This RPG will come with very challenging obstacles, given the name Hardcore. You will face dangerous zombies, and friendly OR hostile survivors. You must be careful in this world, because if you become infected, there is little hope for you.
Character Sheet:
Name: (Survivor name or nickname) Status: (Will begin as HEALTHY100/100) Inventory: (None, yet) Friendly/Hostile: (0 until choices are made) Strength: 3(W/o skill pts. added) Marksmanship: 3 (W/o skill pts. added) Agility: 3 (W/o skill pts. added) EnduranceW/o skill pts. added) Vitality: 3 (W/o skill pts. added) Intellect: 3 (W/o skill pts. added) Luck: 3 (W/o skill pts. added) Hunger: (Begins as WELL FED) Thirst: (Begins as HYDRATED) Sleep: (Begins as WELL RESTED)
*Friendly/Hostile affects whether or not other survivors will assist you, or decide to attack you, or rob you depending on the choices you have made in your journey.
* Strength affects how much damage you deal in close combat, and how much you can carry in your inventory.
*Marksmanship determines how accurate you are with your gun.
*Agility determines how fast you are to dodge enemy attacks in close range or long range and affects how long your survivor can fight without being exhausted.
*Endurance determines how long you can travel in one day before you become tired and sleep.
*Vitality determines how much HP your survivor may have. (Each time leveled up, raises HP by 15 pts.)
* Intellect determines how well you can hack into a computers recent logs, and how well you can hack into a security building. (Security buildings will most likely have ammo, weapons, food, water, and a place to rest, but it won't last forever, so don't plan on staying long)
*Luck affects your chances of CRITICAL hits, and (luckily) DODGING attacks, and if you get a (lucky) Escape.
*You must EAT, DRINK, and SLEEP in Hardcore Survival, so make the most of your rations, and decide whether you want to survive and travel alone, or if you want to gang up with other survivors you meet along the way.
CHOOSE YOUR ATTRIBUTES You may have 10 pts. to put into your skills, so choose wisely. All skills start out with 3 pts.
LISTEN CAREFULLY: Everyone will have a COMPLETELY different story line, each with different encounters, and a story that has happened to your survivor in the past. ALWAYS try to find a safe house to stay and rest or sleep in, and if you want to stay COMPLETELY safe, barricade the doors with anything you can find. Good luck, I can't wait to see what actions you decide to make along the way.
You wake up in an empty warehouse. You have no recollect of what happened before you fell asleep. You feel horrible, but maybe its because of the putrid stink of the dead zombies outside. Your memory is just starting to come back a bit. You remember two survivors... friends, perhaps. They were standing behind you, as if they were awaiting your orders to do something. You see the warehouse you just woke up in about a mile away. Suddenly, your friends yell and run frantically to the warehouse. As you turn around, a dozen zombies moan and groan while they stagger towards you. You don't have a weapon, so you ran with your survivors in fear towards the warehouse. You cannot remember anymore. You are laying on the cold ground now, wondering what happened. What will you do?
*You are in a safe warehouse, at the moment. Zombies are banging on the door, and there are no barricades holding the door. Your attempt to find a crowbar succeeded. You notice that his warehouse seems to resemble a car repair shop. *From intellect*
I equip the crowbar as a weapon, but it is inactive. I send my friends look around for better weapons for all of us, while I attempt to hijack a vehicle.
There are two vehicles parked outside, but zombies surround them. The cars look old, but maybe there is still fuel in them. You are not close enough to identify the cars clearly.
Your friends, Dale and Caitlin, look around frantically for weapons. Dale finds a rusty screwdriver. Caitlin finds nothing, but points out two bottles of water on a nearby broken generator.
I tell them that I will be in charge of them, and take the bottles of water. This time, I search for any weapons this time, and ask my friends to bar the door. I also tell Dale to keep the screwdriver.
Name: Perry Status: HEALTHY 100/100 Inventory: Crowbar, 2 bottles of water Friendly/Hostile: 0 Strength: 5 Marksmanship: 3 Agility: 3 Endurance: 5 Vitality: 7 Intellect: 5 Luck: 3 Hunger: WELL FED Thirst: HYDRATED Sleep: WELL RESTED
Dale: Screwriver
Caitlin agrees that you should be in charge. Dale looks like he doesn't like this idea so much, but he listens and helps Caitlin move the broken generator in front of the door.
You have searched everywhere, but no more weapons can be found.
Name: Perry Status: HEALTHY 100/100 Inventory: Crowbar, 2 bottles of water Friendly/Hostile: 0 Strength: 5 Marksmanship: 3 Agility: 3 Endurance: 5 Vitality: 7 Intellect: 5 Luck: 3 Hunger: WELL FED Thirst: HYDRATED Sleep: WELL RESTED
Dale: Screwdriver
I decide that we should leave, somehow. I use my crowbar to shatter a window, and tell my friends to become wary of any moving thing. I attempt to enter a car without getting caught, and hijack it.
Name: Perry Status: HEALTHY 205/205 Inventory: Crowbar, 2 bottles of water Friendly/Hostile: 0 Strength: 5 Marksmanship: 3 Agility: 3 Endurance: 5 Vitality: 7 Intellect: 5 Luck: 3 Hunger: WELL FED Thirst: HYDRATED Sleep: WELL RESTED
Dale: Screwdriver
As your friends gather behind you, you shatter the window. You attracted zombies! You rush to the car, checking behind you as your friends closely follow. You and your friends get in the car, and slam the doors shut. The key is in the ignition, and you notice the car still has fuel, but a tiny amount. What will you do next?