ForumsForum GamesDragons, Blood And Decapitation RPG

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Rapyion
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Rapyion
2,300 posts
Shepherd

Hello! Welcome to my RPG! Some of you reading this may know me from The Superhuman RPG! Well, I'm not hosting it. But, I have something different!

Dragons, Blood And Decapitation RPG!

Enough of shouting out. Let's move on to the story!

-----
Story: (Not for Undead Race, but advised to read it.)
It is in the medieval times. The time when there's more wine and less beer. (Could be) Knights like Sir Arthur are still alive. Legendary mages exist like those in one of the channels in TV you saw. Anti-dragonbreath shields, wielded by warriors to slay the mighty dragons.
Guards working for evil people being decapitated by heroes of the light. Blood gushing out of a villainous person's neck by a sneaky assassin working for the good. But, you're stuck in a cell, because you snuck into the castle and was caught stealing some bread. But, you have hope! A stubborn guard gave you the key to unlock the door. This guard hates King Stupid because basically, he was being so stupid and arrogant to everyone in this kingdom. This town is called Stew Pit. (See what I did there?) You escape from the castle successfully and you are magically given simple weapons! To be frank, King Stupid is evil. Heroes are those who kill him. But, it's optional, but rewarding. You'll certainly be given quests to level up by being swarmed by a magical light.
---
Undead Story: (Those not undead are advised to read this as well.)

It is in the medieval times. The time when there's more wine and less beer. (Could be) Knights like Sir Arthur are still alive. Legendary mages exist like those in one of the channels in TV you saw. Anti-dragonbreath shields, wielded by-
This is the undead story, not the normal one. You have probably seen zombies in TV. Left 4 Dead 2, Dead Rising, Call Of Duty: Black Ops; Zombie Nazis. No, they're not that. Yes, zombies are undead and can be chosen in the races, but they are totally different. Zombies are undead people whom necromancers have risen. Zombies do their masters' (Necromancer) bidding. There are other undead races. Ghouls are small living creatures, bound to killing and eating forever, also risen by necromancers. But, I'm not talking about facts. I'm talking about you. You have been risen to do your master's bidding. But, your master was a weakling. He wasn't able to control you as much as other necromancers. You ran off, your mind thinking of nothing. On the way, you begin to take control of your body and mind. You find simple weapons on the way and you picked them up. You need to dip yourself in holy water. (I know it doesn't work in movies. Trust me, it's my story. Hehe..) Oh yeah, your body has some missing flesh. So, try not to take any attention from the townspeople in Stew Pit. Undead aren't allowed here. I don't really know why King Stupid allowed orcs though.

Character Sheet:

Name: (BE MEDIEVAL AT ALL TIMES)
Age: (See race)
Gender: (Male or Female)
Race: (See race)
Class: (See class)
Stamina: 100/100 (Will be lowered depending on the action)
Health: 50/50 (Will be lowered if doing an action when stamina is 0)
---
Skills:
(See class)
---
Weapons:
(See class)
Armor:
(See class)
---
Level: 1
XP: 0/10 (Every level, you get 5 stat points)
Stats: 30
Strength: (Shows how strong you are. The more strength, the more stamina you'll have. Every one point is one point to stamina)
Agility: (Shows how fast you can move and how fast you attack)
Dexterity: (Shows how skillful you are in wielding weapons and how accurate your attack is. Needed for ranged combat)
Reaction: (Shows how fast you can react to attacks and actions)
Intelligence: (Shows how smart you are. Needed for magic combat)
---
Undead Race Stats: 15 (Cancel this if you're not an undead)
Flesh-Resistant: (Shows how long your flesh can stick on your body, more points, more days. Be wary if you do not add this enough. Flesh dropping too much can get your health to zero.)
Humanity: (Shows how human you are. The more points, the more you'll be eating normal food like humans, living like humans, the more you'll learn how to be human. You could even talk. If you don't add this, eating normal food like humans do will get your health decreased.)
Mood: (Shows how much control you have towards your mind, if you ignore this stat, you will start acting crazy and lose control and start attacking randomly and you'll most probably die.)
---
Allies:
None

Okay! On to races first!

Races:
(Use this information to your advantage)
Human:
Humans, the most basic life form on Earth. Vulnerable to the head and chest. (Please, not the balls) They can age from 0-90. But, 15-35 is only allowed.

Elf:
Elves, agile and fast. Elf warriors are not to be existed. Vulnerable to head and chest, as usual. They can age from 0-forever. You can choose any age.

