ForumsForum GamesThe Great Terrarian War (Fantasy City Builder)

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loco5
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loco5
16,287 posts
Peasant

This will be a war strategy based city builder set in the late medieval times, involving guns, dragons, giant animals, etc.


In the land of Terraria a great war was fought between the 6 races that lived in a precarious balance, until a new evil arouse, the Undead, who brought war to the (fairly) peaceful land, splitting the races into various factions, uprooting and dividing families, murdering innocents, and butchering armies. By now they have found their place among a dark alliance called "The Brotherhood" worshiping a dark god called "Azarith" while the other faction, called "The Order" fighting for what they call 'good', they worship a small pantheon of gods, too many of which to name. Both have been fighting for years with no end in sight, by now a hotly contested area of resources has been so scorched with angry blood and magic that is now a nearly uninhabitable badlands. Both sides have been working to restore it and blame the other, but still fight in it, so their motions to restore it are constantly ruined by their constant fighting.


Faction races

The Order:
Elves "Nature"- Obviously, a nature oriented faction, using the animals to their advantage having a wide variety of mounts from Giant bears, to huge eagles. Though Frail and have lesser melee infantry
Humans "Light"- A combination of Humans and their larger cousins the Giants, they have perfected the Chariot and heavy armor, and use it to their advantage in battle, but due to this, even their cavalry is slower in battle.
Dwarves "Machine"- Focusing on their technological advances, the dwarves have a large variety of machinery like Iron tanks and Zepplins. But they lack any magic, being completely opposed to it.

The "Brotherhood"
Undead "Death"- Having vastly superior troops, they can take a lot of enemies one on one, but they lack in numbers, they can start to become overwhelmed against a numerically superior enemy.
Orcs "War"- being made up of Orcs and Ogres, both are the most brutish race, ogres being stronger and stupider, they have some of the best conventional weapons and warriors, making use of elephants, also investing themselves into alchemy as weaponry. Though they are the stupidest race, their tactics are sub par at best and cannot form coherent battle plans, being heavily reliant on their smarter dark elf cousins.
Dark Elves "Magic"- they are a race heavily reliant on magic, having the best magic users in the land, but they have very little armor among their armies, mostly relying on either magic or speed.



Sheet:


Leader Name: Something fantasy like, if you can't think, use this
Age: (Humans & Giants live to 70, Orcs & Ogres to 50, Dwarves to 250, Elves & Dark Elves to 350, and Undead don't die.)
Gender:
RaceElf, Human, Giant, Dwarf, Undead, Orc, Ogre, or Dark Elf, keep to your faction please)
Bio: 5 sentences, optional
----------
City Name: Something fantasy oriented
Population:500 (divide into the three categories below)
Workers:
Researchers:
Soldiers:
Soldier Types: i put
Gold:10,000
Coat of Arms: (what your flag looks like)
Defenses: None
----------
Buildings:10 houses(holds 5 people), 5 farms (supplies 10 people), City Hall
Projects: (research, long building projects, etc.)
Events:None


i believe this is it, enjoy

  • 67 Replies
loco5
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loco5
16,287 posts
Peasant

Sorry for the double post, but here is the map:


http://s1074.photobucket.com/albums/w409/locoace3/?action=view&current=GameMap-1.jpg

kastor246
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kastor246
213 posts
Nomad

Leader Name: Kevendithas Axeager
Age: 25
Gender:male
Racewarves
Bio: 5 sentences, optional
----------
City Name: The lost city of the Dwarves
Population:500
Workers:100
Researchers:250
Soldiers:150
Soldier Types: i put
Gold:10,000
Coat of Arms: A orange cross on a red flag
Defenses: None
----------
Buildings:10 houses(holds 5 people), 5 farms (supplies 10 people), City Hall
Projects: (research, long building projects, etc.)
Events:None

loco5
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loco5
16,287 posts
Peasant

http://i1074.photobucket.com/albums/w409/locoace3/GameMap-1.jpg

hope that works

Leader Name: Kevendithas Axeager
Age: 25
Gender:male
Racewarves
----------
City Name: The lost city of the Dwarves
Population:500
Workers:100
Researchers:250
Soldiers:150
Soldier Typeswarven Axemen (one handed axe, chainmail, small wooden shield)
Gold:10,000
Coat of Arms: A orange cross on a red flag
Defenses: None
----------
Buildings:10 houses(holds 5 people), 5 farms (supplies 10 people), City Hall
Projects: (research, long building projects, etc.)
Events:None

Your first move on what to do

kastor246
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kastor246
213 posts
Nomad

Leader Name: Kevendithas Axeager
Age: 25
Gender:male
Racewarves
----------
City Name: The lost city of the Dwarves
Population:500
Workers:100
Researchers:250
Soldiers:150
Soldier Typeswarven Axemen (one handed axe, chainmail, small wooden shield)
Gold:10,000
Coat of Arms: A orange cross on a red flag
Defenses: None
----------
Buildings:10 houses(holds 5 people), 5 farms (supplies 10 people), City Hall
Projects: (research, long building projects, etc.)
Events:None

Ill have my researchers work on getting pickaxes to my workers can get stone

loco5
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loco5
16,287 posts
Peasant

