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Jacen96
offline
Jacen96
3,087 posts
Bard

Last year you were just an ordinary bum on the street, but then the planetary government went and conscripted you into their exploration service. After a six month training program you are ready. You get given your assignment, find a rare metal, rumored to exist on a distant planet, and bring it back. But, right before you set out, you learn that the governments of other planets as well as space pirates are also after this metal, you must beat them to it.

character sheat:

Name: (your name)
Sex: (male or female)
(50 points to use)
Health: (how much damage you will survive, x10 the number of points put)
Intelligence: (how much you know, helps determine good places to spend the night and which prospecting sites look most promising.
Strength: (How much weight you can carry, those spaceship parts and your equipment can be heavy.)
Charisma: (this will help you haggle down the prices of stuff you buy, and haggle up the stuff you sell.)
Weapon(s): (choose from below)
Ship: (choose from below)
Ship HP. (i choose)
Ship Damage. (i choose)
Ship travel speed. (i choose)
Gov. of Homeworld: (choose from below)
Cash: 0

Weapons: You are brought to a room filled with weapons, choose wisely, because new ones are expensive.
Pistol: portable and easy to bring to bear, great accuracy. 6 damage.
SMG: Low accuracy but great fire rate. 4 damage
Rifle: Great accuracy and damage, but harder to bring to bear and slow fire rate. 12 damage.

Ship: After choosing your weapon you are brought to the hanger, each ship has different advantages.

Fox: Great maneuverability, mid-range damage, but low health.
Neptune: Made for exploration, gives a planet exploration bonus, but poor maneuverability and firepower, high health.
Veuian Corsair: Has a great hyperdrive, as well as high damage, but low maneuverability, mid-range health.

Government of Homeplanet:
Democracy: The people are kind and freindly, buff to exploration, but nerf to damage.
Dictatorship: The people are ruled with an iron fist, conscription is common, buff to damage, but nerf to spaceship health.
Capitalist: The Planet is ruled by the rich, because of this you have an easier time finding goods, but prices are more likely to be high.

  • 285 Replies
lonelighters
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lonelighters
372 posts
Nomad

Name: Birch Teoner
Sex: male
Health: 50
Intelligence: 20
Strength: 10
Charisma: 5
Weapon(s): Rifle 12 damage
Ship: Fox
Ship HP. 150
Ship Damage. 25
Ship travel speed. 35
Gov. of Homeworld: Democracy
Univerchips: 0
Supplies: 150/150 (5 used per day.)
Allies: 0

I get a knife if I have no knife I make a makeshift knife (piece of metal, etc.). I try to distinguish a pattern in the checks and mine in between their checks. If there is no pattern I try to sneak up on the pirates and kill them by stabbing them in the windpipe so as to stop them from being able to speak or warn others.

lonelighters
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lonelighters
372 posts
Nomad

I'll use the updated version next time, I didn't see the updated sheet until after I posted (sorry)

Jacen96
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Jacen96
3,087 posts
Bard

Name: Jace Shade
Sex: male
Health: 100
Intelligence: 15
Strength: 10
Charisma: 10
Weapon(s): Assault Rifle 10 damage, Hunting Rifle 10 damage, Energy Sword, one-hit kill, two foot range.
Ship: Veuian Corsair
Ship HP. 200/200
Ship Damage. 40
Ship travel speed. 50
Gov. of Homeworld: democracy
Univerchips: 25
Supplies: 200/200 (10 used a day)
Allies: 3
Zane Chandra: Converted Freighter, Mid-damage, low maneuverability, high cargo space and health.
Argon Walker: Corsair, high damage, mid-range maneuverability, health and cargo space.
Damon Seki: Fighter, High Damage and maneuverability, mid-health but no cargo space.

You arrive at New Charon.
worldgen.cgi?iter=5000&amp<i class=alette=Olsson&cmd=Create&name=New%20Charon&height=500&ampct_ice=0&seed=1697477794&rotate=75&amprojection=Square&ampct_water=100&motif=SciFi" alt="http://worldgen.bin.sh/worldgen.cgi?iter=5000&ampalette=Olsson&cmd=Create&name=New%20Charon&height=500&ampct_ice=0&seed=1697477794&rotate=75&amprojection=Square&ampct_water=100&motif=SciFi" />
The Major Cities are anchored at the shallow parts of the world ocean near the south pole. The temperature is too hot for life at the equator, but the areas where the cities are is a nice 30 degrees Celsius. The Capital is located directly at the pole, but most of the trade happens further north. Where do you land?

