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Squiddicus
offline
Squiddicus
266 posts
Peasant

Hello. I am Squiddicus, and this is my first forum game.

Basically, this is a forum game in which a newly formed civilization will try to survive.

RULES:
#1
You may suggest what events may take place every five years (one day is equal to five years), but I have final say.
#2
You may vote for any of four pushes in the civilization:
Resources; gaining extra resources for the civilization to use.
Research; research new technologies. You must vote for each specific technology researched, or a particular field.
Please note that the forum games rules also apply here.

-The game starts on the next post-

  • 62 Replies
Squiddicus
offline
Squiddicus
266 posts
Peasant

There were no events to speak of
there were two deaths in these 100 years.
The population increased by 16.
There was a huge increase of population.
------------------------------------------------------------
Civilization Name: None
Type: Settled
Location (terrain): River Delta
Location (region) : Tanzania; Njobe River Delta
Population: 82: 40% F, 60% M ; #1 killer, "disease", - 2 per day.
Life Expectancy: 19 years
Year: 4500 BCE
Era: Ancient (100 years a day)
Leader: None
Resources (average per person):
Food: 1.0 units per person (lasts a year)
Wood: .25 units per person (lasts for a year of upkeep)
Stockpiles:
Food: 6.01
Most recent development: Medicine
As for a potential event, I think there should be an earthquake revealing iron.
As for a push, a push in research is necessary, we must learn how to work with iron. (Iron working)

latpasko
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latpasko
295 posts
Nomad

As for a potential event, i think the natives will attack us
As for a push, we must learn how to mine minerals

Bao401
offline
Bao401
482 posts
Nomad

As for a potential event, I agree a earthquake should happen to a mountain and revel iron.
As for a push, We mush learn how to work iron

Razerules
offline
Razerules
4,049 posts
Nomad

For an Event...I think that a a special Man is born and can do incredible stuff(Leader).

For a Push...We must learn how to make spears as our first weapons!

Holladay15
offline
Holladay15
3,671 posts
Nomad

Potential event: Rain

Push in research in tools not weapons but, tools.

Squiddicus
offline
Squiddicus
266 posts
Peasant

Nine men realized that they must hold the reins of the tribe to make progress. (Leaders)
there were two deaths in these 100 years.
The population increased by 9.
We have learned the values of the minerals under the earth. (Mining)
There is also an advancement in tools.
------------------------------------------------------------
Civilization Name: None
Type: Settled
Location (terrain): River Delta
Location (region) : Tanzania; Njobe River Delta
Population: 89: 45% F, 55% M ; #1 killer, "disease", - 2 per day.
Life Expectancy: 24 years
Year: 4400 BCE
Era: Classical (50 years a day)
Leader: Council of Nine
Resources (average per person):
Food: 1.0 units per person (lasts a year)
Wood: .35 units per person (lasts for a year of upkeep)
Stockpiles:
Food: 6.01
Most recent development: Advancing to the classical age.
As for a potential event, I think that we should extend our hands in friendship to the nearby people.
As for a push, a push in research is necessary, we must learn how to provide water with faster means. (Irrigation)

Razerules
offline
Razerules
4,049 posts
Nomad

Potential Event:

The Dieasese is gone!

Push:

Research fishing!!!

Bao401
offline
Bao401
482 posts
Nomad

Potential Event:
We meet a new tribe near us and try to become friends

Push:

Learn Religion!

Squiddicus
offline
Squiddicus
266 posts
Peasant

We have open boarders with the Zanen Tribe, a potential ally.
there were two deaths in these 50 years.
The population increased by 9.
The Council have concluded the existence of multiple gods. (Polytheism)
We also learned that if we dig channels through the ground, the water will flow through the farmland. (Irrigation) (+.02 to population growth)
------------------------------------------------------------
Civilization Name: None
Type: Settled
Location (terrain): River Delta
Location (region) : Tanzania; Njobe River Delta
Population: 97: 45% F, 55% M ; #1 killer, "disease", - 2 per day.
Life Expectancy: 24 years
Year: 4350 BCE
Era: Classical (50 years a day)
Leader: Council of Nine
Resources (average per person):
Food: 1.0 units per person (lasts a year)
Wood: .35 units per person (lasts for a year of upkeep)
Stockpiles:
Food: 6.01
Most recent development: Opening boarders to Zanen.
As for a potential event, I think that we should try to become allies with the Zanen people.
As for a push, a push in research is necessary, we must learn how to provide water with faster means. (Irrigation)

Razerules
offline
Razerules
4,049 posts
Nomad

This game is good but you should read other peoples things too instead of just 1!

