There was no entertainment in the land for centuries. Everyone wanted it, because the people were full of boredom. So an idea popped in someone's head, the Wrathful Cage, where heroes of all species and races, from all planets come and challenge for fame, glory, and pride.
At the start of the game, there will be 6 champions to choose from. New versions and updates will be released constantly, and these updates will include game balances, new features and of course, new champions that dare to step in the Wrathful Cage, so stay alert, and check all the pages if neccesary.
Each champion has one passive ability, two normal abilities, and one ultimate ability to use. Normal abilities have cooldowns, but Ultimates are usable only once in a battle.
Players can fight solo, but they can also fight with a teammate if they want. Battles are all turn-based. If you want to fight someone, you have to ask them if they want to fight, so if they accept. The battle begins, and the attacker will have the first turn. The winner receives 50 experience, the loser receives 20 experience. Once a champion levels up, they can choose to increase their Health, Attack Damage or Defense, by few points. Battles are all maths, there is no luck or chances, and don't worry I always carry a calculator in my pocket.
If your Health reaches zero, your champion will die, your Defense stats tell how much do you reduce damage from the enemy. For example if his ability deals 200 physical damage, and you have 20% Physical Defense, you will take only 160 damage, and don't worry, and yeah, as I said I will always use a Calculator.
Champions can also fight against wild animals, which are not players, but these fights give only 15 experience if you win, and you gain nothing if you lose. And the wild beasts won't be so easy, as they got their own abilities that they use. I control the animals in a fight, and I will try to kill you.
Name: Arboran the Vanguard Class: Tank Health: 170 Attack Damage: 6 (Physical) Physical Defense: 30% Magical Defense: 20% Passive: Spiked Shield (Every time you take damage, the attacker also receives 10% of the damage they made on you) Ability One: Taunt (The enemy can only attack on you for 2 turns and you gain an additional 20% to physical and Magical defense for 2 turns) (Cooldown: 4 Turns) Ability Two: Shield Slam (Slams your target, inflicting 22 physical damage and stunning for 1 turn) (Cooldown: 5 Turns) Ultimate: Shield Wall (You block all damage for 2 turns) Description: Male, 28 years old. A heavily armored warrior with spiked shields in each hand, slamming enemies that come towards him.
Name: Omarnes the Alchemist Class: Healer Health: 140 Attack Damage: 7 (Magical) Physical Defense: 0% Magical Defense: 10% Passive: Herbal Remedy (An aura that heals you and your ally for 4 health each turn Ability One: Healing Potion (Heal yourself or an ally for 20 health and clean poison effects) (Cooldown: 4 Turns) Ability: Mutant Potion (Enrages yourself or an ally, all damage done by 100% (double damage) for 2 turns) (Cooldown: 4 Turns) Ultimate: Elixir of Life (Heals both you and your ally for 40 health and clean poison effects) Description: Male, 63 years old. An old man making a living out of potions and herb mixing.
Name: Rutkov the Vampire Class: Damage/Tank Health: 110 Attack Damage: 9 (Physical) Physical Defense: 10% Magical Defense: -10% Passive: Lifestealer (Each of your attacks, heals you for 33% of the damage done) Ability One: Neck Bite (Bites your target for 30 physical damage) (Cooldown: 4 Turns) Ability Two: Blood Strike (Bites your target to bleed for 6 physical damage per turn for 3 turns) (Cooldown: 5 Turns) Ultimate: Tooth of Exchange (Bites your target for 30 damage and heals you for the same amount) Description: Male, 22 years old. A young vampire who has been cursed, after living a normal life.
Name: Ash the Huntress Class: Damage Health: 150 Attack Damage: 8 (Physical) Physical Defense: 10% Magical Defense: 10% Passive: Killing Spree (For each consecutive shot in a row, all of your damage increases by 10% each turn. If stunned or disabled, this effect will start over) Ability One: Explosive Shot (Enchants an arrow with explosives, dealing 20 physical damage to an enemy and then 5 damage each turn for 2 turns) (Cooldown: 5 Turns) Ability Two: Elemental Shot (Enchants an arrow with elemental enchantment, firing and damaging and enemy for 15 magical damage each turn for 2 turns) (Cooldown: 5 Turns) Ultimate: Headshot (Damages the target for 20% of his maximum health) Description: Female, 20 years old. A young agile female who has been trained using the bow and the arrow since she was a child.