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Name: fethery
Sex: male
Health: 75/120 (armor +20)
Intelligence: 10
Strength: 10
Charisma: 10
Weapon(s): Pistol 6 Damage, SMG 4 Damage, Assault Rifle 9 Damage
Ship: Neptune
Ship HP. 100/400
Ship Damage. 15
Ship travel speed. 45
Gov. of Homeworld: Democracy
Univerchips: 150
Supplies: 200/400 (5 used a day)
Allies: 0

It is most definitely not the pirate, but you can't tell where it is from on radar. Do you send out a distress call?

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Name: Ludwig Von Heichner
Sex: male
Health: 100
Intelligence: 10
Strength: 10
Charisma: 10
Weapon(s): Rifle 12 Damage
Ship: The Wolf (Fox class)
Ship HP. 100/100
Ship Damage. 35
Ship travel speed. 35
Ship cargo: 0/175 kilo's (25+100+50)
Gov. of Homeworld: Dictatership
Univerchips: 150
Supplies: 100/100
Allies: 2
Zago Rrwil: freelance explorer; Corsair class ship; middle maneuverability; damage, and cargo space; high health.
Keer Antilles: former privateer, Fighter class ship, high maneuverability; middle damage and health; low cargo space.

There is a small amount of Unobtainium, about 100 kilos, and a lot of Diamond. You carry back samples to be analyzed and send the results back to your government. However, you find out your home planet was attack by your mortal enemies, the entire navy was wiped out and the cities razed. Because of this you now sell your minerals to merchants, getting whatever they are willing to give you. Cargo Space stat unlocked. Do you want to mine as much Diamond as you can, or get some unobtainium too? (unobtainium can only be sold to more advanced planets.)

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Name: Birch Teoner
Sex: male
Health: 50
Intelligence: 20
Strength: 10
Charisma: 5
Weapon(s): Rifle 12 damage
Ship: Fox
Ship HP. 150
Ship Damage. 25
Ship travel speed. 35
Gov. of Homeworld: Democracy
Univerchips: 0
Supplies: 150/150 (5 used per day.)
Allies: 0

You can't kill the pirates because it will be known as soon as they don't check in. All the pirates check in every six hours. You take a sample back to your ship, and discover a nice source of Titanium. You take it back to your ship and analyze it. After wiring the results in you get given 50 Univerchips. (You would of got more if not for the pirates.) There are no more minerals on this planet, so do you want to go to the other one (high predator presence) or leave the system?

Jacen96
offline
Jacen96
3,087 posts
Bard

forgot to change it.

Name: Birch Teoner
Sex: male
Health: 50
Intelligence: 20
Strength: 10
Charisma: 5
Weapon(s): Rifle 12 damage
Ship: Fox
Ship HP. 150
Ship Damage. 25
Ship travel speed. 35
Gov. of Homeworld: Democracy
Univerchips: 0
Supplies: 135/150 (5 used per day.)
Allies: 0

trooper555able
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trooper555able
2,316 posts
Nomad

Name: Ludwig Von Heichner
Sex: male
Health: 100
Intelligence: 10
Strength: 10
Charisma: 10
Weapon(s): Rifle 12 Damage
Ship: The Wolf (Fox class)
Ship HP. 100/100
Ship Damage. 35
Ship travel speed. 35
Ship cargo: 0/175 kilo's (25+100+50)
Gov. of Homeworld: Dictatership
Univerchips: 150
Supplies: 100/100
Allies: 2
Zago Rrwil: freelance explorer; Corsair class ship; middle maneuverability; damage, and cargo space; high health.
Keer Antilles: former privateer, Fighter class ship, high maneuverability; middle damage and health; low cargo space.

I think that when we're givin our government type, I believe that they should be named and what their enemies are called and what they stand for. Another suggestion. I'm very curious about my starting government.