Leader Name: Kevendithas Axeager
Age: 25
Gender:male
Racewarves
----------
City Name: The lost city of the Dwarves
Population:500
Workers:100
Researchers:250
Soldiers:150
Soldier Typeswarven Axemen (one handed axe, chainmail, small wooden shield)
Gold:10,000
Coat of Arms: A orange cross on a red flag
Defenses: None
----------
Buildings:10 houses(holds 5 people), 5 farms (supplies 10 people), City Hall
Projects: (research, long building projects, etc.)
Events:None


that's very basic, and something you already have, all you need to do is to find and construct a resource building


you have a basic set of technologies

kastor246
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kastor246
213 posts
Nomad

Leader Name: Kevendithas Axeager
Age: 25
Gender:male
Racewarves
----------
City Name: The lost city of the Dwarves
Population:500
Workers:100
Researchers:250
Soldiers:150
Soldier Typeswarven Axemen (one handed axe, chainmail, small wooden shield)
Gold:10,000
Coat of Arms: A orange cross on a red flag
Defenses: None
----------
Buildings:10 houses(holds 5 people), 5 farms (supplies 10 people), City Hall
Projects: (research, long building projects, etc.)
Events:None

I'll have my workers work on building a resource building.

loco5
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loco5
16,287 posts
Peasant

Leader Name: Kevendithas Axeager
Age: 25
Gender:male
Racewarves
----------
City Name: The lost city of the Dwarves
Population:500
Workers:100
Researchers:250
Soldiers:150
Soldier Typeswarven Axemen (one handed axe, chainmail, small wooden shield)
Gold:10,000
Coat of Arms: A orange cross on a red flag
Defenses: None
----------
Buildings:10 houses(holds 5 people), 5 farms (supplies 10 people), City Hall
Projects: (research, long building projects, etc.)
Events:None

you need to find said resource

kastor246
offline
kastor246
213 posts
Nomad

Leader Name: Kevendithas Axeager
Age: 25
Gender:male
Racewarves
----------
City Name: The lost city of the Dwarves
Population:500
Workers:100
Researchers:250
Soldiers:150
Soldier Typeswarven Axemen (one handed axe, chainmail, small wooden shield)
Gold:10,000
Coat of Arms: A orange cross on a red flag
Defenses: None
----------
Buildings:10 houses(holds 5 people), 5 farms (supplies 10 people), City Hall
Projects: (research, long building projects, etc.)
Events:None

Ooh xD. I'll have 50 workers work on getting wood. And 50 workers work on getting stone from any source. Also the stone will be piled by the city hall for now untill the storage area is made.

kastor246
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kastor246
213 posts
Nomad

I gtg ill be on later

loco5
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loco5
16,287 posts
Peasant

Leader Name: Kevendithas Axeager
Age: 25
Gender:male
Racewarves
----------
City Name: The lost city of the Dwarves
Population:500
Workers:100
Researchers:250
Soldiers:150
Soldier Typeswarven Axemen (one handed axe, chainmail, small wooden shield)
Gold:10,000
Coat of Arms: A orange cross on a red flag
Defenses: None
----------
Buildings:10 houses(holds 5 people), 5 farms (supplies 10 people), City Hall
Projects: (research, long building projects, etc.)
Events:None

oi...

you gotta LOOK for it

so does that mean 50 workers look for the resources? also the only way you can do anything with it is if you make a market to sell it

loco5
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loco5
16,287 posts
Peasant

http://i1074.photobucket.com/albums/w409/locoace3/GameMap-1.jpg?t=1342458537

Updated map

kastor246
offline
kastor246
213 posts
Nomad

Leader Name: Kevendithas Axeager
Age: 25
Gender:male
Racewarves
----------
City Name: The lost city of the Dwarves
Population:500
Workers:100
Researchers:250
Soldiers:150
Soldier Typeswarven Axemen (one handed axe, chainmail, small wooden shield)
Gold:10,000
Coat of Arms: A orange cross on a red flag
Defenses: None
----------
Buildings:10 houses(holds 5 people), 5 farms (supplies 10 people), City Hall
Projects: (research, long building projects, etc.)
Events:None

This is confusing DX I really have no idea what im doing any more

loco5
offline
loco5
16,287 posts
Peasant

Leader Name: Kevendithas Axeager
Age: 25
Gender:male
Racewarves
----------
City Name: The lost city of the Dwarves
Population:500
Workers:100
Researchers:250
Soldiers:150
Soldier Typeswarven Axemen (one handed axe, chainmail, small wooden shield)
Gold:10,000
Coat of Arms: A orange cross on a red flag
Defenses: None
----------
Buildings:10 houses(holds 5 people), 5 farms (supplies 10 people), City Hall
Projects: (research, long building projects, etc.)
Events:None


you don't automatically know where all the resources are, you need to find them (notice, you are in the mountains) and create resource buildings (lumber mills, quarries, etc.) and also a market to sell them for gold

loco5
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loco5
16,287 posts
Peasant

Come on people, i'm actually proud of this one D:

Garriss
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Garriss
1,023 posts
Nomad

Sheet:

Leader Name: Eques Dis'ii
Age: 35
Gender: Male
Race: Orc
----------
City Name: Mol Furg Desert Tribe
Population: 500
Workers: 175
Researchers: 125
Soldiers: 200
Soldier Types:
Gold: 10,000
Coat of Arms: A Desert Wolf Howling with Bloody Fangs
Defenses: None
----------
Buildings: 10 Huts(+5 Population), 5 Farms (Supplies 10 Population), Tribal Council
Projects: Idle
Events: None

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