in the land of Calandria there are 4 kingdoms. You will pick your kingdom to fight off bandits,dark magic, and evil forces.
Calandria, King Rolfe Commander Stevenson Population: 2,457,291 This is the army of the free people, they have horses and carriages but there sages and dragon riders are all gone dead in the last great war. they are nobles and knights "Sworn" the defend against those who can't fight themselves. Most have lost there way, but some still are the soldiers that fought to defend there people.They named there kingdom after the country to prove that they are dominate
Mages guild archmage litar Archpriest Population:914,565 contrary to popular belief sages do still exists, and not ever citizen has the skill to cast spells. They are priest and sages only few use weapons. They combat dark magic closing the many portals that are always coming out of the ground stopping the dark lords from invading Calandria.
Fliers of the East, Jacobs Commander Jackson Population:451,749 The riders of the East fly dragons, yes dragons. They are like every other human.few citizens can't fly dragons but to fight on them is another story.they are constantly fighting off evil forces.
Espests Republic, Council of 9 Captains of the 9 The Espests Republic are the slave trading science culture that earn money and fight to gain wealth. They have the council of 9 and each council member has a Captain to control there armies. Each council member is given a yearly job.
Character sheet: Name: (First or last if you want, or just a nickname) Gender: (Male or female) Kingdom: (pick yours from the top) Class: (Soldier,Captain,Archer,Explorer) Health: 100/100 Stamina: 100/100 Magic: 100/100 Hunger: 100/100 Thirst: 100/100 Strength: (This affects how much stuff you can carry, along with how much damage you can deal with melee weapons, and how well you can fight bare-handed. This also slightly decreases how much damage you take.)
Intelligence: (This affects how well you can use tactical advantages and how well your soldiers do.)
Charisma: (this affects prices and marriages and things)
Accuracy: (This affects how well you can aim ranged and thrown weapons, and you are able to throw things farther and more precisely.) ------------------------------------------------------------------------------ Bio: (physical description) Inventory weight: 0/0 Weaponsany weapons or shields) Armourany armor) gearanything like arrows,scarabs, gold, etc) Aid: (Anything like food, water, herbs, etc.) Soldier bounse 4 strength Captain bounse 4 intelligence Archer bounse 4 accuracy Explorer bounse 4 charisma
Name: Sparky Gender:M Kingdom:Mages guild Class: Archer Health: 39/100 Stamina: 97/100 Magic: 79/100 Hunger: 100/100 Thirst: 100/100 Strength: 3 Intelligence: 4 Charisma: 3 Accuracy: 4 -------------------------------------------------------------------- Bio: 6'3" Inventory weight: 4/40 Weapons:staff Armour:Mages cloak with very light leather armor underneath gear: Spell book (9 spells total know 2, Fire hands, and healers touch) Aid:
"Towards the boats they say" as you run out the back door the injured person is hit by a dark bolt and dies its you and you can go fight imps,head to boats, or run around in circles yelling "ITNSKNDKNSKAKSDW"
Name: Sparky Gender:M Kingdom:Mages guild Class: Archer Health: 39/100 Stamina: 97/100 Magic: 79/100 Hunger: 100/100 Thirst: 100/100 Strength: 3 Intelligence: 4 Charisma: 3 Accuracy: 4 -------------------------------------------------------------------- Bio: 6'3" Inventory weight: 4/40 Weapons:staff Armour:Mages cloak with very light leather armor underneath gear: Spell book (9 spells total know 2, Fire hands, and healers touch) Aid:
(if you engage in a battle do you want to do it step by step *takes a few turns* or auto do it 1 turn?) you get to the boats with to left, unfortunately the imps get there the same time along with a hell hound pack. You should fight them but thats suicide probably should get on the boats
Name: Sparky Gender:M Kingdom:Mages guild Class: Archer Health: 39/100 Stamina: 97/100 Magic: 79/100 Hunger: 100/100 Thirst: 100/100 Strength: 3 Intelligence: 4 Charisma: 3 Accuracy: 4 -------------------------------------------------------------------- Bio: 6'3" Inventory weight: 4/40 Weapons:staff Armour:Mages cloak with very light leather armor underneath gear: Spell book (9 spells total know 2, Fire hands, and healers touch) Aid:
he tells you only one other civilian made it out on that ship... He also saws he saw you in action and that you should get some rest and go see the commanders later
Name: Sparky Gender:M Kingdom:Mages guild Class: Archer Health: 44/100 (stiff) Stamina: 100/100 Magic: 100/100 Hunger: 90/100 Thirst: 89/100 Strength: 3 Intelligence: 4 Charisma: 3 Accuracy: 4 -------------------------------------------------------------------- Bio: 6'3" Inventory weight: 4/40 Weapons:staff Armour:Mages cloak with very light leather armor underneath gear: Spell book (9 spells total know 2, Fire hands, and healers touch) Aid:
You go to the bed and sleep for about 5 hours. You feel stiff but very rested and your wounds have healed a bit. You search for the commander. You find them they ask you what you want.
Name: Tyler Gender: Male Class: Scavenger Health: 61/100 Stamina: 75/100 Hunger: 65/100 Infection: 1.5% Strength: 3 Stealth: 4 Intelligence: 4 Charisma: 2 Accuracy: 4 Perception: 4 Luck: 9 Bio: Tall. Black hair. Not so muscular. His old job was at an office so he is accustom to being bored. He was in a gun club for 2 years before he was thrown out for misfiring and nearly hitting the director. This made him be more careful around firearms and later take a class that taught some basic safety for firearms. Personality: Uncool but level-headed. Inventory weight: 15/15 Weapons: Revolver (6/15), Silenced pistol (8/11), Rocket launcher (0/0), Chainsaw (97% Gas), Bat Gear: None Equipment: Flashlight (27%) Aid: Turkey Sandvich (2), Water bottle (2) Other: Dollar (18) Vehicle: Pick-up truck, 97% Gas (Shotgun shells [21], Assault rifle rounds [39], Hunting rifle rounds [11])