We'll try to fit in a reasonable balance of Unobtaniom and Diamonds. Meanwhile, I tell the guys the news. "Guys, my government's homeworld was destroyed. We're out of jobs. What do ya's think we should do?"

Cardibard
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Cardibard
2,025 posts
Nomad

Name: Jace Shade
Sex: male
Health: 100
Intelligence: 15
Strength: 10
Charisma: 10
Weapon(s): Assault Rifle 10 damage, Hunting Rifle 10 damage, Energy Sword, one-hit kill, two foot range.
Ship: Veuian Corsair
Ship HP. 200/200
Ship Damage. 40
Ship travel speed. 50
Gov. of Homeworld: democracy
Univerchips: 25
Supplies: 200/200 (10 used a day)
Allies: 3
Zane Chandra: Converted Freighter, Mid-damage, low maneuverability, high cargo space and health.
Argon Walker: Corsair, high damage, mid-range maneuverability, health and cargo space.
Damon Seki: Fighter, High Damage and maneuverability, mid-health but no cargo space.

I land in the northern parts and I make toward the capital

fetheryhorse6
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fetheryhorse6
697 posts
Shepherd

Name: fethery
Sex: male
Health: 75/120 (armor +20)
Intelligence: 10
Strength: 10
Charisma: 10
Weapon(s): Pistol 6 Damage, SMG 4 Damage, Assault Rifle 9 Damage
Ship: Neptune
Ship HP. 100/400
Ship Damage. 15
Ship travel speed. 45
Gov. of Homeworld: Democracy
Univerchips: 150
Supplies: 200/400 (5 used a day)
Allies: 0

yes but i say in cover

lonelighters
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lonelighters
372 posts
Nomad

Name: Birch Teoner
Sex: male
Health: 50
Intelligence: 20
Strength: 10
Charisma: 5
Weapon(s): Rifle 12 damage
Ship: Fox
Ship HP. 150
Ship Damage. 25
Ship travel speed. 35
Gov. of Homeworld: Democracy
Univerchips: 0
Supplies: 135/150 (5 used per day.)
Allies: 0

Yep I go to the high predator system. Once in the planet's atmosphere I pick a landing spot near the mining area. (do these predators get frightened by large noises? if so then I use the ships guns to create said noise at the area of landing)

Jacen96
offline
Jacen96
3,087 posts
Bard

you can name your own gov, but I will provide enemies.

Name: Ludwig Von Heichner
Sex: male
Health: 100
Intelligence: 10
Strength: 10
Charisma: 10
Weapon(s): Rifle 12 Damage
Ship: The Wolf (Fox class)
Ship HP. 100/100
Ship Damage. 35
Ship travel speed. 35
Ship cargo: 0/175 kilo's (25+100+50)
Gov. of Homeworld: Dictatership
Univerchips: 150
Supplies: 100/100
Allies: 2
Zago Rrwil: freelance explorer; Corsair class ship; middle maneuverability; damage, and cargo space; high health.
Keer Antilles: former privateer, Fighter class ship, high maneuverability; middle damage and health; low cargo space.

You fill Keer's ship with unobtainium and the other two with diamond. You go tell your allies the situation, Zago says,"that is bad news, but I know a merchant who might be able to get us a good deal." after this Keer tells you, "don't worry, life as a freelance isn't that bad, you just need to make the right friends. Or you could try to find another planet to work for." So, do you get in contact with Zago's friend, or just try to find a merchant on your own?

-------------------------------------------------------------------

Name: Jace Shade
Sex: male
Health: 100
Intelligence: 15
Strength: 10
Charisma: 10
Weapon(s): Assault Rifle 10 damage, Hunting Rifle 10 damage, Energy Sword, one-hit kill, two foot range.
Ship: Veuian Corsair
Ship HP. 200/200
Ship Damage. 40
Ship travel speed. 50
Gov. of Homeworld: democracy
Homeworld enemies: Mefuei Empire: wants to put the entire universe under their control, but have weak ships.
Univerchips: 25
Supplies: 200/200 (10 used a day)
Allies: 3
Zane Chandra: Converted Freighter, Mid-damage, low maneuverability, high cargo space and health.
Argon Walker: Corsair, high damage, mid-range maneuverability, health and cargo space.
Damon Seki: Fighter, High Damage and maneuverability, mid-health but no cargo space.

