there is a story, but the story depends on what you do in the game, and the choices you make.
that is why there is no story right now, until you make this decision:
which class do you choose:
Human
Alien
Independent
Robot
now all of these will be explained here:
Human - As a human, you will be a part of the alliance of worlds controlled by the humans, and their allies. you will be of the human species.
---Pros and cons of joining: Pros: -In an alliance, so people can help you out. -Outposts in secured systems so that if you die, search and rescue will recover you and send you to the nearest outpost or base. -Can join squads, with other players, and with players made by me. -Receive regular amount of starting resources, no more, no less. Cons: -Have a shoot-on-sight enemy, which are the aliens. -Start off with a small, old, and rusty ship
Alien - As an alien, you will be part of the alliance of worlds that have joined the Alien alliance treaty and all the worlds controlled by the aliens.
---Pros and Cons of joining: Pros: -In an alliance, so people can help you out. -Outposts in secured systems so that if you die, search and rescue will recover you and send you to the nearest outpost or base. -Can join squads, with other players, and with players made by me. -Receive regular amount of starting resources, no more, no less. Cons: -Have a soot-on-sight enemy, which are the humans -Start off with a small, old, battered ship.
Independent - As an independent, you will have to choose what species you will be (Human or alien), and you will be ON YOUR OWN.
---Pros and cons of joining: Pros: -Get a lot more starting resources than other classes. -Start with a relatively repaired ship, none of that old rusty and battered stuff. -No shoot-on-sight enemies to start with, so most people are neutral -Can start a wing, as long as there are enough people to start it. -Can found an alliance, as long as it has 2 worlds under it. -You have your own home world! Cons: -Not in an alliance from the start, so danger of getting shot at is higher than if you were in an alliance. -No outposts from the start, so search and rescue revive you at your home world, or at an alliance member's home world.
Robot - As a robot, you will be under the alliance of worlds that the Robots control. You will be a Robot.
---Pros and cons of joining: Pros: -Are in an alliance, so you can be helped out. -Can join squads, with other players, and with players made by me. -Receive slightly more than the regular amount of starting resources. -with the right programming and engineering, robots can do almost anything. -are way more resistant to damage than other classes.(better armor on ship) Cons: -No outposts from the start, so search and rescue revive you at your home world, or at any other world of the alliances control.
Ship classes: ship classes are the names of the ships, and their upgrades. for example:
Viper MK 1 is the starting ship for a human campaign, but repaired.
Viper MK 1.5 is the upgraded version.
Squads
What's a squad?
a squad is a smaller version of an alliance, in which a group of ships would work together to demolish a bigger ship, or do something together.
how do you form a squad?
just say so. one at a time, please. you can only be in one squad at a time.
you can invite other players to join, too.
Squad ranks: (highest on the top) ***general leader admin member
What's the difference?
the higher, the more privileged.
And now for the Character Sheet:
[this is a long one...]
(different specials can be bought at the shop to enhance the info of your sheet, such as scanners, or system tracking.)
-----------Profile------------ Name: XP: 0/20 Rank: Rookie (for start, rookie) level: 1 Skills: none (you can spend credits to learn new skills.) -------------Ship------------- Name of ship: Ship class: Hull: 0/0 (Depends on class) Weapons: (can be bought at the shop depends on class.) shields: none (for the start, none. you can buy more later.) FTL range: (each class determines this, but for starts it's usually 1.5 light years.) -----------Alliance----------- Current Alliance: (depends on class) % of galaxy controlled: (depends on class) Enemies: (depends on class) Treaties: (depends on class) ------------Quests------------ Primary Quests: (story line quests)
Secondary quests: (side quests)
Quest log: (shows what you did and where you currently are in a quest) -------------Squad------------ Current squad: (name of current squad) Members: (members of squad) your rank in squad: (ranks) ------------Players----------- (depends on the other players in the game. it would tell you the player's name and how far in light years they were from you.) Players:
Players in your alliance: (a little more detailed info) ------------------------------
If anyone has any questions, comments o suggestions visit my page at my messeger
-----------Profile------------ Name:Storm Hughes Class: independant Credits:21,725 XP: 154/250 Rank: Junior captain level: 4 Skills: none -------------Ship------------- Name of ship: Normandy Ship class: Viper MK I Hull: 93/120 Fuel: 40/50 Weapons: 2 small machinegun(lvl 1)[equipped][equipped] shields: none FTL range: 1.5 LY -----------Alliance----------- Current Alliance: none % of galaxy controlled: N/A Enemies: N/A Treaties: N/A ------------Worlds------------ Worlds under your control: 1 Total population 1,432,635 Total tech level: 1 % of galaxy controlled: 2% Base/outposts: mael'thanos: home world/base population: 1,432,635 Tech level: 1 -------------Tax-------------- Total Tax: 3,600 every 3 days tax collected in: 2 days mael'thanos - 3,600 every 3 days ------------Quests------------ Primary Quests: none Secondary quests: none Quest log: -------------Squad------------ Current squad: none Members: N/A your rank in squad: N/A ------------Players----------- Players: Dex River: 1.7 LY Thane Chellick: 15.6 LY Alex Walsh: 4.9 LY Players in your alliance: N/A ---------------------------------
You explore, and you find a small outpost, covered in wildlife. you start to enter, but you get hurled back by a force shield. it seems that after many thousands of years, this outpost has still some power left. but you see the shield start to flicker, and you determine that it is near it's breaking point.
