ForumsForum GamesDungeons and Dragons 3.5 New Thread

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Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Okay, so, apparently TRF wants to lose the old thread until such time as Dibs sees fit to return.
So, as per his request, I have made a new thread. I, of course, don't see exactly why this is necessary, but I suppose it won't hurt anything to accommodate Turf.
So, I guess this will just be a continuation of the prior thread with the old characters and we'll pick up where Dibs left off. I suggested that Noob DM this one, but being that he doesn't have any of the source material beyond what's on the internet, he declined. That being the case, if there are no objections, I guess I will be DMing this one. I won't have access to my books myself for another week or two, so if it's okay, I guess I'll be using a homemade campaign. And as far as the campaign goes, expect to see a lot of stuff that's not exactly D&D canon, because, as I said, I don't have my sourcebooks right now. Unless, of course, someone else wants to DM, in which case, I'd be more than happy to step aside.
Unfortunately, I do not think that this game will be accepting any more players. This thread is here for the sole purpose of reducing clutter in the other. It will actually be a lot easier - it was getting to be a pain, navigating that other one with all the pages it had(we were almost at 4,000!).
To start off, I'm going to request that we all post our sheets(I'll track mine down later) and if there is anyone who would like to DM or has any requests to that effect or which concern the next campaign, speak now or forever hold your peace.
Cheers.

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Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Or he could get soem kind of image of the Orc for identification purposes, and upon that have a flashback back to that time and recognize him as the one that killed his father/mother. Much more concentrated rage over the association one you suggested.

Sounds good.
Have any modifications to make to your character sheet before we start?
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Had to go back through the traits and flaws >.>

Ereliel:Plucky (Trait), Chivalric Knight (Background, for the fancy title), Shaky (Flaw), Improved Critical
Neri: Skinny (Trait), Easygoing (trait), Noncombatant (Flaw), Improved Precise Shot.

Before I finalize that, by 'Caster Level', does that mean the cumulative amount of levels you have that allow spell use?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Ah... NEvermind the last question.

If something is a 4.5, would you round up or down, and would Improved Familiar erase the one-year wait of a dead normal Familiar?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

If something is a 4.5, would you round up or down, and would Improved Familiar erase the one-year wait of a dead normal Familiar?

That depends, what's the something?

Ereliel:Plucky (Trait), Chivalric Knight (Background, for the fancy title), Shaky (Flaw), Improved Critical
Neri: Skinny (Trait), Easygoing (trait), Noncombatant (Flaw), Improved Precise Shot.

Is that final, before I add it to the character sheets?
And as far as Neri goes, would you like to define any of your contacts?

I'm going to sleep as soon as we get the character sheets done.
SirNoobalot
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SirNoobalot
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Nomad

That depends, what's the something?


Caster Level, I was thinking of taking Improved Familiar instead depending on which way it is rounded.

Is that final, before I add it to the character sheets?And as far as Neri goes, would you like to define any of your contacts?


Depends on above, and no, not yet.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Guess you went to bed... Well I'm going to also or at least be busy with other things.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Wait, what? What did miss?

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I assume you still need my sheets, so here they are.

Name: Mordecai Woodsoul
Player: Dragonblaze052
Age: 86
Sex: M
Looks: Jet black hair, regal bearing, fierce gaze
Alignment: Chaotic Good
Race: Elf
Class: Dragon Shaman (Copper)
Level:12
Level Equivalency:12
Attributes: +2 saving throw against enchantment spells/effects, +2 bonus on spot/search/listen checks, auto-search for hidden doors at 5ft, Low-light vision
Str 17
Dex 18
Con 14
Int 12
Wis 10
Cha 16
Saves: Fortitude 10, Reflex 8, Will 8
Hit points:104
BAB: +9/+4
Attack:+ 13/+8
Damage: Shocking Flaming Elven Courtblade of Dragon's Bane (1d10+2d6+3), 12 Light Hammers (1d4+2[4]), Flaming Comp Longbow (1d8+1d6+2) (20 arrows)
AC:21 Elven Chain 4, Bracers of Shielding (+2), Natural Armor 1
Features: Spider Climb, Draconic Aura +3, Totem Dragon(Copper),
Draconic Adaptation, Acid Breath Weapon (5d6 15ft line, DC 22 for half, once every 1d4 rounds), Draconic Resolve(Immunity: Sleep, Paralysis), Touch of Vitality (54), Natural Armor 1, Touch of Vitality (Improved)
Feats: Improved Initiative, Skill Focus(Hide), Ability Focus(Breath Weapon, +2 to DC), Item Familiar (Courtblade), Skill Focus (Jump), Weapon Focus (Courtblade), Improved Toughness
Skills: Hide (14+5+4), Move Silently (13+3+4), Jump (12+4+3)
Equipment: Adventurer's Kit, Cloak of Elvenkind, Bracers of Armor +2, Elven Mail, Vrocshar, Flaming Composite Longbow
Dragon Auras: Power, Senses, Energy Shield, Vigor, Toughness




