ForumsForum GamesThe Great Europe Colonization(RPG)

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Razerules
offline
Razerules
4,049 posts
Nomad

The Title mostly Says What This RPG Is about...
Now for those Who learned History and Stuff most of you would know the Big Colonization That Happened in the Medival Era In Europe And When the Barbarians Made Colonies..
So This game is Mostly About that...

Objective:

Your Objective is to Create Your Own Barbarian People...Now Even though There were only about 10-15 Barbarian People In Europe Here you can create your Own Brabarian People and create a Colony So big and Powerful!!!
Now The Objective is Simple..
Find a Suitable place to make a colony,Expand,Build Cities,Evolve and all other stuff Until You come to the Classical Age(or so)where you must use all the technology,Culture and other stuff and Go to America where you will Kill bunch Of Indians And colonize america!
However...Your Empire Is not the Only one that wants America and its riches!
There will be many more Empire's fighting for it..
Then On and On..Evolve until Space...
Once Space hits on I will make Another RPG Just Like this..
But It will be Called "The Great Planet Colonization(RPG)"

Sheet!!!

Empire Name:
Empire LocationChoose any part of Europe to start on..And Expand!)
Empire Population:100(You start with a little batch of people but you will get a lot more!)
Empire Happiness:100%
Empire Status:Fine
Empire Popularity:0
Empire Technology:None
Empire PerkChoose a Perk which will help your Empire Become Strong)
Empire TraitI put,Depends on Origins)
Empire OriginFrom Which People did you come from...Chinese,Arabian Etc.)
-----------------------------------------------------
Army:
Settlers:75(Plain Old Civilians)
Militia:24(Weak Armor and Weapons,Lowest Rank Of Barbarians)
Chieften:1(You,Normal Armor And Weapons,Lowest Rank Of Chiefs)
-----------------------------------------------------
Buildings:
None(Random Buildings will happen For any Location of Europe)
-----------------------------------------------------

Misc.

5 Players Are allowed to join!!!!!!!!

IF A PLAYER GETS DEMOLISHED BY ANOTHER PLAYER...THAT PLAYER LOSES THE GAME...BUT HE CAN JOIN AGAIN ONCE THE AMERICA THINGY HAPPENS!!

Also I will Post a Map Of Europe...
Once 2 Players Enter this RPG I will begin Posting the Map!!!

PLEASE JOIN!!

  • 92 Replies
Razerules
offline
Razerules
4,049 posts
Nomad

Empire Name: Korean Revolt
Empire Location: Greece, Athens
Empire Population:100(You start with a little batch of people but you will get a lot more!)
Empire Happiness:100%
Empire Status:Fine
Empire Popularity:0
Empire Perk: Ancestral History - My army learns about the fighting ways and techniques of the past. We gain more attack damage.
Empire Trait(Good):Slave Masters-Your people are very good and experienced in Kidnapping!!
Empire Trait(Bad):Gene Fail(A Gene that makes Your people have small Thingies which Decrease Population Gain)
Empire Origin: Korean
-----------------------------------------------------
Army:
Settlers:75(Plain Old Civilians)
Militia:24(Weak Armor and Weapons,Lowest Rank Of Barbarians)
Chieften:1(You,Normal Armor And Weapons,Lowest Rank Of Chiefs)
-----------------------------------------------------
Buildings:
20 Houses-5 People per House
2 Hunting Parties-Hunts For food(Reduces Hunger chance)and Offers some Protection.
1 Shrine-Increases Happiness by 10%!
-----------------------------------------------------
Resources:
Wood(Logs)-20
-----------------------------------------------------
Technology:
Agriculture-Allows Simple Farming!
----------------------------------------------------
Defences:
1 Log Wrecking Ball-N/A

Agriculture is done..Look below to see what you can research next!

Empire Name:The Thai Order
Empire Location:Modern Britain/Scotland
Empire Population:110
Empire Happiness:100%
Empire Status:Fine
Empire Popularity:0
Empire Perk:Horse Mastery,Once we find horses we dominate the plain field and have the best cavarly troops(Unique cav troops)
Empire Trait(Good):Sword Masters(Your Soliders are fearsome with the Sword!)
Empire Trait(Bad):Gene Fail(A Gene that makes Your people have small Thingies which Decrease Population Gain)
Empire Origin:Chinese
-----------------------------------------------------
Army:
Settlers:80(Plain Old Civilians)
Militia:24(Weak Armor and Weapons,Lowest Rank Of Barbarians)
Chieftain:1(You,Normal Armor And Weapons,Lowest Rank Of Chiefs)
-----------------------------------------------------
Buildings:
20 Houses-5 For Each House
3 Hunting Party-Hunts For food(Reduces Hunger chance)and Offers some Protection.
1 Stonehenge-Increases Happiness By 25%!!!
1 Military Camp-Increases Attack and Defense...Also allows recruiting Militia and other people..For a cost
-----------------------------------------------------
Resources:
Wood(Logs)-60
-----------------------------------------------------
Technology:
Mining Lvl. 1 -Allows Mining Stone,Coal and Copper.
-----------------------------------------------------
Defences:
None

You get 20 Logs...Your people got tired and if you allow them to rest for a day they will get refreshed and start working again!