Anyways:

For an Event:

The Njoba river pulls back a bit of water leaving fresh fish on the coast.

For a Push:

We should Trade goods to the Zanen Tribe!

Bao401
offline
Bao401
482 posts
Nomad

Event: Very good harvest

Push:
We invent hospitals to help with brith

Squiddicus
offline
Squiddicus
266 posts
Peasant

There has been a bountiful harvest
there were two deaths in these 50 years.
The population increased by 13.
We are becoming closer with the Zanen people by selling our GreenFish bones for thier steaks.
------------------------------------------------------------
Civilization Name: None
Type: Settled
Location (terrain): River Delta
Location (region) : Tanzania; Njobe River Delta
Population: 108: 45% F, 55% M ; #1 killer, "disease", - 3 per day.
Life Expectancy: 24 years
Year: 4300 BCE
Era: Classical (50 years a day)
Leader: Council of Nine
Resources (average per person):
Food: 1.2 units per person (lasts a year)
Wood: .35 units per person (lasts for a year of upkeep)
Stockpiles:
Food: 6.01
Most recent development: Begining trade with Zanen.
As for a potential event, I think that a skirmish leaves the Zanen tribe in need of supplies.
As for a push, a push in research is necessary, we need to learn how to cut down trees with faster speeds. (Two-man saw)

Squiddicus
offline
Squiddicus
266 posts
Peasant

There were no events to speak of.
there were three deaths in these 50 years.
The population increased by 14.
By making a bigger saw, we have been able to get more wood than normal. (Two-man saw) (+ .15 to wood)
------------------------------------------------------------
Civilization Name: None
Type: Settled
Location (terrain): River Delta
Location (region) : Tanzania; Njobe River Delta
Population: 119: 56% F, 44% M ; #1 killer, "disease", - 3 per day.
Life Expectancy: 24 years
Year: 4250 BCE
Era: Classical (50 years a day)
Leader: Council of Nine
Resources (average per person):
Food: 1.1 units per person (lasts a year)
Wood: .50 units per person (lasts for a year of upkeep)
Stockpiles:
Food: 7.09
Most recent development: Two-man saw.
As for a potential event, I think that a skirmish leaves the Zanen tribe in need of supplies.
As for a push, a push in politics is necessary, we need to figure out what to be called. I choose the name Bautman

Bao401
offline
Bao401
482 posts
Nomad

Event:
Zanen tribe is in a civil war

Push:
We invent hospitals to help with brith

Squiddicus
offline
Squiddicus
266 posts
Peasant

The Zanen tribe has been attacked by barbarians; they are in need of 2.56 food.
The population increased by 16.
The Council of Nine has determined that we are to be called: Bautman.
------------------------------------------------------------
Civilization Name: The Bautman Tribe.
Type: Settled
Location (terrain): River Delta
Location (region) : Tanzania; Njobe River Delta
Population: 132: 60% F, 40% M ; #1 killer, "disease", - 3 per day.
Life Expectancy: 24 years
Year: 4200 BCE
Era: Classical (50 years a day)
Leader: Council of Nine
Resources (average per person):
Food: 1.1 units per person (lasts a year)
Wood: .50 units per person (lasts for a year of upkeep)
Stockpiles:
Food: 8.17
Most recent development: Two-man saw.
As for a potential event, I think that we should give some of our stockpiles to Zanen.
As for a push, a push in politics is necessary, we need to form an alliance in thier time of need.

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