Vrocshar (Item Familiar)
Increased Sapience
Languages: Elvish, Draconic
Int 12
Wis 16
Cha 12


Leadership Score: 17
Followers:

Lvl 1: 3 Rogues, 2 Archers, 7 Fighters, 2 Druids, 1 Bard, 5 Dragon Shamans, 1 Ninja, 2 Barbarians, 1 Paladin of Freedom, 1 Shaman, 1 Sorceror, 1 Samurai, 1 Psion

Lvl 2: 1 Barbarian, 1 Wizard, 1 Cleric

Lvl 3: 1 Rogue

Lvl 4: 1 Fighter


Name: Elizabeth âAngelâ Bailey
Age: 18
Race: Half Celestial
Class: Cleric
Deity: Pelor
Domains: Healing, Glory
Alignment: Lawful Good
Level: Cleric 5
ECL: 9
Speed: 30 ft land, 60 ft flying

Hit points: 36

Str: 12
Dex: 16
Con: 16
Int: 18
Wis: 20
Cha: 23 (HAWT AS HELL)

AC: 16

Fort: +7
Ref: +4
Will: +9

Languages: Common, Celestial, Draconic, Infernal, Abyssal

Traits: Darkvision, Daylight, Smite Evil 1/day, Resist Acid/Cold/Elec 10, DR 5/Magic, SR 14, +4 poison saves, Protection from Evil 3/day, Bless 1/day, Aid 1/day, Detect Evil 1/day, Greater Turning 1/day, Healing spells cast at +1 lvl, Undead Turning 10/day, Cure Serious Wounds 1/day, Neutralize Poison 1/day

Damage: Holy Heavy Mace (1d8 + 2d6/Evil)

Feats: Improved Turning, Toughness, Extra Turning

Skills: Perform (Sing) 5.5, Perform (String Instrument) 5.5, Knowledge (Planes) 12, Knowledge (Religion) 12, Heal 12, Diplomacy 8

Equipment: Holy Heavy Mace, Leather Armor, Harp of Charming, Adventurerâs Kit, Clericâs Vestments

Spells:
Lvl 0: 10
Lvl 1: 8+1
Lvl 2: 7+1
Lvl 3: 6+1
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Waaiiit...Angel's name is Elizabeth Bailey?
Real original, DB.

Wait, what? What did miss?

Dibs went on hiatus(to return in a few months), Thor got the original thread locked, and as per Thor's demand, we opened a new thread. Since both of the aforementioned people were apparently MIA, I assumed DM-ship.
And that's about it. There are only four pages to read from this thread, so get reading.

Caster Level, I was thinking of taking Improved Familiar instead depending on which way it is rounded.

How did you get 4.5 caster level?
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

What isn't original about her name?

There are only four pages to read from this thread, so get reading.

I skimmed over it quickly, but skipped most of the minor looking stuff.

How did you get 4.5 caster level?

Through 3rd level, a ranger has no caster level. At 4th level and higher, his caster level is one-half his ranger level.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Hyper, are you still here?

So, what isn't original about her name?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

What isn't original about her name?

Everything.
This isn't 17th century England. I'm just saying. Elizabeth Bailey is a normal name.

Through 3rd level, a ranger has no caster level. At 4th level and higher, his caster level is one-half his ranger level.

I see...and since the Nub is a 7th level ranger, that would be 3.5, correct?
I would probably round down.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I see...and since the Nub is a 7th level ranger, that would be 3.5, correct?
I would probably round down

And one level of Wizard.

Well, I never was creative with names. Noobs isn't, either. Alluvyre Woodsoul came up when I was trying to name a character I spent the past few days working on. Thankfully, I already had most of the pages already pulled up when my internet cut out. It is the longest actual sheet I have. Would you like to see?
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Well, I never was creative with names. Noobs isn't, either. Alluvyre Woodsoul came up when I was trying to name a character I spent the past few days working on. Thankfully, I already had most of the pages already pulled up when my internet cut out. It is the longest actual sheet I have. Would you like to see?

Umm...sure.

And one level of Wizard.