Empire Name: Aurum
Empire Location: Hungary
Empire Population:100
Empire Happiness:100%
Empire Status:Fine
Empire Popularity:0
Empire Perk: Military Training: Has more skill in stabbing, parries and blocking than most soldiers.
Empire Trait:Ceaser Gene's-Your Leaders,Kings,Generals are Better then most other People!
Empire Origin: Rome
-----------------------------------------------------
Army:
Settlers:75
Militia:24
Chieftain:1
-----------------------------------------------------
Buildings:
20 Houses-5 People Per House
2 Hunting Parties-Hunts For food(Reduces Hunger chance)and Offers some Protection.
1 Big House-15 People Per House!
-----------------------------------------------------
Resources:
N/A
-----------------------------------------------------
Technology:
N/A
-----------------------------------------------------
Defences:
None

Horse taming is not avalible..
Also your town is next to a lake...And nest to a big giant forest..
Also to get wood automaticlly you will have to get at least a population of 300...Then the people will do it...Automaticlly


OK!
HERE ARE THE STUFF U GUYS CAN RESEARCH!

Dean:

Mining***
Mythiscism*
Taming*
Writing**

Eric:

Agriculture*****
Mythicism*
Taming*
Wheel****

Garris:

Agriculture*****
Mythicism*
Taming*
Mining***


REMINDER!!!
THE MORE * MEANS HOW MUCH I RECCOMEND YOU DO THAT RESEARCH!
YOU CAN STILL PICK WHATEVER YOU WANT!

ALSO!!
TAMING HAS 3 LVLS LIKE EVERY OTHER RESEARCH!
LVL 1 ALLOWS TO TAME COWS,CHICKENS,SHEEP AND OTHER FARM ANIMALS..
LVL 2 ALLOWS WOLVES(DOGS),CATS AND HORSES
LVL 3 ALLOWS TAMING ALMOST ANYTHING...BUT AGGRESIVE ANIMALS ARE HARD TO TAME ANIMALS!

Dean08
offline
Dean08
97 posts
Nomad

Empire Name: Korean Revolt
Empire Location: Greece, Athens
Empire Population:100(You start with a little batch of people but you will get a lot more!)
Empire Happiness:100%
Empire Status:Fine
Empire Popularity:0
Empire Perk: Ancestral History - My army learns about the fighting ways and techniques of the past. We gain more attack damage.
Empire Trait(Good):Slave Masters-Your people are very good and experienced in Kidnapping!!
Empire Trait(Bad):Gene Fail(A Gene that makes Your people have small Thingies which Decrease Population Gain)
Empire Origin: Korean
-----------------------------------------------------
Army:
Settlers:75(Plain Old Civilians)
Militia:24(Weak Armor and Weapons,Lowest Rank Of Barbarians)
Chieften:1(You,Normal Armor And Weapons,Lowest Rank Of Chiefs)
-----------------------------------------------------
Buildings:
20 Houses-5 People per House
2 Hunting Parties-Hunts For food(Reduces Hunger chance)and Offers some Protection.
1 Shrine-Increases Happiness by 10%!
-----------------------------------------------------
Resources:
Wood(Logs)-20
-----------------------------------------------------
Technology:
Agriculture-Allows Simple Farming!
----------------------------------------------------
Defences:
1 Log Wrecking Ball-N/A

I shall do the research later. I set a group of militias to go forth and find resources in the mountains, or maybe capture some people.

Garriss
offline
Garriss
1,023 posts
Nomad

Empire Name: Aurum
Empire Location: Hungary
Empire Population:100
Empire Happiness:100%
Empire Status:Fine
Empire Popularity:0
Empire Perk: Military Training: Has more skill in stabbing, parries and blocking than most soldiers.
Empire Trait:Ceaser Gene's-Your Leaders,Kings,Generals are Better then most other People!
Empire Origin: Rome
-----------------------------------------------------
Army:
Settlers:75
Militia:24
Chieftain:1
-----------------------------------------------------
Buildings:
20 Houses-5 People Per House
2 Hunting Parties-Hunts For food(Reduces Hunger chance)and Offers some Protection.
1 Big House-15 People Per House!
-----------------------------------------------------
Resources:
N/A
-----------------------------------------------------
Technology:
N/A
-----------------------------------------------------
Defences:
None

