ForumsForum GamesGrow RPG

101 12898
WorstSniper
offline
WorstSniper
1,467 posts
Nomad

Grow
Grow, evolve, do stuff. I cannot reply too often due to school and such, however if I can get the chance, I will reply. I will be more active during the weekends, so I hope that isn't a major problem.

Sheets
There are 4 different sheets. Creature, Tribal, Civilization, Space. Very similar, or pretty much the same as Spore. Here are the sheets, you MUST START WITH CRREATURE. The creatures are preset by numbers, but you can modify them later in the game.

Creature
Species Name: (Any, doesn't have to be number)
Health: (Set on species number)
Age: Newly Hatched
Family: 2 Adults, 2 Children
Species Population: 500, No Current Extinction Danger
Hunger: Good
Thirst: Good
Energy: Good
Strength: (Species number)
Endurance: (Species number)
Stamina: (Species number)
Speed: (Species number)
Agility: (Species number)
Jump: (Species number)
Flight: (Species number)
Digging: (Species number)
Swimming: (Species number)
Description: (Preset by species, but can be modified later)
Weight: (Species number)
Height: (Species number)
Diet: (Species number)
Species Advancement: 0%


Possible Events
Events that may happen during gameplay. They are not limited to these listed.

Creature Events
Extinction: A species goes extinct, and no longer exists.

Endangerment: A species has a severely low population and is in danger of extinction.

New Species: A new species rises.

Natural Disaster: Floods, earthquakes, fires, etc. can affect creatures and their habitat.

Invasion: An invasive species or a highly advanced creature invades territory or habitat.

Migration: A species migrates, or moves, to a different location temporarily or permanently.

Severe Extinction: A mass extinction of species occurs.

Habitat Destruction: A creature's habitat is destroyed naturally or caused by other reasons.

Society Development: A species develops a true society and creates a tribe.

Tribal
Disband: Members of the tribe disband, or leave, the tribe.

Collapse: A tribe collapses and no longer exists.

Declaration of War: Two tribes or multiple tribes wage war on each other.

Declaration of Peace: Two tribes or multiple tribes call for neutrality between each other.

Declaration of Alliance: Two tribes or multiple tribes call for friendship between each other.

Tribal Move: A tribe or tribes move locations.

Tribal Foundation: A new tribe is created/founded.

Territory Expand: A tribe expands their territory.

Invasion: A tribe, multiple tribes, or other things invade a tribe's territory.

Further Advancement: A tribe or multiple tribes develop society even further and create a true civilization.

Civilization
Collapse: A civilization collapses.

Civilization Foundation: A new civilization is founded/created.

Declaration of War: Civilizations wage war on each other.

Declaration of Peace: Civilizations call for neutrality between each other.

Declaration of Alliance: Civilizations call for friendship between each other.

Civilization Territory Expand: A civilization expands their territory by colonizing or by other means.

Civilization Conquest: Civilizations or a single civilization go on a conquest to eliminate other civilizations and to take their land.

Invasion: A civilization is invaded.

Corruption: A civilization is greatly in danger of collapsing.

Space
Too lazy to do this one.


Creatures
You must play as a preset creature first, but you are able to modify it later on, (as I said at least three times already.) Do weight and height according to age.

Species 1
Health: 105/105
Strength: 4
Endurance: 3
Stamina: 3
Speed: 3
Agility: 3
Jump: 2
Flight: 0
Digging: 2
Swimming: 1
Description: Very similar to an Earthly average dog, tan fur, long snout, average build
Weight: 5 lbs. newborn, 15 lbs. child, 60 lbs. adult
Height: 1 foot newborn, 2 feet child, 4 feet adult
Diet: Meat (Carnivore)

Species 2
Health: 120/120
Strength: 7
Endurance: 10
Stamina: 2
Speed: 2
Agility: 2
Jump: 0
Flight: 0
Digging: 1
Swimming: 0
Description: Dark colored, heavy weight grazer, tank-like creature built for defense.
Weight: 50 lbs. newborn, 120 lbs. child, 300 lbs. adult
Height: 2 feet newborn, 3 feet child, 5 feet adult
Diet: Plants (Herbivore)