Orc:
Orcs, often neglected because of their violent nature. Orc assassins are not to be existed. Vulnerable to lightning attacks. Resistant to fire attacks. Orcs are resistant to melee and ranged attacks. Avoid orcs at all costs unless you're an orc yourself or a mage. They age like humans. Only 15-35 is allowed

Goblin:
Goblins, arrogant, stubborn and weak, but great in numbers. Small sized. Vulnerable to lightning attacks. Resistant to fire attacks. They can age from 0-60. Only 5-15 allowed.

Undead Races:

Zombie:
Zombies, notorious and popular in a way in movies, TV and many more. Zombies don't really eat humans to sustain their hunger. They can eat other food, but they may cause "injuries" if Humanity isn't raised enough. An apple is okay though. Vulnerable to the head. Not the chest. Any age is allowed. (Not too many digits)

Ghoul:
Ghouls, personally, I played Dark Messiah and I hated these guys. They were always so hard to kill. Small, but agile and fast. Strikes fast too. Vulnerable to the head. Any age is allowed. (Not too many digits)

----

Classes: (Undead races are suppose to choose these classes)

Note: Using skills can lead to more stamina depletion. You will get more skills along the way, either from tomes or grimoires or scrolls.

Warrior:
They fight at close-range. Warriors using ranged weapons or magic attacks are not allowed. Warriors use close-ranged weapons like the sword, short sword, long sword and many more! They have a skill called, Quick Slash, which does a flurry of sword motions in order to injure a person. The starting weapon is a long sword. The starting armor is an iron helmet.

Rogue:
They rarely don't initiate fights. Instead, they hide in the shadows, awaiting the enemy and they start backstabbing them. Rogues can use short swords, daggers and bows. They have a skill called, "Heels On Ground". The skill enables you to walk so silently that other people think that you don't exist at all. The starting weapon is a pair of daggers. The starting armor is a cloth armor.

Archer:
They always engage in a mid-to-long-range combat. They are like rogues, but can't hide as good as them. But, on the bright side, they have more accuracy. They can use a bow and a dagger. They have a skill called, "Rapid Arrows". This skill enables you to shoot arrows way quicker than any classes, especially the rogue, and still get his/her target. The starting weapon is a bow (30) (Number of arrows) The starting armor is a cloth armor.

Mage:
They specialize in magic combat. Depending on your Intelligence, your magic will do more or less damage. They can use a staff or wand. When you use magic, your stamina will decrease. No mana is included in this game. They have a skill called, "Telekinesis". As most of you know this skill, it is used to carry objects or humans from a range. The starting weapon is a wand. The starting armor is a wizard's robe.

----
A voice speaks in your mind, whether you're an undead or not.

"You must go your ways and find destiny or will, which ever comes first. Go on your way and make King Stupid proud or even more stupid."

Oh yeah, one more thing. If you're a player from The Superhuman RPG. Tell me which is more fun, this or that.

Alas or finally! This RPG can finally be started!

  • 352 Replies
Rapyion
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Rapyion
2,300 posts
Shepherd

I am submitting this message for no reason at all. If no one is playing in the next few days, I'm not answering it anymore. Anyways, it's my second RPG series, apart from The Superhuman. I'm just posting this just so that this thread will be at the top..

Timmy33
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Timmy33
330 posts
Peasant

Im gonna join, i just can't right now, gtg. DEUCES

thebluerabbit
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thebluerabbit
5,340 posts
Farmer

Name: blue wings
Age: 18
Gender: male
Race: elf
Class: mage
Stamina: 100/100
Health: 50/50
---
Skills:
telekinesis
---
Weapons:
wand
Armor:
wizards robe
---
Level: 1
XP: 0/10
Stats: 30
Strength:2
Agility: 6
Dexterity:4
Reaction: 8
Intelligence:10
---
Allies:
None

sounds reall interesting. not sure about the superhuman game... id answer if you post it on my profile.

a question though: do you really think that both the warrior and the mage should get their ability to use their skills with the same stat? mages rely mostly on magic and raising strength to do that will also raise normal attack. and that would create a mage that has a good attack 0.0

Rapyion
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Rapyion
2,300 posts
Shepherd

Name: blue wings
Age: 18
Gender: male
Race: elf
Class: mage
Stamina: 102/102
Health: 50/50
---
Skills:
telekinesis
---
Weapons:
wand
Armor:
wizards robe
---
Level: 1
XP: 0/10
Stats: 30
Strength:2
Agility: 6
Dexterity:4
Reaction: 8
Intelligence:10
---
Allies:
None

Remember? you were the water manipulator in The Superhuman: Legend Of The Purple Bolt. (Surprising that I remembered the whole name)

Your question.. Let me think of an answer..
Well, it's really up to you. If you want to be REALLY, REALLY good at magic combat, strength can be left alone. But, If you add up strength, your normal attacks with the wand can be more damaging and you'll have more stamina to do spells. You can be a mage that goes hybrid or a mage with really good magic combat, but needs to rest once in a while. This also applies to every classes.

