--------------------Basic Information----------------------
Name: Remiel Chassan.
Player: Hypermnestra.
Age: 24.
Gender: Male.
Description: Shaven head; clean-shaven; black eyes; deep tan; tattoos on torso, arms, legs, lithe; piercings in his ears and chin; 5'10.
Race: Human.
Class: Rogue/Fighter/Assassin.
Level: 3 Rogue/4 Fighter/5 Assassin.
Level Equivalency: 12.
Alignment: Lawful Evil.
Deity: Vataqatal.
Traits: +10 History/Geography/Religion/Royalty checks in Zakhara: -10 everywhere else.
Contacts: 4[Undefined].
Languages: Midani, Common, Draconic, Elven, Giant, Goblin, Undercommon, Dwarven, Ignan, Aquan, Terran, Orc, Aquan, Abyssal, Celestial, Infernal, Sylvan.
------Attributes----------
Str: 18[+4]
Dex: 18[+4]
Con: 12[+1]
Int: 16[+3]
Wis: 14[+2]
Cha: 16[+3]
Fort Save: +1
Ref Save: +3
Will Save: +1
Hit Points: 56/56.
Attack Bonus: +16
Damage Bonus: +7
Base Attack Bonus: +10
Sneak Attack Bonus: +3d6.
AC: 20.
------------------Equipment-------------------------------
Clothing: Chain Shirt[+4].
Off Hand: Heavy Steel Shield[+2].
Primary Hand: Keen Shocking Burst Hand and a Half Sword +3[1d10].
Miscellaneous: Sassone Leaf Residue[20/20 uses], Thieves' Tools, Repeating Heavy Crossbow[1d10], Climbers' Kit, Kukri[1d4, concealed], Adventurer's Kit.
GP: 12,600.
-------Feats/Spells/Abilities/Etc.------------
Feats: Improved Unarmed Strike, Power Attack, Combat Expertise, Dodge, Mobility, Point Blank Shot, Run, Exotic Weapon Proficiency, Cleave, Spring Attack.
Class Feats: Trapfinding, Trap Sense[+1], Evasion, Basic Weapon Proficiency, Martial Weapon Proficiency, Exotic Weapon Proficiency, Death Attack, Poison Use, Poison Save[+2], Improved Uncanny Dodge, Simple Weapon Proficiency, Martial Weapon Proficiency, Light Armor Proficiency, Medium Armor Proficiency, Heavy Armor Proficiency, Shield Proficiency.
Skills: Balance[6+2], Hide[8], Spot[6], Bluff[8+2], Disguise[6+2], Climb[7+2], Escape Artist[7+2], Jump[6+2], Forgery[6], Intimidate[7+2+2], Listen[6], Move Silently[8], Search[6], Sense Motive[6], Sleight of Hand[8+2], Open Lock[7], Swim[6], Tumble[6], Use Rope[6+2], Ride[6], Disable Device[6], Diplomacy[6], Speak Language[11], Gather Information[6].
Spells: Disguise Self, Detect Poison, Sleep, Obscuring Mist, Spider Climb, Undetectable Alignment, Darkness, Deep Slumber, Misdirection.
I traded my Sneak Attack bonus for another feat. Does that seem like a fair trade to you? I realize I'm the DM, but I just wanted to check it by the players since we do take turns with the leadership position and none of us have control the whole time. I also added the trait I was talking about earlier, and a Contacts slot.
I will let you have a max of 2 Flaws.