Species 3
Health: 85/85
Strength: 2
Endurance: 1
Stamina: 6
Speed: 5
Agility: 5
Jump: 3
Flight: 4
Digging: 1
Swimming: 0
Description: Very small, bright colored, agile creature built for speed, manueverability, and gliding.
Weight: 5 lbs. newborn, 10 lbs. child, 30 lbs. adult
Height: 6 inches newborn, 1 foot child, 2 feet adult
Diet: Insects, Dead Animals (Omnivore)

Species 4
Health: 80/80
Strength: 1
Endurance: 1
Stamina: 2
Speed: 3
Agility: 2
Jump: 1
Flight: 0
Digging: 8
Swimming: 1
Description: Mouse-like creature, slightly larger than an Earthly mouse, built for digging.
Weight: 1 lbs. newborn, 3 lbs. child, 10 lbs. adult
Height: 5 inches newborn, 10 inches child, 2 feet adult
Diet: Insects, Small Animals, Dead Animals (Carnivore)

Species 5
Health: 110/110
Strength: 5
Endurance: 3
Stamina: 4
Speed: 4
Agility: 3
Jump: 0
Flight: 0
Digging: 1
Swimming: 8
Description: Medium sized, fish-like creature that normally lives underwater but can live on land as well.
Weight: 10 lbs. newborn, 30 lbs. child, 100 lbs. adult
Height: 1 foot newborn, 2 feet child, 5 feet adult
Diet: Fish, Dead Animals (Carnivore)



Stats
Explaining Stats.

Strength: How strong the creature is and how powerful it's attacks are.

Endurance: How many hits the creature can endure, and for how long.

Stamina: How long the creature can run.

Speed: How fast the creature can run.

Agility: How well can the creature manuever around obstacles quickly.

Jump: How high the creature can jump.

Flight: How well the creature can glide or fly.

Digging: How fast and how well the creature can dig.

Swimming: How well the creature can swim and how long it can hold it's breath underwater.


Hm... I guess that's it. Need 1 person to start, maximum amount of players is 3.

  • 101 Replies
MrStuff
offline
MrStuff
1,626 posts
Nomad

Species Name: Rex
Health: 85/85
Age: Newly Hatched
Family: 2 Adults, 2 Children
Species Population: 500, No Current Extinction Danger
Hunger: Full
Thirst: Good
Energy: Good
Strength: 3
Endurance: 1
Stamina: 6
Speed: 5
Agility: 5
Jump: 3
Flight: 5
Digging: 1
Swimming: 0
Description: Very small, bright colored, agile creature built for speed, manueverability, and gliding.
Weight: Weight: 5 pounds
Height: Height: 6 inches
Diet: Insects, Dead Animals (Omnivore)
Species Advancement: 0%

D:<

I go look for the creatures. When I find them, I fly by and scratch them.

WorstSniper
offline
WorstSniper
1,467 posts
Nomad

Species Name: Rex
Health: 85/85
Age: Newly Hatched
Family: 2 Adults, 2 Children
Species Population: 500, No Current Extinction Danger
Hunger: Full
Thirst: Good
Energy: Good
Strength: 3
Endurance: 1
Stamina: 8
Speed: 5
Agility: 5
Jump: 3
Flight: 8
Digging: 1
Swimming: 0
Description: Very small, bright colored, agile creature built for speed, manueverability, and gliding.
Weight: Weight: 5 pounds
Height: Height: 6 inches
Diet: Insects, Dead Animals (Omnivore)
Species Advancement: 3%

You glide and glide around, however you are unable to find a single one of them. You gain 2 stamina and 3 flight though. As you stop to rest on the banks of small pond, you hear chattering. A small nest of Rex are settling in a small shelter. A pile of giant leaves supported by sticks and logs. With this discovery, you learn their building technique that may benefit you in the future. The habitants of the nest greet you, and you explain to them your hardships. They agree to help you, but say you must rest for now. What do you do?