10 settlers travel to the forest and chop wood all day. I still have no report from my 12 militia I sent scouting earlier. I put my 12 militia on shifts having 3 of them guarding my village every 6 hours.
25 of my settlers "reproduce" and rest for a while. I command 30 of my settlers to build a bat to their enjoyment. I split the remaining 10 smartest settlers to research on agriculture and mining. I also use 9 of my militia not on guard shift to find me a mine.b

loco5
offline
loco5
16,287 posts
Peasant

Empire Name:Volks-Auftrag
Empire Location:Western Europe (Germany, derp)
Empire Population:170
Empire Happiness:100%
Empire Status:Happy
Empire Popularity:10 - Un-Known
Empire Perk:Tribal Training: From the old times of the Visigoths, my people are better with blunt weapons
Empire Trait(Good):Expanders-Your Empire Has increased morale and Do more Damage while trying to take Over Land!
Empire Trait(Bad):1# Enemy-Because the Visigoth traveled and possibly fought a lot of Barbarians they are Hated and your People Will be attacked more Often.
Empire Origin:Germanic, specifically Visigoth
-----------------------------------------------------
Army:
Settlers:85(Plain Old Civilians)
Workers:17(Same as Settlers but can do much more stuff..More efficiently)
Militia:47(Weak Armor and Weapons,Lowest Rank Of Barbarians)
Chieften:4(Normal Armor And Weapons,Lowest Rank Of Chiefs)
-----------------------------------------------------
Buildings:
20 Houses-5 People Per House
2 Hunting Parties-Hunts For food(Reduces Hunger chance)and Offers some Protection.
1 Small Castle-Offers Good Protection and Can be used to train People Into good warriors!
1 Vegtable Farm-Gives Veggies :3
1 Orchard-Gives Fruits :3
1 Small Market-Allows trading Resources.
-----------------------------------------------------
Resources:
Wood(Logs)-35
Rocks(Big)-40
Copper-15
Coal-20
-----------------------------------------------------
Technology:
Agriculture Lvl. 1 -Allows Farming!!!
Mining Lvl. 1 -Allows Collection of Stone,Coal and Copper.
----------------------------------------------------
Defences:
Cheval de Frise(Wooden Spike Barricade)-50/50 Health
Palisade-150/150 Health
12 Pitfall Traps-N/A Health
Rock Buckets-N/A Health

i send out more people to mine copper until they are tired and start producing weapons made of it

also i wood to make small bucklers for my militia

Legion1350
offline
Legion1350
5,365 posts
Nomad

Empire Name: Ordamann Empire
Empire Location: Scotland
Empire Population: 100(You start with a little batch of people but you will get a lot more!)
Empire Happiness: 100%
Empire Status: Fine
Empire Popularity: 0
Empire Technology: None
Empire Perk: Stronger Armor
Empire Trait:Great Culture-Your culture is improved which is well...Good Also you can sell the great culture and get a lot of profit!!
Empire Origin: Celts
-----------------------------------------------------
Army:
Settlers:75(Plain Old Civilians)
Militia:24(Weak Armor and Weapons,Lowest Rank Of Barbarians)
Chieftan:1(You,Normal Armor And Weapons,Lowest Rank Of Chiefs)
-----------------------------------------------------
Buildings:
20 Houses-5 People Per House
2 Hunting Parties-Hunts For food(Reduces Hunger chance)and Offers some Protection.
1 Music House-Increases your Happiness by 20%!!!
-----------------------------------------------------
Resources:
Wood(Logs)-50
-----------------------------------------------------
Technology:
N/A
-----------------------------------------------------
Defences:
None

Whoops... I'll have my researchers begin on agriculture and mining.

Razerules
offline
Razerules
4,049 posts
Nomad

Gold - Serf


Flag

Empire Name:The Thai Order
Empire Location:Modern Britain/Scotland
Empire Population:110
Empire Happiness:100%
Empire Status:Fine
Empire Popularity:0
Empire Perk:Horse Mastery,Once we find horses we dominate the plain field and have the best cavarly troops(Unique cav troops)
Empire Trait(Good):Sword Masters(Your Soliders are fearsome with the Sword!)
Empire Trait(Bad):Gene Fail(A Gene that makes Your people have small Thingies which Decrease Population Gain)
Empire Origin:Chinese
-----------------------------------------------------
Army:
Settlers:80(Plain Old Civilians)
Militia:24(Weak Armor and Weapons,Lowest Rank Of Barbarians)
Chieftain:1(You,Normal Armor And Weapons,Lowest Rank Of Chiefs)
-----------------------------------------------------
Buildings:
22 Houses-5 For Each House
3 Hunting Party-Hunts For food(Reduces Hunger chance)and Offers some Protection.
1 Stonehenge-Increases Happiness By 25%!!!
1 Military Camp-Increases Attack and Defense...Also allows recruiting Militia and other people..For a cost
-----------------------------------------------------
Resources:
Wood(Logs)-40
-----------------------------------------------------
Technology:
Mining Lvl. 1 -Allows Mining Stone,Coal and Copper.
Agriculture Lvl. 1 -Allows Farming Simple Stuff.
-----------------------------------------------------
Defences:
None

You have researched agriculture and you have built 2 houses for 20 logs.