Name: Larr the Priest Class: Healer/Damage Health: 150 Attack Damage: 6 (Magical) Physical Defense: -10% Magical Defense: 20% Passive: Resoration (Everytime you or an ally are hit, you heal yourself or an ally for 20% of the damage taken) Ability One: Smite (Blasts your target for 20 damage and silencing them from casting spells for 1 turn) (Cooldown: 4 Turns) Ability Two: Holy Wrath (Damages an enemy for 15 damage or heals an ally or yourself for 20 health, your choice) (Cooldown: 3 Turns) Ultimate: Book of Light (Increases all your or an ally's damage and healing done by 100% (double) for 2 turns) Description: Male, 59 years old. A priest who had a tragic life and want to spend the rest of it saving others.
Name: Polaris the Gravity Manipulator Class: Tank Health: 180 Attack Damage: 5 (Magical) Physical Defense: 10% Magical Defense: 30% Passive: Absorbation (Everytime you or an ally are attacked, you gain 1% to Physical and 2% to Magical Defense permanently until the end of the battle or until you use your Ultimate) Ability One: Spell Malfunction (Silences all enemies, preventing them to cast spells for 2 turns) (Cooldown: 6 Turns) Ability Two: Gravity Blast (Blasts an enemy for 20 magical damage and silences them for 1 turn) (Cooldown: 4 Turns) Ultimate: Release (Blast a single enemy for a damage equal to your Magical Defense percent, and Physical Defense percent, and restores your Defenses back to normal)
NOTES Unlimited players, because this isn't much of an RPG, but there are some elements from it and I can keep track of it, and yes you must speak proper english language or the basic elements of it.
Username: Fixter Champion: Rutkov the Vampire Class: Damage/Tank Health: 110 Attack Damage: 9 (Physical) Phyiscal Defense: 10% Magical Defense: -10% Passive: Lifestealer (Each of your attacks, heals you for 33% of the damage done) Ability One: Neck Bite (Bites your target for 30 physical damage) (Cooldown: 4 Turns) Ability Two: Blood Strike (Bites your target to bleed for 6 physical damage per turn for 3 turns) (Cooldown: 5 Turns) Ultimate: Tooth of Exchange (Bites your target for 30 damage and heals you for the same amount) Level: 1 Experience: 0/50 Battles: 0 Solo Wins/Losses PVP: 0/0 Team Wins/Losses PVP: 0/0 Solo Wins/Losses VS Beasts: 0/0 Team Wins/Losses VS Beasts: 0/0
Username: Fixter Champion: Rutkov the Vampire Class: Damage/Tank Health: 110 Attack Damage: 9 (Physical) Phyiscal Defense: 10% Magical Defense: -10% Passive: Lifestealer (Each of your attacks, heals you for 33% of the damage done) Ability One: Neck Bite (Bites your target for 30 physical damage) (Cooldown: 4 Turns) Ability Two: Blood Strike (Bites your target to bleed for 6 physical damage per turn for 3 turns) (Cooldown: 5 Turns) Ultimate: Tooth of Exchange (Bites your target for 30 damage and heals you for the same amount) Level: 1 Experience: 0/50 Battles: 0 Solo Wins/Losses PVP: 0/0 Team Wins/Losses PVP: 0/0 Solo Wins/Losses VS Beasts: 0/0 Team Wins/Losses VS Beasts: 0/0
You can wait for another player to sign in or you can fight against Beasts. You don't get the information how strong the beast is, but it will be always a little bit weaker than you, and I control it, and I will try to kill you. Your choice...
Username: Fixter Champion: Rutkov the Vampire Class: Damage/Tank Health: 110 Attack Damage: 9 (Physical) Phyiscal Defense: 10% Magical Defense: -10% Passive: Lifestealer (Each of your attacks, heals you for 33% of the damage done) Ability One: Neck Bite (Bites your target for 30 physical damage) (Cooldown: 4 Turns) Ability Two: Blood Strike (Bites your target to bleed for 6 physical damage per turn for 3 turns) (Cooldown: 5 Turns) Ultimate: Tooth of Exchange (Bites your target for 30 damage and heals you for the same amount) Level: 1 Experience: 0/50 Battles: 0 Solo Wins/Losses PVP: 0/0 Team Wins/Losses PVP: 0/0 Solo Wins/Losses VS Beasts: 0/0 Team Wins/Losses VS Beasts: 0/0
Ok, I want to fight against the beast. And what happens if I die?
