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Squiddicus
offline
Squiddicus
266 posts
Peasant

Hello. I am Squiddicus, and this is my first forum game.

Basically, this is a forum game in which a newly formed civilization will try to survive.

RULES:
#1
You may suggest what events may take place every five years (one day is equal to five years), but I have final say.
#2
You may vote for any of four pushes in the civilization:
Resources; gaining extra resources for the civilization to use.
Research; research new technologies. You must vote for each specific technology researched, or a particular field.
Please note that the forum games rules also apply here.

-The game starts on the next post-

  • 62 Replies
Squiddicus
offline
Squiddicus
266 posts
Peasant

That was a problem, I forgot to update the bottom.

There were no events to speak of.
There have been four deaths in these 50 years.
The population increased by 37.
------------------------------------------------------------
Civilization Name: The Bautman City-State.
Type: Settled (Anarchy)
Location (terrain): River Delta
Location (region) : Tanzania; Njobe River Delta
Population: 303: 58% F, 42% M ; #1 killer, "disease", - 5 per day.
Army: 24 Warriors
Culture 1.2 (+ .1 per day)
Life Expectancy: 24 years
Year: 3850 BCE
Era: Classical (50 years a day)
Leader: King
Religion: Polythesism
Resources (average per person):
Food: 1.0 units per person (lasts a year)
Wood: .50 units per person (lasts for a year of upkeep)
Stockpiles:
Food: 6.79
Most recent development: NONE
As for a potential event, I think that a civilization from accross the sea should pay us a visit.
As for a push, a push in culture (yes, I forgot to mention that) should be necessary. We should create a mural in the halls of our king.

Squiddicus
offline
Squiddicus
266 posts
Peasant

Since no one seems to care anymore: 3 days until doomsday.
If no one but me posts for two days in a row, a meteor will be called down automatically. If you really do care, you'll post.
We have created a mural in the palace halls to commemorate our king. (+ .1 culture)
There have been five deaths in these 50 years.
The population increased by 41.
------------------------------------------------------------
Civilization Name: The Bautman City-State.
Type: Settled (how long has 'anarchy' been here?)
Location (terrain): River Delta
Location (region) : Tanzania; Njobe River Delta
Population: 339: 54% F, 46% M ; #1 killer, "disease", - 5 per day.
Army: 24 Warriors
Culture 1.3 (+ .1 per day)
Life Expectancy: 24 years
Year: 3800 BCE
Era: Classical (50 years a day)
Leader: King
Religion: Polythesism
Resources (average per person):
Food: 1.0 units per person (lasts a year)
Wood: .50 units per person (lasts for a year of upkeep)
Stockpiles:
Food: 6.79
Most recent development: Culture boost
As for a potential event, I think that the Zanen City-State is wiped out by a plauge.
As for a push, a push in research is necessary. We should learn how to extract large amounts of fish from the water. (fish traps)

Bao401
offline
Bao401
482 posts
Nomad

Event:
We discover a secret underground chamber full of metal tools and some kind of armor

Push:
We need to learn how to make fish traps

Squiddicus
offline
Squiddicus
266 posts
Peasant

There were no events to speak of.
There have been five deaths in these 50 years.
The population increased by 45.
Two fishermen discovered how to snare fish. (fish traps.) (+ .02 population growth)
------------------------------------------------------------
Civilization Name: The Bautman City-State.
Type: Settled
Location (terrain): River Delta
Location (region) : Tanzania; Njobe River Delta
Population: 380: 54% F, 46% M ; #1 killer, "disease", - 5 per day.
Army: 24 Warriors
Culture 1.5 (+ .2 per day)
Life Expectancy: 24 years
Year: 3750 BCE
Era: Classical (50 years a day)
Leader: King
Religion: Polythesism
Resources (average per person):
Food: 1.0 units per person (lasts a year)
Wood: .50 units per person (lasts for a year of upkeep)
Stockpiles:
Food: 6.79
Most recent development: Culture boost
As for a potential event, I think that a lunar eclipse should lessen the rate of catching fish.
As for a push, a push in politics is necessary. We need to reach out, and contact other tribes, if any.