Wood - Serf


Flag

Empire Name: Korean Revolt
Empire Location: Greece, Athens
Empire Population:100(You start with a little batch of people but you will get a lot more!)
Empire Happiness:100%
Empire Status:Fine
Empire Popularity:0
Empire Perk: Ancestral History - My army learns about the fighting ways and techniques of the past. We gain more attack damage.
Empire Trait(Good):Slave Masters-Your people are very good and experienced in Kidnapping!!
Empire Trait(Bad):Gene Fail(A Gene that makes Your people have small Thingies which Decrease Population Gain)
Empire Origin: Korean
-----------------------------------------------------
Army:
Settlers:75(Plain Old Civilians)
Militia:24(Weak Armor and Weapons,Lowest Rank Of Barbarians)
Chieften:1(You,Normal Armor And Weapons,Lowest Rank Of Chiefs)
-----------------------------------------------------
Buildings:
20 Houses-5 People per House
2 Hunting Parties-Hunts For food(Reduces Hunger chance)and Offers some Protection.
1 Shrine-Increases Happiness by 10%!
-----------------------------------------------------
Resources:
Wood(Logs)-20
-----------------------------------------------------
Technology:
Agriculture-Allows Simple Farming!
----------------------------------------------------
Defences:
1 Log Wrecking Ball-N/A

They go into the Mountains...They find a Cave!
But it's not deep...but it is Big In Size
Your Militia also say that it could be a perfect place to Mine..
But you need Tech. Mining

-


Flag

Empire Name: Aurum
Empire Location: Hungary
Empire Population:100
Empire Happiness:100%
Empire Status:Fine
Empire Popularity:0
Empire Perk: Military Training: Has more skill in stabbing, parries and blocking than most soldiers.
Empire Trait:Ceaser Gene's-Your Leaders,Kings,Generals are Better then most other People!
Empire Origin: Rome
-----------------------------------------------------
Army:
Settlers:75
Militia:24
Chieftain:1
-----------------------------------------------------
Buildings:
20 Houses-5 People Per House
2 Hunting Parties-Hunts For food(Reduces Hunger chance)and Offers some Protection.
1 Big House-15 People Per House!
-----------------------------------------------------
Resources:
Wood(Logs)-30
-----------------------------------------------------
Technology:
N/A
-----------------------------------------------------
Defences:
Gaurds-12 Militia

You...Do all that :/
The 10 settlers only get 30 Logs :/
Also the 12 Militia have not come back...They are scouting and scouting takes 3 Turns.
Also the Shift gaurd thing is also done(Got a defense)
Also until you get to a population of 300 All of your settlers must rest...
Also the Bat thingy...People to tired..
Also Until Population of 500 Your people can only research 1 Thing.
And The 9 Militia do not find a mine..

P.S Please keep the actions small and simple...My computer is a little haywire and turns off every couple of minutes..so just keep your actions small and simple..

Iron - Squire


Flag

Empire Name:Volks-Auftrag
Empire Location:Western Europe (Germany, derp)
Empire Population:170
Empire Happiness:100%
Empire Status:Happy
Empire Popularity:10 - Un-Known
Empire Perk:Tribal Training: From the old times of the Visigoths, my people are better with blunt weapons
Empire Trait(Good):Expanders-Your Empire Has increased morale and Do more Damage while trying to take Over Land!
Empire Trait(Bad):1# Enemy-Because the Visigoth traveled and possibly fought a lot of Barbarians they are Hated and your People Will be attacked more Often.
Empire Origin:Germanic, specifically Visigoth
-----------------------------------------------------
Army:
Settlers:85(Plain Old Civilians)
Workers:17(Same as Settlers but can do much more stuff..More efficiently)
Militia:47(Weak Armor and Weapons,Lowest Rank Of Barbarians)
Chieften:4(Normal Armor And Weapons,Lowest Rank Of Chiefs)
-----------------------------------------------------
Buildings:
20 Houses-5 People Per House
2 Hunting Parties-Hunts For food(Reduces Hunger chance)and Offers some Protection.
1 Small Castle-Offers Good Protection and Can be used to train People Into good warriors!
1 Vegtable Farm-Gives Veggies :3
1 Orchard-Gives Fruits :3
1 Small Market-Allows trading Resources.
-----------------------------------------------------
Resources:
Wood(Logs)-15
Rocks(Big)-40
Copper-15
Coal-20
-----------------------------------------------------
Technology:
Agriculture Lvl. 1 -Allows Farming!!!
Mining Lvl. 1 -Allows Collection of Stone,Coal and Copper.
----------------------------------------------------
Defences:
Cheval de Frise(Wooden Spike Barricade)-50/50 Health
Palisade-150/150 Health
12 Pitfall Traps-N/A Health
Rock Buckets-N/A Health

Your people mine 15 More copper!
Also to make weapons you need a blacksmith...Which will make the copper refined and he will create better weapons...

Also for the Bucklers You use 20 Logs to make!