MrStuff
offline
MrStuff
1,626 posts
Nomad

Species Name: Rex
Health: 85/85
Age: Newly Hatched
Family: 2 Adults, 2 Children
Species Population: 500, No Current Extinction Danger
Hunger: Full
Thirst: Good
Energy: Good
Strength: 3
Endurance: 1
Stamina: 8
Speed: 5
Agility: 5
Jump: 3
Flight: 8
Digging: 1
Swimming: 0
Description: Very small, bright colored, agile creature built for speed, manueverability, and gliding.
Weight: Weight: 5 pounds
Height: Height: 6 inches
Diet: Insects, Dead Animals (Omnivore)
Species Advancement: 3%

I'll rest, obviously. :P

WorstSniper
offline
WorstSniper
1,467 posts
Nomad

Species Name: Rex
Health: 85/85
Age: Newly Hatched
Family: 2 Adults, 2 Children
Species Population: 500, No Current Extinction Danger
Hunger: Good
Thirst: Slightly Thirsty
Energy: Slightly Tired
Strength: 3
Endurance: 1
Stamina: 8
Speed: 5
Agility: 5
Jump: 3
Flight: 8
Digging: 1
Swimming: 0
Description: Very small, bright colored, agile creature built for speed, manueverability, and gliding.
Weight: Weight: 5 pounds
Height: Height: 6 inches
Diet: Insects, Dead Animals (Omnivore)
Species Advancement: 3%

After resting for some hours or so, you get back up and tell that you are leaving to find your family. An adult nest member wishes that he join you, and you agree. You both fly off into the distance, with the sun setting on the horizon. You fly for at least an hour, but find something rather large nearby. It is too far to view clearly right now, and you are becoming slightly tired and thirsty due to long flight. What do you do?

StormDragon
offline
StormDragon
4,584 posts
Peasant

Species Name: Rowlupe
Health: 105/105
Age: Pup
Family: 2 Adults, 4 Children
Species Population: Around 490, No Current Extinction Danger
Hunger: Full
Thirst: Good
Energy: A Little Tired
Strength: 6
Endurance: 4
Stamina: 5
Speed: 5
Agility: 5
Jump: 2
Flight: 0
Digging: 2
Swimming: 1
Description: Very similar to an Earthly average dog, tan fur, long snout, average build
Weight: 5 lbs.
Height: 1 foot
Diet: Meat (Carnivore)
Species Advancement: 5%

I dig a hole for the bodies and then berry them in it. If someone ask what I am doing I tell them that I am berrying them so that the scavengers don't tare them up.

WorstSniper
offline
WorstSniper
1,467 posts
Nomad

Species Name: Rowlupe
Health: 105/105
Age: Pup
Family: 2 Adults, 4 Children
Species Population: Around 490, No Current Extinction Danger
Hunger: Full
Thirst: Good
Energy: A Little Tired
Strength: 6
Endurance: 4
Stamina: 5
Speed: 5
Agility: 5
Jump: 2
Flight: 0
Digging: 2
Swimming: 1
Description: Very similar to an Earthly average dog, tan fur, long snout, average build
Weight: 5 lbs.
Height: 1 foot
Diet: Meat (Carnivore)
Species Advancement: 8%

You dig a large hole with the help of the adults, and bury each dead Rowlupe one by one. You gain 1 strength from this, and your species developes a small death burial system that may continue on. The adults go back to their doings, while the pups stay in the nest. What do you do now?

MrStuff
offline
MrStuff
1,626 posts
Nomad

Species Name: Rex
Health: 85/85
Age: Newly Hatched
Family: 2 Adults, 2 Children
Species Population: 500, No Current Extinction Danger
Hunger: Good
Thirst: Slightly Thirsty
Energy: Slightly Tired
Strength: 3
Endurance: 1
Stamina: 8
Speed: 5
Agility: 5
Jump: 3
Flight: 8
Digging: 1
Swimming: 0
Description: Very small, bright colored, agile creature built for speed, manueverability, and gliding.
Weight: Weight: 5 pounds
Height: Height: 6 inches
Diet: Insects, Dead Animals (Omnivore)
Species Advancement: 3%

I go get some water from a nearby water source, then continue.

