Last year you were just an ordinary bum on the street, but then the planetary government went and conscripted you into their exploration service. After a six month training program you are ready. You get given your assignment, find a rare metal, rumored to exist on a distant planet, and bring it back. But, right before you set out, you learn that the governments of other planets as well as space pirates are also after this metal, you must beat them to it.
character sheat:
Name: (your name) Sex: (male or female) (50 points to use) Health: (how much damage you will survive, x10 the number of points put) Intelligence: (how much you know, helps determine good places to spend the night and which prospecting sites look most promising. Strength: (How much weight you can carry, those spaceship parts and your equipment can be heavy.) Charisma: (this will help you haggle down the prices of stuff you buy, and haggle up the stuff you sell.) Weapon(s): (choose from below) Ship: (choose from below) Ship HP. (i choose) Ship Damage. (i choose) Ship travel speed. (i choose) Gov. of Homeworld: (choose from below) Cash: 0
Weapons: You are brought to a room filled with weapons, choose wisely, because new ones are expensive. Pistol: portable and easy to bring to bear, great accuracy. 6 damage. SMG: Low accuracy but great fire rate. 4 damage Rifle: Great accuracy and damage, but harder to bring to bear and slow fire rate. 12 damage.
Ship: After choosing your weapon you are brought to the hanger, each ship has different advantages.
Fox: Great maneuverability, mid-range damage, but low health. Neptune: Made for exploration, gives a planet exploration bonus, but poor maneuverability and firepower, high health. Veuian Corsair: Has a great hyperdrive, as well as high damage, but low maneuverability, mid-range health.
Government of Homeplanet: Democracy: The people are kind and freindly, buff to exploration, but nerf to damage. Dictatorship: The people are ruled with an iron fist, conscription is common, buff to damage, but nerf to spaceship health. Capitalist: The Planet is ruled by the rich, because of this you have an easier time finding goods, but prices are more likely to be high.
you have no allies yet, but you warm up your weapons for combat. The enemy explorer notices this and starts to maneuver towards your side, taking cover behind the planets moon.
note on combat, the enemy ships have poorer construction so they have less damage, health, and speed. Also you get bounty for destroying them.
He receives your hail, and you find out his ship is The Trithi and from a planet in your system, however, your two planets have been warring and he has no interest in parlay. As soon as he closes the channel he appears from behind the moon and opens fire. What do you do?
You are on approach to the only planet in the system that is a viable candidate for finding the mineral when a highly dangerous pirate approaches you with a small fleet. what do you do (running is an option)?
You severly damage his ship, blowing off a wing and destroying a couple engine. He tries to run, but the reactor overloads and his ship explodes. You call home and they wire 25 money (if you have ideas for currency names message me), you land on the plane and check your database,there are no serious predators, however the herbivores are large and can be dangerous, but diurnal. what do you do?