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Squiddicus
offline
Squiddicus
266 posts
Peasant

Hello. I am Squiddicus, and this is my first forum game.

Basically, this is a forum game in which a newly formed civilization will try to survive.

RULES:
#1
You may suggest what events may take place every five years (one day is equal to five years), but I have final say.
#2
You may vote for any of four pushes in the civilization:
Resources; gaining extra resources for the civilization to use.
Research; research new technologies. You must vote for each specific technology researched, or a particular field.
Please note that the forum games rules also apply here.

-The game starts on the next post-

  • 62 Replies
Razerules
offline
Razerules
4,049 posts
Nomad

As an Event we send The required food to them.

As a Push we try to make a alliance treaty that says so On rock!

Squiddicus
offline
Squiddicus
266 posts
Peasant

We have given the food to the Zanen people.
The population increased by 18.
We are now allies with the Zanen people
------------------------------------------------------------
Civilization Name: The Bautman Tribe.
Type: Settled
Location (terrain): River Delta
Location (region) : Tanzania; Njobe River Delta
Population: 147: 60% F, 40% M ; #1 killer, "disease", - 3 per day.
Life Expectancy: 24 years
Year: 4200 BCE
Era: Classical (50 years a day)
Leader: Council of Nine
Resources (average per person):
Food: 1.0 units per person (lasts a year)
Wood: .50 units per person (lasts for a year of upkeep)
Stockpiles:
Food: 6.79
Most recent development: Allied with Zanen.
As for a potential event, I think that we should build up a skirmish team for defence.
As for a push, a push in research is necessary. We must build walls so that this tragedy never happens again.

Razerules
offline
Razerules
4,049 posts
Nomad

Event:

Strong Men are Born which become warriors!

Push:

We should make a barracks where we could train people!

Squiddicus
offline
Squiddicus
266 posts
Peasant

A few hunters train men how to kill.
The population increased by 17.
Walls were built both around us, and the Zanen people
------------------------------------------------------------
Civilization Name: The Bautman Tribe.
Type: Settled
Location (terrain): River Delta
Location (region) : Tanzania; Njobe River Delta
Population: 141: 72% F, 28% M ; #1 killer, "disease", - 3
Army: 24 Warriors
per day.
Life Expectancy: 24 years
Year: 4150 BCE
Era: Classical (50 years a day)
Leader: Council of Nine
Resources (average per person):
Food: 1.0 units per person (lasts a year)
Wood: .50 units per person (lasts for a year of upkeep)
Stockpiles:
Food: 6.79
Most recent development: Allied with Zanen.
As for a potential event, I think that we should ambush a migrating tribe that passes by.
As for a push, a push in research is necessary. We need a more organized living space for troops. (Barracks)

Razerules
offline
Razerules
4,049 posts
Nomad

I said That we should make a barracks in my last post!

So I say only Event:

A Friendly Migrating Tribe comes to our village to trade us goods!

Squiddicus
offline
Squiddicus
266 posts
Peasant

A passing migration was ambushed. We took thier women and children prisoner, and killed the men. (+ 27 people)
We have built a place to house our warriors between battles. (Barracks)
The population increased by 19.
Walls were built both around us, and the Zanen people
------------------------------------------------------------
Civilization Name: The Bautman Tribe.
Type: Settled
Location (terrain): River Delta
Location (region) : Tanzania; Njobe River Delta
Population: 157: 72% F, 28% M ; #1 killer, "disease", - 3
Army: 24 Warriors
per day.
Life Expectancy: 24 years
Year: 4100 BCE
Era: Classical (50 years a day)
Leader: Council of Nine
Resources (average per person):
Food: 1.0 units per person (lasts a year)
Wood: .50 units per person (lasts for a year of upkeep)
Stockpiles:
Food: 6.79
Most recent development: Construction of Barracks.
As for a potential event, I think that we should explore the surrounding area.
As for a push, a push in research is necessary. We need better weapons. (We have simple clubs)

Razerules
offline
Razerules
4,049 posts
Nomad

Squiddess you are supposed to listen to us....
Not to yourself...
I said before that a Friendly tribe was passing by and we trade goods with them!
Not ambush them!

If this keeps up I am quitting...

Anyways:

Event:

The Council Of Nine is defeated by a strong Man....

Push:

We should research Mining so we could get good stone and maybe even ores!

Squiddicus
offline
Squiddicus
266 posts
Peasant

I use a random number generator to make the events happen.
That is just how the numbers fall. Also, If you (OR YOU, READERS) get some friends here (I have none ), this will lessen the chance of my events taking effect.