You head for the busiest city, but there is no room in the port. After failing to find room at the next busiest cities you end up at the capital. There are several big supply stores as well as several gun shops. Or you could go to one of the taverns and see if any of the other pilots know about any minerals. What do you do?

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Name: fethery
Sex: male
Health: 75/120 (armor +20)
Intelligence: 10
Strength: 10
Charisma: 10
Weapon(s): Pistol 6 Damage, SMG 4 Damage, Assault Rifle 9 Damage
Ship: Neptune
Ship HP. 100/400
Ship Damage. 15
Ship travel speed. 45
Gov. of Homeworld: Democracy
Homeworld archenemy: Nekasi Dictatorship hate democracies. Consider them ineffective and unable to properly function.
Univerchips: 150
Supplies: 200/400 (5 used a day)
Allies: 0

You signal him and he lands nearby. You hide nearby as he examines your ship. He notices the marking of your government and goes back to his ship. A few minutes later he returns carrying explosive charges and lays them around your ship. You have to act fast, what do you do?

--------------------------------------------------------------------

Name: Birch Teoner
Sex: male
Health: 50
Intelligence: 20
Strength: 10
Charisma: 5
Weapon(s): Rifle 12 damage
Ship: Fox
Ship HP. 150
Ship Damage. 25
Ship travel speed. 35
Gov. of Homeworld: Democracy
Homeworld archenemy: Ranuqu Nation: Want to destroy the universe, working on a system to destroy planets with explosives.
Univerchips: 0
Supplies: 135/150 (5 used per day.)
Allies: 0

You scare the animals away long enough to fence of a cave, but the animals return and there are both nocturnal and diurnal animals. but every few days the animals have to take cover from a very dangerous animal, at least according to the legend. What do you do?

Cardibard
offline
Cardibard
2,025 posts
Nomad

Name: Jace Shade
Sex: male
Health: 100
Intelligence: 15
Strength: 10
Charisma: 10
Weapon(s): Assault Rifle 10 damage, Hunting Rifle 10 damage, Energy Sword, one-hit kill, two foot range.
Ship: Veuian Corsair
Ship HP. 200/200
Ship Damage. 40
Ship travel speed. 50
Gov. of Homeworld: democracy
Homeworld enemies: Mefuei Empire: wants to put the entire universe under their control, but have weak ships.
Univerchips: 25
Supplies: 200/200 (10 used a day)
Allies: 3
Zane Chandra: Converted Freighter, Mid-damage, low maneuverability, high cargo space and health.
Argon Walker: Corsair, high damage, mid-range maneuverability, health and cargo space.
Damon Seki: Fighter, High Damage and maneuverability, mid-health but no cargo space.

I go to the taverns

lonelighters
offline
lonelighters
372 posts
Nomad

Name: Birch Teoner
Sex: male
Health: 50
Intelligence: 20
Strength: 10
Charisma: 5
Weapon(s): Rifle 12 damage
Ship: Fox
Ship HP. 150
Ship Damage. 25
Ship travel speed. 35
Gov. of Homeworld: Democracy
Homeworld archenemy: Ranuqu Nation: Want to destroy the universe, working on a system to destroy planets with explosives.
Univerchips: 0
Supplies: 135/150 (5 used per day.)
Allies: 0

A very large animal huh, do I have tranquilizers? If I do I load my ships weapon with tranquilizers. If the animal comes I try to take it down. If I dont, then I shore up the walls for an hour then I work on extracting as much minerals as I can before the animals show up, I make sure I can quickly reach back to my ship at all times.

ArtyWng
offline
ArtyWng
167 posts
Nomad

Name:Sam
Sex:Male
(50 points to use)
Health: 10 points in it
Intelligence:5 in it
Strength: 5 in it
Charisma: 5
Weapon(s): Pistol
Ship: Corsair
Ship HP. (i choose)
Ship Damage. (i choose)
Ship travel speed. (i choose)
Gov. of Homeworldemocracy
Cash: 0

Weapons: You are brought to a room filled with weapons, choose wisely, because new ones are expensive.
Pistol: portable and easy to bring to bear, great accuracy. 6 damage.
SMG: Low accuracy but great fire rate. 4 damage
Rifle: Great accuracy and damage, but harder to bring to bear and slow fire rate. 12 damage.