So, you've escaped from the castle of King Stupid. Guards are charging towards you in an aggresive manner. These guards are as tall as most humans. But, there's a bigger guard than all of them, like double the size. They are wearing plate armors and they are orcs. They are equipping shields and swords and helmets. There are 4 guards in counting. The environment around includes a giant gate, a few crates and barrels and carts. Think about it.

thebluerabbit
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thebluerabbit
5,340 posts
Farmer

Name: blue wings
Age: 18
Gender: male
Race: elf
Class: mage
Stamina: 102/102
Health: 50/50
---
Skills:
telekinesis
---
Weapons:
wand
Armor:
wizards robe
---
Level: 1
XP: 0/10
Stats: 30
Strength:2
Agility: 6
Dexterity:4
Reaction: 8
Intelligence:10
---
Allies:
None

[ok, yes i loved it. to bad it died and nobody else really played... also... NO MAGICS yet D:]

i will run as fast as i can and jump to a cart to get out of there

thebluerabbit
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thebluerabbit
5,340 posts
Farmer

sorry for double... ignore what i said about nobody playing it. i got confused with a different game...:/

i hope this one wont die though

Rapyion
offline
Rapyion
2,300 posts
Shepherd

Name: blue wings
Age: 18
Gender: male
Race: elf
Class: mage
Stamina: 97/102
Health: 50/50
---
Skills:
telekinesis
---
Weapons:
wand
Armor:
wizards robe
---
Level: 1
XP: 1/10
Stats: 30
Strength:2
Agility: 6
Dexterity:4
Reaction: 8
Intelligence:10
---
Allies:
None

With your agility and the guards' stupidity, you successfully run away. You jump onto the wooden cart and climbed the not-so-tall or short wall.
Cost: 5 Stamina Points
Award: 1 XP
You've attracted some people, a child looks at your robe.

"Hey, you're a mage. Could you please help kill the wolves near our house. They're in the forests. They've been 'taken' our house. Please, I beg you! There should be four wolves and one leader wolf. The leader wolf is pretty big. Please!"

Quest given. Your Intelligence is high enough to be able to carry small beings, like dogs. Maybe the wolves can be carried. You'll have to experiment on it though. Accept the quest?

Legion1350
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Legion1350
5,365 posts
Nomad

Name: Gregor Outridge
Age: 376
Gender: Male
Race: Ghoul
Class: Mage
Stamina: 100/100
Health: 50/50
---
Skills: Telekinesis
---
Weapons: Wand
Armor: Wizard's Robe
---
Level: 1
XP: 0/10 (Every level, you get 5 stat points)
Stats:
Strength: 5
Agility: 2
Dexterity: 5
Reaction: 5
Intelligence: 8
---
Undead Race Stats:
Flesh-Resistant: 5
Humanity: 5
Mood: 5
---
Allies:
None

I have to say, both this and the Superhuman games were very good in there own ways. Too hard for me to choose.

And a question: Does flesh need to be replenished for the undead? Just a little confused.

Runescape124
offline
Runescape124
3,028 posts
Nomad

Looks fun, and I remember your Superhuman RPG (why did you stop it, WHY??!!!), but this seems kinda complicated. I'll wait for a while to see more about the game, and then I'll think about joining...

Rapyion
offline
Rapyion
2,300 posts
Shepherd

Name: Gregor Outridge
Age: 376
Gender: Male
Race: Ghoul
Class: Mage
Stamina: 105/105
Health: 50/50
---
Skills: Telekinesis
---
Weapons: Wand
Armor: Wizard's Robe
---
Level: 1
XP: 0/10 (Every level, you get 5 stat points)
Stats:
Strength: 5
Agility: 2
Dexterity: 5
Reaction: 5
Intelligence: 8
---
Undead Race Stats:
Flesh-Resistant: 5
Humanity: 5
Mood: 5
---
Allies:
None

Yes, flesh does need to be replenished. You can replenish them by dipping yourself in holy water. Flesh will start to grow back.

You, a ghoul, are standing outside the city, Stew Pit. The wall is about 100 meters tall and 25 meter wide. A few guards are patrolling around here. According to your agility, there is no way you can sneak inside. The guard patrolling at the gate is an elf. He is wearing a helmet, wielding a wooden shield and using a long sword. There are two guards patrolling on the walls. Both of them are humans, but they are bigger than usual. They wear the usual armor every knight does but equips spears. Holy water is inside Stew Pit. In about 5 days, you will lose health due to flesh droppings. (1 day is counted when you sleep in the RPG, not each post or a specific time.) By the way, the guards are clumsier than you think. It's night now, so you're hard to spot. Currently, the elf guard is showing his back on you. Think about it. Your Telekinesis can hold empty crates due to your Intelligence. There are no back doors in Stew Pit though.