Bao401
offline
Bao401
482 posts
Nomad

Event:
We discover a secret underground chamber full of metal tools and some kind of armor

Push:
WE try to make peace with other tribes

Squiddicus
offline
Squiddicus
266 posts
Peasant

A burial chamber has been found containing advanced tools.
There have been five deaths in these 50 years.
The population increased by 60
There were no other tribes discovered.
------------------------------------------------------------
Civilization Name: The Bautman City-State.
Type: Settled
Location (terrain): River Delta
Location (region) : Tanzania; Njobe River Delta
Population: 435: 54% F, 46% M ; #1 killer, "disease", - 6 per day.
Army: 24 Warriors
Culture 1.7 (+ .2 per day)
Life Expectancy: 24 years
Year: 3700 BCE
Era: Classical (50 years a day)
Leader: King
Religion: Polythesism
Resources (average per person):
Food: 1.0 units per person (lasts a year)
Wood: .50 units per person (lasts for a year of upkeep)
Stockpiles:
Food: 6.79
Most recent development: exploration
As for a potential event, I think that another civilization starts to build a camp/settlement near our walls.
As for a push, a push in population is necessary. I can't think of anything else.

Razerules
offline
Razerules
4,049 posts
Nomad

Event:

The Deadly Plague has mutated into something even more deadly...
It spreads very fast....
Even More People Now die...

Push:

We should Learn how to make better buildings!

Riptizoid101
offline
Riptizoid101
6,257 posts
Farmer

Event: There are rumors of the nearby civilization building an army to attempt to seize this land.

Push: A push in research: People learn about advanced medicines and disease knowledge(ex. instead of just cooking herbs and what not, to counteract something they THINK might work, people actually have somewhat extensive knowledge of certain diseases, which will reduce contamination by a high amount.)

Bao401
offline
Bao401
482 posts
Nomad

Event:
We train more people for the army

Push:

New Armor Advancement

Squiddicus
offline
Squiddicus
266 posts
Peasant

Our scouts have informed us of a large group nearby. They may be hostile.
There have been five deaths in these 50 years.
The population increased by 107
By applying the newly discovered material to the armor we already have, our troops will most likely survive combat.
------------------------------------------------------------
Civilization Name: The Bautman City-State.
Type: Settled
Location (terrain): River Delta
Location (region) : Tanzania; Njobe River Delta
Population: 537: 44% F, 56% M ; #1 killer, "disease", - 8 per day.
Army: 24 Warriors
Culture 1.9 (+ .2 per day)
Life Expectancy: 24 years
Year: 3650 BCE
Era: Classical (50 years a day)
Leader: King
Religion: Polythesism
Resources (average per person):
Food: 1.0 units per person (lasts a year)
Wood: .50 units per person (lasts for a year of upkeep)
Stockpiles:
Food: 6.79
Most recent development: population explosion
As for a potential event, I think that the disease mutates into a sterilizing disease, spread in a similar manner to HIV.
As for a push, a push in the military is necessary, if there is a large group, we need to draft.

Squiddicus
offline
Squiddicus
266 posts
Peasant

There were no events to speak of.
There have been eight deaths in these 50 years.
The population increased by 92
We have increased our military by 61.
------------------------------------------------------------
Civilization Name: The Bautman City-State.
Type: Settled
Location (terrain): River Delta
Location (region) : Tanzania; Njobe River Delta
Population: 552: 68% F, 32% M ; #1 killer, "disease", - 8 per day.
Army: 85 Warriors
Culture 2.1 (+ .2 per day)
Life Expectancy: 24 years
Year: 3600 BCE
Era: Classical (50 years a day)
Leader: King
Religion: Polythesism
Resources (average per person):
Food: 1.0 units per person (lasts a year)
Wood: .50 units per person (lasts for a year of upkeep)
Stockpiles:
Food: 6.79
Most recent development: Drafting
As for a potential event, I think that Barbarians attack the city.
As for a push, a push in research is necessary. We need more advanced farming techiniques.