Ok, I want to fight against the beast. And what happens if I die?
Your stats, level and anything will be reset. You can start over with another hero if you want. Oh also, all beasts in the arena have one ability that they will always use.
Username: Fixter Champion: Rutkov the Vampire Class: Damage/Tank Health: 110 Attack Damage: 9 (Physical) Phyiscal Defense: 10% Magical Defense: -10% Passive: Lifestealer (Each of your attacks, heals you for 33% of the damage done) Ability One: Neck Bite (Bites your target for 30 physical damage) (Cooldown: 4 Turns) Ability Two: Blood Strike (Bites your target to bleed for 6 physical damage per turn for 3 turns) (Cooldown: 5 Turns) Ultimate: Tooth of Exchange (Bites your target for 30 damage and heals you for the same amount) Level: 1 Experience: 0/50 Battles: 0 Solo Wins/Losses PVP: 0/0 Team Wins/Losses PVP: 0/0 Solo Wins/Losses VS Beasts: 0/0 Team Wins/Losses VS Beasts: 0/0
Rutkov Health 110/110 Attack: 9 (Physical) P Defense: 10% M Defense: -10% Status: Normal Ability One: READY TO USE Ability Two: READY TO USE
---VS---
Giant Rat Health: 100/100 Attack: 13 (Physical) P Defense: 20% M Defense: 0% Status: Normal Ability: Tail Whip (Hits your enemy for 21 damage) (Cooldown: 6 Turns) (READY TO USE)
Username: Fixter Champion: Rutkov the Vampire Class: Damage/Tank Health: 110 Attack Damage: 9 (Physical) Phyiscal Defense: 10% Magical Defense: -10% Passive: Lifestealer (Each of your attacks, heals you for 33% of the damage done) Ability One: Neck Bite (Bites your target for 30 physical damage) (Cooldown: 4 Turns) Ability Two: Blood Strike (Bites your target to bleed for 6 physical damage per turn for 3 turns) (Cooldown: 5 Turns) Ultimate: Tooth of Exchange (Bites your target for 30 damage and heals you for the same amount) Level: 1 Experience: 0/50 Battles: 0 Solo Wins/Losses PVP: 0/0 Team Wins/Losses PVP: 0/0 Solo Wins/Losses VS Beasts: 0/0 Team Wins/Losses VS Beasts: 0/0
Rutkov Health 110/110 Attack: 9 (Physical) P Defense: 10% M Defense: -10% Status: Normal Ability One: READY TO USE Ability Two: READY TO USE
---VS---
Giant Rat Health: 100/100 Attack: 13 (Physical) P Defense: 20% M Defense: 0% Status: Normal Ability: Tail Whip (Hits your enemy for 21 damage) (Cooldown: 6 Turns) (READY TO USE)
Username: Fixter Champion: Rutkov the Vampire Class: Damage/Tank Health: 110 Attack Damage: 9 (Physical) Phyiscal Defense: 10% Magical Defense: -10% Passive: Lifestealer (Each of your attacks, heals you for 33% of the damage done) Ability One: Neck Bite (Bites your target for 30 physical damage) (Cooldown: 4 Turns) Ability Two: Blood Strike (Bites your target to bleed for 6 physical damage per turn for 3 turns) (Cooldown: 5 Turns) Ultimate: Tooth of Exchange (Bites your target for 30 damage and heals you for the same amount) Level: 1 Experience: 0/50 Battles: 0 Solo Wins/Losses PVP: 0/0 Team Wins/Losses PVP: 0/0 Solo Wins/Losses VS Beasts: 0/0 Team Wins/Losses VS Beasts: 0/0
Rutkov Health 92/110 Attack: 9 (Physical) P Defense: 10% M Defense: -10% Status: Normal Ability One: READY TO USE Ability Two: (4 Turns until Ready)
---VS---
Giant Rat Health: 95/100 Attack: 13 (Physical) P Defense: 20% M Defense: 0% Status: Bleeding. Ability: Tail Whip (Hits your enemy for 21 physical damage) (Cooldown: 6 Turns) (5 Turns until Ready)
You use Blood strike and now the rat bleeds for 5 damage (because of physical defense) for 3 turns. You also gain 1 health because of your passive, and that will last until your target stops bleeding. But now the rat strikes with his ability for 19 damage! It's your turn.