Empire Name: Ordamann Empire
Empire Location: Scotland
Empire Population: 100(You start with a little batch of people but you will get a lot more!)
Empire Happiness: 100%
Empire Status: Fine
Empire Popularity: 0
Empire Technology: None
Empire Perk: Stronger Armor
Empire Trait:Great Culture-Your culture is improved which is well...Good Also you can sell the great culture and get a lot of profit!!
Empire Origin: Celts
-----------------------------------------------------
Army:
Settlers:75(Plain Old Civilians)
Militia:24(Weak Armor and Weapons,Lowest Rank Of Barbarians)
Chieftan:1(You,Normal Armor And Weapons,Lowest Rank Of Chiefs)
-----------------------------------------------------
Buildings:
20 Houses-5 People Per House
2 Hunting Parties-Hunts For food(Reduces Hunger chance)and Offers some Protection.
1 Music House-Increases your Happiness by 20%!!!
-----------------------------------------------------
Resources:
Wood(Logs)-50
-----------------------------------------------------
Technology:
N/A
-----------------------------------------------------
Defences:
None

One research at a time..Which research first???

Garriss
offline
Garriss
1,023 posts
Nomad

Empire Name: Aurum
Empire Location: Hungary
Empire Population:100
Empire Happiness:100%
Empire Status:Fine
Empire Popularity:0
Empire Perk: Military Training: Has more skill in stabbing, parries and blocking than most soldiers.
Empire Trait:Ceaser Gene's-Your Leaders,Kings,Generals are Better then most other People!
Empire Origin: Rome
-----------------------------------------------------
Army:
Settlers:75
Militia:24
Chieftain:1
-----------------------------------------------------
Buildings:
20 Houses-5 People Per House
2 Hunting Parties-Hunts For food(Reduces Hunger chance)and Offers some Protection.
1 Big House-15 People Per House!
-----------------------------------------------------
Resources:
Wood(Logs)-30
-----------------------------------------------------
Technology:
N/A
-----------------------------------------------------
Defences:
Gaurds-12 Militia

I let my people rest and reproduce.

Dean08
offline
Dean08
97 posts
Nomad

Empire Name: Korean Revolt
Empire Location: Greece, Athens
Empire Population:100(You start with a little batch of people but you will get a lot more!)
Empire Happiness:100%
Empire Status:Fine
Empire Popularity:0
Empire Perk: Ancestral History - My army learns about the fighting ways and techniques of the past. We gain more attack damage.
Empire Trait(Good):Slave Masters-Your people are very good and experienced in Kidnapping!!
Empire Trait(Bad):Gene Fail(A Gene that makes Your people have small Thingies which Decrease Population Gain)
Empire Origin: Korean
-----------------------------------------------------
Army:
Settlers:75(Plain Old Civilians)
Militia:24(Weak Armor and Weapons,Lowest Rank Of Barbarians)
Chieften:1(You,Normal Armor And Weapons,Lowest Rank Of Chiefs)
-----------------------------------------------------
Buildings:
20 Houses-5 People per House
2 Hunting Parties-Hunts For food(Reduces Hunger chance)and Offers some Protection.
1 Shrine-Increases Happiness by 10%!
-----------------------------------------------------
Resources:
Wood(Logs)-20
-----------------------------------------------------
Technology:
Agriculture-Allows Simple Farming!
----------------------------------------------------
Defences:
1 Log Wrecking Ball-N/A

I now research mining and start working with the newly discovered mine!

Legion1350
offline
Legion1350
5,365 posts
Nomad

Empire Name: Ordamann Empire
Empire Location: Scotland
Empire Population: 100(You start with a little batch of people but you will get a lot more!)
Empire Happiness: 100%
Empire Status: Fine
Empire Popularity: 0
Empire Technology: None
Empire Perk: Stronger Armor
Empire Trait:Great Culture-Your culture is improved which is well...Good Also you can sell the great culture and get a lot of profit!!
Empire Origin: Celts
-----------------------------------------------------
Army:
Settlers:75(Plain Old Civilians)
Militia:24(Weak Armor and Weapons,Lowest Rank Of Barbarians)
Chieftan:1(You,Normal Armor And Weapons,Lowest Rank Of Chiefs)
-----------------------------------------------------
Buildings:
20 Houses-5 People Per House
2 Hunting Parties-Hunts For food(Reduces Hunger chance)and Offers some Protection.
1 Music House-Increases your Happiness by 20%!!!
-----------------------------------------------------
Resources:
Wood(Logs)-50
-----------------------------------------------------
Technology:
N/A
-----------------------------------------------------
Defences:
None

Food's more important, so I'll research agriculture.

