Okay, so, apparently TRF wants to lose the old thread until such time as Dibs sees fit to return. So, as per his request, I have made a new thread. I, of course, don't see exactly why this is necessary, but I suppose it won't hurt anything to accommodate Turf. So, I guess this will just be a continuation of the prior thread with the old characters and we'll pick up where Dibs left off. I suggested that Noob DM this one, but being that he doesn't have any of the source material beyond what's on the internet, he declined. That being the case, if there are no objections, I guess I will be DMing this one. I won't have access to my books myself for another week or two, so if it's okay, I guess I'll be using a homemade campaign. And as far as the campaign goes, expect to see a lot of stuff that's not exactly D&D canon, because, as I said, I don't have my sourcebooks right now. Unless, of course, someone else wants to DM, in which case, I'd be more than happy to step aside. Unfortunately, I do not think that this game will be accepting any more players. This thread is here for the sole purpose of reducing clutter in the other. It will actually be a lot easier - it was getting to be a pain, navigating that other one with all the pages it had(we were almost at 4,000!). To start off, I'm going to request that we all post our sheets(I'll track mine down later) and if there is anyone who would like to DM or has any requests to that effect or which concern the next campaign, speak now or forever hold your peace. Cheers.
You stand just outside the main entrance to the castle, past the building itself, and at the thick stone walls that separate it from the rest of the world. To the left, you can just barely see a much smaller hedge that presumably leads to some kind of garden, or maybe a graveyard.
This walled terrace, once a peaceful refuge, now seems a nightmare. Stunted black roses survive at the tops of withered, long-dead stems. Brambles cover the dead grounds like a grotesque carpet. A stone bench sits cracked and crumbling in the center. Where once the sunlight danced across the crenelations of the ivy-sheathed walls, now mists hide decomposing masonry, and alien images dance in the haze. The ghostly image of a young woman in a white nightgown appears on the ruined stone bench. Her arm reaches out to you, her hand beckoning for you to follow as the apparition drifts towards the castle. Then, the vision fades away.
The party decides to follow the lead of the ghostly apparition in lieu of investigating the ghastly garden further. It was clearly directing you towards the castle(though exactly where in the castle, you're not sure), so you head to the only entrance you see: the front doors. You stand before the doors to the castle. The massive oak slabs are not secured, for the locks have long since rusted and the keys are likewise lost to time. One door looks slightly ajar, as if in invitation....