Ever wanted to host an RP or RPG,but wondering if it's good enough?Ever wanted someone ELSE to host a certain RP or RPG?Well this is the place where that can happen!This has been done before,but has died and is now lost in..."THE BACK"... Anyway,you can ask others on their opinion of RP's or RPG's you're planning to do in the future.Or,you can even request others to do certain RP's or RPG's.Fill out the sheet below. -------------------------------------------
Username:EX.Mechinja Games hosted:EX Heart of Shadows Usual Game genres:EX Fantasy,Sci-fi,Sims,etc. -------------------------------------------
Hope this helps people in the forum games out there!:P
@WorstSniper: I've seen your RPG and I say it has potential, but I think the character sheet is too extensive and free willed. For free-willed, I could just say I'm the first son of the king, kill him and I become the king; there should be more standardized classes so that no one can start overpowered and it'll be easier to figure out their starting equipment and such. For being extensive, it's a very long list of equipment and several features that makes the game complex and innovative, but long to scroll through and make changes whenever you need to. That is my opinion.
Planning a Fantasy Medieval type war game heres what I have so far Huhjamar Empire:Once a nation united now broken up into rebellions and invaders they're armored knights are unstoppable with they're lances and their Morale breaking charges but becareful who you trust as they are plenty of corrupted nobles in the Empire.Their rankes are filled with nobles as they felt that nobles and upper classes should make up the population. Leader:King Orok the Chivalrous. Rebel Outlaws:Vengeful populations who wants to punish the Hujamar Empire for their wrong doings.They are numerous filled with Bandits,Fired Mrcenaries and Lower classes population they are numerous and beat any army with numbers.Careful they'll kill anyone associated with the Empire Leader:General Jayun Umuours
Rebel Royalists:Most organized Rebel group yet,thats because Prince Yoroun gained alot of support when he rebelled against King Orok they also have support of the natives of the south with a shaky alliance but the natives fills in the ranks of archers in the Prince's army.Yoroun promises the lower ranked classes will have more of a voice thus having a large but mediocre arm,but he has created his own private guard called the Followers of the Voice that is a elite infantry regiment who will never retreat and fights as of a god blessed them.But the Prince must be careful he is at conflict with the outlaws and the Empire who putting a lot of pressure on them,no telling they're shaky alliance with the natives is about to break.
Natives:United tribes who wants to exterminate the Hujamar Empire ever since they came on their own land they have the best hunters from their tribes that so called "never misses a shot" they are known as the Tiger eyes they have made a alliance with the Rebel Royalists but it will break any day now considering how the Prince treated the Natives.
Done Zamelian Invaders:According to the land's archives not much are listed about them,they only say they came by sea and do not uses horses nor shields they like to fight on foot wielding Claymores,Warhammers and Two-handed axes.The Zamelians are a tough people and will not be beaten easily on the field even heavily outnumbered,they are at conflict with every othe faction but has taken minimal actions in the war......for now.
Kingdom of Jettin:People of the Mountains history says.They aren't considered unified since the other settlements of the Eastern mountains are spread out with little communication.But they are finding secret paths to deliver their messages from King Frennid.The Jettinians are a tough and survivable people they field the "Warriors of the Mountains"who lives survives the Eastern Mountains long enough that they can handle the cold and the monsters that lurk the mountains.They are at conflict with the Hujamer Empire who resented them for expanding their territory to theirr direction but now since the Empire is starting to fall apart,now they feel like now is the time for war......
Username:Jacen96 Games hosted:None yet, but hope to start one soon. Usual Game genres:Fantasy, Science Fiction.
My game is going up now, will be called Space Exploration RPG.