loco5
offline
loco5
16,287 posts
Peasant

Empire Name:Volks-Auftrag
Empire Location:Western Europe (Germany, derp)
Empire Population:170
Empire Happiness:100%
Empire Status:Happy
Empire Popularity:10 - Un-Known
Empire Perk:Tribal Training: From the old times of the Visigoths, my people are better with blunt weapons
Empire Trait(Good):Expanders-Your Empire Has increased morale and Do more Damage while trying to take Over Land!
Empire Trait(Bad):1# Enemy-Because the Visigoth traveled and possibly fought a lot of Barbarians they are Hated and your People Will be attacked more Often.
Empire Origin:Germanic, specifically Visigoth
-----------------------------------------------------
Army:
Settlers:85(Plain Old Civilians)
Workers:17(Same as Settlers but can do much more stuff..More efficiently)
Militia:47(Weak Armor and Weapons,Lowest Rank Of Barbarians)
Chieften:4(Normal Armor And Weapons,Lowest Rank Of Chiefs)
-----------------------------------------------------
Buildings:
20 Houses-5 People Per House
2 Hunting Parties-Hunts For food(Reduces Hunger chance)and Offers some Protection.
1 Small Castle-Offers Good Protection and Can be used to train People Into good warriors!
1 Vegtable Farm-Gives Veggies :3
1 Orchard-Gives Fruits :3
1 Small Market-Allows trading Resources.
-----------------------------------------------------
Resources:
Wood(Logs)-15
Rocks(Big)-40
Copper-15
Coal-20
-----------------------------------------------------
Technology:
Agriculture Lvl. 1 -Allows Farming!!!
Mining Lvl. 1 -Allows Collection of Stone,Coal and Copper.
----------------------------------------------------
Defences:
Cheval de Frise(Wooden Spike Barricade)-50/50 Health
Palisade-150/150 Health
12 Pitfall Traps-N/A Health
Rock Buckets-N/A Health


i equip them to my militia, then i let the people rest, then i have someone trained in the arts of blacksmithing

Razerules
offline
Razerules
4,049 posts
Nomad

-


Flag

Empire Name: Aurum
Empire Location: Hungary
Empire Population:125
Empire Happiness:100%
Empire Status:Fine
Empire Popularity:0
Empire Perk: Military Training: Has more skill in stabbing, parries and blocking than most soldiers.
Empire Trait:Ceaser Gene's-Your Leaders,Kings,Generals are Better then most other People!
Empire Origin: Rome
-----------------------------------------------------
Army:
Settlers:75
Militia:24
Chieftain:1
-----------------------------------------------------
Buildings:
20 Houses-5 People Per House
2 Hunting Parties-Hunts For food(Reduces Hunger chance)and Offers some Protection.
1 Big House-15 People Per House!
-----------------------------------------------------
Resources:
Wood(Logs)-30
-----------------------------------------------------
Technology:
N/A
-----------------------------------------------------
Defences:
Gaurds-12 Militia

They Rest....And..Reproduce
You got 25 People!
Assign there Job!

Wood - Serf


Flag

Empire Name: Korean Revolt
Empire Location: Greece, Athens
Empire Population:100(You start with a little batch of people but you will get a lot more!)
Empire Happiness:100%
Empire Status:Fine
Empire Popularity:0
Empire Perk: Ancestral History - My army learns about the fighting ways and techniques of the past. We gain more attack damage.
Empire Trait(Good):Slave Masters-Your people are very good and experienced in Kidnapping!!
Empire Trait(Bad):Gene Fail(A Gene that makes Your people have small Thingies which Decrease Population Gain)
Empire Origin: Korean
-----------------------------------------------------
Army:
Settlers:75(Plain Old Civilians)
Militia:24(Weak Armor and Weapons,Lowest Rank Of Barbarians)
Chieften:1(You,Normal Armor And Weapons,Lowest Rank Of Chiefs)
-----------------------------------------------------
Buildings:
20 Houses-5 People per House
2 Hunting Parties-Hunts For food(Reduces Hunger chance)and Offers some Protection.
1 Shrine-Increases Happiness by 10%!
-----------------------------------------------------
Resources:
Wood(Logs)-20
-----------------------------------------------------
Technology:
Agriculture-Allows Simple Farming!
----------------------------------------------------
Defences:
1 Log Wrecking Ball-N/A

Mining Will take 2 Posts to be researched..
Also for the Mean Time...Do you want to reinforce the Newly Found Mine so It does not Collapse On your people's Heads???

Iron - Knight


Flag

Empire Name: Ordamann Empire
Empire Location: Scotland
Empire Population: 100(You start with a little batch of people but you will get a lot more!)
Empire Happiness: 100%
Empire Status: Fine
Empire Popularity: 0
Empire Technology: None
Empire Perk: Stronger Armor
Empire Trait:Great Culture-Your culture is improved which is well...Good Also you can sell the great culture and get a lot of profit!!
Empire Origin: Celts
-----------------------------------------------------
Army:
Settlers:75(Plain Old Civilians)
Militia:24(Weak Armor and Weapons,Lowest Rank Of Barbarians)
Chieftan:1(You,Normal Armor And Weapons,Lowest Rank Of Chiefs)
-----------------------------------------------------
Buildings:
20 Houses-5 People Per House
2 Hunting Parties-Hunts For food(Reduces Hunger chance)and Offers some Protection.
1 Music House-Increases your Happiness by 20%!!!
-----------------------------------------------------
Resources:
Wood(Logs)-50
-----------------------------------------------------
Technology:
Agriculture Lvl. 1 -Allows Simple Farming!
-----------------------------------------------------
Defences:
None

Done
What Now??