Username: Mort Kawasaki Name: Ash the Huntress Class: Damage Health: 150 Attack Damage: 8 (Physical) Physical Defense: 10% Magical Defense: 10% Passive: Killing Spree (For each consecutive shot in a row, all of your damage increases by 10% each turn. If stunned or disabled, this effect will start over) Ability One: Explosive Shot (Enchants an arrow with explosives, dealing 20 physical damage to an enemy and then 5 damage each turn for 2 turns) (Cooldown: 5 Turns) Ability Two: Elemental Shot (Enchants an arrow with elemental enchantment, firing and damaging and enemy for 15 magical damage each turn for 2 turns) (Cooldown: 5 Turns) Ultimate: Headshot (Damages the target for 20% of his maximum health) Level: 1 Experience: 0/50 Battles: 0 Solo Wins/Losses PVP: 0/0 Team Wins/Losses PVP: 0/0 Solo Wins/Losses VS Beasts: 0/0 Team Wins/Losses VS Beasts: 0/0
Username: Mort Kawasaki Name: Ash the Huntress Class: Damage Health: 150 Attack Damage: 8 (Physical) Physical Defense: 10% Magical Defense: 10% Passive: Killing Spree (For each consecutive shot in a row, all of your damage increases by 10% each turn. If stunned or disabled, this effect will start over) Ability One: Explosive Shot (Enchants an arrow with explosives, dealing 20 physical damage to an enemy and then 5 damage each turn for 2 turns) (Cooldown: 5 Turns) Ability Two: Elemental Shot (Enchants an arrow with elemental enchantment, firing and damaging and enemy for 15 magical damage each turn for 2 turns) (Cooldown: 5 Turns) Ultimate: Headshot (Damages the target for 20% of his maximum health) Level: 1 Experience: 0/50 Battles: 0 Solo Wins/Losses PVP: 0/0 Team Wins/Losses PVP: 0/0 Solo Wins/Losses VS Beasts: 0/0 Team Wins/Losses VS Beasts: 0/0
Well, now you can either choose to challenge Fixter if he accepts, or you may fight against a beast.
Username: Fixter Champion: Rutkov the Vampire Class: Damage/Tank Health: 110 Attack Damage: 9 (Physical) Phyiscal Defense: 10% Magical Defense: -10% Passive: Lifestealer (Each of your attacks, heals you for 33% of the damage done) Ability One: Neck Bite (Bites your target for 30 physical damage) (Cooldown: 4 Turns) Ability Two: Blood Strike (Bites your target to bleed for 6 physical damage per turn for 3 turns) (Cooldown: 5 Turns) Ultimate: Tooth of Exchange (Bites your target for 30 damage and heals you for the same amount) Level: 1 Experience: 0/50 Battles: 0 Solo Wins/Losses PVP: 0/0 Team Wins/Losses PVP: 0/0 Solo Wins/Losses VS Beasts: 0/0 Team Wins/Losses VS Beasts: 0/0
Rutkov Health 92/110 Attack: 9 (Physical) P Defense: 10% M Defense: -10% Status: Normal Ability One: READY TO USE Ability Two: (4 Turns until Ready)
---VS---
Giant Rat Health: 95/100 Attack: 13 (Physical) P Defense: 20% M Defense: 0% Status: Bleeding. Ability: Tail Whip (Hits your enemy for 21 physical damage) (Cooldown: 6 Turns) (5 Turns until Ready)
I will use ability one....and what can I use now? I used all my abilities, can I use a normal attack or something like that?
I will use ability one....and what can I use now? I used all my abilities, can I use a normal attack or something like that?