Last year you were just an ordinary bum on the street, but then the planetary government went and conscripted you into their exploration service. After a six month training program you are ready. You get given your assignment, find a rare metal, rumored to exist on a distant planet, and bring it back. But, right before you set out, you learn that the governments of other planets as well as space pirates are also after this metal, you must beat them to it.
character sheat:
Name: (your name) Sex: (male or female) (50 points to use) Health: (how much damage you will survive, x10 the number of points put) Intelligence: (how much you know, helps determine good places to spend the night and which prospecting sites look most promising. Strength: (How much weight you can carry, those spaceship parts and your equipment can be heavy.) Charisma: (this will help you haggle down the prices of stuff you buy, and haggle up the stuff you sell.) Weapon(s): (choose from below) Ship: (choose from below) Ship HP. (i choose) Ship Damage. (i choose) Ship travel speed. (i choose) Gov. of Homeworld: (choose from below) Cash: 0
Weapons: You are brought to a room filled with weapons, choose wisely, because new ones are expensive. Pistol: portable and easy to bring to bear, great accuracy. 6 damage. SMG: Low accuracy but great fire rate. 4 damage Rifle: Great accuracy and damage, but harder to bring to bear and slow fire rate. 12 damage.
Ship: After choosing your weapon you are brought to the hanger, each ship has different advantages.
Fox: Great maneuverability, mid-range damage, but low health. Neptune: Made for exploration, gives a planet exploration bonus, but poor maneuverability and firepower, high health. Veuian Corsair: Has a great hyperdrive, as well as high damage, but low maneuverability, mid-range health.
Government of Homeplanet: Democracy: The people are kind and freindly, buff to exploration, but nerf to damage. Dictatorship: The people are ruled with an iron fist, conscription is common, buff to damage, but nerf to spaceship health. Capitalist: The Planet is ruled by the rich, because of this you have an easier time finding goods, but prices are more likely to be high.
@ericthai1: Don't forget the mercenaries, there are always mercenaries who play to the side with the most reward. Otherwise, you should work on game mechanics if you're satisfied with the story.
Username:Mechinja Games hosted:Heart of Shadows Usual Game genres:Fantasy
Ok,any last minute suggestions on my game?
The earth was hit with a meteor in the year 2058,that contained IMMENSE energy patterns.There were other species in the meteor that seemed intelligent.They clled these,"Exomorphs".Some trained these species,and used their powers for good,others attempted to use them for diabolical purposes...You are trying to become the strongest Exomorph trainer there is,you are trying to either become the world's heroic leader,or trying to control it with darkness and fear.
char sheet: Name: Gender:M or F Class:See below Lvl:1 Hp:YOUR health points;speed of increase depends on class Mp:YOUR mana points;speed of increase depends on class Xp:YOUR experience points Exomorphs:Creatures in your possession;Pick one egg below Link percentage:0%:Gain link by fighting with your monster;when your link is full,you fuse with your monster temporarilyEX.A link with a fire dragon=you have dragon claws,wings,til,fire breath,and scaly skin.) Inventory:None -------------------------------------------
Classes:
Assassin:Stealthy,fast,and focus on enemies' weak points Mech:Crafty,good with electricity and circuits,can create different weapons out of simple electronics Warrior:Balanced,good with swords,very cooperative Beserker:Very strong,good with heavy weapons such as clubs,Focuses on brute force Mage:Intelligent and wise,relies mainly on magic,usually uses light weapons such as staffs STARTERS(Pick an egg):
The Mercenaries will have their own seperate base and I might let the players play as Mercenary if they wish.I'm thinking the troop trees like this.
H.Empire:Scout,Spearmen,,Militia,Crossbowman Scout-Squire-Knight in training-Knight-Noble Cavalry-Chosen Knight(UNIQUE UNIT) Militia-Guardsman-Sergeant-Man at arms-Dismounted Knight Spearmen-Pikemen-Halberdier-Defender Crossbowman-Sharpshooter-Sieger-Arbalest
Rebel Outlaws:Fired Mercenary,Bandit,Rebellious serf Fired Mercenary(you can be anything as long its not OP) Bandit-Highwayman-Ambusher-Raider Rebellious serf-Infantryman-Rebel Sergeant-Bountyman
I'll continue this since don't have much time but what do ya think any suggestions is welcome.
@mechninja: Ranger? what's a Ranger? You've only just mentioned it. I guess it would be a class with bow and arrows, and such ranged weaponry. Otherwise, I think you're set, although I would have different wording (but that's me). There is also a typo and grammar mistakes mainly consisting of your use of commas and spacing- we normally put a space after punctuation before typing another word. Well I'm not going to specify all of them, but your success mainly depends on you and your story and the community of the forums.