, WristBlade, Camo, Rifles, Silencers, Small Arms, Big Guns Colonial: Stable-Houses Other: None Buildings: Landed Ship, 250 Huts, Church, StoreHouse Arch-Angel Buildings: Base Center, Church, Barracks, StoreHouse, Giant Tower, Hospital Vehicles: Golems(Silver) Defenses: None Population: 4550 Laborers: 750 Fishermen: 500 Researchers: 750 Medics: 600 Soldiers- 2000 Spearmen(GranSpear/GranShield): 1000 Ninjas (WristBlades/BlackCamo): 300 Rangers(WoodBow/QuartzArrow/WoodCamo): 500 Reverends: 200 Soldier Types: Militia, Reverends, Rangers, Ninjas Allies: Alpha(Human) Enemies: None Material: 2000(Granite) 2000 (Iron) Secondary Material: 500 (String), 600(Vine), 500(Dragon Parts), 500(Reaver Parts) Solid Mana: 1300(Quartz), 2000(Medical Stuff) Projects: Engine-1 Turns
Sorry Maverick, but I was finishing my threads so they will be complete before they DIE during my three week absence. Plus, I was getting tired of this thread, maybe because I like having a plot to move along. I did introduce the DCor though, so main story foreshadowing happened. I was thinking of starting something like this after my trip, but with more of a survivalist feel. Sorry, I know you love strategy games and I love them too. If you really want to continue this, I might be willing to continue after the trip and the concept looks delightful again.