Okay, so, apparently TRF wants to lose the old thread until such time as Dibs sees fit to return. So, as per his request, I have made a new thread. I, of course, don't see exactly why this is necessary, but I suppose it won't hurt anything to accommodate Turf. So, I guess this will just be a continuation of the prior thread with the old characters and we'll pick up where Dibs left off. I suggested that Noob DM this one, but being that he doesn't have any of the source material beyond what's on the internet, he declined. That being the case, if there are no objections, I guess I will be DMing this one. I won't have access to my books myself for another week or two, so if it's okay, I guess I'll be using a homemade campaign. And as far as the campaign goes, expect to see a lot of stuff that's not exactly D&D canon, because, as I said, I don't have my sourcebooks right now. Unless, of course, someone else wants to DM, in which case, I'd be more than happy to step aside. Unfortunately, I do not think that this game will be accepting any more players. This thread is here for the sole purpose of reducing clutter in the other. It will actually be a lot easier - it was getting to be a pain, navigating that other one with all the pages it had(we were almost at 4,000!). To start off, I'm going to request that we all post our sheets(I'll track mine down later) and if there is anyone who would like to DM or has any requests to that effect or which concern the next campaign, speak now or forever hold your peace. Cheers.
Sorry, but people have to eat. You continue on your way, but have not made it far when...
Now a third menace comes at you, out of hte sky. Creatures the color of mud, they appear to be humanoid, although malformed with distended, bloated bellies and uneven, mismatched limbs and wings. Each is 52 to 56 inches long, and has a set of dirty ivory horns on its head. The horns seem to grow in a manner opposite to the natural order of things: the narrowest point of the horns is at the base of the forehead, the widest part is at what would be the tip of the horn. Strangely, the creatures are covering their mouths with both hands. And then you hear it: a high-pitched screaming that feels like it will shatter your skull and drive you mad. The painful noise comes from all quarters as the creatures swoop and dart around you. [i]
You keep moving forward, although you're slower than those people who thought to plug their ears. Eventually, you're out of earshot of the screeching. After several more hours, you finally reach Castle Spulzeer.
The approach to the castle looks almost as if one of the southern deserts had been dug up in its entirety then transplanted here. The barren, sandy ground holds no life, though a few thin, dead trunks that once belonged to trees struggle to show a presence. The moat, long since dried, is coated in places with a slimy green growth of uncertain origin. The drawbridge sits permanently fixed in its lowered position, and it appears not quite safe for wagons, or creatures larger than human size. The castle itself has started to crumble. The south tower lies partially collapsed, leaving behind a remnant that looks like a giant fang protruding from the ground. Some of the windows are broken, letting the chill, damp weather into the castle. A high screech, joined by another, breaks the unnatural silence. The sound comes from above, where two wyverns strain against chains that hold them to the roof gables. The chains break, and down they plunge-straight for you.