Legion1350
offline
Legion1350
5,365 posts
Nomad

Name: Gregor Outridge
Age: 376
Gender: Male
Race: Ghoul
Class: Mage
Stamina: 105/105
Health: 50/50
---
Skills: Telekinesis
---
Weapons: Wand
Armor: Wizard's Robe
---
Level: 1
XP: 0/10 (Every level, you get 5 stat points)
Stats:
Strength: 5
Agility: 7
Dexterity: 5
Reaction: 5
Intelligence: 8
---
Undead Race Stats:
Flesh-Resistant: 5
Humanity: 5
Mood: 5
---
Allies:
None

Wow, I actually forgot 5 points on agility. I'm up to 30 now. I'll look for an empty crate.

thebluerabbit
offline
thebluerabbit
5,340 posts
Farmer

Name: blue wings
Age: 18
Gender: male
Race: elf
Class: mage
Stamina: 97/102
Health: 50/50
---
Skills:
telekinesis
---
Weapons:
wand
Armor:
wizards robe
---
Level: 1
XP: 1/10
Stats: 30
Strength:2
Agility: 6
Dexterity:4
Reaction: 8
Intelligence:10
---
Allies:
None

"ill do my best"

Timmy33
offline
Timmy33
330 posts
Peasant

Name: Gunter Arceus
Age: 73
Gender: Male
Race: Elf
Class: Rogue
Stamina: 100/100
Health: 50/50
---
Skills:
Heels on Ground
---
Weapons:
Dual Daggers
Armor:
Cloth Armor
---
Level: 1
XP: 0/10
Stats: 30
Strength: 8
Agility: 9
Dexterity: 4
Reaction: 6
Intelligence: 3

Is this good?

Rapyion
offline
Rapyion
2,300 posts
Shepherd

Name: Gregor Outridge
Age: 376
Gender: Male
Race: Ghoul
Class: Mage
Stamina: 105/105
Health: 50/50
---
Skills: Telekinesis
---
Weapons: Wand
Armor: Wizard's Robe
---
Level: 1
XP: 0/10 (Every level, you get 5 stat points)
Stats:
Strength: 5
Agility: 7
Dexterity: 5
Reaction: 5
Intelligence: 8
---
Undead Race Stats:
Flesh-Resistant: 5
Humanity: 5
Mood: 5
---
Allies:
None

Yes! There is a crate there and it's empty! The elf guard turns around for no reason. The reason he didn't see you is because you're in the shadows, LIKE A BOSS! You can see that the elf's head is looking up to see the moon now. The guards on the wall are taking a nap. (Hehe..) Think about it.

Name: blue wings
Age: 18
Gender: male
Race: elf
Class: mage
Stamina: 97/102
Health: 50/50
---
Skills:
telekinesis
---
Weapons:
wand
Armor:
wizards robe
---
Level: 1
XP: 1/10
Stats: 30
Strength:2
Agility: 6
Dexterity:4
Reaction: 8
Intelligence:10
---
Allies:
None

Kid:
"Thank you so much!!!"

Here you are, outside the kid's house. You prepare to go in, but wolves strike the door instead, surprising you. But, due to your Reaction being high enough, you get to do two actions. Think about it.

Name: Gunter Arceus
Age: 73
Gender: Male
Race: Elf
Class: Rogue
Stamina: 100/100
Health: 50/50
---
Skills:
Heels on Ground
---
Weapons:
Dual Daggers
Armor:
Cloth Armor
---
Level: 1
XP: 0/10
Stats: 30
Strength: 8
Agility: 9
Dexterity: 4
Reaction: 6
Intelligence: 3

Yeah, it's good. Okay.

You've escaped from the cell. That's great! No one noticed you because you were sneaking slowly. What you need is some food. Your stomach's empty. The area you're in now consists of a vegetable store, meat store and a weapon store. Think about it.

Timmy33
offline
Timmy33
330 posts
Peasant

Name: Gunter Arceus
Age: 73
Gender: Male
Race: Elf
Class: Rogue
Stamina: 100/100
Health: 50/50
---
Skills:
Heels on Ground
---
Weapons:
Dual Daggers
Armor:
Cloth Armor
---
Level: 1
XP: 0/10
Stats: 30
Strength: 8
Agility: 9
Dexterity: 4
Reaction: 6
Intelligence: 3

I head into the meat store.

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