Yes, you can use normal attack (see Attack Damage, under the Health tab) or you can cast ultimate, remember that you can cast ultimate only once in a battle.
Username: Fixter Champion: Rutkov the Vampire Class: Damage/Tank Health: 110 Attack Damage: 9 (Physical) Phyiscal Defense: 10% Magical Defense: -10% Passive: Lifestealer (Each of your attacks, heals you for 33% of the damage done) Ability One: Neck Bite (Bites your target for 30 physical damage) (Cooldown: 4 Turns) Ability Two: Blood Strike (Bites your target to bleed for 6 physical damage per turn for 3 turns) (Cooldown: 5 Turns) Ultimate: Tooth of Exchange (Bites your target for 30 pure damage and heals you for the same amount) Level: 1 Experience: 0/50 Battles: 0 Solo Wins/Losses PVP: 0/0 Team Wins/Losses PVP: 0/0 Solo Wins/Losses VS Beasts: 0/0 Team Wins/Losses VS Beasts: 0/0
Rutkov Health 81/110 Attack: 9 (Physical) P Defense: 10% M Defense: -10% Status: Normal Ability One: (3 Turns until Ready) Ability Two: (3 Turns until Ready)
---VS---
Giant Rat Health: 71/100 Attack: 13 (Physical) P Defense: 20% M Defense: 0% Status: Bleeding. Ability: Tail Whip (Hits your enemy for 21 physical damage) (Cooldown: 6 Turns) (4 Turns until Ready)
You bite the rat for 24 damage with your ability, then it strikes at you with a normal attack for 11 damage.
Rutkov Health 82/110 Attack: 9 (Physical) P Defense: 10% M Defense: -10% Status: Normal Ability One: (3 Turns until Ready) Ability Two: (3 Turns until Ready)
---VS---
Giant Rat Health: 66/100 Attack: 13 (Physical) P Defense: 20% M Defense: 0% Status: Bleeding for 1 more turn Ability: Tail Whip (Hits your enemy for 21 physical damage) (Cooldown: 6 Turns) (4 Turns until Ready)
I forgot about the bleeding effect, here's the correct battle sheet.
Username: Fixter Champion: Rutkov the Vampire Class: Damage/Tank Health: 110 Attack Damage: 9 (Physical) Phyiscal Defense: 10% Magical Defense: -10% Passive: Lifestealer (Each of your attacks, heals you for 33% of the damage done) Ability One: Neck Bite (Bites your target for 30 physical damage) (Cooldown: 4 Turns) Ability Two: Blood Strike (Bites your target to bleed for 6 physical damage per turn for 3 turns) (Cooldown: 5 Turns) Ultimate: Tooth of Exchange (Bites your target for 30 pure damage and heals you for the same amount) Level: 1 Experience: 0/50 Battles: 0 Solo Wins/Losses PVP: 0/0 Team Wins/Losses PVP: 0/0 Solo Wins/Losses VS Beasts: 0/0 Team Wins/Losses VS Beasts: 0/0
Rutkov Health 82/110 Attack: 9 (Physical) P Defense: 10% M Defense: -10% Status: Normal Ability One: (3 Turns until Ready) Ability Two: (3 Turns until Ready)
---VS---
Giant Rat Health: 66/100 Attack: 13 (Physical) P Defense: 20% M Defense: 0% Status: Bleeding for 1 more turn Ability: Tail Whip (Hits your enemy for 21 physical damage) (Cooldown: 6 Turns) (4 Turns until Ready)
Username: p1a2r3i4s5 Champion: Larr the Priest Class: Healer/Damage Health: 150 Attack Damage: 6 (Magical) Physical Defense: -10% Magical Defense: 20% Passive: Restoration (Everytime you or an ally are hit, you heal yourself or an ally for 20% of the damage taken) Ability One: Smite (Blasts your target for 20 damage, silencing them from casting spells for 1 turn) (Cooldown: 4 Turns) Ability Two: Holy Wrath (Damages an enemy for 15 damage or heals an ally or yourself for 20 health, your choice) (Cooldown: 3 Turns) Ultimate: Book of Light (Increases all your or an ally's damage and healing done by 100% (double) for 2 turns) Description: Male, 59 years old. A priest who had a tragic life and wants to spend the rest of it saving others. Level: 1 Experience: 0/50 Battles: 0 Solo Wins/Losses PVP: 0/0 Team Wins/Losses PVP: 0/0 Solo Wins/Losses VS Beasts: 0/0 Team Wins/Losses VS Beasts: 0/0
