Money, Military, Mana. The three "M"s that govern Imperialism in the Memetian world. No matter what, a culture will always find a reason to expand. Resource, Strategy or pure manifest destiny. The solution? Colonize the universe. In this game, you will act as the leader of a colony set out to expand the universe. Expand in the world, Conquer the locals, make friends and crush enemies in this more strategic Memetia spin-off.
Leader Name/Gender: Who is this guy/lady whoâs telling us what to do? Leader Age: How old is this guy/lady? Trait: Bonus of your own choosing. Race: See Below Bio: Describe your leader! Whatâs his personality, what does he look like, background, does he like long walks on the beach, ect. Perk: Determined from the Bio. Planet: Type of planet you want your colony on(Arctic, Desert, Forest, Earthlike, Memetialike, ect.) ------------------ Colony Name: Name this place you call home! Technology- Combat: None Colonial: Huts Other: None Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers: Researchers: Soldiers- Militia: Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Races:
(First Legend) Cheezburgian: The people who are also cats! Evolved from cats in city environments transplanted with human DNA via radiation. Starts with Single Shotguns and Natural Claws.
Youtubian: They cyborg race! Originally came about from robots that created humanesque androids, they have a culture of being one with machines. Starts with a random tech and Laser Pistols.
Chanian: The giants! Evolved from gorillas, they are like if everyone was the Ultimate Warrior. Starts with Woodsman Axes and Warrior Culture.
Polix: A race of thunder-wielding aliens from a far off land. Has a deep respect for Cheezburgians and a deep hate for the Collective. Starts with Electric Magic and Tazers.
(Second Legend) Trollix: A race of oddly dragonic creatures from the planet Trollix. They were the agents of the Collective until they found suitable home on Memetia. Starts with Dragons and Dragonkin.
Collective: The obligatory ******* race. They used to take all of their territory through conquest until the rebellion of the enslaved races, forcing them into a position of equality with the conquered. Starts with Encouraged Labor and Carbines.
Behemel: A race of Memetian creatures that evolved from bears. Highly religions space Nazis, basically. Starts with Reverends and Kinda Blessed Swords.
Syphronitzan: A race of scorpions that vaguely resemble Russians. They evolved from the deserts of Memetia into mountains far across the continent of Cheezburgia. Starts with Poison Stingers and Communist Mentality.
(Third Legend) Tropers: An alien race with a deep understanding of the universe. They record all common traits of the universe with âTropesâ to help other creatures better understand the world. Starts with Astrological Tracking and Arcana Magic.
Balcheans: An alien race of frog people. They are surprisingly durable and are suspiciously similar to the Chanians. Starts with Wood Clubs and Fire Magic.
Hentain: A race of tentacled creatures with aggressive personality and a libido a mile wide. They live on the hellish planet Shinipan and reproduce by romancing the members of the First Legend. Starts with War Tentacles and Lover Culture.
Watermaids: A former member race of the Alliance that was able to gain separation when they found a queen on Memetia. Starts with Water Magic and Tridents.
Example Sheet:
Leader Name/Gender: Justice Luxuria/Female Leader Age: 270(27) Trait: Maiden of Luck: Always has better chances of success. Race: Watermaid Bio: A Watermaid that helped the legendary Demyx Nove to find the legendary artifacts of the Ancients that started the Collective Rebellion. The close proximity to powerful magic gave her a greater affinity with it. Sheâs smart and enjoys finding the limit to what she can do. 5â11â, Blue hair, hourglass figure and beautiful(Like most Watermaids) Perk: Determined by bio Planet: Aquatic ------------------ Colony Name: Luxurburgh Technology- Combat: Trident Colonial: Huts Other: Water Magic Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers: 1000 Researchers: 500 Soldiers- Militia: 1000 Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Leader Name/Gender: Talow/Male Demyx: oh, so that's your name, Angel. Me: shut up! Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: See Below Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Determined from the Bio. Planet: Mixture of enviroments ------------------ Colony Name: Ark Technology- Combat: None Colonial: Huts Other: None Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers: Researchers: Soldiers- Militia: Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
This good? Demyx: you're not getting my money. Talow: **** IT!
Oh crap, I noticed that the document ****ed up my OP.
Leader Name/Gender: Talow/Male Demyx: oh, so that's your name, Angel. Me: shut up! Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Determined from the Bio. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Huts Other: None Buildings: Landed Ship Vehicles: Dragons Defenses: None Population: 2500 Laborers: Researchers: Soldiers- Militia: Dragonkin: Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
So Demyx is still haunting you? Lol.
It's pretty good(I have to wonder who the idiot is), but a few things:
1. You need to allocate the population into Laborers, Scientists and Soldiers. Sorry, I should have mentioned.
2. You need to replace the race with your race. I can do this.
I filled in the race and put the techs where they go since you wouldn't know where they should be.