WorstSniper
offline
WorstSniper
1,467 posts
Nomad

Species Name: Rex
Health: 85/85
Age: Newly Hatched
Family: 2 Adults, 2 Children
Species Population: 500, No Current Extinction Danger
Hunger: Good
Thirst: Quenched
Energy: Slightly Tired
Strength: 3
Endurance: 1
Stamina: 8
Speed: 5
Agility: 5
Jump: 3
Flight: 8
Digging: 1
Swimming: 0
Description: Very small, bright colored, agile creature built for speed, manueverability, and gliding.
Weight: Weight: 5 pounds
Height: Height: 6 inches
Diet: Insects, Dead Animals (Omnivore)
Species Advancement: 3%

You slow down a little and fly down to a small pond to get some water. The adult lands on a tree branch, and waits for you. Your thirst is replenished and you both continue on flying. You head towards the large structure, and find out it is a large dome of a transparent material, that seems to be quite hardened. You try to get in, but your cannot find a way. You and the adult land in a tree just nearby, and try to think about what to do. Moments later, one of the creatures that captured your family exits the structre and wanders out. It seems to have left the entrance wide open. You suggest that you go right in, but the adult says we do not know what they are capable of. What do you do?

StormDragon
offline
StormDragon
4,584 posts
Peasant

Species Name: Rowlupe
Health: 105/105
Age: Pup
Family: 2 Adults, 4 Children
Species Population: Around 490, No Current Extinction Danger
Hunger: Full
Thirst: Good
Energy: A Little Tired
Strength: 6
Endurance: 4
Stamina: 5
Speed: 5
Agility: 5
Jump: 2
Flight: 0
Digging: 2
Swimming: 1
Description: Very similar to an Earthly average dog, tan fur, long snout, average build
Weight: 5 lbs.
Height: 1 foot
Diet: Meat (Carnivore)
Species Advancement: 8%

I watch the herbivores that we caught so that I can see to their needs.

MrStuff
offline
MrStuff
1,626 posts
Nomad

Species Name: Rex
Health: 85/85
Age: Newly Hatched
Family: 2 Adults, 2 Children
Species Population: 500, No Current Extinction Danger
Hunger: Good
Thirst: Quenched
Energy: Slightly Tired
Strength: 3
Endurance: 1
Stamina: 8
Speed: 5
Agility: 5
Jump: 3
Flight: 8
Digging: 1
Swimming: 0
Description: Very small, bright colored, agile creature built for speed, manueverability, and gliding.
Weight: Weight: 5 pounds
Height: Height: 6 inches
Diet: Insects, Dead Animals (Omnivore)
Species Advancement: 3%

I check to see if there's anyone else there, trying not to get caught.

WorstSniper
offline
WorstSniper
1,467 posts
Nomad

Species Name: Rowlupe
Health: 105/105
Age: Pup
Family: 2 Adults, 4 Children
Species Population: Around 480, No Current Extinction Danger
Hunger: Good
Thirst: Good
Energy: A Little Tired
Strength: 6
Endurance: 4
Stamina: 5
Speed: 5
Agility: 5
Jump: 2
Flight: 0
Digging: 2
Swimming: 1
Description: Very similar to an Earthly average dog, tan fur, long snout, average build
Weight: 5 lbs.
Height: 1 foot
Diet: Meat (Carnivore)
Species Advancement: 9%

The herbivores are suffering from poor diet so you gather some plants to feed them. Suddenly you hear the terrorizing thunder of hooves again. This time, the horses stop just near your nest. You are not sure what they are going to do, because they halt. What do you do?
---------------------------------------------

Species Name: Rex
Health: 85/85
Age: Young
Family: 2 Adults, 2 Children
Species Population: 500, No Current Extinction Danger
Hunger: Good
Thirst: Quenched
Energy: Slightly Tired
Strength: 3
Endurance: 1
Stamina: 8
Speed: 5
Agility: 5
Jump: 3
Flight: 8
Digging: 1
Swimming: 0
Description: Very small, bright colored, agile creature built for speed, manueverability, and gliding.
Weight: Weight: 5 pounds
Height: Height: 6 inches
Diet: Insects, Dead Animals (Omnivore)
Species Advancement: 5%

You fly around, staying on the inside of the trees, and scout the area. There doesn't seem to be anyone there. What do you do?