(I will not tell you what to do, since we are into the game already, but there is a way to get though the shield, and get a reward.)
Options: examine the whole base, see if any weak spots Try to bust in Leave Exit the planet and go in orbit.
you circle the place, and find nothing of interest. no weak spots. "but it does flicker every time i touch it. i wonder if that's a malfunction.", you say.
[New rule!]
You do not always HAVE to pick one of the options. you can be clever and truly search EVERYTHING, when you my have overlooked a situation.
for example: Options: search the the whole building. Leave
you say, take a helicopter to the roof. maybe there's something there.
------------Profile----------- Name: Shep Harris Class: Independent Credits: 65,000 XP: 23/50 Rank: Ensign level: 2 Skills: none ----------Resources----------- Iron: 175 Heavy metal: 50 -------------Ship------------- Name of ship: Lamont Ship class: Interceptor MK I Hull: 80/145 Fuel: 48/50 Weapons: 1 small laser Weapon slots: 3 (2 open) shields: none FTL range: 1.1 light years -----------Alliance----------- Current Alliance: N/A % of galaxy controlled: 0% Enemies: N/A Treaties: N/A ------------Worlds------------ Worlds under your control: 1 Total population 1,000,000 Total tech level: 1 % of galaxy controlled: 2%
Base/outposts: Celios: home world/base population: 1,000,000 tax: none Tech level: 1 -------------Tax-------------- None ------------Quests------------ Primary Quests: Defenseless defenses - your father wants you to repair the turrets defending the planet. go down to your planet, and choose hire a worker, specifically a mechanic. then ask him to repair the turrets. Reward: 1000 credits
Secondary quests: N/A
Quest log: -------------Squad------------ Current squad: none Members: N/A your rank in squad: N/A ------------Players----------- Players: Thane Chellick - 15.0 LY Alex Walsh - 4.3 LY Storm hughes - 7.9 LY Dex River - 2.4 LY ---------------------------------
I guess that mean's I will only buy the sensor. (Will I have to use it, or will you randomly include events using my sensor)
-----------Profile------------ Name:Storm Hughes Class: independant Credits:21,725 XP: 154/250 Rank: Junior captain level: 4 Skills: none -------------Ship------------- Name of ship: Normandy Ship class: Viper MK I Hull: 93/120 Fuel: 40/50 Weapons: 2 small machinegun(lvl 1)[equipped][equipped] shields: none FTL range: 1.5 LY -----------Alliance----------- Current Alliance: none % of galaxy controlled: N/A Enemies: N/A Treaties: N/A ------------Worlds------------ Worlds under your control: 1 Total population 1,432,635 Total tech level: 1 % of galaxy controlled: 2% Base/outposts: mael'thanos: home world/base population: 1,432,635 Tech level: 1 -------------Tax-------------- Total Tax: 3,600 every 3 days tax collected in: 2 days mael'thanos - 3,600 every 3 days ------------Quests------------ Primary Quests: none Secondary quests: none Quest log: -------------Squad------------ Current squad: none Members: N/A your rank in squad: N/A ------------Players----------- Players: Dex River: 1.7 LY Thane Chellick: 15.6 LY Alex Walsh: 4.9 LY Players in your alliance: N/A --------------------------------- Hmm... i toss a rock at the shield and wedge it up against the shield ...
-----------Profile------------ Name:Storm Hughes Class: independant Credits:21,725 XP: 154/250 Rank: Junior captain level: 4 Skills: none -------------Ship------------- Name of ship: Normandy Ship class: Viper MK I Hull: 93/120 Fuel: 40/50 Weapons: 2 small machinegun(lvl 1)[equipped][equipped] shields: none FTL range: 1.5 LY -----------Alliance----------- Current Alliance: none % of galaxy controlled: N/A Enemies: N/A Treaties: N/A ------------Worlds------------ Worlds under your control: 1 Total population 1,432,635 Total tech level: 1 % of galaxy controlled: 2% Base/outposts: mael'thanos: home world/base population: 1,432,635 Tech level: 1 -------------Tax-------------- Total Tax: 3,600 every 3 days tax collected in: 2 days mael'thanos - 3,600 every 3 days ------------Quests------------ Primary Quests: none Secondary quests: none Quest log: -------------Squad------------ Current squad: none Members: N/A your rank in squad: N/A ------------Players----------- Players: Dex River: 1.7 LY Thane Chellick: 15.6 LY Alex Walsh: 4.9 LY Players in your alliance: N/A ---------------------------------
doesn't do anything. since this is new for you, let me give you a hint.