Update Version 1.01 -You can't die, if you lose, you will have losses in your sheet, depending on what have you been defeated from. But you can always reset yourself if you want (starting a new hero with all stats back to zero)(Thanks to p1a2r3i4s5 for making me silly) -Damage is rounded DOWN. I know I'm a bad person...(thanks again p1a2r3i4s5)(Mort's question) -Magical and Physical attack and defense have been removed, but merged into a single stat called DEFENSE for simplifying reasons. -Vampire passive nerfed
Username: Fixter Champion: Rutkov the Vampire Class: Damage/Tank Health: 110 Attack Damage: 9 Damage Defense: 10% Passive: Lifestealer (Each of your normal attacks, heals you for 5 health) Ability One: Neck Bite (Bites your target for 30 damage) (Cooldown: 4 Turns) Ability Two: Blood Strike (Bites your target to bleed for 6 per turn for 3 turns) (Cooldown: 5 Turns) Ultimate: Tooth of Exchange (Bites your target for 30 pure damage and heals you for the same amount) Level: 1 Experience: 0/50 Battles: 0 Solo Wins/Losses PVP: 0/0 Team Wins/Losses PVP: 0/0 Solo Wins/Losses VS Beasts: 0/0 Team Wins/Losses VS Beasts: 0/0
Rutkov Health 74/110 Attack: 9 Damage Defense: 10% Status: Normal Ability One: (2 Turns until Ready) Ability Two: (2 Turns until Ready)
---VS---
Giant Rat Health: 52/100 Attack: 13 Damage Defense: 20% Status: Normal Ability: Tail Whip (Hits your enemy for 21 physical damage) (Cooldown: 6 Turns) (3 Turns until Ready)
You attack the rat normally and you regain 6 health because of your passive, the rat also takes 5 damage from the bleeding. Then it attacks you for 13 damage. Now it's your turn.
Username: p1a2r3i4s5 Champion: Larr the Priest Class: Healer/Damage Health: 150 Attack Damage: 6 Damage Defense: 10% Passive: Restoration (Everytime you or an ally are hit, you heal yourself or an ally for 20% of the damage taken) Ability One: Smite (Blasts your target for 20 damage, silencing them from casting spells for 1 turn) (Cooldown: 4 Turns) Ability Two: Holy Wrath (Damages an enemy for 15 damage or heals an ally or yourself for 20 health, your choice) (Cooldown: 3 Turns) Ultimate: Book of Light (Increases all your or an ally's damage and healing done by 100% (double) for 2 turns) Level: 1 Experience: 0/50 Battles: 0 Solo Wins/Losses PVP: 0/0 Team Wins/Losses PVP: 0/0 Solo Wins/Losses VS Beasts: 0/0 Team Wins/Losses VS Beasts: 0/0
Well, you can choose to fight Mort or Fixter (they must accept), or you can choose to fight a beast.
Username: Mort Kawasaki Name: Ash the Huntress Class: Damage Health: 150 Attack Damage: 8 Damage Defense: 20% Passive: Killing Spree (For each consecutive shot in a row, all of your damage increases by 10% each turn. If stunned or disabled, this effect will start over) Ability One: Explosive Shot (Enchants an arrow with explosives, dealing 20 damage to an enemy and then 5 damage each turn for 2 turns) (Cooldown: 5 Turns) Ability Two: Elemental Shot (Enchants an arrow with elemental enchantment, firing and damaging and enemy for 15 damage each turn for 2 turns) (Cooldown: 5 Turns) Ultimate: Headshot (Damages the target for 20% of his maximum health) Level: 1 Experience: 0/50 Battles: 0 Solo Wins/Losses PVP: 0/0 Team Wins/Losses PVP: 0/0 Solo Wins/Losses VS Beasts: 0/0 Team Wins/Losses VS Beasts: 0/0
Just updating your sheet, again, you can choose to fight a player (Paris or Mort) or a beast from the wilds.