Squiddicus
offline
Squiddicus
266 posts
Peasant

Doomsday Counter: 3
Barbarians attacked. Thankfully, there were no casualties.
There have been eight deaths in these 50 years.
The population increased by 87
We have improved our farming techniques. (+ 0.02 to population growth)
------------------------------------------------------------
Civilization Name: The Bautman City-State.
Type: Settled
Location (terrain): River Delta
Location (region) : Tanzania; Njobe River Delta
Population: 633: 74% F, 26% M ; #1 killer, "disease", - 9 per day.
Army: 85 Warriors
Culture 2.3 (+ .2 per day)
Life Expectancy: 24 years
Year: 3550 BCE
Era: Classical (50 years a day)
Leader: King
Religion: Polythesism
Resources (average per person):
Food: 1.0 units per person (lasts a year)
Wood: .50 units per person (lasts for a year of upkeep)
Stockpiles:
Food: 6.79
Most recent development: Improvement in farming.
As for a potential event, I think that a tidal wave leaves a large amount of fish lying around.
As for a push, a push in research is necessary. We need to learn how to build structures out of stone. (Masonry)

Squiddicus
offline
Squiddicus
266 posts
Peasant

Doomsday Counter: 2
There were no events to speak of.
There have been nine deaths in these 50 years.
The population increased by 99
We are able to construct buildings out of stone.
------------------------------------------------------------
Civilization Name: The Bautman City-State.
Type: Settled
Location (terrain): River Delta
Location (region) : Tanzania; Njobe River Delta
Population: 723: 74% F, 26% M ; #1 killer, "disease", - 10 per day.
Army: 85 Warriors
Culture 2.5 (+ .2 per day)
Life Expectancy: 24 years
Year: 3500 BCE
Era: Classical (50 years a day)
Leader: King
Religion: Polythesism
Resources (average per person):
Food: 1.0 units per person (lasts a year)
Wood: .50 units per person (lasts for a year of upkeep)
Stone:.10 units per person (lasts for a year of upkeep)
Stockpiles:
Food: 6.79
Most recent development: Masonry
As for a potential event, I think that an earthquake destroys all wooden buildings. As for a push, a push in research is necessary. We need to learn how to sound out against others in a uique way. (music)

Squiddicus
offline
Squiddicus
266 posts
Peasant

Doomsday Counter: 1
There were no events to speak of.
There have been ten deaths in these 50 years.
The population increased by 114
We have learned to make music.
------------------------------------------------------------
Civilization Name: The Bautman City-State.
Type: Settled
Location (terrain): River Delta
Location (region) : Tanzania; Njobe River Delta
Population: 827: 74% F, 26% M ; #1 killer, "disease", - 11 per day.
Army: 85 Warriors
Culture 2.7 (+ .2 per day)
Life Expectancy: 24 years
Year: 3450 BCE
Era: Classical (50 years a day)
Leader: King
Religion: Polythesism
Resources (average per person):
Food: 1.0 units per person (lasts a year)
Wood: .50 units per person (lasts for a year of upkeep)
Stone:.10 units per person (lasts for a year of upkeep)
Stockpiles:
Food: 6.79
Most recent development: Masonry
As for a potential event, I think that a termite infestation strikes the Zanen people. As for a push, a push in politics is necessary. We should ally with the Zanen people.

Squiddicus
offline
Squiddicus
266 posts
Peasant

A giant meteor struck the Earth, killing most life forms.
There have been 827 deaths in these 50 years.
The population increased by 0
Our civilization has been wiped out.
------------------------------------------------------------
Civilization Name: The Bautman Ruins
Type: Extinct
Location (terrain): River Delta
Location (region) : Tanzania; Njobe River Delta
Population: 0: 0% F, 0% M ; #1 killer, none
Army: 0 Warriors
Culture 0 (+ .2 per day)
Life Expectancy: 0 years
Year: 3400 BCE
Era: Classical (50 years a day)
Leader: none
Religion: none
Resources (average per person):
Food: 0 units per person (lasts a year)
Wood: 0 units per person (lasts for a year of upkeep)
Stone:0 units per person (lasts for a year of upkeep)
Stockpiles:
Food: 0
Most recent development: ANNIHILATION


LOCK PLEASE!!!

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