Empire Name:Volks-Auftrag
Empire Location:Western Europe (Germany, derp)
Empire Population:170
Empire Happiness:100%
Empire Status:Happy
Empire Popularity:10 - Un-Known
Empire Perk:Tribal Training: From the old times of the Visigoths, my people are better with blunt weapons
Empire Trait(Good):Expanders-Your Empire Has increased morale and Do more Damage while trying to take Over Land!
Empire Trait(Bad):1# Enemy-Because the Visigoth traveled and possibly fought a lot of Barbarians they are Hated and your People Will be attacked more Often.
Empire Origin:Germanic, specifically Visigoth
-----------------------------------------------------
Army:
Settlers:85(Plain Old Civilians)
Workers:17(Same as Settlers but can do much more stuff..More efficiently)
Militia:47(Weak Armor and Weapons,Lowest Rank Of Barbarians,Have shields)
Chieften:4(Normal Armor And Weapons,Lowest Rank Of Chiefs)
-----------------------------------------------------
Buildings:
20 Houses-5 People Per House
2 Hunting Parties-Hunts For food(Reduces Hunger chance)and Offers some Protection.
1 Small Castle-Offers Good Protection and Can be used to train People Into good warriors!
1 Vegtable Farm-Gives Veggies :3
1 Orchard-Gives Fruits :3
1 Small Market-Allows trading Resources.
1 Small Blacksmith-Allows the Creation of Simple Weapons Like swords,Axes and Etc.
-----------------------------------------------------
Resources:
Wood(Logs)-15
Rocks(Big)-40
Copper-15
Coal-20
-----------------------------------------------------
Technology:
Agriculture Lvl. 1 -Allows Farming!!!
Mining Lvl. 1 -Allows Collection of Stone,Coal and Copper.
----------------------------------------------------
Defences:
Cheval de Frise(Wooden Spike Barricade)-50/50 Health
Palisade-150/150 Health
12 Pitfall Traps-N/A Health
Rock Buckets-N/A Health

You equip them to the Militia!
They are now a bit stronger!!!
Also for the Blacksmith...You need to Increases Your Population And add people to the Blacksmith Class

P.S Your people made a blacksmith Secretly...They got there Own resources and built it

P.S.S It's because they are Happy

Dean08
offline
Dean08
97 posts
Nomad

Empire Name: Korean Revolt
Empire Location: Greece, Athens
Empire Population:100(You start with a little batch of people but you will get a lot more!)
Empire Happiness:100%
Empire Status:Fine
Empire Popularity:0
Empire Perk: Ancestral History - My army learns about the fighting ways and techniques of the past. We gain more attack damage.
Empire Trait(Good):Slave Masters-Your people are very good and experienced in Kidnapping!!
Empire Trait(Bad):Gene Fail(A Gene that makes Your people have small Thingies which Decrease Population Gain)
Empire Origin: Korean
-----------------------------------------------------
Army:
Settlers:75(Plain Old Civilians)
Militia:24(Weak Armor and Weapons,Lowest Rank Of Barbarians)
Chieften:1(You,Normal Armor And Weapons,Lowest Rank Of Chiefs)
-----------------------------------------------------
Buildings:
20 Houses-5 People per House
2 Hunting Parties-Hunts For food(Reduces Hunger chance)and Offers some Protection.
1 Shrine-Increases Happiness by 10%!
-----------------------------------------------------
Resources:
Wood(Logs)-20
-----------------------------------------------------
Technology:
Agriculture-Allows Simple Farming!
----------------------------------------------------
Defences:
1 Log Wrecking Ball-N/A

Yes Please. So I send a dozen of militias

Garriss
offline
Garriss
1,023 posts
Nomad

Empire Name: Aurum
Empire Location: Hungary
Empire Population:125
Empire Happiness:100%
Empire Status:Fine
Empire Popularity:0
Empire Perk: Military Training: Has more skill in stabbing, parries and blocking than most soldiers.
Empire Trait:Ceaser Gene's-Your Leaders,Kings,Generals are Better then most other People!
Empire Origin: Rome
-----------------------------------------------------
Army:
Settlers:75
Militia:24
Chieftain:1
-----------------------------------------------------
Buildings:
20 Houses-5 People Per House
2 Hunting Parties-Hunts For food(Reduces Hunger chance)and Offers some Protection.
1 Big House-15 People Per House!
-----------------------------------------------------
Resources:
Wood(Logs)-30
-----------------------------------------------------
Technology:
N/A
-----------------------------------------------------
Defences:
Gaurds-12 Militia

I assign my 25 people to be settlers. I research Agriculture with my 10 scientists. I divide my remaining settlers to 3 groups. I send one group to build a wood wall. One to build some houses. One to search a mine and one to find mines. I expect the report from militia now.