StormDragon
offline
StormDragon
4,584 posts
Peasant

Species Name: Rowlupe
Health: 105/105
Age: Pup
Family: 2 Adults, 4 Children
Species Population: Around 480, No Current Extinction Danger
Hunger: Good
Thirst: Good
Energy: A Little Tired
Strength: 6
Endurance: 4
Stamina: 5
Speed: 5
Agility: 5
Jump: 2
Flight: 0
Digging: 2
Swimming: 1
Description: Very similar to an Earthly average dog, tan fur, long snout, average build
Weight: 5 lbs.
Height: 1 foot
Diet: Meat (Carnivore)
Species Advancement: 9%

I stay by the shelter that the herbivores provide and make sure that the other pups are close so they can hide with me if needed.

MrStuff
offline
MrStuff
1,626 posts
Nomad

Species Name: Rex
Health: 85/85
Age: Young
Family: 2 Adults, 2 Children
Species Population: 500, No Current Extinction Danger
Hunger: Good
Thirst: Quenched
Energy: Slightly Tired
Strength: 3
Endurance: 1
Stamina: 8
Speed: 5
Agility: 5
Jump: 3
Flight: 8
Digging: 1
Swimming: 0
Description: Very small, bright colored, agile creature built for speed, manueverability, and gliding.
Weight: Weight: 5 pounds
Height: Height: 6 inches
Diet: Insects, Dead Animals (Omnivore)
Species Advancement: 5%

I guess we'll go inside, then.

WorstSniper
offline
WorstSniper
1,467 posts
Nomad

Species Name: Rowlupe
Health: 105/105
Age: Pup
Family: 2 Adults, 4 Children
Species Population: Around 480, No Current Extinction Danger
Hunger: Good
Thirst: Good
Energy: A Little Tired
Strength: 6
Endurance: 4
Stamina: 5
Speed: 5
Agility: 5
Jump: 2
Flight: 0
Digging: 2
Swimming: 1
Description: Very similar to an Earthly average dog, tan fur, long snout, average build
Weight: 5 lbs.
Height: 1 foot
Diet: Meat (Carnivore)
Species Advancement: 9%

You stay close and so do the pups, however the horses continue doing... nothing. They stand and stare, while you see some others horses coming along as well. What do you do?
---------------------------------------------

Species Name: Rex
Health: 85/85
Age: Young
Family: 2 Adults, 2 Children
Species Population: 500, No Current Extinction Danger
Hunger: Good
Thirst: Quenched
Energy: Slightly Tired
Strength: 3
Endurance: 1
Stamina: 8
Speed: 5
Agility: 5
Jump: 3
Flight: 8
Digging: 1
Swimming: 0
Description: Very small, bright colored, agile creature built for speed, manueverability, and gliding.
Weight: Weight: 5 pounds
Height: Height: 6 inches
Diet: Insects, Dead Animals (Omnivore)
Species Advancement: 6%

You enter inside the structure and quickly find your family. Luckily, they are not trapped, and you all quickly get out. You fly back to the nest, however your parents instead settle somewhere else. They then move into a forest with tall trees and dense vegetation all around. They build up a small nest on the top tree. What do you do?

MrStuff
offline
MrStuff
1,626 posts
Nomad

Species Name: Rex
Health: 85/85
Age: Young
Family: 2 Adults, 2 Children
Species Population: 500, No Current Extinction Danger
Hunger: Good
Thirst: Quenched
Energy: Slightly Tired
Strength: 3
Endurance: 1
Stamina: 8
Speed: 5
Agility: 5
Jump: 3
Flight: 8
Digging: 1
Swimming: 0
Description: Very small, bright colored, agile creature built for speed, manueverability, and gliding.
Weight: Weight: 5 pounds
Height: Height: 6 inches
Diet: Insects, Dead Animals (Omnivore)
Species Advancement: 6%

I go with my parents.

Showing 61-75 of 101