Squiddicus
offline
Squiddicus
266 posts
Peasant

The council of nine has been defeated by a (former) child slave.
Due to this, we cannot make any pushes in our society until things settle.
The population increased by 28.
The anarchy was probably caused by an advancement in weaponry. (Spears and arrowheads)
------------------------------------------------------------
Civilization Name: The Bautman Tribe.
Type: Settled (Anarchy)
Location (terrain): River Delta
Location (region) : Tanzania; Njobe River Delta
Population: 206: 72% F, 28% M ; #1 killer, "disease", - 4
Army: 24 Warriors
per day.
Life Expectancy: 24 years
Year: 4050 BCE
Era: Classical (50 years a day)
Leader: Council of Nine (killed)
Religion: Polythesism
Resources (average per person):
Food: 1.0 units per person (lasts a year)
Wood: .50 units per person (lasts for a year of upkeep)
Stockpiles:
Food: 6.79
Most recent development: ANARCHY.
As for a potential event, I think that religion take a strong hold on the people.
Due to anarchy, we cannot advance the society.

bunniecorps
offline
bunniecorps
467 posts
Nomad

As a potential event I think a prophet should come to the tribe and spread his/her religion.

Squiddicus
offline
Squiddicus
266 posts
Peasant

``You need to specify what kind of religion.

The people are becoming more zealous. They depict thier gods in glorifying ways. (similar to Greek art)
The government has been restored as a monarcy.
The population increased by 28.
The anarchy was probably caused by an advancement in weaponry. (Spears and arrowheads)
------------------------------------------------------------
Civilization Name: The Bautman City-State.
Type: Settled (Anarchy)
Location (terrain): River Delta
Location (region) : Tanzania; Njobe River Delta
Population: 230: 76% F, 24% M ; #1 killer, "disease", - 4
Army: 24 Warriors
per day.
Life Expectancy: 24 years
Year: 4000 BCE
Era: Classical (50 years a day)
Leader: King
Religion: Polythesism
Resources (average per person):
Food: 1.0 units per person (lasts a year)
Wood: .50 units per person (lasts for a year of upkeep)
Stockpiles:
Food: 6.79
Most recent development: Monarchy was established
As for a potential event, I think that a poet will write the deeds of the first king of Bautman. (will increase culture)
As for a push, a push in technology should be considered. I think we should be able to dig though mountains, acquiring more stable material. (mining)

Squiddicus
offline
Squiddicus
266 posts
Peasant

Sorry for the delay, my alarm clock did not go off.

A new rule will be added here: Culture
The culture rating will be a measurement of influence the civilization has.

The epic poem of Zanzbot has been recorded for future generations to read.
There have been four deaths in these 50 years.
The population increased by 31.
There has been valuable metals found in the cliff face. We are now extracting them. (mining)
------------------------------------------------------------
Civilization Name: The Bautman City-State.
Type: Settled (Anarchy)
Location (terrain): River Delta
Location (region) : Tanzania; Njobe River Delta
Population: 251: 69% F, 31% M ; #1 killer, "disease", - 4 per day. (finally caught that)
Army: 24 Warriors
Culture 1 (+ .1 per day)
Life Expectancy: 24 years
Year: 3950 BCE
Era: Classical (50 years a day)
Leader: King
Religion: Polythesism
Resources (average per person):
Food: 1.0 units per person (lasts a year)
Wood: .50 units per person (lasts for a year of upkeep)
Stockpiles:
Food: 6.79
Most recent development: Epic poem was written
As for a potential event, I think that a volcano will erupt near the city. (I'm running out of ideas)
As for a push, a push in technology should be considered. I think we should try to master the waves. (Sailing)

Razerules
offline
Razerules
4,049 posts
Nomad

Event:

A meteor will drop down onto the Volcano to prevent furthur lava to flow while also avoiding damage to the Earht!

Razerules
offline
Razerules
4,049 posts
Nomad

Push:

We need to Improve our Mining for more Technology!

Squiddicus
offline
Squiddicus
266 posts
Peasant

I would think the meteor would trigger the volcano, rather than seal it...

Fortunately, there were no events to speak of.
There have been four deaths in these 50 years.
The population increased by 33.
We have improved our minin technology: we now have rudimentary shovels.
We have also perfected the technology of mastering the waves using cloth. (sails)
------------------------------------------------------------
Civilization Name: The Bautman City-State.
Type: Settled (Anarchy)
Location (terrain): River Delta
Location (region) : Tanzania; Njobe River Delta
Population: 270: 63% F, 37% M ; #1 killer, "disease", - 4 per day.
Army: 24 Warriors
Culture 1.1 (+ .1 per day)
Life Expectancy: 24 years
Year: 3900 BCE
Era: Classical (50 years a day)
Leader: King
Religion: Polythesism
Resources (average per person):
Food: 1.0 units per person (lasts a year)
Wood: .50 units per person (lasts for a year of upkeep)
Stockpiles:
Food: 6.79
Most recent development: Development of sails
As for a potential event, I think that a volcano will erupt near the city. (I'm running out of ideas)
As for a push, a push in technology should be considered. I think we should try to master the waves. (Sailing)

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