Ship: After choosing your weapon you are brought to the hanger, each ship has different advantages.

Fox: Great maneuverability, mid-range damage, but low health.
Neptune: Made for exploration, gives a planet exploration bonus, but poor maneuverability and firepower, high health.
Veuian Corsair: Has a great hyperdrive, as well as high damage, but low maneuverability, mid-range health.

Government of Homeplanet:
Democracy: The people are kind and freindly, buff to exploration, but nerf to damage.
Dictatorship: The people are ruled with an iron fist, conscription is common, buff to damage, but nerf to spaceship health.
Capitalist: The Planet is ruled by the rich, because of this you have an easier time finding goods, but prices are more likely to be high.

Jacen96
offline
Jacen96
3,087 posts
Bard

Name: Jace Shade
Sex: male
Health: 100
Intelligence: 15
Strength: 10
Charisma: 10
Weapon(s): Assault Rifle 10 damage, Hunting Rifle 10 damage, Energy Sword, one-hit kill, two foot range.
Ship: Veuian Corsair
Ship HP. 200/200
Ship Damage. 40
Ship travel speed. 50
Gov. of Homeworld: democracy
Homeworld enemies: Mefuei Empire: wants to put the entire universe under their control, but have weak ships.
Univerchips: 25
Supplies: 200/200 (10 used a day)
Allies: 3
Zane Chandra: Converted Freighter, Mid-damage, low maneuverability, high cargo space and health.
Argon Walker: Corsair, high damage, mid-range maneuverability, health and cargo space.
Damon Seki: Fighter, High Damage and maneuverability, mid-health but no cargo space.

You walk into one of the taverns. There are several groups in there, some look like business men taking a night off. Others are soldiers of the government, drunk and abusing their power. And a few look like they might of spent the last year in a cave, doing who knows what. What do you do?

-------------------------------------------------------------------

Name: Birch Teoner
Sex: male
Health: 50
Intelligence: 20
Strength: 10
Charisma: 5
Weapon(s): Rifle 12 damage
Ship: Fox
Ship HP. 150
Ship Damage. 25
Ship travel speed. 35
Gov. of Homeworld: Democracy
Homeworld archenemy: Ranuqu Nation: Want to destroy the universe, working on a system to destroy planets with explosives.
Univerchips: 0
Supplies: 135/150 (5 used per day.)
Allies: 0

You have no idea what it is, but the legend says it is nigh invincible to conventional weaponry. Your only hope is that is doesn't find you.

lonelighters
offline
lonelighters
372 posts
Nomad

Name: Birch Teoner
Sex: male
Health: 50
Intelligence: 20
Strength: 10
Charisma: 5
Weapon(s): Rifle 12 damage
Ship: Fox
Ship HP. 150
Ship Damage. 25
Ship travel speed. 35
Gov. of Homeworld: Democracy
Homeworld archenemy: Ranuqu Nation: Want to destroy the universe, working on a system to destroy planets with explosives.
Univerchips: 0
Supplies: 135/150 (5 used per day.)
Allies: 0

I place minefields nearby that detonate creating a flash of light and smoke. if I cant I just get as much minerals as I can making sure I can get back to the ship quickly at the first sign of danger

trooper555able
offline
trooper555able
2,316 posts
Nomad

Name: Ludwig Von Heichner
Sex: male
Health: 100
Intelligence: 10
Strength: 10
Charisma: 10
Weapon(s): Rifle 12 Damage
Ship: The Wolf (Fox class)
Ship HP. 100/100
Ship Damage. 35
Ship travel speed. 35
Ship cargo: 0/175 kilo's (25+100+50)
Gov. of Homeworld: Dictatership
Univerchips: 150
Supplies: 100/100
Allies: 2
Zago Rrwil: freelance explorer; Corsair class ship; middle maneuverability; damage, and cargo space; high health.
Keer Antilles: former privateer, Fighter class ship, high maneuverability; middle damage and health; low cargo space.

I shrug. "What the Hell, we don't have anything to lose. Let's f*****' do it." I answer. I insist to the natives to accept my gift of twenty supplies. Then we proceed to meet up with this merchant.

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