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Determined from the Bio. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Huts Other: None Buildings: Landed Ship Vehicles: Dragons Defenses: None Population: 2500 Laborers: 1000 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 500? Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
This good? and what's my perk. (idiot is basically a bush clone, a war hawk, someone who just wants it for power, and idiots who wants it for money/fame.)
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Huts Other: None Buildings: Landed Ship Vehicles: Dragons Defenses: None Population: 2500 Laborers: 1000 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 500? Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
This is good, but you don't need to divvy it up the same as the example. Beginning game...
You land in the middle of a forest in Bimoor, and begin to exit the ship. You have no resources to work with because of issues with Trollix politics. All you have are 2500 colonists and plenty of Dragons. You form a To-Do list...
To Do: -Collect resources -Create weapons to fend off wildlife -Create housing for the colonists
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Determined from the Bio. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Huts Other: None Buildings: Landed Ship Vehicles: Dragons Defenses: None Population: 2500 Laborers: 1000 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 500? Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
with me, it's either overkill, or writer's block
ok, first, have people scout the surrounding lands to see if we can find a good spot to set-up a settlement.
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Determined from the Bio. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Huts Other: None Buildings: Landed Ship Vehicles: Dragons Defenses: None Population: 2500 Laborers: 1000 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 500? Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Your Dragonkin search the area. They find a good clearing in the nearby forest that's close to a river.
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Determined from the Bio. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Huts Other: None Buildings: Landed Ship Vehicles: Dragons Defenses: None Population: 2500 Laborers: 1000 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 500? Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
ok, i lead everybody their, and start gathering resources at the area, and building houses.
Demyx: i'd rather be a leader then screw around doing nothing. Talow: trust me, being a leader is a ****ing CURSE, not a blessing
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Determined from the Bio. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Huts Other: None Buildings: Landed Ship, 200 Wood Huts Vehicles: Dragons Defenses: None Population: 2500 Laborers: 1000 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 500? Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
You begin gathering recources, cutting down trees to get 2500 wood to spend on 250 Huts!
To Do: -Collect resources -Create weapons to fend off wildlife -Research better housing for the colony
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Huts Other: None Buildings: Landed Ship, 200 Wood Huts Vehicles: Dragons Defenses: None Population: 2500 Laborers: 1000 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 500 Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
ok, lets continue with the resources, and start abit of research into weapons.
Talow: wait a minute, if Demyx is Youtubian, and Dragonkin, what does that make Demyx?
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Huts Other: None Buildings: Landed Ship, 200 Wood Huts Vehicles: Dragons Defenses: None Population: 2500 Laborers: 1000 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 500 Soldier Types: Militia Allies: None Enemies: None Material: 1000(wood) Secondary Material: 0 Solid Mana: 0 Projects: None
Part Trollix?
You gather another 1000 Wood and begin research into weapons. Currently, the prospects include:
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Huts Other: None Buildings: Landed Ship, 200 Wood Huts Vehicles: Dragons Defenses: None Population: 2500 Laborers: 1000 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 500 Soldier Types: Militia Allies: None Enemies: None Material: 1000(wood) Secondary Material: 0 Solid Mana: 0 Projects: None
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Huts Other: None Buildings: Landed Ship, 200 Wood Huts Vehicles: Dragons Defenses: None Population: 2500 Laborers: 1000 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 500 Soldier Types: Militia Allies: None Enemies: None Material: 1000(wood) Secondary Material: 0 Solid Mana: 0 Projects: Sharp Sticks-3 turns
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Huts Other: None Buildings: Landed Ship, 200 Wood Huts Vehicles: Dragons Defenses: None Population: 2500 Laborers: 1000 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 500 Soldier Types: Militia Allies: None Enemies: None Material: 1000(wood) Secondary Material: 0 Solid Mana: 0 Projects: Sharp Sticks-3 turns
ok, research on how to make better houses, and gather more resources...
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Huts Other: None Buildings: Landed Ship, 200 Wood Huts Vehicles: Dragons Defenses: None Population: 2500 Laborers: 1000 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 500 Soldier Types: Militia Allies: None Enemies: None Material: 2000(wood) Secondary Material: 0 Solid Mana: 0 Projects: Sharp Sticks-2 turns, Houses- 6 turns.
You gather another 1000 wood and begin researching Houses.
You may want to look for something better than wood as a resource.
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: None Colonial: Huts Other: None Buildings: Landed Ship, 200 Wood Huts Vehicles: Dragons Defenses: None Population: 2500 Laborers: 1000 Researchers: 500 Soldiers- Militia: 500 Dragonkin: 500 Soldier Types: Militia Allies: None Enemies: None Material: 2000(wood) Secondary Material: 0 Solid Mana: 0 Projects: Sharp Sticks-2 turns, Houses- 6 turns.
ok, send my scouts out to see if they can find stone/metal... also, build a store house for the resources.