Legion1350
offline
Legion1350
5,365 posts
Nomad

Empire Name: Ordamann Empire
Empire Location: Scotland
Empire Population: 100(You start with a little batch of people but you will get a lot more!)
Empire Happiness: 100%
Empire Status: Fine
Empire Popularity: 0
Empire Technology: None
Empire Perk: Stronger Armor
Empire Trait:Great Culture-Your culture is improved which is well...Good Also you can sell the great culture and get a lot of profit!!
Empire Origin: Celts
-----------------------------------------------------
Army:
Settlers:75(Plain Old Civilians)
Militia:24(Weak Armor and Weapons,Lowest Rank Of Barbarians)
Chieftan:1(You,Normal Armor And Weapons,Lowest Rank Of Chiefs)
-----------------------------------------------------
Buildings:
20 Houses-5 People Per House
2 Hunting Parties-Hunts For food(Reduces Hunger chance)and Offers some Protection.
1 Music House-Increases your Happiness by 20%!!!
-----------------------------------------------------
Resources:
Wood(Logs)-50
-----------------------------------------------------
Technology:
Agriculture Lvl. 1 -Allows Simple Farming!
-----------------------------------------------------
Defences:
None

I'll have my people construct an orchard.

(By the way, how do I know what I need to research to learn how to do?)

Razerules
offline
Razerules
4,049 posts
Nomad

Wood - Serf


Flag

Empire Name: Korean Revolt
Empire Location: Greece, Athens
Empire Population:100(You start with a little batch of people but you will get a lot more!)
Empire Happiness:100%
Empire Status:Fine
Empire Popularity:0
Empire Perk: Ancestral History - My army learns about the fighting ways and techniques of the past. We gain more attack damage.
Empire Trait(Good):Slave Masters-Your people are very good and experienced in Kidnapping!!
Empire Trait(Bad):Gene Fail(A Gene that makes Your people have small Thingies which Decrease Population Gain)
Empire Origin: Korean
-----------------------------------------------------
Army:
Settlers:75(Plain Old Civilians)
Militia:24(Weak Armor and Weapons,Lowest Rank Of Barbarians)
Chieften:1(You,Normal Armor And Weapons,Lowest Rank Of Chiefs)
-----------------------------------------------------
Buildings:
20 Houses-5 People per House
2 Hunting Parties-Hunts For food(Reduces Hunger chance)and Offers some Protection.
1 Shrine-Increases Happiness by 10%!
-----------------------------------------------------
Resources:
Wood(Logs)-5
-----------------------------------------------------
Technology:
Agriculture-Allows Simple Farming!
----------------------------------------------------
Defences:
1 Log Wrecking Ball-N/A

Militia Fight,Not Build..
But instead you send Dozens of Settlers
They Reinforced the Mine for 15 Logs!

Empire Name: Aurum
Empire Location: Hungary
Empire Population:125
Empire Happiness:100%
Empire Status:Fine
Empire Popularity:0
Empire Perk: Military Training: Has more skill in stabbing, parries and blocking than most soldiers.
Empire Trait:Ceaser Gene's-Your Leaders,Kings,Generals are Better then most other People!
Empire Origin: Rome
-----------------------------------------------------
Army:
Settlers:100
Militia:24
Chieftain:1
-----------------------------------------------------
Buildings:
25 Houses-5 People Per House
2 Hunting Parties-Hunts For food(Reduces Hunger chance)and Offers some Protection.
1 Big House-15 People Per House!
-----------------------------------------------------
Resources:
Wood(Logs)-5
-----------------------------------------------------
Technology:
Agriculture Lvl. 1 -Allows Simple Farming
-----------------------------------------------------
Defences:
Gaurds-12 Militia

25 Settlers...Ok..
Also you use 25 Logs to make 5 Houses!
Agriculture Is done
Also for a wood Wall you need at least 100 Logs...For 1 Side :/
Alot but it does give TONS Of protection!
Also your people found no Caves/Mines...
The Only solution might be Starting from the top!
Also your Militia Came back!
They Tell that they found:
2 Towns
3 Bandit Camps
1 Religion Thingy
1 Giant Mountain and
1 Giant..Giant Lake!!!

What now??

Iron - Knight


Flag

Empire Name: Ordamann Empire
Empire Location: Scotland
Empire Population: 100(You start with a little batch of people but you will get a lot more!)
Empire Happiness: 100%
Empire Status: Fine
Empire Popularity: 0
Empire Technology: None
Empire Perk: Stronger Armor
Empire Trait:Great Culture-Your culture is improved which is well...Good Also you can sell the great culture and get a lot of profit!!
Empire Origin: Celts
-----------------------------------------------------
Army:
Settlers:75(Plain Old Civilians)
Militia:24(Weak Armor and Weapons,Lowest Rank Of Barbarians)
Chieftan:1(You,Normal Armor And Weapons,Lowest Rank Of Chiefs)
-----------------------------------------------------
Buildings:
20 Houses-5 People Per House
2 Hunting Parties-Hunts For food(Reduces Hunger chance)and Offers some Protection.
1 Music House-Increases your Happiness by 20%!!!
-----------------------------------------------------
Resources:
Wood(Logs)-50
-----------------------------------------------------
Technology:
Agriculture Lvl. 1 -Allows Simple Farming!
-----------------------------------------------------
Defences:
None

They make an orchard!
But you lose 30 Logs :/

P.S I will tell what research you can do...You did agriculture and you unlocked: Writing(Doesn't make any sense )

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