[think of point of view]
------------Profile----------- Name: Shep Harris Class: Independent Credits: 65,000 XP: 23/50 Rank: Ensign level: 2 Skills: none ----------Resources----------- Iron: 175 Heavy metal: 50 -------------Ship------------- Name of ship: Lamont Ship class: Interceptor MK I Hull: 80/145 Fuel: 48/50 Weapons: 1 small laser Weapon slots: 3 (2 open) shields: none FTL range: 1.1 light years -----------Alliance----------- Current Alliance: N/A % of galaxy controlled: 0% Enemies: N/A Treaties: N/A ------------Worlds------------ Worlds under your control: 1 Total population 1,000,000 Total tech level: 1 % of galaxy controlled: 2%
Base/outposts: Celios: home world/base population: 1,000,000 tax: none Tech level: 1 -------------Tax-------------- None ------------Quests------------ Primary Quests: Defenseless defenses - your father wants you to repair the turrets defending the planet. go down to your planet, and choose hire a worker, specifically a mechanic. then ask him to repair the turrets. Reward: 1000 credits
Secondary quests: N/A
Quest log: -------------Squad------------ Current squad: none Members: N/A your rank in squad: N/A ------------Players----------- Players: Thane Chellick - 15.0 LY Alex Walsh - 4.3 LY Storm hughes - 7.9 LY Dex River - 2.4 LY ---------------------------------
-----------Profile------------ Name:Storm Hughes Class: independant Credits:21,725 XP: 154/250 Rank: Junior captain level: 4 Skills: none -------------Ship------------- Name of ship: Normandy Ship class: Viper MK I Hull: 93/120 Fuel: 40/50 Weapons: 2 small machinegun(lvl 1)[equipped][equipped] shields: none FTL range: 1.5 LY -----------Alliance----------- Current Alliance: none % of galaxy controlled: N/A Enemies: N/A Treaties: N/A ------------Worlds------------ Worlds under your control: 1 Total population 1,432,635 Total tech level: 1 % of galaxy controlled: 2% Base/outposts: mael'thanos: home world/base population: 1,432,635 Tech level: 1 -------------Tax-------------- Total Tax: 3,600 every 3 days tax collected in: 2 days mael'thanos - 3,600 every 3 days ------------Quests------------ Primary Quests: none Secondary quests: none Quest log: -------------Squad------------ Current squad: none Members: N/A your rank in squad: N/A ------------Players----------- Players: Dex River: 1.7 LY Thane Chellick: 15.6 LY Alex Walsh: 4.9 LY Players in your alliance: N/A ---------------------------------
you start digging with your hands, but realize it's going to be a long time before you get even a hole to jump in. maybe something different...
------------Profile----------- Name: Shep Harris Class: Independent Credits: 0 XP: 53/100 Rank: Senior Ensign level: 3 Skills: none ----------Resources----------- Iron: 175 Heavy metal: 50 -------------Ship------------- Name of ship: Lamont Ship class: Interceptor MK I Hull: 80/145 Fuel: 48/50 Weapons: 1 small laser Weapon slots: 3 (2 open) shields: none FTL range: 1.1 light years -----------Alliance----------- Current Alliance: N/A % of galaxy controlled: 0% Enemies: N/A Treaties: N/A ------------Worlds------------ Worlds under your control: 1 Total population 1,000,000 Total tech level: 1 % of galaxy controlled: 2%
Base/outposts: Celios: home world/base population: 1,000,000 tax: none Tech level: 1 -------------Tax-------------- None ------------Quests------------ Primary Quests: Defenseless defenses - your father wants you to repair the turrets defending the planet. go down to your planet, and choose hire a worker, specifically a mechanic. then ask him to repair the turrets. Reward: 1000 credits
Secondary quests: N/A
Quest log: -------------Squad------------ Current squad: none Members: N/A your rank in squad: N/A ------------Players----------- Players: Thane Chellick - 15.0 LY Alex Walsh - 4.3 LY Storm hughes - 7.9 LY Dex River - 2.4 LY ---------------------------------
it's just a precaution. when you spend lot's of money, you will get that. it's just an are you sure?
ok, you buy an enhanced sensor. this can detect 750 miles of radar.
the radar can scan enemies and show a very detailed image of them. if you prefer, you can also access their history, weapons, shields, or anything that might surprise you, that you can now counter, but takes a turn of combat.
-65,000 credits! +30 XP! LEVEL UP!
you now have enhanced sensors.
Options: 1. hire a worker(more options enabled if this is chosen) 2. talk to world secretaries (set up tax) 3. World analysis(more options enabled if this is chosen) 4. shop (buy/sell) 5. go to a different city/town 6. Renovate your world 7. go to bar (side quests) 8. go around orbit of Celios