So fourth level spellcasting for the Noob.
Right, he's an Arcane Archer.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Just wondering, is Vrocshar still broken? You are the DM and have full godmod powers here; you can overturn anything as long as you are DMing.

Name: Xyrthanna Stalkingwolf
Player: Dragon
Gender: F
Level: 13
Class: Druid (8), Animal (2)
LA: +3
Race: Wild Elf (Natural Werewolf)
Alignment: CN

Hit Points: 87

Str: 16
Dex: 16
Con: 18
Int: 12
Wis: 20
Cha: 14

BAB: +6/+1
Attack (Melee): +8/+3
Attack (Ranged): +8/+3
AC: 19

Fort: +15
Ref: +10
Will: +13

Feats: Iron Will, Great Fortitude, Lightning Reflexes, Leadership, Natural Spell, Track, Weapon Focus (Bite)

Features: Animal Companion, Nature sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Natureâs Lure, Wild Shape 3/day, Wild Shape (Large)

Traits: Immunity to sleep spells and effects and a +2 racial saving throw bonus against enchantment spells or effects. Low-light vision, +2 racial bonus on Listen, Search, and Spot checks. An elf that merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it, Scent (all forms), Wolf Empathy, Alternate Form

Skills: Listen 12, Spot 12, Survival 16, Knowledge (Nature) 8, Handle Animal 16

Languages: Common, Elven, Sylvan, Druidic

Equipment: Adventure Kit, +1 Wild Ironwood Studded Leather Armor, Scimitar

Leadership Score: 15

Followers:

Lvl 1: 20
Lvl 2: 2
Lvl 3: 1




Hybrid Form:

Str: 18
Dex: 20
Con: 22
Int: 12
Wis: 20
Cha: 14

BAB: +6/+1
Attack (Melee): +10/+5
Attack (Ranged): +11/+6
AC: 21

Fort: +17
Ref: +12
Will: +13

Traits: Immunity to sleep spells and effects and a +2 racial saving throw bonus against enchantment spells or effects. Low-light vision, +2 racial bonus on Listen, Search, and Spot checks. An elf that merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it, Scent (all forms), DR 10/Silver,
Curse of Lycanthropy, Wolf Empathy, Alternate Form



Wolf Form:

Str: 18
Dex: 20
Con: 22
Int: 12
Wis: 20
Cha: 14

BAB: +6/+1
Attack: +10/+5
AC: 21

Fort: +17
Ref: +12
Will: +13

Traits: Immunity to sleep spells and effects and a +2 racial saving throw bonus against enchantment spells or effects. Low-light vision, +2 racial bonus on Listen, Search, and Spot checks. An elf that merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it, Scent (all forms), DR 10/Silver, Curse of Lycanthropy, Wolf Empathy, Alternate Form, Trip


Animal Companion (Wolf)

Name: Cane
Gender: M
Race: Wolf
Level: 8
Class: Animal

Hit Points: 61

Str: 15
Dex: 18
Con: 16
Int: 2
Wis: 12
Cha: 6

BAB: +6/+1
Attack: +10/+5
AC: 20

Fort: +9
Ref: +10
Will: +3

Feats: Track, Weapon Focus (Bite), Improved Toughness, Weapon Finesse

Traits: Scent, Trip, Lowlight Vision

Features: Link, Share Spells, Evasion, Devotion

Skills: Hide 5, Listen 3, Move Silently 5, Spot 3, Survival 4

Tricks: Attack, Down, Fetch, Heel, Seek, Track, Defend, Down, Guard

Equipment: Leather Barding



Cohort: Garran of the Wild
Race: Human
Gender: M
Class: Barbarian
Level: 11
Alignment: CN

Hit Points: 119

Str: 18
Dex: 17
Con: 16
Int: 10
Wis: 11
Cha: 9

BAB: +11/+6/+1
Attack (Melee): +15/+10/+5
Attack (Ranged): +14/+9/+4
AC: 15

Fort: +10
Ref: +6
Will: +3

Feats: Improved Toughness, Rapid Shot, Many Shot, Improved Precise Shot, Point Blank Shot, Far Shot, Precise Shot

Features: Fast Movement, Illiteracy, Uncanny Dodge, Trap Sense +3, Improved Uncanny Dodge, DR 2/-, Favored Enemy (Animal +4, Human +2)

Skills: Climb 14, Intimidate 14, Jump 14, Swim 14, Survival 5, Craft (Bowmaking) 9

Languages: Common

Equipment: Adventure Kit, +2 Distance Composite Longbow (+4 Str Bonus), Great Axe, Leather Armor, Efficient Quiver x2
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